oweals/minetest.git
7 years agoFormSpec: Add position and anchor elements (#5284)
adelcoding1 [Sat, 4 Mar 2017 09:46:55 +0000 (10:46 +0100)]
FormSpec: Add position and anchor elements (#5284)

7 years agoFixed spelling mistakes (#5312)
Bond-009 [Mon, 27 Feb 2017 12:22:49 +0000 (13:22 +0100)]
Fixed spelling mistakes (#5312)

7 years agoDungeongen: Add and improve parameters
paramat [Tue, 21 Feb 2017 01:56:34 +0000 (01:56 +0000)]
Dungeongen: Add and improve parameters

Add:
Bool for 'only_in_ground'.
Min and max corridor length.
Min and max room size with X, Y, Z components.
Min and max large room size with X, Y, Z components.

'only_in_ground = false' allows core mapgens to create structures
in air and water using dungeongen.
Corridor length parameters replace a fixed random range.
Room size parameters replace the former system where one parameter
'roomsize' was added to fixed random ranges.

All parameters are set for no change to current dungeon behaviour.

Remove some now-redundant and long-unused code.

7 years agoFix crash that can be caused by the shutdown command. (#5292)
red-001 [Sat, 25 Feb 2017 08:28:25 +0000 (08:28 +0000)]
Fix crash that can be caused by the shutdown command. (#5292)

7 years agoFix wrong meta key in item meta on ItemStack construction
rubenwardy [Sun, 19 Feb 2017 20:57:46 +0000 (20:57 +0000)]
Fix wrong meta key in item meta on ItemStack construction

7 years agoFix the documentation for `minetest.is_yes` (#5276)
red-001 [Sun, 19 Feb 2017 16:11:53 +0000 (16:11 +0000)]
Fix the documentation for `minetest.is_yes` (#5276)

7 years agoFixes for colorwallmounted and colorfacedir nodes
Dániel Juhász [Sat, 18 Feb 2017 19:26:19 +0000 (20:26 +0100)]
Fixes for colorwallmounted and colorfacedir nodes

Correct node placement prediction for attached colorwallmounted nodes.
Correct placement direction for colorfacedir and colorwallmounted nodes.
Correct detatch mechanism for attached colorwallmounted nodes.

7 years agoVoxelmanip: Do not emerge or blit to blocks over map gen limit
paramat [Fri, 17 Feb 2017 15:50:51 +0000 (15:50 +0000)]
Voxelmanip: Do not emerge or blit to blocks over map gen limit

Placing a structure that extends into mapblocks that extend past
map_gen_limit causes a crash. For example a sapling growing at the
world edge which adds leaves beyond the edge, or placing a structure
using the lua voxelmanip, or placing a schematic or l-system tree.

Do not run the 'load_if_inexistent' block of code if the mapblock
is over limit, this also marks the mapblock with the flag
VMANIP_BLOCK_DATA_INEXIST which later prevents blitting back those
mapblocks.

This fix therefore uses existing functionality by having the same
effect as the 'load_if_inexistent' bool being false.

7 years agoMultiplayer menu: fix attempt to open nonexistant image
kilbith [Fri, 17 Feb 2017 04:14:49 +0000 (20:14 -0800)]
Multiplayer menu: fix attempt to open nonexistant image

Since local servers and local favorites have no ping value (these
are only provided by the server) we shouldn't load a broken
image filename.

Fixes #5238

7 years agoStatbars.lua: Cache enable_damage setting
tenplus1 [Fri, 10 Feb 2017 17:40:57 +0000 (17:40 +0000)]
Statbars.lua: Cache enable_damage setting

7 years agoFix not being able to damage players in minimal (#5266)
red-001 [Sat, 18 Feb 2017 14:36:29 +0000 (14:36 +0000)]
Fix not being able to damage players in minimal (#5266)

7 years agoUse the `ARRLEN` macro in more places and remove an unused macro. (#5260)
red-001 [Sat, 18 Feb 2017 14:24:49 +0000 (14:24 +0000)]
Use the `ARRLEN` macro in more places and remove an unused macro. (#5260)

7 years agoAdd support for the new arguments of `request_shutdown` to the `/shutdown` chatcomman...
red-001 [Sat, 18 Feb 2017 11:16:11 +0000 (11:16 +0000)]
Add support for the new arguments of `request_shutdown` to the `/shutdown` chatcommand. (#5252)

7 years agoRevert part of eb49009d023e6e3b5d59a97b8fb5fed5eee83296 (#5230)
Auke Kok [Tue, 14 Feb 2017 23:01:25 +0000 (15:01 -0800)]
Revert part of eb49009d023e6e3b5d59a97b8fb5fed5eee83296 (#5230)

This reverts the removal of Droid Sans as fallback font. The
license for this font used to be GPL2. I've updated the font
files to Liberation 2.00, which are SIL, and do not require
us to ship source code.

