Restructure default/nodes.lua
authorPilzAdam <pilzadam@minetest.net>
Sun, 7 Dec 2014 15:29:36 +0000 (16:29 +0100)
committerNovatux <nathanael.courant@laposte.net>
Sat, 10 Jan 2015 14:47:30 +0000 (15:47 +0100)
mods/default/functions.lua
mods/default/nodes.lua

index 586dfc45343616d8cbbd31d0cdfe74c97fe0a3c8..c5623205aaec1ad4a8c1af16f3c9bec5f69f2b9b 100644 (file)
@@ -298,3 +298,42 @@ minetest.register_abm({
        end
 })
 
+--
+-- Grass growing
+--
+
+minetest.register_abm({
+       nodenames = {"default:dirt"},
+       interval = 2,
+       chance = 200,
+       action = function(pos, node)
+               local above = {x=pos.x, y=pos.y+1, z=pos.z}
+               local name = minetest.get_node(above).name
+               local nodedef = minetest.registered_nodes[name]
+               if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light")
+                               and nodedef.liquidtype == "none"
+                               and (minetest.get_node_light(above) or 0) >= 13 then
+                       if name == "default:snow" or name == "default:snowblock" then
+                               minetest.set_node(pos, {name = "default:dirt_with_snow"})
+                       else
+                               minetest.set_node(pos, {name = "default:dirt_with_grass"})
+                       end
+               end
+       end
+})
+
+minetest.register_abm({
+       nodenames = {"default:dirt_with_grass"},
+       interval = 2,
+       chance = 20,
+       action = function(pos, node)
+               local above = {x=pos.x, y=pos.y+1, z=pos.z}
+               local name = minetest.get_node(above).name
+               local nodedef = minetest.registered_nodes[name]
+               if name ~= "ignore" and nodedef
+                               and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light")
+                               and nodedef.liquidtype == "none") then
+                       minetest.set_node(pos, {name = "default:dirt"})
+               end
+       end
+})
index fcc34bbfd1a7b03a61efb8c2a66138d3cf758b92..3d32839994bcf7719ae4e8e82941c3c0235d747d 100644 (file)
@@ -1,5 +1,144 @@
 -- mods/default/nodes.lua
 
+--[[ Index:
+
+Stone
+-----
+(1. Material 2. Cobble variant 3. Brick variant [4. Modified forms])
+
+default:stone
+default:cobble
+default:stonebrick
+default:mossycobble
+
+default:desert_stone
+default:desert_cobble
+default:desert_stonebrick
+
+default:sandstone
+default:sandstonebrick
+
+default:obsidian
+default:obsidianbrick
+
+Soft / Non-Stone
+----------------
+(1. Material [2. Modified forms])
+
+default:dirt
+default:dirt_with_grass
+default:dirt_with_grass_footsteps
+default:dirt_with_snow
+
+default:sand
+default:desert_sand
+
+default:gravel
+
+default:clay
+
+default:snow
+default:snowblock
+
+default:ice
+
+Trees
+-----
+(1. Trunk 2. Fabricated trunk 3. Leaves 4. Sapling [5. Fruits])
+
+default:tree
+default:wood
+default:leaves
+default:sapling
+default:apple
+
+default:jungletree
+default:junglewood
+default:jungleleaves
+default:junglesapling
+
+default:pinetree
+default:pinewood
+default:pine_needles
+default:pine_sapling
+
+Ores
+----
+(1. In stone 2. Block)
+
+default:stone_with_coal
+default:coalblock
+
+default:stone_with_iron
+default:steelblock
+
+default:stone_with_copper
+default:copperblock
+default:bronzeblock
+
+default:stone_with_gold
+default:goldblock
+
+default:stone_with_mese
+default:mese
+
+default:stone_with_diamond
+default:diamondblock
+
+Plantlife (non-cubic)
+---------------------
+default:cactus
+default:papyrus
+default:dry_shrub
+default:junglegrass
+default:grass_1
+default:grass_2
+default:grass_3
+default:grass_4
+default:grass_5
+
+Liquids
+-------
+(1. Source 2. Flowing)
+
+default:water_source
+default:water_flowing
+
+default:lava_source
+default:lava_flowing
+
+Tools / "Advanced" crafting / Non-"natural"
+-------------------------------------------
+default:torch
+
+default:chest
+default:chest_locked
+
+default:bookshelf
+
+default:sign_wall
+default:ladder
+default:fence_wood
+
+default:glass
+default:obsidian_glass
+
+default:rail
+
+default:brick
+
+Misc
+----
+default:cloud
+default:nyancat
+default:nyancat_rainbow
+
+--]]
+
+--
+-- Stone
+--
+
 minetest.register_node("default:stone", {
        description = "Stone",
        tiles = {"default_stone.png"},
@@ -10,6 +149,31 @@ minetest.register_node("default:stone", {
        sounds = default.node_sound_stone_defaults(),
 })
 
