oweals/minetest.git
7 years agoMenu: Fix starting a server if the server address is an empty string. (#5742)
red-001 [Wed, 10 May 2017 21:25:45 +0000 (22:25 +0100)]
Menu: Fix starting a server if the server address is an empty string. (#5742)

Minetest uses an empty string internal to signal that a server should be started.

7 years agoPrivate nodemeta (#5702)
sfan5 [Wed, 10 May 2017 13:29:21 +0000 (15:29 +0200)]
Private nodemeta (#5702)

* Private node metadata that isn't sent to the client

7 years agominetest.deserialize: Throw error when argument not string (#5738)
SmallJoker [Tue, 9 May 2017 21:11:20 +0000 (23:11 +0200)]
minetest.deserialize: Throw error when argument not string (#5738)

7 years agoAndroid: Fix crash while loading main menu (#5736)
red-001 [Tue, 9 May 2017 16:30:34 +0000 (17:30 +0100)]
Android: Fix crash while loading main menu (#5736)

Broken by 43d1f37

7 years agoAdd cancel button to password change menu. (#5720)
red-001 [Tue, 9 May 2017 09:04:45 +0000 (10:04 +0100)]
Add cancel button to password change menu. (#5720)

* Add cancel button to password change menu.

7 years agoMove Pilzadam to previous developers. (#5735)
Auke Kok [Tue, 9 May 2017 06:56:57 +0000 (23:56 -0700)]
Move Pilzadam to previous developers. (#5735)

7 years agoRevert custom player collision box and step height commits
paramat [Tue, 9 May 2017 00:59:02 +0000 (01:59 +0100)]
Revert custom player collision box and step height commits

These caused inability to pass through 2 node high spaces or step up onto slabs
or steps when a new client connected to an older server.

7 years agoread_schematic_replacements: ensure fields are strings (#5726)
Loïc Blot [Mon, 8 May 2017 18:43:03 +0000 (20:43 +0200)]
read_schematic_replacements: ensure fields are strings (#5726)

* read_schematic_replacements: ensure fields are strings

add a type check before reading strings on read_schematic_replacements deserializer

* throw LuaError instead of asserting the whole client

7 years agoCustom step height: Fix implementation
paramat [Mon, 8 May 2017 00:27:11 +0000 (01:27 +0100)]
Custom step height: Fix implementation

Recent commit 45ab62d6a3d90ab3b97aec88251a766cb5dd1899 had a coding error that
made climbing out of water difficult due to an incorrect value of the step height
when not 'touching ground'.
It also incorrectly multiplied the custom stepheight by BS, resulting in being
able to step-up 2 nodes if set to the default of 0.6, or even 0.3.
Also the implementation was wrong because it customised the step height when
not 'touching ground', this step height is for a slight rise when catching the
edge of a node during a jump, and should always remain at 0.2 * BS.

7 years agoShaders: Remove unused water surface shader
paramat [Fri, 5 May 2017 01:12:47 +0000 (02:12 +0100)]
Shaders: Remove unused water surface shader

Also remove hardcoded MTGame node.

The 'water surface shader' was duplicated shader code in preparation for
intended new water surface shaders. For development purposes the MTGame node
'default:water_source' had it's top tile assigned to 'water surface shader'.
Due to shader duplication this commit does not cause any change to shader
behaviour.

