* local client, so no need to tell the client.
*
* @param ch channel to destroy
+ * @param c client that caused the destruction
+ * @param ccn client number of the client @a c
*/
void
-GCCH_channel_local_destroy (struct CadetChannel *ch);
+GCCH_channel_local_destroy (struct CadetChannel *ch,
+ struct CadetClient *c,
+ struct GNUNET_CADET_ClientChannelNumber ccn);
/**
uint32_t options);
-/**
- * Destroy channel that was incoming. Called by the
- * local client, so no need to tell the client.
- *
- * @param ch channel to destroy
- */
-void
-GCCH_channel_incoming_destroy (struct CadetChannel *ch);
-
-
/**
* We got a #GNUNET_MESSAGE_TYPE_CADET_CHANNEL_OPEN message again for
* this channel. If the binding was successful, (re)transmit the
* We got payload data for a channel. Pass it on to the client.
*
* @param ch channel that got data
+ * @param msg message that was received
*/
void
GCCH_handle_channel_plaintext_data (struct CadetChannel *ch,
* buffer space in the tunnel.
*
* @param ch Channel.
+ * @param sender_ccn ccn of the sender
* @param buf payload to transmit.
* @param buf_len number of bytes in @a buf
* @return #GNUNET_OK if everything goes well,
*/
int
GCCH_handle_local_data (struct CadetChannel *ch,
+ struct GNUNET_CADET_ClientChannelNumber sender_ccn,
const char *buf,
size_t buf_len);
* Handle ACK from client on local channel.
*
* @param ch channel to destroy
+ * @param client_ccn ccn of the client sending the ack
*/
void
-GCCH_handle_local_ack (struct CadetChannel *ch);
+GCCH_handle_local_ack (struct CadetChannel *ch,
+ struct GNUNET_CADET_ClientChannelNumber client_ccn);
#endif