*/
#include "platform.h"
-#include "gnunet_common.h"
-#include "gnunet_connection_lib.h"
-#include "gnunet_scheduler_lib.h"
-#include "gnunet_server_lib.h"
-#include "gnunet_time_lib.h"
+#include "gnunet_util_lib.h"
#if HAVE_UNALIGNED_64_ACCESS
* Create a message stream tokenizer.
*
* @param cb function to call on completed messages
- * @param cb_cls closure for cb
+ * @param cb_cls closure for @a cb
* @return handle to tokenizer
*/
struct GNUNET_SERVER_MessageStreamTokenizer *
{
struct GNUNET_SERVER_MessageStreamTokenizer *ret;
- ret = GNUNET_malloc (sizeof (struct GNUNET_SERVER_MessageStreamTokenizer));
+ ret = GNUNET_new (struct GNUNET_SERVER_MessageStreamTokenizer);
ret->hdr = GNUNET_malloc (GNUNET_SERVER_MIN_BUFFER_SIZE);
ret->curr_buf = GNUNET_SERVER_MIN_BUFFER_SIZE;
ret->cb = cb;
* @param mst tokenizer to use
* @param client_identity ID of client for which this is a buffer
* @param buf input data to add
- * @param size number of bytes in buf
+ * @param size number of bytes in @a buf
* @param purge should any excess bytes in the buffer be discarded
* (i.e. for packet-based services like UDP)
* @param one_shot only call callback once, keep rest of message in buffer
- * @return GNUNET_OK if we are done processing (need more data)
- * GNUNET_NO if one_shot was set and we have another message ready
- * GNUNET_SYSERR if the data stream is corrupt
+ * @return #GNUNET_OK if we are done processing (need more data)
+ * #GNUNET_NO if @a one_shot was set and we have another message ready
+ * #GNUNET_SYSERR if the data stream is corrupt
*/
int
GNUNET_SERVER_mst_receive (struct GNUNET_SERVER_MessageStreamTokenizer *mst,
- void *client_identity, const char *buf, size_t size,
+ void *client_identity,
+ const char *buf, size_t size,
int purge, int one_shot)
{
const struct GNUNET_MessageHeader *hdr;