7 years agoPlayer attrs: permits to remove an attribute by setting value to nil (#5716)
Loïc Blot [Sun, 7 May 2017 10:13:15 +0000 (12:13 +0200)]
Player attrs: permits to remove an attribute by setting value to nil (#5716)

* Player attrs: permits to remove an attribute by setting value to nil

When doing player:set_attribute("attr", nil) remove attribute

Also remove a useless check on C++ API part (already done by checkplayer)

Fix #5709

7 years agoLINT fix since d0678948165768472fc940c03e78cba787f49ea5
Loic Blot [Sun, 7 May 2017 09:07:17 +0000 (11:07 +0200)]
LINT fix since d0678948165768472fc940c03e78cba787f49ea5

7 years agoPlayer properties: Set correct default collisionbox
paramat [Sun, 7 May 2017 00:48:42 +0000 (01:48 +0100)]
Player properties: Set correct default collisionbox

Recent commit b6f4a9c7e1a4f0bac66fd6f6ff844425ac775975 removed a hardcoded
player collisionbox which resulted on falling back to an incorrect default.
This stopped players walking through 2-node high spaces and made the player
slightly wider.

Improve docs for custom player collisionbox feature and reformat nearby lines.

7 years agoReplace occurrence of luaL_reg in l_camera.cpp
T0ny2 [Sat, 6 May 2017 23:37:37 +0000 (00:37 +0100)]
Replace occurrence of luaL_reg in l_camera.cpp

Related to commit 41c5483. Replace an occurrence of luaL_reg in
src/script/lua_api/l_camera.cpp (added by commit de028fc).

7 years agoFix myfloor(0.0)
ShadowNinja [Fri, 16 Oct 2015 16:52:24 +0000 (12:52 -0400)]
Fix myfloor(0.0)

7 years agoClean up numeric.h and split FacePositionCache from it
ShadowNinja [Mon, 6 Jul 2015 16:53:30 +0000 (12:53 -0400)]
Clean up numeric.h and split FacePositionCache from it

I also optiized FacePositionCache a bit: I removed a map
lookup and vector copy from both branches of getFacePosition.

7 years agoMake the player collisionbox settable
TeTpaAka [Fri, 29 May 2015 18:30:55 +0000 (20:30 +0200)]
Make the player collisionbox settable

7 years agoUse a settings object for the main settings 1949/head
ShadowNinja [Fri, 12 Dec 2014 19:49:19 +0000 (14:49 -0500)]
Use a settings object for the main settings

This unifies the settings APIs.

This also unifies the sync and async registration APIs, since the async
registration API did not support adding non-functions to the API table.

7 years agoFix codestyle since CSM Camera API
Loic Blot [Sat, 6 May 2017 19:30:27 +0000 (21:30 +0200)]
Fix codestyle since CSM Camera API

7 years agoAdd configurable key bindings for hotbar scrolling, and for changing volume.
Wuzzy [Thu, 3 Jul 2014 05:46:19 +0000 (07:46 +0200)]
Add configurable key bindings for hotbar scrolling, and for changing volume.

7 years agoUse stepheight from CAO instead of hardcoded value 5710/head
Sapier [Sat, 19 Dec 2015 15:37:13 +0000 (16:37 +0100)]
Use stepheight from CAO instead of hardcoded value

7 years ago[CSM] add `on_item_use` (#5544)
red-001 [Sat, 6 May 2017 19:12:44 +0000 (20:12 +0100)]
[CSM] add `on_item_use` (#5544)

7 years agoMake players respect makes_footstep_sound in the object properties
TeTpaAka [Sun, 28 Jun 2015 18:51:59 +0000 (20:51 +0200)]
Make players respect makes_footstep_sound in the object properties

7 years ago[CSM] Add camera API (#5609)
bigfoot547 [Fri, 5 May 2017 20:07:36 +0000 (15:07 -0500)]
[CSM] Add camera API (#5609)

* [CSM] Add camera API
roper rebase & squash

* Address nerzhul's review

7 years agoClouds API: Fix yellow clouds at dawn and dusk (#5707)
Paramat [Fri, 5 May 2017 20:07:25 +0000 (21:07 +0100)]
Clouds API: Fix yellow clouds at dawn and dusk (#5707)

7 years agoAdd missing server sending rule for bd921a7916f0fafc493b1c4d0eeb5e2bb1d6a7c2
Loic Blot [Fri, 5 May 2017 18:21:04 +0000 (20:21 +0200)]
Add missing server sending rule for bd921a7916f0fafc493b1c4d0eeb5e2bb1d6a7c2

