Implement a global shader parameter passing system and useful shaders
authorPerttu Ahola <celeron55@gmail.com>
Sat, 1 Dec 2012 01:02:16 +0000 (03:02 +0200)
committerPerttu Ahola <celeron55@gmail.com>
Sat, 1 Dec 2012 22:46:18 +0000 (00:46 +0200)
commit27373919f4369c0c511f9f0ac66854b7f76e101d
treee830e623af8b51b72468f9aa04faf85210d66177
parent22e6fb7056dcc888e9ccf768fefb6c073077a3b5
Implement a global shader parameter passing system and useful shaders
15 files changed:
client/shaders/test_shader_1/base.txt [new file with mode: 0644]
client/shaders/test_shader_1/opengl_fragment.glsl [new file with mode: 0644]
client/shaders/test_shader_1/opengl_vertex.glsl [new file with mode: 0644]
client/shaders/test_shader_2/.opengl_fragment.glsl.swo [new file with mode: 0644]
client/shaders/test_shader_2/base.txt [new file with mode: 0644]
client/shaders/test_shader_2/opengl_fragment.glsl [new file with mode: 0644]
client/shaders/test_shader_2/opengl_vertex.glsl [new file with mode: 0644]
client/shaders/the_darkness_of_light/opengl_fragment.asm [deleted file]
client/shaders/the_darkness_of_light/opengl_fragment.glsl [deleted file]
client/shaders/the_darkness_of_light/opengl_vertex.asm [deleted file]
client/shaders/the_darkness_of_light/opengl_vertex.glsl [deleted file]
src/game.cpp
src/mapblock_mesh.cpp
src/shader.cpp
src/shader.h