João Rodrigues [Tue, 8 Nov 2016 00:48:08 +0000 (00:48 +0000)]
Translated using Weblate (Portuguese)
Currently translated at 66.7% (613 of 918 strings)
There is no need to specify that a mod is an extra.
José Henrique Luckmann [Tue, 27 Sep 2016 17:51:17 +0000 (17:51 +0000)]
Translated using Weblate (Portuguese (Brazil))
Currently translated at 84.2% (773 of 918 strings)
Thomas Wagner Nielsen [Thu, 24 Nov 2016 15:52:26 +0000 (15:52 +0000)]
Translated using Weblate (Danish)
Currently translated at 73.0% (671 of 918 strings)
Joe Hansen [Thu, 6 Oct 2016 14:48:01 +0000 (14:48 +0000)]
Translated using Weblate (Danish)
Currently translated at 73.0% (671 of 918 strings)
This is a merger of 3 commits.
Thomas Wagner Nielsen [Tue, 30 Aug 2016 07:05:41 +0000 (07:05 +0000)]
Translated using Weblate (Danish)
Currently translated at 29.5% (271 of 918 strings)
sfan5 [Mon, 12 Dec 2016 16:10:16 +0000 (17:10 +0100)]
Mgv7: Change default cave width to 0.09
rubenwardy [Sun, 11 Dec 2016 22:17:32 +0000 (22:17 +0000)]
Fix segfault on startup error on Android
rubenwardy [Sun, 11 Dec 2016 21:57:43 +0000 (21:57 +0000)]
Fix camera jumping on Android when panning past 0/360 mark
Bernardo Sulzbach [Mon, 12 Dec 2016 02:39:09 +0000 (00:39 -0200)]
Mod dependency lists: Should have platform-independent line breaking
This fixes a bug existing in modmgr.lua as reported by @Wuzzy2 which
caused the mod dependency list to glitch if input was using a line
terminator different than the OS default.
The C++ code does not need any changes as it already trims CR
occurrences on platforms on which the line termination sequence is LF.
Taken into account the size of the depends.txt files used, this should
not introduce a noticeable performance regression.
Fixes #4720
Rogier [Sun, 11 Dec 2016 19:13:49 +0000 (20:13 +0100)]
Setting limits: Fix message text in advanced settings tab
It would complain that the value should be higher than the lower
bound, when it should be higher than or equal to the lower bound.
Similar issue for the upper bound.
Rogier [Sat, 10 Dec 2016 23:23:32 +0000 (00:23 +0100)]
View range: Set maximum to 4000 nodes
The network protocol does not support larger than 255 mapblocks.
paramat [Thu, 1 Dec 2016 21:53:43 +0000 (21:53 +0000)]
Mapgen: Make mgv7 the default mapgen
Rogier-5 [Sun, 11 Dec 2016 18:49:49 +0000 (19:49 +0100)]
Fix computation of viewing range (in blocks) sent to server (#4882)
Fixes #4878
Also remove an artificial viewing range reduction that
(presumably) was added to compensate for miscomputed
viewing ranges, and that doesn't seem to be needed any
more (thanks to lhofhansl).
rubenwardy [Fri, 9 Dec 2016 17:27:36 +0000 (17:27 +0000)]
Fix sqlite databases being read-only on 64bit Android by patching sqlite (#4871)
Fixes #4121
sfan5 [Wed, 7 Dec 2016 09:18:18 +0000 (10:18 +0100)]
Buildbot: Update LuaJIT version
Auke Kok [Wed, 7 Dec 2016 06:08:16 +0000 (22:08 -0800)]
Simple decorations: Fix range check for deco->deco_param2
Allow any int value, and properly range check it before casting.
est31 [Wed, 7 Dec 2016 20:27:07 +0000 (21:27 +0100)]
Android: fix build and update deps
Zeno- [Wed, 7 Dec 2016 13:45:29 +0000 (23:45 +1000)]
Update credits (#4827)
Update credits
Auke Kok [Wed, 7 Dec 2016 00:39:33 +0000 (16:39 -0800)]
Simple deco: Allow setting param2 value on placement
Schematics can already be placed with a param2 value, but not
simple 1-node plant decorations of the simple type.
This adds a `param2` field to the simple deco type that is
checked to be between 0 and 255, and put to the placed node
at mapgen.