7 years agoFix Android build (#5706)
Wayward One [Fri, 5 May 2017 15:27:50 +0000 (11:27 -0400)]
Fix Android build (#5706)

* Fix Android build

7 years agoSave minetest screen width/height options when modified (#5683)
Loïc Blot [Fri, 5 May 2017 11:47:11 +0000 (13:47 +0200)]
Save minetest screen width/height options when modified (#5683)

* Save minetest screen width/height options when modified

* Add autosave_screensize setting (default true)

* Fix @SmallJoker comments

7 years agoAdd option to also check the center to `find_node_near` (#5255)
red-001 [Thu, 4 May 2017 20:52:58 +0000 (21:52 +0100)]
Add option to also check the center to `find_node_near` (#5255)

* Add option to also check the center to `find_node_near`

7 years agoTranslated using Weblate (Esperanto)
yellowcrash10 [Mon, 1 May 2017 00:23:55 +0000 (00:23 +0000)]
Translated using Weblate (Esperanto)

Currently translated at 31.9% (293 of 918 strings)

7 years agoTranslated using Weblate (Italian)
Michele Mainardi [Tue, 25 Apr 2017 19:08:03 +0000 (19:08 +0000)]
Translated using Weblate (Italian)

Currently translated at 96.0% (882 of 918 strings)

7 years agoTranslated using Weblate (Portuguese)
Mário [Sun, 23 Apr 2017 14:54:32 +0000 (14:54 +0000)]
Translated using Weblate (Portuguese)

Currently translated at 66.9% (615 of 918 strings)

7 years agoTranslated using Weblate (Belarusian)
Viktar Vauchkevich [Sat, 22 Apr 2017 21:15:02 +0000 (21:15 +0000)]
Translated using Weblate (Belarusian)

Currently translated at 100.0% (918 of 918 strings)

7 years agoTranslated using Weblate (Spanish)
David Capello [Mon, 24 Apr 2017 00:43:47 +0000 (00:43 +0000)]
Translated using Weblate (Spanish)

Currently translated at 58.0% (533 of 918 strings)

7 years agoTranslated using Weblate (Spanish)
Laura Arjona Reina [Tue, 18 Apr 2017 18:24:03 +0000 (18:24 +0000)]
Translated using Weblate (Spanish)

Currently translated at 57.9% (532 of 918 strings)

7 years agoAdded translation using Weblate (Swedish)
metarmask [Fri, 14 Apr 2017 13:17:21 +0000 (13:17 +0000)]
Added translation using Weblate (Swedish)

7 years agoTranslated using Weblate (Japanese)
BreadW [Tue, 18 Apr 2017 12:21:48 +0000 (12:21 +0000)]
Translated using Weblate (Japanese)

Currently translated at 49.6% (456 of 918 strings)

7 years agoTranslated using Weblate (Japanese)
monolifed [Wed, 12 Apr 2017 21:55:43 +0000 (21:55 +0000)]
Translated using Weblate (Japanese)

Currently translated at 49.4% (454 of 918 strings)

7 years agoTranslated using Weblate (Russian)
Andrey K [Fri, 7 Apr 2017 10:25:53 +0000 (10:25 +0000)]
Translated using Weblate (Russian)

Currently translated at 60.1% (552 of 918 strings)

7 years agoTranslated using Weblate (Turkish)
monolifed [Sun, 9 Apr 2017 16:36:26 +0000 (16:36 +0000)]
Translated using Weblate (Turkish)

Currently translated at 93.6% (860 of 918 strings)

7 years agoTranslated using Weblate (Malay)
Muhammad Nur Hidayat Yasuyoshi [Fri, 7 Apr 2017 09:54:49 +0000 (09:54 +0000)]
Translated using Weblate (Malay)

Currently translated at 54.9% (504 of 918 strings)

7 years agoRemove CMAKE -ffast-math flag from OSX/FreeBSD
Vaughan Lapsley [Wed, 12 Apr 2017 12:54:03 +0000 (22:54 +1000)]
Remove CMAKE -ffast-math flag from OSX/FreeBSD

Fixes issue: #4274

I have tested on MacOS 10.12.4

Requires testing on:
FreeBSD, Windows and Linux which I do not have access to.

