Loic Blot [Sat, 3 Jun 2017 17:36:01 +0000 (19:36 +0200)]
Android: update build tools version + versionCode bump for release
red-001 [Sat, 3 Jun 2017 12:44:04 +0000 (13:44 +0100)]
Remove unimplemented setting `movement_speed_descend` (#5892)
SmallJoker [Sat, 3 Jun 2017 06:55:26 +0000 (08:55 +0200)]
Tooltips: Unify the tooltip[] and list[] description tooltip display functions (#5848)
* Tooltips: Unify the tooltip[] and list[] description tooltip display functions
Wuzzy [Sat, 3 Jun 2017 06:20:22 +0000 (08:20 +0200)]
Mention data type for get/set_attribute in docs (#5884)
Wuzzy [Fri, 2 Jun 2017 12:15:49 +0000 (14:15 +0200)]
Lua_api.txt: Various edits and Markdown syntax improvements
Add minor bits of missing Lua API documentation.
Remove L-system lighting bug warning.
Clarify 2 lines in node timer documentation.
Fix many Markdown syntax errors in lua_api.txt.
Wuzzy [Fri, 2 Jun 2017 15:16:30 +0000 (17:16 +0200)]
Remove “inf” argument from shutdown command help (#5880)
Dániel Juhász [Fri, 2 Jun 2017 13:57:59 +0000 (13:57 +0000)]
Document hardware coloring and soft node overlays (#5876)
Dániel Juhász [Thu, 1 Jun 2017 21:18:55 +0000 (23:18 +0200)]
Do not shade inventory items with textures (#5869)
This commit restores the old behavior: if an inventory item has an own
inventory texture, it will not be shaded.
Loïc Blot [Thu, 1 Jun 2017 21:18:24 +0000 (23:18 +0200)]
Show singlenode mapgen to menu (#5868)
Fix #5867
red-001 [Thu, 1 Jun 2017 06:00:26 +0000 (07:00 +0100)]
Fix dropdown menu selection (#5847)
This fixes a bug that occurred when the selection list of a drop down menu was changed but the name was still the same.
red-001 [Wed, 31 May 2017 18:08:13 +0000 (19:08 +0100)]
Add more files and file types to `.gitignore` (#5859)
red-001 [Wed, 31 May 2017 18:07:33 +0000 (19:07 +0100)]
Nametag: remove colour codes before calculating alignment. (#5862)
stujones11 [Mon, 29 May 2017 21:26:25 +0000 (22:26 +0100)]
Don't add damage flash while punch texture modifier is active (#5767)
Loïc Blot [Sun, 28 May 2017 13:23:30 +0000 (15:23 +0200)]
guiVolumeChange: prevent wrong value position by using 1 label instead of 2 (#5839)
* Use only one label instead of two for the soundText, this permit to ensure both label & values are aligned
* Add '%' character too, to reflect it's a percentage volume
* Remove rect on regenerateGui (upper part) which shadows outer part and which is not needed outside of the DesiredRect affectation
Fix issue #5837
Nathan Salapat [Sun, 28 May 2017 07:23:06 +0000 (02:23 -0500)]
Added missing levels to logging menu (#5836)
* Added missing levels to logging menu
Added none and error options to the debug_log_level in the advance settings.
paramat [Thu, 25 May 2017 17:53:47 +0000 (18:53 +0100)]
Mapgen files: Update and correct copyright credits
SmallJoker [Fri, 26 May 2017 12:03:36 +0000 (14:03 +0200)]
Time: Change old `u32` timestamps to 64-bit (#5818)
MacOSX build fix + cleanups
Loïc Blot [Thu, 25 May 2017 14:43:55 +0000 (16:43 +0200)]
Enhance ABM performance a little bit by removing two std::set copy (#5815)
* Enhance ABM performance a little bit by removing two std::set copy
* ActiveBlockModifier::getTriggerContents now returns a const ref
* ActiveBlockModifier::getRequiredNeighbors now returns a const ref
* ActiveBlockModifier::getRequiredNeighbors is now purely virtual
* Little code style fix
Paramat [Thu, 25 May 2017 10:46:34 +0000 (11:46 +0100)]
Mgv6 mudflow: Remove decoration if 'dirt with grass' below flows away (#5798)
Mudflow of a neighbouring mapchunk extends into a mapchunk's edge, and could
remove 'dirt with grass' from under a decoration, creating unsupported
decorations.