This can be used to put a degrotate value in, or e.g. a fill
value for leveltype nodes, or a place_param2 value at mapgen
placement, or vary the shape of meshoptions plantlike drawtype.
Lars Hofhansl [Sun, 4 Dec 2016 05:43:25 +0000 (21:43 -0800)]
Fog: Make fraction of visible distance at which fog starts configurable
Optimise the fetching of global settings 'camera_smoothing',
'cinematic' and 'cinematic_camera_smoothing'.
Cache 'cam_smoothing'.
MillersMan [Sun, 27 Nov 2016 20:51:40 +0000 (21:51 +0100)]
Liquids: Update flow on block load
When loading a block add liquid-nodes that might flow away or spread to
neighbours to the transforming_liquid queue.
MillersMan [Sun, 27 Nov 2016 20:46:14 +0000 (21:46 +0100)]
Liquids: Preserve flow state if 'ignore' is a neighbour
Prevent waterfalls from falling down or streams from flowing away when the
source node is in an unloaded block - Nodes near a CONTENT_IGNORE node will
be interpreted as if the ignored node is a liquid node that just supports
the current state of the nodes in question.
MillersMan [Sun, 27 Nov 2016 20:34:16 +0000 (21:34 +0100)]
Map::isValidPosition: Return false instead of throwing exception
Lars Hofhansl [Thu, 1 Dec 2016 05:42:22 +0000 (21:42 -0800)]
Optimize block sent: Fix rendering issue
paramat [Fri, 2 Dec 2016 00:57:33 +0000 (00:57 +0000)]
Biomes: Increase heat and humidity noise spread to 1000
To avoid smaller biomes when extra biomes are added to MTGame.
The addition of bushes in MTGame grasslands makes wood resources easier
to find and less distant, so slightly larger biomes are now acceptable,
but also desirable to encourage travel and create more sense of adventure.
red-001 [Sat, 27 Aug 2016 23:13:41 +0000 (00:13 +0100)]
Don't send a join message in singleplayer mode.
Amaz [Fri, 2 Dec 2016 10:41:08 +0000 (10:41 +0000)]
Fix incorrect docs about minetest.hud_replace_builtin (#4833)
Fixes https://github.com/minetest/minetest/issues/4832
Bluebird [Fri, 2 Dec 2016 10:20:55 +0000 (04:20 -0600)]
Very small documentation fix. (#4830)
paramat [Thu, 1 Dec 2016 04:49:17 +0000 (04:49 +0000)]
Lua_api.txt: Clarify use of looping sounds
paramat [Tue, 29 Nov 2016 04:08:55 +0000 (04:08 +0000)]
Mgv7 floatlands: Various improvements
Floatland base terrain underside was too thin, causing excessive water
leakage through tunnels under lakes, now make it thicker.
Floatland mountain terrain had a rim 1 node thick which made it bare
stone, now make it 2 nodes thick to merge with the floatland base
terrain rim and to have a layer of biome material.
Make mountain terrain more exponentially shaped by altering the
exponent.
Remove unnecessary and potentially ugly MYMAX() applied to
n_base_height.
lhofhansl [Wed, 30 Nov 2016 08:13:14 +0000 (00:13 -0800)]
Optimize/adjust blocks/ActiveObjects sent at the server based on client settings. (#4811)
Optimize/adjust blocks and active blocks sent at the server based on client settings.
sfan5 [Sat, 26 Nov 2016 16:35:25 +0000 (17:35 +0100)]
Allow restricting detached inventories to one player
This combats the problem of sending the hundreds of
"creative" / "armor" or whatever detached invs that
exist on popular servers to each and every player
on join or on change of said invs.
juhdanad [Mon, 28 Nov 2016 08:43:33 +0000 (09:43 +0100)]
Limit light_source in the engine (#4814)
Since light_source>15 causes crash, it must be limited.
sfan5 [Sun, 27 Nov 2016 17:38:28 +0000 (18:38 +0100)]
Fix filepath > RemoveRelativePathComponent unittest
(was broken by
e4ee6548afd01040046ee3780d0fbb121d141251)
TeTpaAka [Thu, 25 Jun 2015 11:06:49 +0000 (13:06 +0200)]
Wieldhand: Allow overriding the hand
ShadowNinja [Thu, 24 Nov 2016 15:35:48 +0000 (10:35 -0500)]
Fix fs::RemoveRelativePathComponents for paths with a leading dot component
Previously, paths like ./worlds would be resolved to /worlds since the
leading dot was considered just as irrelevant as a dot in the middle of
the path.