7 years agoLINT fix since cloud API merge
Loic Blot [Thu, 4 May 2017 05:52:31 +0000 (07:52 +0200)]
LINT fix since cloud API merge

7 years agoDirectional coloured fog: Fix order of SColor components
paramat [Thu, 4 May 2017 02:02:16 +0000 (03:02 +0100)]
Directional coloured fog: Fix order of SColor components

'video::SColor pointcolor' was initialised with order RGBA instead of ARGB.
No change in behaviour as 'm_bgcolor' has alpha 255.

7 years agoClouds: Fix reddish clouds. Add missing alpha update
paramat [Tue, 2 May 2017 00:37:23 +0000 (01:37 +0100)]
Clouds: Fix reddish clouds. Add missing alpha update

Fix accidental swap of red and blue components that caused reddish clouds
Add missing update of alpha in remoteplayer.cpp

7 years agoAdd function to get server info.
red-001 [Wed, 19 Apr 2017 13:16:54 +0000 (14:16 +0100)]
Add function to get server info.

7 years agoFading soungs: Fix client crash on older servers
SmallJoker [Wed, 3 May 2017 11:48:46 +0000 (13:48 +0200)]
Fading soungs: Fix client crash on older servers

7 years agoSet sky API: Add bool for clouds in front of custom skybox
paramat [Fri, 28 Apr 2017 02:06:49 +0000 (03:06 +0100)]
Set sky API: Add bool for clouds in front of custom skybox

Default true.
Add 'm_clouds_enabled' bool to sky.h, set from new bool in 'set sky' API.
Make 'getCloudsVisible()' depend on 'm_clouds_enabled' instead of
'm_visible' (whether normal sky is visible).

7 years agoSneak: Improve and fix various things
SmallJoker [Sat, 1 Apr 2017 18:38:14 +0000 (20:38 +0200)]
Sneak: Improve and fix various things

Remove useless `got_teleported`.
Fix jitter when walking against the sneak limits.
Fix damage evading on sneak ladders.

7 years agoSound API: Add fading sounds
Brandon [Sun, 10 Jul 2016 05:08:26 +0000 (00:08 -0500)]
Sound API: Add fading sounds

7 years agoAdd clouds API
Ben Deutsch [Fri, 17 Mar 2017 09:39:47 +0000 (10:39 +0100)]
Add clouds API

7 years agoOptimize updateFastFaceRow processing by removing some TileSpec copy (#5678)
Loïc Blot [Sat, 29 Apr 2017 18:36:09 +0000 (20:36 +0200)]
Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)

* Optimize updateFastFaceRow processing by removing some TileSpec copy

It permit to decrease this function from 54% runtime to 45% and reduce copy from 14% runtime to 12.5%
getTileInfo also reduced from 27% to 23%

* makeFastFace should use a const ref too

this trigger a const pointer need in the underlying function

Also fix some code style and prevent calculating 4 times the same position at a point

* Reduce a comparison cost for lights in updateFastFaceRow

7 years agoFix visual slide issue with set_detach, fixes #5620
shivajiva101 [Sat, 29 Apr 2017 16:18:46 +0000 (17:18 +0100)]
Fix visual slide issue with set_detach, fixes #5620

7 years agocontent_cao: fix getPlayerControl structure copy on each step (#5677)
Loïc Blot [Sat, 29 Apr 2017 16:16:58 +0000 (18:16 +0200)]
content_cao: fix getPlayerControl structure copy on each step (#5677)

Also fix some codestyle issues around it.