Remove any decoration above if a 'dirt with grass' node is removed by mudflow.
red-001 [Thu, 25 May 2017 10:46:24 +0000 (11:46 +0100)]
Close formspec on client shutdown. (#5811)
This ensures the shutting down progress bar is correctly rendered. This fixes #3050.
Loïc Blot [Wed, 24 May 2017 06:56:40 +0000 (08:56 +0200)]
Revert
1469424 and fix wrong char position when doing mouse selection on intlGUIEditBox (#5806)
* Revert
1469424075affce7c27bb44e5a5cbd51485e44b2 and fix wrong char position when doing mouse selection on intlGUIEditBox
position should look at current line not the whole text and shift 1 character on the last line (due to \0 string delimiter)
* Finish the fix and prevent values under zero for getCursorPos which crash the program if found
* Forget to remove old comment
* fix zero to NULL
* Fix typo
rubenwardy [Wed, 24 May 2017 05:45:23 +0000 (06:45 +0100)]
Add formspec escaping to subgame list in create world dialog (#5808)
Paramat [Wed, 24 May 2017 05:43:17 +0000 (06:43 +0100)]
Minimal: Add river water nodes (#5809)
Is a base terrain node needed by any core mapgen with sloping rivers.
Loic Blot [Tue, 23 May 2017 17:59:47 +0000 (19:59 +0200)]
Fix wrong return value in get_sky Lua call since
ad9fcf859ec2347325830e09504ae96968b51ea8
Fix #5803
Paramat [Tue, 23 May 2017 17:54:37 +0000 (18:54 +0100)]
Client crashfix: load meta after digging (#5801)
Fixes a crash caused in MTGame by breaking and right-clicking a chest.
If loading meta, digging, node can disappear and we looked at meta, which is wrong because meta became NULL.
Pointer is invalidated and we read wrong memory area
Loic Blot [Mon, 22 May 2017 05:28:35 +0000 (07:28 +0200)]
LINT fix & check all files with clang-format
Seems the diff mode doesn't work well, PR are detected as working whereas in master it's shown it's problematic (and really problematic). Use same check everywhere
Pierre-Adrien Langrognet [Sun, 21 May 2017 21:06:51 +0000 (23:06 +0200)]
[CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)
* [CSM] Add send_chat_message and run_server_chatcommand API functions
* Add client-side chat message rate limiting
* Limit out chat queue size
* [CSM] Add minetest.clear_out_chat_queue API function and .clear_chat_queue chatcommand
* Last fixes/cleanups before merge
Loic Blot [Sun, 21 May 2017 15:40:59 +0000 (17:40 +0200)]
Run updatepo.sh
Fixer [Sun, 21 May 2017 11:17:44 +0000 (11:17 +0000)]
Translated using Weblate (Ukrainian)
Currently translated at 38.1% (350 of 918 strings)
weqqr [Sat, 20 May 2017 19:09:45 +0000 (19:09 +0000)]
Translated using Weblate (Russian)
Currently translated at 61.5% (565 of 918 strings)
Gaunthan Huang [Sat, 20 May 2017 04:28:02 +0000 (04:28 +0000)]
Translated using Weblate (Chinese (Simplified))
Currently translated at 74.2% (682 of 918 strings)
monolifed [Tue, 16 May 2017 23:29:09 +0000 (23:29 +0000)]
Translated using Weblate (Turkish)
Currently translated at 100.0% (918 of 918 strings)
Michael Higuera [Tue, 16 May 2017 15:43:00 +0000 (15:43 +0000)]
Translated using Weblate (Spanish)
Currently translated at 59.4% (546 of 918 strings)
Muhammad Nur Hidayat Yasuyoshi [Wed, 17 May 2017 04:17:50 +0000 (04:17 +0000)]
Translated using Weblate (Malay)
Currently translated at 65.4% (601 of 918 strings)