I've attempted to fix all the attribution and license strings,
and used the strings as provided by redhat for attribution
to make sure they're correct.

Last, I've removed a bunch of executable bits on files that do
not need them.

Fixes #5231

7 years agoCavegen: Place correct biome surface in tunnel entrances
paramat [Wed, 15 Feb 2017 00:14:11 +0000 (00:14 +0000)]
Cavegen: Place correct biome surface in tunnel entrances

Previously in tunnel entrance floors only a single biome 'top' node was
placed and 'filler' nodes were missing.

Place 'top' and 'filler' nodes in tunnel entrance floors with depths
defined by the biome.
In tunnel entrances under rivers 'riverbed' nodes are placed to the
biome-defined depth.

7 years agoObjectpos over limit: Avoid crash caused by sector over limit
paramat [Mon, 13 Feb 2017 04:37:25 +0000 (04:37 +0000)]
Objectpos over limit: Avoid crash caused by sector over limit

Reduce the object limit by mapblock size, to avoid objects being
added just inside the map generation limit but in a block and sector
that extend beyond the map generation limit.

Change notification of 'objectpos over limit' from red in-chat ERROR
to in-terminal only WARNING, since this will happen often using mob
mods near the world's edge.

7 years agoFix a small regression caused by e2ad76f.
red-001 [Wed, 15 Feb 2017 19:14:31 +0000 (19:14 +0000)]
Fix a small regression caused by e2ad76f.

7 years agoFix >5 year old PlayerSAO deletion bug
sfan5 [Wed, 15 Feb 2017 16:36:47 +0000 (17:36 +0100)]
Fix >5 year old PlayerSAO deletion bug

force_delete=true is usually set at shutdown in order to
also remove PlayerSAOs, however when too many objects
per block are detected force_delete is also set to true.
This was intended only for the current loop iteration but
obviously persisted to the next iterations thereby
deleting all other remaining SAOs.

7 years agoFreeType: address font license issues (#5230)
Auke Kok [Tue, 14 Feb 2017 09:08:17 +0000 (01:08 -0800)]
FreeType: address font license issues (#5230)

It appears we were shipping font files without license text, and I
had my doubts about the bitmap fonts being usable directly.

This replaces existing TTF fonts with Apache-2.0 licensed fonts from
chome core (Cousine, Arimo, Tinos). Include the full license file
for all three fonts.

The Lucida Sans font bitmap is removed entirely for non-freetype
builds. There is therefore only mono fonts for non-freetype builds.

7 years agoLighting: Update lighting at block loading
Dániel Juhász [Thu, 27 Oct 2016 21:25:44 +0000 (23:25 +0200)]
Lighting: Update lighting at block loading

This commit updates mapblocks' light if necessary when they are loaded.
This removes ghost lighting.

7 years agoMainmenu: Brighter text colours for readability
Hybrid Dog [Sat, 11 Feb 2017 10:39:41 +0000 (11:39 +0100)]
Mainmenu: Brighter text colours for readability

7 years agoFootsteps: Fix offset footstep and shallow water sound bugs
paramat [Thu, 9 Feb 2017 21:12:53 +0000 (21:12 +0000)]
Footsteps: Fix offset footstep and shallow water sound bugs

Fix footstep sounds coming from nodes to either side when walking on a
1 node wide row of nodebox slabs such as default:snow.
Fix sand footsteps when swimming in 1 node deep water.

Use a new function 'getFootstepNodePos()' instead of 'getStandingNodePos()'
to avoid using a horizontally-offset 'sneak node' for sounds.

Sound is selected from the node BS * 0.05 below the player's feet, so
that 1/16th slabs will play the slab sound but 1/32nd slabs will not.
If the player is not 'touching ground' the node detection position is
changed to BS * 0.5 below to preserve footstep sounds when landing after
a jump or fall.