7 years agoClient & ClientEnvirnment: don't create fake events (#5676)
Loïc Blot [Sat, 29 Apr 2017 15:25:25 +0000 (17:25 +0200)]
Client & ClientEnvirnment: don't create fake events (#5676)

Instead of create fake events on the stack on each loop call (Game::run), verify is queue is empty or not and handle event directly if there is.

This prevents fake ClientEvent creation & memory allocations

Same fix is also applied on ClientEnvironment, & rename getClientEvent to getClientEnvEvent to match ClientEnvEvent object

7 years agoFix Travis/unittest broken since b662a45
SmallJoker [Sat, 29 Apr 2017 12:36:55 +0000 (14:36 +0200)]
Fix Travis/unittest broken since b662a45

7 years agoRemove legacy unused define DIGGING_PARTICLES_AMOUNT
Loic Blot [Sat, 29 Apr 2017 10:18:14 +0000 (12:18 +0200)]
Remove legacy unused define DIGGING_PARTICLES_AMOUNT

7 years ago[CSM] Add event on_place_node API lua (#5548)
Vincent Glize [Sat, 29 Apr 2017 10:08:16 +0000 (12:08 +0200)]
[CSM] Add event on_place_node API lua (#5548)

* [CSM] Add event on_place_node API lua

7 years agoFix Lint broken by b662a4577d692329b9ca83525e6039f2ddcd1ac1
Loic Blot [Sat, 29 Apr 2017 07:47:22 +0000 (09:47 +0200)]
Fix Lint broken by b662a4577d692329b9ca83525e6039f2ddcd1ac1

7 years agoReorder TileLayer. (#5638)
Auke Kok [Sat, 29 Apr 2017 07:16:32 +0000 (00:16 -0700)]
Reorder TileLayer. (#5638)

Despite the split of TileSpec into TileDef and TileLayer, the
TileLayer struct is still 66 bytes large, and doesn't fit in
a single cacheline.

I'm moving the color member to cacheline 2, in the hope that it
is less used and the compiler loads all the hot members in a single
cacheline instead. Only color sits now in cacheline 2, all the
other members are in cacheline 1.

Note: is_color is probably rarely set, most nodes will likely
not use hardware coloring, but this may change in the future.
Ideally, this class is shrunk to 64 bytes.

7 years ago[CSM] add screenshot api lua (#5674)
Vincent Glize [Sat, 29 Apr 2017 07:16:06 +0000 (09:16 +0200)]
[CSM] add screenshot api lua (#5674)

* [CSM] add screenshot api lua

7 years agoClean up getTime helpers
ShadowNinja [Sun, 6 Mar 2016 19:31:16 +0000 (14:31 -0500)]
Clean up getTime helpers

This increases size of the getTime return values to 64 bits.
It also removes the TimeGetter classes since the getTime functions
are now very precise.

7 years agoFix click-digging torches (#5652)
you [Fri, 28 Apr 2017 18:12:28 +0000 (20:12 +0200)]
Fix click-digging torches (#5652)

Torches are dug instantly again.
When the digging time is 0, a delay of 0.15 seconds is added between digging nodes. If the left mouse button is released, the delay is set to 0, thus click-digging.

7 years agoAllow mesh and nodeboxes to wave like plants or leaves. (#3497)
Auke Kok [Fri, 28 Apr 2017 18:11:43 +0000 (11:11 -0700)]
Allow mesh and nodeboxes to wave like plants or leaves. (#3497)

We introduce a new value for "waving" - 2:

0 - waving disabled
1 - wave like a plant
2 - wave like a leave

Plantlike nodes will only allow waving = 1, but for leaves we will
permit both 1 and 2 since current minetest_game sets it to 1 for
all leaves. This makes it somewhat backwards compatible.

For mesh and nodebox, values 1 and 2 are both valid, and the node
can wave in both fashions as desired.

