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Use node particles for TNT explosions (#2695)
author
sfan5
<sfan5@live.de>
Tue, 2 Jun 2020 10:48:56 +0000
(12:48 +0200)
committer
GitHub
<noreply@github.com>
Tue, 2 Jun 2020 10:48:56 +0000
(12:48 +0200)
mods/tnt/init.lua
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diff --git
a/mods/tnt/init.lua
b/mods/tnt/init.lua
index 21970c60d0d660a2c0283d113784453ae0c5f1d2..fbb49c7236fa1be7352b3a3a48a24468604c79c4 100644
(file)
--- a/
mods/tnt/init.lua
+++ b/
mods/tnt/init.lua
@@
-234,12
+234,16
@@
local function add_effects(pos, radius, drops)
-- we just dropped some items. Look at the items entities and pick
-- one of them to use as texture
local texture = "tnt_blast.png" --fallback texture
-- we just dropped some items. Look at the items entities and pick
-- one of them to use as texture
local texture = "tnt_blast.png" --fallback texture
+ local node
local most = 0
for name, stack in pairs(drops) do
local count = stack:get_count()
if count > most then
most = count
local def = minetest.registered_nodes[name]
local most = 0
for name, stack in pairs(drops) do
local count = stack:get_count()
if count > most then
most = count
local def = minetest.registered_nodes[name]
+ if def then
+ node = { name = name }
+ end
if def and def.tiles and def.tiles[1] then
texture = def.tiles[1]
end
if def and def.tiles and def.tiles[1] then
texture = def.tiles[1]
end
@@
-257,9
+261,11
@@
local function add_effects(pos, radius, drops)
maxacc = {x = 0, y = -10, z = 0},
minexptime = 0.8,
maxexptime = 2.0,
maxacc = {x = 0, y = -10, z = 0},
minexptime = 0.8,
maxexptime = 2.0,
- minsize = radius * 0.
66
,
- maxsize = radius
* 2
,
+ minsize = radius * 0.
33
,
+ maxsize = radius,
texture = texture,
texture = texture,
+ -- ^ only as fallback for clients without support for `node` parameter
+ node = node,
collisiondetection = true,
})
end
collisiondetection = true,
})
end