ShadowNinja [Thu, 24 Nov 2016 15:10:20 +0000 (10:10 -0500)]
Fix secure io.lines
It used to drop all of the return values from the
insecure version of the function.
ShadowNinja [Thu, 24 Nov 2016 14:58:21 +0000 (09:58 -0500)]
Fix secure io.open without mode
orwell96 [Tue, 22 Nov 2016 16:15:22 +0000 (17:15 +0100)]
Make supplying empty formspec strings close the formspec (#4737)
This will only happen if the formname matches or if formname is "".
Zeno- [Tue, 22 Nov 2016 15:23:34 +0000 (01:23 +1000)]
No functional changes. Credit gcu
This merge doesn't make any functional changes. It's a trivial style fix so that @gregorycu can be dual credited along with shadowninja for PR #4800
ShadowNinja [Tue, 22 Nov 2016 14:05:39 +0000 (09:05 -0500)]
Fix superflous shader setting updates (#4800)
This improves rendering performance by ~40%
paramat [Sat, 19 Nov 2016 22:58:11 +0000 (22:58 +0000)]
Tool break: Reduce gain of break sounds
orwell96 [Mon, 24 Oct 2016 17:56:27 +0000 (19:56 +0200)]
Particles: Make attached particle spawners respect the parent's yaw
Position, velocity and acceleration vectors of particles are rotated
by the yaw of the parent object so that they are truly relative to it.
Clarify new attached particle spawner behavior in lua_api.txt.
Auke Kok [Sat, 23 Jan 2016 05:52:50 +0000 (21:52 -0800)]
Builtin/../item: Enable tool breaking sounds
If a tool wears out and is destroyed, it's itemstack count
goes to 0, and we can optionally play a breaking sound.
This patch implements playing a breaking sound when this
occurs. Sounds need to be added to the tool itemdef
registration as the sound name string in the .sound.breaks
member.
est31 [Wed, 16 Nov 2016 09:17:46 +0000 (10:17 +0100)]
Introduce builtin_shared and use it to fix #4778
Fixes #4778 which was about the error:
ServerError: Lua: Runtime error from mod '' in callback item_OnPlace():
/usr/local/share/minetest/builtin/game/item.lua:278: attempt to call global 'check_attached_node' (a nil value)
The issue was a regression of commit
649448a2a91fbf3e944b2f2e739f4e2292af1df0
"Rename nodeupdate and nodeupdate_single and make them part of the official API"
Rogier-5 [Wed, 16 Nov 2016 16:56:05 +0000 (17:56 +0100)]
Fix unexplained shader issue (glsl compiler bug??) (#4757)
Wuzzy [Sat, 12 Nov 2016 16:49:41 +0000 (17:49 +0100)]
Lua_api.txt: Naming convention for custom item/entity fields
Custom (non-engine) field names of items and entities are allowed.
This is now documented in lua_api.txt. Field names beginning with
an underscore are now reserved for mod use, the engine must not
introduce any fields beginning with an underscore.
paramat [Fri, 16 Sep 2016 03:59:25 +0000 (04:59 +0100)]
Mgv7: Add optional floatlands, disabled by default
sfan5 [Mon, 14 Nov 2016 14:28:06 +0000 (15:28 +0100)]
Revert "Adding particle blend, glow and animation (#4705)"
This reverts commit
93e3555eae2deaeca69ee252cfa9cc9c3e0e49ef.
Foghrye4 [Mon, 14 Nov 2016 14:09:59 +0000 (18:09 +0400)]
Adding particle blend, glow and animation (#4705)
est31 [Sat, 12 Nov 2016 09:55:26 +0000 (10:55 +0100)]
Rename nodeupdate and nodeupdate_single and make them part of the official API
Now, the renamed forms of nodeupdate and nodeupdate_single are part of the official API.
As nodeupdate has been used by Minetest Game and in mods despite of not
being part of the official API, we ease the transition by still supporting
it for the 0.4.15 release. After the release, the two functions can be removed.