I've tested this with the crops:corn plants, which are mesh nodes,
and the results are really good. The code change is trivial as
well, so I've opted to document the waving parameter in lua_api.txt
because it was missing from there.

Nodeboxes likely will not wave properly unless waving = 2. However
it's possible that waving=1 may be desired by some mod developers
for geometries I have not tried, so the code will not prohibit
either value for mesh and nodebox drawtypes.

Add lua_api.txt documentation for this feature and document both
the existing functionality and the expansion to mesh and nodebox
drawtypes.

7 years agoFix Travis builds
ShadowNinja [Thu, 27 Apr 2017 14:57:46 +0000 (10:57 -0400)]
Fix Travis builds

7 years agoSearch user path for sounds (#5657)
Louis Pearson [Thu, 27 Apr 2017 11:33:59 +0000 (06:33 -0500)]
Search user path for sounds (#5657)

7 years agoDon't permit to copy Scripting classes (Client,Server,Mainmenu)
Loïc Blot [Thu, 27 Apr 2017 09:52:44 +0000 (11:52 +0200)]
Don't permit to copy Scripting classes (Client,Server,Mainmenu)

7 years agoAllow scripts to get the client protocol version in non-debug builds. (#5649)
red-001 [Thu, 27 Apr 2017 09:49:44 +0000 (10:49 +0100)]
Allow scripts to get the client protocol version in non-debug builds. (#5649)

7 years agoFix incorrect formspec-tooltip doc, add detail in 'floodable' & 'on_flood' docs ...
Bluebird [Thu, 27 Apr 2017 09:49:07 +0000 (04:49 -0500)]
Fix incorrect formspec-tooltip doc, add detail in 'floodable' & 'on_flood' docs (#5660)

* Fix incorrect formspec tooltip documentation

* Improve `floodable` and `on_flood` documentation.

The original documentation did not specify that liquids should not themselves be floodable. This is probably something that should be mentioned.

7 years agoFix Android build since 2818d3f2244d2146a5cdb61cd41f6561c514f97c
Loic Blot [Wed, 26 Apr 2017 19:11:46 +0000 (21:11 +0200)]
Fix Android build since 2818d3f2244d2146a5cdb61cd41f6561c514f97c

7 years agoFix #5655 (#5658)
red-001 [Wed, 26 Apr 2017 19:10:13 +0000 (20:10 +0100)]
Fix #5655 (#5658)

Client: Don't send `TOSERVER_RECEIVED_MEDIA` since it's not used anymore
Server: Handle `TOSERVER_RECEIVED_MEDIA` using `Server::handleCommand_Deprecated`

7 years agoTiny documentation fix. (#5659)
Bluebird [Wed, 26 Apr 2017 05:24:15 +0000 (00:24 -0500)]
Tiny documentation fix. (#5659)

There are plenty of lines longer than 80 characters, and spliting the function declaration across two lines can be momentarily confusing.

7 years agoRename Scripting API files for consistency
ShadowNinja [Tue, 25 Apr 2017 17:38:08 +0000 (13:38 -0400)]
Rename Scripting API files for consistency

7 years agoFootsteps without view bobbing (#5645)
Louis Pearson [Tue, 25 Apr 2017 11:11:51 +0000 (06:11 -0500)]
Footsteps without view bobbing (#5645)

* Remove redundant view_bobbing setting

Also fixes bug where disabling view_bobbing disables footstep sounds.

* Removes redundant view_bobbing setting

Setting view_bobbing amount to 0 is now the only way to
turn view_bobbing on and off. Also fixed a bug where footstep
sounds would not play when view_bobbing was disabled.