Retranslate the correct word
yellowcrash10 [Wed, 10 May 2017 02:54:03 +0000 (02:54 +0000)]
Translated using Weblate (Esperanto)
Currently translated at 31.8% (292 of 918 strings)
Unknown [Mon, 8 May 2017 13:13:34 +0000 (13:13 +0000)]
Added translation using Weblate (Dhivehi)
Erick Sanhueza [Fri, 5 May 2017 17:03:07 +0000 (17:03 +0000)]
Translated using Weblate (Spanish)
Currently translated at 58.0% (533 of 918 strings)
Loic Blot [Sun, 21 May 2017 15:30:00 +0000 (17:30 +0200)]
bigfoot547 [Sun, 21 May 2017 12:40:55 +0000 (07:40 -0500)]
[CSM] Add function to get the definition of items (#5732)
Add node def and item def documentation.
Please be ready for merge!
red-001 [Sun, 21 May 2017 09:18:38 +0000 (10:18 +0100)]
Prevent fall damage from overflowing when falling from a large height. (#5791)
Elijah Duffy [Sun, 21 May 2017 08:07:05 +0000 (01:07 -0700)]
Menu: Merge singleplayer and server tabs (#5627)
Rename "Singleplayer" tab to "Play" and remove "Server" tab placing server functionality under a "Host Game" checkbox in "Play."
Loic Blot [Sun, 21 May 2017 08:05:46 +0000 (10:05 +0200)]
Add clientmods/mods.conf & client/mod_storage to gitignore
red-001 [Sun, 21 May 2017 07:54:28 +0000 (08:54 +0100)]
[CSM] Allow enabling and disabling mods. (#5554)
Loïc Blot [Sat, 20 May 2017 20:29:15 +0000 (22:29 +0200)]
Real control fix (#5787)
* Allow enabling and disabling mods.
* Re-fix
605599b6f150b89ba6539c4d088231b326adcb48
This breaks some chars like € in chat.
Instead verify is char is a non control char -> iswcntrl
you [Sat, 20 May 2017 18:43:13 +0000 (20:43 +0200)]
Fix instant digging (#5785)
Use runData.dig_time_complete instead of params.time to find out whether it's instant digging.
runData.dig_time_complete is set to something very big if the node can't be dug, whereas param.time is 0 when digging is impossible or it's instant digging. So not using param.time fixes #5728.
Loic Blot [Sat, 20 May 2017 18:13:29 +0000 (20:13 +0200)]
Fix wchar_t type on
605599b6f150b89ba6539c4d088231b326adcb48
event.KeyInput.Char is a wchar_t, iswprint should be used
Paramat [Sat, 20 May 2017 14:46:35 +0000 (15:46 +0100)]
Particle spawner: Do not spawn particles distant from player (#5766)
Previously, every particle was rendered by (even if not actually visible to)
the client regardless of distance. This significantly reduced client FPS.
Acts clientside, particle spawners are always sent to clients, but each
particle is checked for distance from the player.
As with 'add particle' the distance limit is set to 'max block send distance'
as this determines how far a client can see.
SmallJoker [Sat, 20 May 2017 14:46:12 +0000 (16:46 +0200)]
[CSM] Correct the log destination of print() (#5784)
red-001 [Sat, 20 May 2017 14:45:49 +0000 (15:45 +0100)]
Fix CSM crash (#5779)
Caused by
dc5bc6c and them made worse by
5ebf8f9
Loic Blot [Sat, 20 May 2017 14:04:44 +0000 (16:04 +0200)]
Typo fix in README.txt
Fix issue #4293
Elijah Duffy [Sat, 20 May 2017 10:56:17 +0000 (03:56 -0700)]
Add /clearinv chat command (#4994)
Allow players to clear their own inventory or that of another player with /clearinv command. server privilege is required to clear another player's inventory, no privileges are required to clear your own inventory.'