7 years agoPlantlike: Fix visual_scale being applied squared
paramat [Fri, 10 Feb 2017 17:15:22 +0000 (17:15 +0000)]
Plantlike: Fix visual_scale being applied squared

This re-applies 2 commits that were reverted.

Visual_scale was applied twice to plantlike by accident sometime between
2011 and 2013, squaring the requested scale value. Visual_scale is
correctly applied once in it's other uses in signlike and torchlike.

Two lines of code are removed, they also had no effect for the vast
majority of nodes with the default visual_scale of 1.0.
The texture continues to have it's base at ground level.

Send sqrt(visual_scale) to old clients.

Keep compatibility with protocol < 30 clients now that visual_scale
is no longer applied twice to plantlike drawtype and mods are being
updated to a new value.

7 years agoUse tree to list mods rather than textlist
rubenwardy [Tue, 27 Dec 2016 23:26:36 +0000 (23:26 +0000)]
Use tree to list mods rather than textlist

7 years agoRevert "Plantlike: Fix visual_scale being applied squared (#5115)"
Craig Robbins [Fri, 10 Feb 2017 12:21:49 +0000 (22:21 +1000)]
Revert "Plantlike: Fix visual_scale being applied squared (#5115)"

This reverts commit 953cbb3b15997a0e7c7c32af2365cb5046a9e476.

7 years agoRevert "Plantlike visual scale: Send sqrt(visual_scale) to old clients"
Craig Robbins [Fri, 10 Feb 2017 12:21:23 +0000 (22:21 +1000)]
Revert "Plantlike visual scale: Send sqrt(visual_scale) to old clients"

This reverts commit cdc538e0a242167cd7031d40670d2d4464b87f2c.

7 years agoAdd textures for air and ignore items (#5196)
Wuzzy [Fri, 10 Feb 2017 07:19:31 +0000 (08:19 +0100)]
Add textures for air and ignore items (#5196)

7 years agoCorrect lua_api.txt docs related to meta (#5198)
rubenwardy [Fri, 10 Feb 2017 06:59:38 +0000 (06:59 +0000)]
Correct lua_api.txt docs related to meta (#5198)

7 years agoChange default nodetimer_interval to 0.2s. (#5193)
Auke Kok [Thu, 9 Feb 2017 07:00:37 +0000 (23:00 -0800)]
Change default nodetimer_interval to 0.2s. (#5193)

We want to reduce the chance that we get lots and lots of node
timers all happening once a second, because we're better off doing
small bits of work as they are available.

Reducing this to 0.2 seconds will greatly reduce the total amount
of nodetimers that elapse at the same instance, while not effecting
total work load. This results in a far better chance of the server
keeping up with work loads.

7 years agoPerform mesh animation only once per frame.
Lars Hofhansl [Sun, 5 Feb 2017 00:35:54 +0000 (16:35 -0800)]
Perform mesh animation only once per frame.

7 years agoOpenAL sound: Use a simpler distance model
paramat [Tue, 24 Jan 2017 10:16:56 +0000 (10:16 +0000)]
OpenAL sound: Use a simpler distance model

In createPlayingSoundAt(), AL_ROLLOFF_FACTOR is not set, so it has
the default value of 1.0, this makes the equation of the currently
used AL_EXPONENT_DISTANCE distance model identical to the equation
of the simpler AL_INVERSE_DISTANCE distance model.

Using AL_INVERSE_DISTANCE means an exponent is not processed,
exponents are quite intensive to process.
There is no change in sound attenuation behaviour.

The commented-out AL_ROLLOFF_FACTOR value is removed as it would
now have a different effect if used.

7 years agoNo longer auto-generate a 'guest####' player name when name is empty
red-001 [Sat, 21 Jan 2017 10:44:24 +0000 (10:44 +0000)]
No longer auto-generate a 'guest####' player name when name is empty

You can't join most servers with a 'guest####' player name anyway so
it's only logical to remove them.