7 years agoFix various points reported by cppcheck (#5656)
Loïc Blot [Tue, 25 Apr 2017 08:17:53 +0000 (10:17 +0200)]
Fix various points reported by cppcheck (#5656)

* Fix various performance issues reported by cppcheck + code style (CI)

* Make CI happy with code style on master
* guiFileSelectMenu: remove useless includes
* some performance fixes pointed by cppcheck
* remove some useless casts
* TextDest: remove unused setFormSpec function

* Fix various iterator post-increment reported by cppcheck

7 years agoGitlab-CI: keep build workspace only 1 hour
Loïc Blot [Mon, 24 Apr 2017 14:06:27 +0000 (16:06 +0200)]
Gitlab-CI: keep build workspace only 1 hour

7 years agoFix lint since recent player to db merge
Loic Blot [Sun, 23 Apr 2017 14:22:53 +0000 (16:22 +0200)]
Fix lint since recent player to db merge

7 years agoPlayer data to Database (#5475)
Loïc Blot [Sun, 23 Apr 2017 12:35:08 +0000 (14:35 +0200)]
Player data to Database (#5475)

* Player data to Database

Add player data into databases (SQLite3 & PG only)

PostgreSQL & SQLite: better POO Design for databases

Add --migrate-players argument to server + deprecation warning

* Remove players directory if empty

7 years agoLINT fix
Loic Blot [Sun, 23 Apr 2017 08:24:00 +0000 (10:24 +0200)]
LINT fix

7 years agoRevert "CONTRIBUTING: disallow signed git commits"
Loic Blot [Sun, 23 Apr 2017 08:21:08 +0000 (10:21 +0200)]
Revert "CONTRIBUTING: disallow signed git commits"

This reverts commit 7a6502a7a5007e4bed8c1dd10af39d4fa2b296a4.

Signed commits are supported by PPA and weblate now

7 years agoPass clang-format on various cpp/header files (#5559)
Loïc Blot [Sun, 23 Apr 2017 07:52:40 +0000 (09:52 +0200)]
Pass clang-format on various cpp/header files (#5559)

7 years agoNetwork:Remove old opcodes and fix documentation. (#5573)
red-001 [Sat, 22 Apr 2017 11:59:02 +0000 (12:59 +0100)]
Network:Remove old opcodes and fix documentation. (#5573)

7 years agoMgflat, Mgv7: Fix noise crash on world exit.
paramat [Sat, 22 Apr 2017 04:16:50 +0000 (05:16 +0100)]
Mgflat, Mgv7: Fix noise crash on world exit.

Fix crash caused by destructor 'delete' on noise objects that are not
created due to mapgen options.
Crash was caused by commit 57eaf62c697cec91890d9cb28d10385d293d2d3f

7 years agoAdd /fixlight chat command
Dániel Juhász [Fri, 21 Apr 2017 10:56:10 +0000 (12:56 +0200)]
Add /fixlight chat command

7 years agoMgflat, Mgv7: Only create noise objects if needed
paramat [Fri, 21 Apr 2017 01:19:24 +0000 (02:19 +0100)]
Mgflat, Mgv7: Only create noise objects if needed

7 years agoSneak glitch: Set default to false
paramat [Thu, 20 Apr 2017 21:47:28 +0000 (22:47 +0100)]
Sneak glitch: Set default to false

The 'sneak glitch' physics override now controls whether a player can
use the new move code replications of the old sneak side-effects:
sneak ladders and 2 node sneak jump. This completes our intention to
replicate the old sneak side-effects in new code and provide them as
an option that is disabled by default.

7 years agoAdd on_flood() callback.
Auke Kok [Thu, 20 Apr 2017 06:10:39 +0000 (23:10 -0700)]
Add on_flood() callback.

This callback is called if a liquid definitely floods a non-air
node on the map. The callback arguments are (pos, oldnode, newnode)
and can return a `bool` value indicating whether flooding the
node should be cancelled (`return true` will prevent the node
from flooding).

Documentation is added, the callback function was tested with a
modified minetest_game.