Loïc Blot [Sat, 20 May 2017 10:56:02 +0000 (12:56 +0200)]
chat.cpp fix wchar_t isspace -> iswspace & wrong isspace on an index (#5783)
numberZero [Sat, 20 May 2017 10:29:54 +0000 (14:29 +0400)]
Cleanup in content_mapblock (#5746)
NDT_LIQUID is being drawn by MapBlockMesh since a long time ago...
red-001 [Sat, 20 May 2017 10:29:44 +0000 (11:29 +0100)]
Improve password change menu (#5757)
- Fix the GUI getting messed up when resizing
- Save the input when resizing
Craig Davison [Sat, 20 May 2017 10:29:31 +0000 (11:29 +0100)]
Fix shift key producing space in console (#5777)
* Fix shift key producing space in console
red-001 [Sat, 20 May 2017 08:48:44 +0000 (09:48 +0100)]
this might fix #5661, needs testing (#5775)
SmallJoker [Sat, 20 May 2017 08:12:37 +0000 (10:12 +0200)]
[CSM] Fix crash when the minimap is disabled. Caused by
e25a38e
Loic Blot [Sat, 20 May 2017 08:12:54 +0000 (10:12 +0200)]
Fix input regression introduced by
a4a377ecad6f1732cc54e7ac329fdef9949f9bf7
Fix #5776
Zeno- [Sat, 20 May 2017 06:16:16 +0000 (16:16 +1000)]
Fix mem leak in mesh cache (#5781)
Loïc Blot [Sat, 20 May 2017 06:15:56 +0000 (08:15 +0200)]
Various code cleanup & little performance improvement on HTTP download (#5772)
* Disable or remove unused enum members/functions
* Tiny code style fixes
* Make some functions const
* Replace ClientMediaDownloader std::unordered_map with std::map
you [Fri, 19 May 2017 06:08:12 +0000 (08:08 +0200)]
Do not create dummy normalmaps (#4180)
fixes #1811
you [Fri, 19 May 2017 05:57:21 +0000 (07:57 +0200)]
Fix textarea bug: clicking right of the end of a line caused the cursor to be in one of the next lines (#3474)
Dániel Juhász [Fri, 19 May 2017 05:46:10 +0000 (07:46 +0200)]
Fix alpha for liquid nodes (#5494)
SmallJoker [Fri, 19 May 2017 05:45:47 +0000 (07:45 +0200)]
Mainmenu: Fix issues while trying to enable all mods (#5770)
Loïc Blot [Fri, 19 May 2017 05:25:27 +0000 (07:25 +0200)]
When minimap is disabled in configuration, really disable it (#5771)
* When minimap is disabled in configuration, really disable it
Loic Blot [Thu, 18 May 2017 18:55:27 +0000 (20:55 +0200)]
Fix a warning pointed by GCC 7.1
lua_tonumber overflow in snprintf (12 bytes and only 10 can be written)
SmallJoker [Wed, 17 May 2017 17:31:57 +0000 (19:31 +0200)]
Builtin: Fix subgame mod selection (#5367)
Paramat [Wed, 17 May 2017 08:37:28 +0000 (09:37 +0100)]
Particles: Do not send single particles to distant clients (#5760)
Previously, every individual particle on a server is sent to, and rendered by
(even if not actually visible), every client regardless of distance. This
significantly reduces client FPS and creates unnecessary network traffic.
Maximum distance is set by 'max block send distance' as this determines how far
a client is able to see.
bigfoot547 [Wed, 17 May 2017 07:41:41 +0000 (02:41 -0500)]
Append -debug to version string (#5765)
SmallJoker [Sat, 13 May 2017 11:14:41 +0000 (13:14 +0200)]
CSM: Document forgotten functions
paramat [Thu, 11 May 2017 02:39:43 +0000 (03:39 +0100)]
Caverns: Remove unnecessary liquid excavation
Also disable CavesRandomWalk at a safer distance from caverns.