7 years agoFix android build
Loic Blot [Wed, 8 Feb 2017 06:47:56 +0000 (07:47 +0100)]
Fix android build
This fixes #5190

7 years agoAdd ModMetadata API (#5131)
Loïc Blot [Tue, 7 Feb 2017 23:15:55 +0000 (00:15 +0100)]
Add ModMetadata API (#5131)

* mod can create a ModMetadata object where store its values and retrieve it.
* Modmetadata object can only be fetched at mod loading
* Save when modified using same time as map interval or at server stop
* add helper function to get mod storage path
* ModMetadata has exactly same calls than all every other Metadata

7 years agoFix incompatibility of ItemStack.to_table() introduced by stack meta 5182/head
rubenwardy [Sun, 5 Feb 2017 18:15:46 +0000 (18:15 +0000)]
Fix incompatibility of ItemStack.to_table() introduced by stack meta

7 years agoFace shading: Add shade factor comments
paramat [Mon, 6 Feb 2017 21:48:54 +0000 (21:48 +0000)]
Face shading: Add shade factor comments

7 years agoAdd support for unix socket connection to redis (#5179)
Travis Burtrum [Mon, 6 Feb 2017 18:10:03 +0000 (13:10 -0500)]
Add support for unix socket connection to redis (#5179)

7 years agoPrevent SIGFPE on entity tile loading issue. (#5178)
Auke Kok [Mon, 6 Feb 2017 07:59:18 +0000 (23:59 -0800)]
Prevent SIGFPE on entity tile loading issue. (#5178)

While experimenting with entities I ran into this unresolvable
error where the server is sending some texture that the client
crashes on. The crash prevents the client from ever reconnecting,
resulting in a server that has to use clearobjects.

We shouldn't crash but just ignore the object and move on.

```
0x00000000004dc0de in TextureSource::generateImagePart (this=this@entry=0x7118eb0, part_of_name="[applyfiltersformesh",
    baseimg=@0x7fffffffbe98: 0x9f1b010) at /home/sofar/git/minetest/src/client/tile.cpp:1744
    1744 u32 xscale = scaleto / dim.Width;
    (gdb) bt
    #0  0x00000000004dc0de in TextureSource::generateImagePart (this=this@entry=0x7118eb0, part_of_name="[applyfiltersformesh",
        baseimg=@0x7fffffffbe98: 0x9f1b010) at /home/sofar/git/minetest/src/client/tile.cpp:1744
```

After reconnecting, the client now can connect without issues
and displays an error message:

```
ERROR[Main]: generateImagePart(): Illegal 0 dimension for part_of_name="[applyfiltersformesh", cancelling.
ERROR[Main]: generateImage(): Failed to generate "[applyfiltersformesh"
ERROR[Main]: Irrlicht: Invalid size of image for OpenGL Texture.
```

7 years agoImprove mesh shading (#5172)
numberZero [Sun, 5 Feb 2017 09:27:58 +0000 (13:27 +0400)]
Improve mesh shading (#5172)

7 years agoAdd per-stack descriptions using ItemStack Metadata 5154/head
rubenwardy [Fri, 3 Feb 2017 22:28:09 +0000 (22:28 +0000)]
Add per-stack descriptions using ItemStack Metadata

7 years agoAdd ItemStack key-value meta storage
rubenwardy [Tue, 31 Jan 2017 19:49:01 +0000 (19:49 +0000)]
Add ItemStack key-value meta storage

7 years agoDerive NodeMetaRef from MetaDataRef
rubenwardy [Tue, 31 Jan 2017 16:43:45 +0000 (16:43 +0000)]
Derive NodeMetaRef from MetaDataRef

7 years agoMake NodeMetaRef::getmeta a non-static member
rubenwardy [Tue, 31 Jan 2017 16:18:45 +0000 (16:18 +0000)]
Make NodeMetaRef::getmeta a non-static member

7 years agoDerive NodeMetadata from Metadata
rubenwardy [Tue, 31 Jan 2017 14:45:28 +0000 (14:45 +0000)]
Derive NodeMetadata from Metadata

7 years agoFix PlayerSAO deletion warning (0eede97af2927dcda3545192403b0a44f30bcd1f)
sfan5 [Sat, 4 Feb 2017 12:31:21 +0000 (13:31 +0100)]
Fix PlayerSAO deletion warning (0eede97af2927dcda3545192403b0a44f30bcd1f)

7 years agoMgv6: Add fallback node for gravel
paramat [Sat, 4 Feb 2017 06:03:04 +0000 (06:03 +0000)]
Mgv6: Add fallback node for gravel

Gravel now falls back to stone.
Gravel is not a particularly fundamental node, allowing it to fall back
to stone frees up subgames from having to include a gravel node.
Non-blob-ore gravel is only present in mgv6 as extremely rare 'gravel
biomes'.