The removal will not violate the stability promise, as that promise only
includes the official and documented API.
Also, make some formerly global functions local. They most likely haven't
been used by mods, therefore they won't get stubs with deprecation warnings,
hard erroring directly.
Yutao Yuan [Sun, 9 Oct 2016 12:46:18 +0000 (20:46 +0800)]
Install texture_packs.txt to DOCDIR
Rogier [Sun, 6 Nov 2016 15:18:29 +0000 (16:18 +0100)]
Fix crash when attached object no longer exists
Active objects that are attached to other objects are not safe
from deletion. As a result, the parent object may have a reference
to an id of a child's that no longer exists.
If at some point an attempt is made to manipulate the child,
enviromment->getActiveObject(child-id) returns NULL. Using the
NULL pointer causes the crash...
raymoo [Sat, 12 Nov 2016 07:22:39 +0000 (23:22 -0800)]
Add control information to player interacts (#4685)
paramat [Tue, 8 Nov 2016 18:12:24 +0000 (18:12 +0000)]
Nodeupdate: Remove documentation in lua_api.txt
In preparation for nodeupdate being renamed and made official API
in future.
RealBadAngel [Sun, 21 Feb 2016 05:50:41 +0000 (06:50 +0100)]
Halo: Highlight selected face
This is a slightly modified and cleaned up version of #3774 by RealBadAngel.
By sofar: Remove color change (just make it lighter) and some minor cleanups.
lisacvuk [Fri, 11 Nov 2016 11:16:34 +0000 (12:16 +0100)]
Fixed tooltips not resizing with \n (#4766)
* Fixed tooltips not resizing with \n
* Fixed it for 1.8.4 too.
* Fixed not working with Freetype disabled.
* Modified it to use Zeno-'s solution.
Rogier-5 [Fri, 11 Nov 2016 08:30:37 +0000 (09:30 +0100)]
Fix incorrect distance computation for visible blocks (#4765)
The client would not compute the distance from the camera to
to a mapblock correctly. The result was that blocks that were in
view (i.e. not beyond the fog limit) would not be rendered.
With the improved distance computation, a range adjustment that
existed in clientiface.cpp is no longer required.
Rogier-5 [Thu, 10 Nov 2016 12:42:49 +0000 (13:42 +0100)]
Fix mob deserialization errors in the client (#4743)
The problem was seen while using the mobf mod package.
The problem happens when the server serializes entity attachments.
Sometimes, such attachments no longer exist. The serialization code
skips those. However, the total number of attachments was serialized
earlier. Therefore the client expects more than it gets, and logs a
serialization error.
paramat [Tue, 8 Nov 2016 16:07:56 +0000 (16:07 +0000)]
Occlusion culling: Add comments, minor code improvements
Remove unnecessary code.
Use '/ 2.0f' because endoff is a float.
Lars Hofhansl [Tue, 8 Nov 2016 04:44:40 +0000 (20:44 -0800)]
Conf.example: Document block_send_optimize_distance
Add missing documentation.
Lars Hofhansl [Mon, 7 Nov 2016 06:01:21 +0000 (22:01 -0800)]
Sky: Draw bottom of the sky box in 'cloudy fog color'
To be identical to the lower half of the skybox sides.
Now needed as the skybox base is often seen due to increasingly vertical
mapgens.
Lars Hofhansl [Fri, 4 Nov 2016 07:14:07 +0000 (00:14 -0700)]
Retrieve mapblocks from the server in a sphere, not a cube
Use unused range argument in 'isBlockInSight()' to limit mapblock sends
to a sphere of radius 'max block send distance'.
Lars Hofhansl [Fri, 4 Nov 2016 07:13:17 +0000 (00:13 -0700)]
Occlusion culling: Fix 'end offset' distance, half this for centre point
'endoff', the maximum diagonal of a mapblock, was incorrectly calculated.
Half this value for the centre point of the mapblock.
Lars Hofhansl [Mon, 7 Nov 2016 05:30:49 +0000 (21:30 -0800)]
Don't use reduced vertical limits for mapblock send and generation
paramat [Sun, 6 Nov 2016 09:10:05 +0000 (09:10 +0000)]
Builtin/../falling: Fix bugs caused by 'ignore' nodes
Original commit by t4im, rebased and developed by paramat.