Excavating liquids in cavern code is unnecessary as in practice we are already
successfully disabling the generation of liquid caves that could intersect
with caverns and cause excessive amounts of spreading liquids in caverns.
However to be safer this commit now disables liquid caves at a larger distance
from caverns, to compensate for liquid caves being able to generate up to a
mapblock beyond a mapchunk border.
Not excavating liquids in cavern code also allows a feature i am working on in
experimental new core mapgens, but also allows for more flexibility in future.
Loic Blot [Tue, 16 May 2017 06:27:18 +0000 (08:27 +0200)]
Fix a memleak pointed by @Zeno- in MeshUpdateQueue
This leak was introduced when added cache to MeshUpdateQueue and only occurs when leaving world.
Zeno- [Mon, 15 May 2017 10:10:29 +0000 (20:10 +1000)]
Fix uninitalised variable in event.cpp (#5764)
ezhh [Thu, 11 May 2017 22:18:36 +0000 (23:18 +0100)]
Add option to use neither node highlighting nor outlining
SmallJoker [Sat, 13 May 2017 15:42:42 +0000 (17:42 +0200)]
No cursor lock when window inactive (#5754)
Loïc Blot [Sat, 13 May 2017 11:32:59 +0000 (13:32 +0200)]
Android dependencies updates (#5755)
* irrlicht ogles 5122 -> 5145
* openssl 1.0.2j -> 1.0.2k
* curl 7.52 -> 7.54
* sqlite 3.15.2 -> 3.18.0
Loïc Blot [Sat, 13 May 2017 10:03:11 +0000 (12:03 +0200)]
Limit properly the sound setting at updateSound runtime step (#5753)
* Limit properly the sound setting at updateSound runtime step
Fix #5026
* Add a comment
Loïc Blot [Sat, 13 May 2017 09:05:16 +0000 (11:05 +0200)]
Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)
* Move KeyList & InputHandler from game.h to client/inputhandler.h
We have a header for inputs, move inputhandler class & related keylist object to it
Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined
* Pass clang-format on inputhandler.{cpp,h} (compatible)
Loic Blot [Sat, 13 May 2017 07:09:02 +0000 (09:09 +0200)]
Android build fix
red-001 [Sat, 13 May 2017 06:50:19 +0000 (07:50 +0100)]
Minor pause/escape menu improvements (#5751)
- Split movement keys into separate entries.
- Increase buffer size due to the above change.
- Change capitalisation.
- Remove code-style violating white spaces.
rubenwardy [Fri, 12 May 2017 09:27:58 +0000 (10:27 +0100)]
Replace inconsistent mentions of core.* with minetest.* (#5749)
red-001 [Thu, 11 May 2017 08:39:37 +0000 (09:39 +0100)]
Rework escape/pause menu (#5719)
* Rework escape/pause menu
- Remove build information
- Use current controls instead of default controls
- Add information about the current server in place of the build information
- Add text saying the game is paused to if in singleplayer mode.
rework pause/escape menu
* improve consistency + display server_name
red-001 [Wed, 10 May 2017 21:25:45 +0000 (22:25 +0100)]
Menu: Fix starting a server if the server address is an empty string. (#5742)
Minetest uses an empty string internal to signal that a server should be started.
sfan5 [Wed, 10 May 2017 13:29:21 +0000 (15:29 +0200)]
Private nodemeta (#5702)
* Private node metadata that isn't sent to the client
SmallJoker [Tue, 9 May 2017 21:11:20 +0000 (23:11 +0200)]
minetest.deserialize: Throw error when argument not string (#5738)
red-001 [Tue, 9 May 2017 16:30:34 +0000 (17:30 +0100)]
Android: Fix crash while loading main menu (#5736)
Broken by
43d1f37
red-001 [Tue, 9 May 2017 09:04:45 +0000 (10:04 +0100)]
Add cancel button to password change menu. (#5720)
* Add cancel button to password change menu.