7 years agoMgv6: Add stairs to desert stone dungeons
paramat [Sat, 4 Feb 2017 04:28:02 +0000 (04:28 +0000)]
Mgv6: Add stairs to desert stone dungeons

As with the other mapgens, now that wide stairs in dungeons are
possible we can now finally add stairs to desert stone dungeons.
Re-order some lines.

7 years agoMapgenBasic node resolver: Various fixes
paramat [Sat, 4 Feb 2017 04:04:03 +0000 (04:04 +0000)]
MapgenBasic node resolver: Various fixes

Add a fallback node for stair_desert_stone to avoid ignore placed
in Minimal subgame desert dungeons.
Don't allow river_water_source to fallback to water_source as river
water needs to be non-renewable and have a short flow range.
Make stair_sandstonebrick fall back to sandstonebrick instead of
sandstone.

Re-order some lines.
Add a comment.

7 years agoServerlist: Add ping indicators (#5164)
kilbith [Fri, 3 Feb 2017 13:53:43 +0000 (14:53 +0100)]
Serverlist: Add ping indicators (#5164)

7 years agoTell on_punch to expect a return value
Duane Robertson [Tue, 31 Jan 2017 04:37:04 +0000 (22:37 -0600)]
Tell on_punch to expect a return value

The return value should be interpreted as a boolean saying whether
the lua on_punch function handled damage or the system needs to.

7 years agoMgvalleys: Fix missing decorations and incorrect function order
paramat [Mon, 30 Jan 2017 18:06:17 +0000 (18:06 +0000)]
Mgvalleys: Fix missing decorations and incorrect function order

Fix missing decorations at horizontal chunk borders by adding
'updateHeightmap()' after terrain generation.

Swap order of 'calculateNoise' and 'calcBiomeNoise' because
'calculateNoise' modifies the heat and humidity maps created in
'calcBiomeNoise'.

Remove confusing comment, code block is not just for mods and
seems essential for correct mapgen behaviour.

7 years agoFix anticheat resetting client position after the client is teleported
Ekdohibs [Mon, 30 Jan 2017 06:58:43 +0000 (07:58 +0100)]
Fix anticheat resetting client position after the client is teleported

Previously, m_move_pool could accomodate the client moving from the new
position to the old one, and the server accepted the client to go back
to its old position. However, it couldn't then accomodate the client
moving from its old to its new position, and therefore would reset position
to the old position. Thus, by emptying m_move_pool after a teleport, the
server no longer accepts the client to go back to its old position. A
drawback is however that a laggy client *will* trigger a few
"moved_too_fast" anticheats before being told about its new position.

Don't report player cheated if caused by lag.

Fixes #5118

7 years agoMake facedir_to_dir and wallmounted_to_dir work with coloured nodes as well. (#5153)
Nathanaël Courant [Tue, 31 Jan 2017 23:02:30 +0000 (00:02 +0100)]
Make facedir_to_dir and wallmounted_to_dir work with coloured nodes as well. (#5153)

7 years agoFix fog weirdness (#5146)
numberZero [Tue, 31 Jan 2017 07:42:39 +0000 (11:42 +0400)]
Fix fog weirdness (#5146)

7 years agoPlantlike visual scale: Send sqrt(visual_scale) to old clients
paramat [Sun, 29 Jan 2017 06:29:40 +0000 (06:29 +0000)]
Plantlike visual scale: Send sqrt(visual_scale) to old clients

Keep compatibility with protocol < 30 clients now that visual_scale
is no longer applied twice to plantlike drawtype and mods are being
updated to a new value.

7 years agoAdd multiply texture modifier
sapier [Sat, 14 Jan 2017 22:16:58 +0000 (23:16 +0100)]
Add multiply texture modifier

Allows colorizing of textures using a color multiplication method.

7 years agoUse fabs() instead of abs() (#5141)
Dániel Juhász [Mon, 30 Jan 2017 07:18:18 +0000 (08:18 +0100)]
Use fabs() instead of abs() (#5141)

7 years agoRe-add halo highlight (#5130)
Dániel Juhász [Mon, 30 Jan 2017 01:47:36 +0000 (02:47 +0100)]
Re-add halo highlight (#5130)

Due to a rebase mistake halo highlighting was disabled. This commit
re-adds that feature.

