* Get a channel from a client.
*
* @param c Client to check.
- * @param chid Channel ID, must be local (> 0x800...).
+ * @param ccn Channel ID, must be local (> 0x800...).
*
* @return non-NULL if channel exists in the clients lists
*/
struct CadetChannel *
-GML_channel_get (struct CadetClient *c, uint32_t chid);
+GML_channel_get (struct CadetClient *c,
+ struct GNUNET_CADET_ClientChannelNumber ccn);
/**
* Add a channel to a client
*
* @param client Client.
- * @param chid Channel ID.
+ * @param ccn Channel ID.
* @param ch Channel.
*/
void
GML_channel_add (struct CadetClient *client,
- uint32_t chid,
+ struct GNUNET_CADET_ClientChannelNumber ccn,
struct CadetChannel *ch);
/**
* Remove a channel from a client
*
* @param client Client.
- * @param chid Channel ID.
+ * @param ccn Channel ID.
* @param ch Channel.
*/
void
GML_channel_remove (struct CadetClient *client,
- uint32_t chid,
+ struct GNUNET_CADET_ClientChannelNumber ccn,
struct CadetChannel *ch);
/**
*
* @return LID of a channel free to use.
*/
-CADET_ChannelNumber
-GML_get_next_chid (struct CadetClient *c);
+struct GNUNET_CADET_ClientChannelNumber
+GML_get_next_ccn (struct CadetClient *c);
/**
* Check if client has registered with the service and has not disconnected
void
GML_client_delete_channel (struct CadetClient *c,
struct CadetChannel *ch,
- CADET_ChannelNumber id);
+ struct GNUNET_CADET_ClientChannelNumber id);
/**
* Build a local ACK message and send it to a local client, if needed.
* @param id Channel ID to use
*/
void
-GML_send_ack (struct CadetClient *c, CADET_ChannelNumber id);
+GML_send_ack (struct CadetClient *c,
+ struct GNUNET_CADET_ClientChannelNumber id);
/**
* Notify the appropriate client that a new incoming channel was created.
*/
void
GML_send_channel_create (struct CadetClient *c,
- uint32_t id, struct GNUNET_HashCode *port,
- uint32_t opt, const struct GNUNET_PeerIdentity *peer);
+ struct GNUNET_CADET_ClientChannelNumber id,
+ const struct GNUNET_HashCode *port,
+ uint32_t opt,
+ const struct GNUNET_PeerIdentity *peer);
/**
* Build a local channel NACK message and send it to a local client.
* @param id Channel ID to use
*/
void
-GML_send_channel_nack (struct CadetClient *c, CADET_ChannelNumber id);
+GML_send_channel_nack (struct CadetClient *c,
+ struct GNUNET_CADET_ClientChannelNumber id);
+
/**
* Notify a client that a channel is no longer valid.
* @param id ID of the channel that is destroyed.
*/
void
-GML_send_channel_destroy (struct CadetClient *c, uint32_t id);
+GML_send_channel_destroy (struct CadetClient *c,
+ struct GNUNET_CADET_ClientChannelNumber id);
+
/**
* Modify the cadet message ID from global to local and send to client.
*/
void
GML_send_data (struct CadetClient *c,
- const struct GNUNET_CADET_Data *msg,
- CADET_ChannelNumber id);
+ const struct GNUNET_CADET_ChannelAppDataMessage *msg,
+ struct GNUNET_CADET_ClientChannelNumber id);
/**
* Get the static string to represent a client.