Auke Kok [Tue, 9 May 2017 06:56:57 +0000 (23:56 -0700)]
Move Pilzadam to previous developers. (#5735)
paramat [Tue, 9 May 2017 00:59:02 +0000 (01:59 +0100)]
Revert custom player collision box and step height commits
These caused inability to pass through 2 node high spaces or step up onto slabs
or steps when a new client connected to an older server.
Loïc Blot [Mon, 8 May 2017 18:43:03 +0000 (20:43 +0200)]
read_schematic_replacements: ensure fields are strings (#5726)
* read_schematic_replacements: ensure fields are strings
add a type check before reading strings on read_schematic_replacements deserializer
* throw LuaError instead of asserting the whole client
paramat [Mon, 8 May 2017 00:27:11 +0000 (01:27 +0100)]
Custom step height: Fix implementation
Recent commit
45ab62d6a3d90ab3b97aec88251a766cb5dd1899 had a coding error that
made climbing out of water difficult due to an incorrect value of the step height
when not 'touching ground'.
It also incorrectly multiplied the custom stepheight by BS, resulting in being
able to step-up 2 nodes if set to the default of 0.6, or even 0.3.
Also the implementation was wrong because it customised the step height when
not 'touching ground', this step height is for a slight rise when catching the
edge of a node during a jump, and should always remain at 0.2 * BS.
paramat [Fri, 5 May 2017 01:12:47 +0000 (02:12 +0100)]
Shaders: Remove unused water surface shader
Also remove hardcoded MTGame node.
The 'water surface shader' was duplicated shader code in preparation for
intended new water surface shaders. For development purposes the MTGame node
'default:water_source' had it's top tile assigned to 'water surface shader'.
Due to shader duplication this commit does not cause any change to shader
behaviour.
Loïc Blot [Sun, 7 May 2017 10:13:15 +0000 (12:13 +0200)]
Player attrs: permits to remove an attribute by setting value to nil (#5716)
* Player attrs: permits to remove an attribute by setting value to nil
When doing player:set_attribute("attr", nil) remove attribute
Also remove a useless check on C++ API part (already done by checkplayer)
Fix #5709
Loic Blot [Sun, 7 May 2017 09:07:17 +0000 (11:07 +0200)]
paramat [Sun, 7 May 2017 00:48:42 +0000 (01:48 +0100)]
Player properties: Set correct default collisionbox
Recent commit
b6f4a9c7e1a4f0bac66fd6f6ff844425ac775975 removed a hardcoded
player collisionbox which resulted on falling back to an incorrect default.
This stopped players walking through 2-node high spaces and made the player
slightly wider.
Improve docs for custom player collisionbox feature and reformat nearby lines.
T0ny2 [Sat, 6 May 2017 23:37:37 +0000 (00:37 +0100)]
Replace occurrence of luaL_reg in l_camera.cpp
Related to commit
41c5483. Replace an occurrence of luaL_reg in
src/script/lua_api/l_camera.cpp (added by commit
de028fc).
ShadowNinja [Fri, 16 Oct 2015 16:52:24 +0000 (12:52 -0400)]
Fix myfloor(0.0)
ShadowNinja [Mon, 6 Jul 2015 16:53:30 +0000 (12:53 -0400)]
Clean up numeric.h and split FacePositionCache from it
I also optiized FacePositionCache a bit: I removed a map
lookup and vector copy from both branches of getFacePosition.
TeTpaAka [Fri, 29 May 2015 18:30:55 +0000 (20:30 +0200)]
Make the player collisionbox settable
ShadowNinja [Fri, 12 Dec 2014 19:49:19 +0000 (14:49 -0500)]
Use a settings object for the main settings
This unifies the settings APIs.
This also unifies the sync and async registration APIs, since the async
registration API did not support adding non-functions to the API table.