7 years agoAdd console height setting (#5136)
Ezhh [Sun, 29 Jan 2017 16:10:17 +0000 (16:10 +0000)]
Add console height setting (#5136)

7 years agoRename height to scale for openConsole() (#5139)
Zeno- [Sun, 29 Jan 2017 09:26:00 +0000 (19:26 +1000)]
Rename height to scale for openConsole() (#5139)

For Game::openConsole() and GUIChatConsole::openConsole() the
parameter name 'height' is misleading because it's actually a
percentage of the screen/window height.

7 years agoFix AIX threading build 5134/head
ShadowNinja [Sat, 28 Jan 2017 22:23:30 +0000 (17:23 -0500)]
Fix AIX threading build

7 years agoFix synchronization issue at thread start
ShadowNinja [Sat, 28 Jan 2017 22:02:43 +0000 (17:02 -0500)]
Fix synchronization issue at thread start

If a newly spawned thread called getThreadId or getThreadHandle before
the spawning thread finished saving the thread handle, then the
handle/id would be used uninitialized.  This would cause the threading
tests to fail since isCurrentThread would return false, and if Minetest
is built with C++11 support the std::thread object pointer would be
dereferenced while ininitialized, causing a segmentation fault.

This fixes the issue by using a mutex to force the spawned thread to
wait for the spawning thread to finish initializing the thread object.

An alternative way to handle this would be to also set the thread
handle/id in the started thread but this wouldn't work for C++11
builds because there's no way to get the partially constructed object.

7 years agofrom_table: Fix crash for missing inventory or field
SmallJoker [Mon, 2 Jan 2017 14:17:28 +0000 (15:17 +0100)]
from_table: Fix crash for missing inventory or field

7 years agoMake entity on_punch have same signature and behaviour as player on_punch
sapier [Sat, 21 Jan 2017 14:58:07 +0000 (15:58 +0100)]
Make entity on_punch have same signature and behaviour as player on_punch

7 years agoPlantlike: Fix visual_scale being applied squared (#5115)
Paramat [Sat, 28 Jan 2017 10:07:35 +0000 (10:07 +0000)]
Plantlike: Fix visual_scale being applied squared (#5115)

Visual_scale was applied twice to plantlike by accident sometime between
2011 and 2013, squaring the requested scale value. Visual_scale is
correctly applied once in it's other uses in signlike and torchlike.

Two lines of code are removed, they also had no effect for the vast
majority of nodes with the default visual_scale of 1.0.
The texture continues to have it's base at ground level.

7 years agoImplement player attribute backend (#4155)
Loïc Blot [Fri, 27 Jan 2017 07:59:30 +0000 (08:59 +0100)]
Implement player attribute backend (#4155)

* This backend permit mods to store extra players attributes to a common interface.
* Add the obj:set_attribute(attr, value) Lua call
* Add the obj:get_attribute(attr) Lua call

Examples:
* player:set_attribute("home:home", "10,25,-78")
* player:get_attribute("default:mana")

Attributes are saved as a json in the player file in extended_attributes
key

They are saved only if a modification on the attributes occurs and loaded
when emergePlayer is called (they are attached to PlayerSAO).

7 years agoDungeongen: Fix selection of diagonal corridors
paramat [Thu, 26 Jan 2017 15:38:18 +0000 (15:38 +0000)]
Dungeongen: Fix selection of diagonal corridors

The do .. while loop is waiting for both dir.X and dir.Z to be non-zero,
so should continue to loop if either dir.X or dir.Z are zero. The brackets
present suggest this was intended to be OR not AND.

7 years agoDungeons: Add nodebox stairs to desert and sandstone dungeons
paramat [Mon, 23 Jan 2017 08:07:34 +0000 (08:07 +0000)]
Dungeons: Add nodebox stairs to desert and sandstone dungeons

Desert and sandstone dungeons have 2 node wide corridors. Previously,
nodebox stairs were disabled because dungeon generation code did not
support nodebox stairs wider than 1 node, now it does.

Add 'stair desert stone' content id to MappgenBasic.

Requires 'mapgen stair desert stone' to be added to Minetest Game.