Note that `return true` will likely cause the node's `on_flood()`
callback to be called every second until the node gets removed,
so care must be taken to prevent many callbacks from using this
return value. The current default liquid update interval is 1.0
seconds, which isn't unmanageable.

The larger aim of this patch is to remove the lava cooling ABM,
which is a significant cost to idle servers that have lava on their
map. This callback will be much more efficient.

7 years agoFix a memory leak (#5636)
Dániel Juhász [Fri, 21 Apr 2017 22:55:07 +0000 (00:55 +0200)]
Fix a memory leak (#5636)

7 years agoFixing warning pointed by @sfan5 and clang and cleanup guiFileSelectMenu
Loic Blot [Fri, 21 Apr 2017 22:51:13 +0000 (00:51 +0200)]
Fixing warning pointed by @sfan5 and clang and cleanup guiFileSelectMenu

* Also pass clang-format on guiFileSelectMenu.h and remove it from whitelist

7 years agoRevert a const ref on update texture
Loic Blot [Fri, 21 Apr 2017 22:36:59 +0000 (00:36 +0200)]
Revert a const ref on update texture

if mod is a reference to a class member a variable swap breaks.
We should find a way to keep this const ref if possible.
Added a comment about this in header

7 years agolua: remove core.cause_error call (#5637)
Loïc Blot [Fri, 21 Apr 2017 22:34:00 +0000 (00:34 +0200)]
lua: remove core.cause_error call (#5637)

it was used in minimal to trigger core crash, not very useful

7 years agoFix various performance issues reported by cppcheck + code style (CI) (#5635)
Loïc Blot [Fri, 21 Apr 2017 21:40:48 +0000 (23:40 +0200)]
Fix various performance issues reported by cppcheck + code style (CI) (#5635)

* Make CI happy with code style on master
* guiFileSelectMenu: remove useless includes
* some performance fixes pointed by cppcheck
* remove some useless casts
* TextDest: remove unused setFormSpec function

7 years agoFix #5617 - respect message and reconnect parameters when shutting down immediately...
orwell96 [Fri, 21 Apr 2017 17:31:59 +0000 (19:31 +0200)]
Fix #5617 - respect message and reconnect parameters when shutting down immediately (#5621)

7 years agoFix after soft node overlays
Dániel Juhász [Fri, 21 Apr 2017 16:04:06 +0000 (18:04 +0200)]
Fix after soft node overlays

This removes a segmentation fault and makes node meshes well colorized.

7 years agoSoft node overlay (#5186)
Dániel Juhász [Fri, 21 Apr 2017 13:34:59 +0000 (15:34 +0200)]
Soft node overlay (#5186)

This commit adds node overlays, which are tiles that are drawn on top of
other tiles.

7 years agoGitlab-CI enhancements (#5629)
Loïc Blot [Fri, 21 Apr 2017 08:22:20 +0000 (10:22 +0200)]
Gitlab-CI enhancements (#5629)

7 years agoFix various performance issues reported by cppcheck (#5628)
Loïc Blot [Fri, 21 Apr 2017 08:06:08 +0000 (10:06 +0200)]
Fix various performance issues reported by cppcheck (#5628)

* Also remove 1 non declared but defined functions

7 years agoRun generate_from_settingtypes.lua
Ekdohibs [Thu, 20 Apr 2017 04:06:15 +0000 (06:06 +0200)]
Run generate_from_settingtypes.lua

7 years agoLight update for map blocks
Dániel Juhász [Sat, 11 Mar 2017 16:07:04 +0000 (17:07 +0100)]
Light update for map blocks

This is not really different from the light update of a voxel
manipulator. This update does not assume that the lighting was correct
before, therefore it is useful for correction.

Also expose this function to the Lua API for light correction, and
allow voxel manipulators not to update the light.

7 years agoSplit light update into two parts
Dániel Juhász [Sat, 11 Mar 2017 16:03:15 +0000 (17:03 +0100)]
Split light update into two parts

The common part can be reused.