Previously i had matched ore density to moreores, but this density was
too high and out of balance with MTGame, reduce density to be similar
to copper ore.
The 2 levels of underground ore were overlapping, fix.
Textures are actually by kilbith, update credits.
Also credit kilbith for bronze, copper, gold and steel blocks, credits
had not been updated at the time.
default_papyrus.png
default_mineral_copper.png
default_glass_detail.png
default_papyrus.png
default_mineral_copper.png
default_glass_detail.png
- default_mineral_tin.png
- default_tin_block.png
- default_tin_ingot.png
- default_tin_lump.png
MirceaKitsune (CC BY-SA 3.0):
character.x
MirceaKitsune (CC BY-SA 3.0):
character.x
Zeg9 (CC BY-SA 3.0):
default_coal_block.png
Zeg9 (CC BY-SA 3.0):
default_coal_block.png
- default_steel_block.png
- default_copper_block.png
- default_bronze_block.png
- default_gold_block.png
paramat (CC BY-SA 3.0):
wieldhand.png -- Copied from character.png by Jordach (CC BY-SA 3.0)
paramat (CC BY-SA 3.0):
wieldhand.png -- Copied from character.png by Jordach (CC BY-SA 3.0)
default_desert_sandstone_brick.png
default_desert_sandstone_block.png
default_desert_sandstone_brick.png
default_desert_sandstone_block.png
+kilbith (CC BY-SA 3.0):
+ default_steel_block.png
+ default_copper_block.png
+ default_bronze_block.png
+ default_gold_block.png
+ default_tin_block.png
+ default_mineral_tin.png
+ default_tin_ingot.png
+ default_tin_lump.png
+
Glass breaking sounds (CC BY 3.0):
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
2: http://www.freesound.org/people/Tomlija/sounds/97669/
Glass breaking sounds (CC BY 3.0):
1: http://www.freesound.org/people/cmusounddesign/sounds/71947/
2: http://www.freesound.org/people/Tomlija/sounds/97669/
Mito551
GreenXenith
kaeza
Mito551
GreenXenith
kaeza
You are free to:
Share — copy and redistribute the material in any medium or format.
You are free to:
Share — copy and redistribute the material in any medium or format.
ore = "default:stone_with_tin",
wherein = "default:stone",
clust_scarcity = 10 * 10 * 10,
ore = "default:stone_with_tin",
wherein = "default:stone",
clust_scarcity = 10 * 10 * 10,
clust_size = 3,
y_min = 1025,
y_max = 31000,
clust_size = 3,
y_min = 1025,
y_max = 31000,
ore = "default:stone_with_tin",
wherein = "default:stone",
clust_scarcity = 13 * 13 * 13,
ore = "default:stone_with_tin",
wherein = "default:stone",
clust_scarcity = 13 * 13 * 13,
ore = "default:stone_with_tin",
wherein = "default:stone",
clust_scarcity = 10 * 10 * 10,
ore = "default:stone_with_tin",
wherein = "default:stone",
clust_scarcity = 10 * 10 * 10,
clust_size = 3,
y_min = -31000,
y_max = -128,
clust_size = 3,
y_min = -31000,
y_max = -128,