7 years agoFix after hardware node coloring (#5114)
Dániel Juhász [Thu, 26 Jan 2017 15:10:56 +0000 (16:10 +0100)]
Fix after hardware node coloring (#5114)

7 years agoDungeongen: Fix out-of-voxelmanip access segfault
paramat [Wed, 25 Jan 2017 15:23:29 +0000 (15:23 +0000)]
Dungeongen: Fix out-of-voxelmanip access segfault

My recent dungeon commit allowed stairs to be placed across the full
width of corridors, but some of the new node positions accessed were
missing checks for being within the voxelmanip, causing occasional
segfaults near dungeons with corridors wider than 1 node.

Add 'vm->m_area.contains(pos)' checks just before stair position
voxelmanip access. This allows an earlier check to be removed as it
is now redundant.

7 years agoBlock spam messages before calling on_chatmessage callbacks (#4805) 5070/head
rubenwardy [Wed, 25 Jan 2017 09:57:33 +0000 (09:57 +0000)]
Block spam messages before calling on_chatmessage callbacks (#4805)

Fixes #4799

7 years agoAdd smooth lighting for all nodes
number Zero [Tue, 24 Jan 2017 21:33:01 +0000 (00:33 +0300)]
Add smooth lighting for all nodes

Note: Smooth lighting disables the mesh cache.

7 years agoWrap to positive degree values (#5106)
raymoo [Tue, 24 Jan 2017 16:25:11 +0000 (08:25 -0800)]
Wrap to positive degree values (#5106)

7 years agoInitialize TileAnimationParams to prevent crashes/bugs for legacy invocations of...
sfan5 [Tue, 24 Jan 2017 14:19:29 +0000 (15:19 +0100)]
Initialize TileAnimationParams to prevent crashes/bugs for legacy invocations of add_particle{,spawner} (fixes #5108)

7 years agoZoom FOV: Reduce minimum zoom FOV to 7 degrees
paramat [Sun, 22 Jan 2017 04:21:29 +0000 (04:21 +0000)]
Zoom FOV: Reduce minimum zoom FOV to 7 degrees

The default of 15 is unchanged.
7 degrees is x10 magnification which is common for binoculars.
Alter hardcoded limits in camera.cpp:
Minimum 7 degrees.
Maximum 160 degrees to match upper limits in advanced settings.

7 years agoDungeons: Support nodebox stairs wider than 1 node
paramat [Sat, 21 Jan 2017 06:30:33 +0000 (06:30 +0000)]
Dungeons: Support nodebox stairs wider than 1 node

Previously, code did not support stair nodeboxes in corridors wider
than 1 node.
Make stair nodeboxes full width even in corridors with different
widths in X and Z directions.

7 years agocore: Add dir_to_yaw and yaw_to_dir helpers
Auke Kok [Thu, 12 Jan 2017 19:56:41 +0000 (11:56 -0800)]
core: Add dir_to_yaw and yaw_to_dir helpers

These are needed to go from things like entity yaw to a vector
and vice versa.

7 years agoVector: Add vector.sort(a, b): return box edges
Auke Kok [Thu, 12 Jan 2017 19:27:39 +0000 (11:27 -0800)]
Vector: Add vector.sort(a, b): return box edges

This function returns the box corners of the smallest box
that includes the two given coordinates.

7 years agoAdd hardware node coloring. Includes:
Dániel Juhász [Thu, 12 Jan 2017 14:46:30 +0000 (15:46 +0100)]
Add hardware node coloring. Includes:
- Increase ContentFeatures serialization version
- Color property and palettes for nodes
- paramtype2 = "color", "colored facedir" or "colored wallmounted"

7 years agoFix potential crash in chat handling (since 2f56a00d9eef82052614e5854a07b39b087efd0b)
sfan5 [Sun, 22 Jan 2017 19:17:13 +0000 (20:17 +0100)]
Fix potential crash in chat handling (since 2f56a00d9eef82052614e5854a07b39b087efd0b)

7 years agoRemove os.exit from the Lua secure sandbox (#5090)
Loïc Blot [Sat, 21 Jan 2017 21:05:54 +0000 (22:05 +0100)]
Remove os.exit from the Lua secure sandbox (#5090)

os.exit will exit not using proper resource liberation paths.

