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Game refactor [3/X]: Move keycache to inputhandler
[oweals/minetest.git]
/
src
/
client
/
tile.h
2017-11-17
number Zero
Load files from subfolders in texturepacks
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2017-10-15
Vitaliy
Real global textures (#6105)
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2017-08-19
Loïc Blot
Code modernization: subfolders (#6283)
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2017-08-17
Loïc Blot
C++ modernize: Pragma once (#6264)
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2017-08-15
Loïc Blot
Modernize client code (#6250)
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2017-07-26
Loïc Blot
TileLayer: use shared_ptr for FrameSpec vector (#6171)
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2017-07-02
Loïc Blot
Irrlicht cleanup: cleanup various object to use Renderi...
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2017-07-01
stujones11
Tile material: Add 'TILE_MATERIAL_OPAQUE', use for...
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2017-06-26
Loïc Blot
Isolate irrlicht references and use a singleton (#6041)
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2017-06-21
Vincent Glize
C++11 cleanup on constructors dir client (#6012)
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2017-06-11
ShadowNinja
Remove threads.h and replace its definitions with their...
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2017-04-29
Auke Kok
Reorder TileLayer. (#5638)
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2017-04-21
Dániel Juhász
Soft node overlay (#5186)
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2017-04-18
Auke Kok
Reorder TileSpec. (#5591)
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2017-04-09
Dániel Juhász
Hardware coloring for itemstacks
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2017-01-23
Dániel Juhász
Add hardware node coloring. Includes:
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2017-01-02
sfan5
Move TileAnimation code to seperate file
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2016-02-11
nerzhul
v2d & aabbox3d<f32> & sky cleanups
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2015-08-20
RealBadAngel
tileable flags are needed also without shaders because...
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2015-08-20
RealBadAngel
Remove use of engine sent texture tiling flags - theyre...
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2015-08-05
RealBadAngel
Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA
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2015-07-21
RealBadAngel
Add wielded (and CAOs) shader
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2015-07-16
RealBadAngel
Fix relief mapping issues
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2015-06-27
RealBadAngel
Add minimap feature
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2015-04-01
Aaron Suen
Clean scaling pre-filter for formspec/HUD.
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2015-03-31
Aaron Suen
Move texture_min_size even further down the pipe. Now...
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2015-03-05
Loic Blot
Replace std::list to std::vector into tile.cpp (m_textu...
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