Fix CONTENT_IGNORE being replaced by falling nodes or causing large
areas of sand to collapse into itself.
Format some conditional code for clarity.
Add and clarify some comments.
Wuzzy [Sat, 5 Nov 2016 23:37:20 +0000 (00:37 +0100)]
Privileges: Only give singleplayer 4 basic privs
- interact
- shout
- privs
- basic_privs
adrido [Sat, 29 Oct 2016 16:01:37 +0000 (18:01 +0200)]
Windows: Add manifest file and set "High DPI Aware" true
This resolves washy font and incorrect mouse handling on Windows if
a screen with high DPI is used.
SmallJoker [Sun, 6 Nov 2016 16:14:36 +0000 (17:14 +0100)]
MSVC: Generate debug information for release builds (#4674)
Replace parameters with the equivalent /Ox
Wuzzy [Sat, 5 Nov 2016 17:42:14 +0000 (18:42 +0100)]
Separate optional from required mod dependencies in main menu (#4721)
* Separate optional from require dep's in main menu
* Simplify modmgr mod dependency listing code
Ner'zhul [Sat, 5 Nov 2016 09:25:30 +0000 (10:25 +0100)]
PlayerSAO saving fix (#4734)
PlayerSAO::disconnected() function was historical and remove the link between SAO and RemotePlayer session. With previous attributes linked to RemotePlayer saving was working. But now attributes are read from SAO not RemotePlayer and the current serialize function verify SAO exists to save the player attributes.
Because PlayerSAO::disconnected marks playersao for removal, only mark playerSAO for removal and let PlayerSAO::removingFromEnvironment do the correct saving behaviour and all the disconnection process instead of doing a partial removal and let the server loop doing the RemotePlayer cleanup and remove some saved attributes...
Zeno- [Sat, 5 Nov 2016 05:10:49 +0000 (15:10 +1000)]
Fix memory leak in ::safeLoadFile (#4730)
lhofhansl [Fri, 4 Nov 2016 17:12:45 +0000 (10:12 -0700)]
Remove unused shader matrices. (#4723)
lhofhansl [Fri, 4 Nov 2016 04:06:32 +0000 (05:06 +0100)]
Cycle directly to nothing shown instead of showing the profiler graph again
Fix for previous commit.
lhofhansl [Fri, 4 Nov 2016 02:14:32 +0000 (19:14 -0700)]
Add debug priv, and allow player to display the scene as wire-frame. (#4709)
Brandon [Wed, 2 Nov 2016 16:36:58 +0000 (11:36 -0500)]
Add minetest.get_server_uptime() function to Lua API (#4702)
Add minetest.get_server_uptime() function to Lua API
ShadowNinja [Wed, 7 May 2014 02:31:35 +0000 (22:31 -0400)]
Add version API
paramat [Sat, 29 Oct 2016 14:22:18 +0000 (15:22 +0100)]
Lua voxelmanip: Add optional buffer param for 'get param2 data'
Update lua_api.txt.
Auke Kok [Thu, 27 Oct 2016 20:59:32 +0000 (13:59 -0700)]
Core.rotate_and_place: Remove unused call to get_look_pitch()
lhofhansl [Mon, 31 Oct 2016 03:35:55 +0000 (20:35 -0700)]
Optionally disable optimization that causes underwater and cave rendering glitches. (#4686)
Loic Blot [Sun, 30 Oct 2016 15:12:09 +0000 (16:12 +0100)]
Fix overloading problems mentioned by clang
Ner'zhul [Sun, 30 Oct 2016 13:53:26 +0000 (14:53 +0100)]
PlayerSAO/LocalPlayer refactor: (#4612)
* Create UnitSAO, a common part between PlayerSAO & LuaEntitySAO
* Move breath to PlayerSAO & LocalPlayer
* Migrate m_yaw from (Remote)Player & LuaEntitySAO to UnitSAO
* Migrate m_yaw from Player to LocalPlayer for client
* Move some functions outside of player class to PlayerSAO/RemotePlayer or LocalPlayer depending on which class needs it
* Move pitch to LocalPlayer & PlayerSAO
* Move m_position from Player to LocalPlayer
* Move camera_barely_in_ceiling to LocalPlayer as it's used only there
* use PlayerSAO::m_base_position for Server side positions
* remove a unused variable
* ServerActiveObject::setPos now uses const ref