Mods should call the proper exit mod using our API

7 years agoAdd show_statusline_on_connect setting (#5084)
Loïc Blot [Sat, 21 Jan 2017 18:30:42 +0000 (19:30 +0100)]
Add show_statusline_on_connect setting (#5084)

Add show_statusline_on_connect setting

7 years agoRevert "Detach the player from entities on death." (#5087)
Loïc Blot [Sat, 21 Jan 2017 16:30:55 +0000 (17:30 +0100)]
Revert "Detach the player from entities on death." (#5087)

7 years agoFix unknown command message not providing number of cmd
sapier [Sat, 21 Jan 2017 16:11:06 +0000 (17:11 +0100)]
Fix unknown command message not providing number of cmd

7 years agoAdd Entity get_texture_mod() to Lua API
sapier [Sat, 14 Jan 2017 18:32:10 +0000 (19:32 +0100)]
Add Entity get_texture_mod() to Lua API
Send texture modifier to clients connecting later too

7 years agoDetach the player from entities on death. (#5077)
red-001 [Sat, 21 Jan 2017 15:11:55 +0000 (15:11 +0000)]
Detach the player from entities on death. (#5077)

7 years agoWarning fix for 2ea60156437962d7d29d20606bf5d9189059f76b (#5082)
Loïc Blot [Sat, 21 Jan 2017 10:29:18 +0000 (11:29 +0100)]
Warning fix for 2ea60156437962d7d29d20606bf5d9189059f76b (#5082)

Neither flag as force delete nor show the warning when mapblock is full and object is a player

7 years agoDo not force deletion of players when mapblock is full (#5081)
Loïc Blot [Sat, 21 Jan 2017 09:41:00 +0000 (10:41 +0100)]
Do not force deletion of players when mapblock is full (#5081)

This fixes #4067

7 years agoRemove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)
red-001 [Fri, 20 Jan 2017 22:19:41 +0000 (22:19 +0000)]
Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)

7 years agoAdd chatcommand unregister and override API (#5076)
Elijah Duffy [Fri, 20 Jan 2017 18:49:20 +0000 (10:49 -0800)]
Add chatcommand unregister and override API (#5076)

Introduces two functions to unregister and override chatcommands.
minetest.unregister_chatcommand("<name>") and
minetest.override_chatcommand("<name>", {<redifinition>})

7 years agoFix MSVC build Build broken by 98e36d7
SmallJoker [Wed, 18 Jan 2017 20:03:15 +0000 (21:03 +0100)]
Fix MSVC build Build broken by 98e36d7

7 years agoAdd particle animation, glow
sfan5 [Sat, 14 Jan 2017 15:48:49 +0000 (16:48 +0100)]
Add particle animation, glow

This is implemented by reusing and extending the
TileAnimation code for the methods used by particles.

7 years agoAdd minetest.player_exists() (#5064)
rubenwardy [Wed, 18 Jan 2017 10:19:57 +0000 (10:19 +0000)]
Add minetest.player_exists() (#5064)

7 years agoAdd search to advanced settings (#4806)
rubenwardy [Wed, 18 Jan 2017 06:48:25 +0000 (06:48 +0000)]
Add search to advanced settings (#4806)

* Add search to advanced settings

* Press enter again to go to next result

* Use keyword based search, auto select best option

7 years agoFix typo in alias for deprecated settexturemod
sapier [Tue, 17 Jan 2017 18:41:52 +0000 (19:41 +0100)]
Fix typo in alias for deprecated settexturemod

7 years agoImprove priv descriptions (#5047)
Ezhh [Tue, 17 Jan 2017 14:41:25 +0000 (14:41 +0000)]
Improve priv descriptions (#5047)

7 years agoRemove client-side chat prediction. (#5055)
red-001 [Mon, 16 Jan 2017 23:09:47 +0000 (23:09 +0000)]
Remove client-side chat prediction. (#5055)

Network lag isn't really a big issue with chat and chat prediction makes writing mods harder.

7 years agoAdjust formspec spacing on the Client tab of the mainmenu 5053/head
rubenwardy [Mon, 16 Jan 2017 15:15:43 +0000 (15:15 +0000)]
Adjust formspec spacing on the Client tab of the mainmenu

7 years agoRename ObjectRef methods to be consistent and predictable 5052/head
rubenwardy [Mon, 16 Jan 2017 13:08:59 +0000 (13:08 +0000)]
Rename ObjectRef methods to be consistent and predictable

7 years agoAdd keyword based search to serverlist
red-001 [Fri, 6 Jan 2017 20:29:29 +0000 (20:29 +0000)]
Add keyword based search to serverlist