* use ServerEnv::loadPlayer unconditionnaly as it creates RemotePlayer only if it's not already loaded
* Move hp from Player to LocalPlayer
* Move m_hp from LuaEntitySAO to UnitSAO
* Use m_hp from PlayerSAO/UnitSAO instead of RemotePlayer
Hugo Locurcio [Sun, 30 Oct 2016 04:36:57 +0000 (05:36 +0100)]
Rename testsounds/ directory to sounds/ (#1984)
sfan5 [Fri, 28 Oct 2016 13:50:23 +0000 (15:50 +0200)]
Add missing keyname_to_keycode function (needed on Android)
When rewriting keycode.cpp I overlooked this function, fixes #4683 completely
Ner'zhul [Fri, 28 Oct 2016 13:37:19 +0000 (15:37 +0200)]
Add missing remoteplayer.cpp to Android build
this should fix #4683
Ner'zhul [Thu, 27 Oct 2016 07:45:01 +0000 (09:45 +0200)]
Add unittests to test player saving/loading (#4679)
Dániel Juhász [Tue, 25 Oct 2016 21:04:10 +0000 (23:04 +0200)]
Cleanup
Dániel Juhász [Sun, 23 Oct 2016 15:51:13 +0000 (17:51 +0200)]
Use node lighting for liquid spreading
This commit modifies the liquid transforming procedure to light and
unlight nodes instead of whole map blocks.
Dániel Juhász [Thu, 20 Oct 2016 19:41:38 +0000 (21:41 +0200)]
Improved lighting
This commit rewrites the procedure that is responsible for light
updating.
this commit
-provides iterative solutions for unlighting and light spreading
-introduces a new priority queue-like container for the iteration
-creates per-node MapBlock caching to reduce retrieving MapBlocks from
the map
-calculates with map block positions and in-block relative node
coordinates
-skips light updating if it is not necessary since the node's new light
will be the same as its old light was
raymoo [Thu, 27 Oct 2016 03:24:34 +0000 (20:24 -0700)]
Document item use callbacks (#4668)
lhofhansl [Wed, 26 Oct 2016 14:24:45 +0000 (07:24 -0700)]
Shaders: Remove special handling for liquids. (#4670)
Foghrye4 [Sun, 23 Oct 2016 17:45:25 +0000 (20:45 +0300)]
Adding LuaError on attempt to assign vectors with values out of range
Gael-de-Sailly [Tue, 25 Oct 2016 15:12:50 +0000 (17:12 +0200)]
ParticleSpawner: fix offset being added twice
adrido [Mon, 24 Oct 2016 04:49:35 +0000 (06:49 +0200)]
Windows: dont link to libraries that are already linked by cmake
This solves the problem whith building where build fails if the libaries have different names.
Lars Hofhansl [Mon, 24 Oct 2016 15:23:13 +0000 (08:23 -0700)]
Shaders: Apply tone mapping before fog calculation.
Lars Hofhansl [Fri, 21 Oct 2016 05:21:49 +0000 (22:21 -0700)]
Shaders: Harmonize Irrlicht and shader fog calculations
paramat [Fri, 21 Oct 2016 01:09:34 +0000 (02:09 +0100)]
Lua_api.txt: Clarify 'override_meta' bool in 'set mapgen setting'
paramat [Wed, 5 Oct 2016 00:25:02 +0000 (01:25 +0100)]
Damage flash: Reduce maximum alpha. Avoid fade overload
Flash alpha maximum is reduced from 180 to 127 to avoid player blindness
in combat. Flash alpha minimum is unchanged.
The 'damage_flash' value is now limited to max alpha, to avoid multiple
hits creating a huge value that causes flash to stay at maximum alpha
for a long period. Now alpha always starts to fade immediately after
taking damage.
Both problems can be seen in Minetest let's play videos.
Simplify and optimise some code.
paramat [Wed, 19 Oct 2016 00:37:12 +0000 (01:37 +0100)]
Changes to static object storage limit and error message
Move static object storage force-delete message from errorstream to
warningstream.
Increase 'max objects per block' setting to 64.
Add missing spaces in warning code.
red-001 [Mon, 26 Sep 2016 18:07:52 +0000 (19:07 +0100)]
Chat commands: Trim whitespaces from input of `/privs` command