+minetest.register_node("default:cobble", {
+       description = "Cobblestone",
+       tiles = {"default_cobble.png"},
+       is_ground_content = true,
+       groups = {cracky=3, stone=2},
+       sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:stonebrick", {
+       description = "Stone Brick",
+       tiles = {"default_stone_brick.png"},
+       groups = {cracky=2, stone=1},
+       sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:mossycobble", {
+       description = "Mossy Cobblestone",
+       tiles = {"default_mossycobble.png"},
+       is_ground_content = true,
+       groups = {cracky=3},
+       sounds = default.node_sound_stone_defaults(),
+})
+
+
+
 minetest.register_node("default:desert_stone", {
        description = "Desert Stone",
        tiles = {"default_desert_stone.png"},
@@ -20,72 +184,66 @@ minetest.register_node("default:desert_stone", {
        sounds = default.node_sound_stone_defaults(),
 })
 
-minetest.register_node("default:stone_with_coal", {
-       description = "Coal Ore",
-       tiles = {"default_stone.png^default_mineral_coal.png"},
+minetest.register_node("default:desert_cobble", {
+       description = "Desert Cobblestone",
+       tiles = {"default_desert_cobble.png"},
        is_ground_content = true,
-       groups = {cracky=3},
-       drop = 'default:coal_lump',
+       groups = {cracky=3, stone=2},
        sounds = default.node_sound_stone_defaults(),
 })
 
-minetest.register_node("default:stone_with_iron", {
-       description = "Iron Ore",
-       tiles = {"default_stone.png^default_mineral_iron.png"},
-       is_ground_content = true,
-       groups = {cracky=2},
-       drop = 'default:iron_lump',
+minetest.register_node("default:desert_stonebrick", {
+       description = "Desert Stone Brick",
+       tiles = {"default_desert_stone_brick.png"},
+       groups = {cracky=2, stone=1},
        sounds = default.node_sound_stone_defaults(),
 })
 
-minetest.register_node("default:stone_with_copper", {
-       description = "Copper Ore",
-       tiles = {"default_stone.png^default_mineral_copper.png"},
-       is_ground_content = true,
-       groups = {cracky=2},
-       drop = 'default:copper_lump',
-       sounds = default.node_sound_stone_defaults(),
-})
 
-minetest.register_node("default:stone_with_mese", {
-       description = "Mese Ore",
-       tiles = {"default_stone.png^default_mineral_mese.png"},
+
+minetest.register_node("default:sandstone", {
+       description = "Sandstone",
+       tiles = {"default_sandstone.png"},
        is_ground_content = true,
-       groups = {cracky=1},
-       drop = "default:mese_crystal",
+       groups = {crumbly=2,cracky=3},
        sounds = default.node_sound_stone_defaults(),
 })
 
-minetest.register_node("default:stone_with_gold", {
-       description = "Gold Ore",
-       tiles = {"default_stone.png^default_mineral_gold.png"},
+minetest.register_node("default:sandstonebrick", {
+       description = "Sandstone Brick",
+       tiles = {"default_sandstone_brick.png"},
        is_ground_content = true,
        groups = {cracky=2},
-       drop = "default:gold_lump",
        sounds = default.node_sound_stone_defaults(),
 })
 
-minetest.register_node("default:stone_with_diamond", {
-       description = "Diamond Ore",
-       tiles = {"default_stone.png^default_mineral_diamond.png"},
+
+
+minetest.register_node("default:obsidian", {
+       description = "Obsidian",
+       tiles = {"default_obsidian.png"},
        is_ground_content = true,
-       groups = {cracky=1},
-       drop = "default:diamond",
        sounds = default.node_sound_stone_defaults(),
+       groups = {cracky=1,level=2},
 })
 
-minetest.register_node("default:stonebrick", {
-       description = "Stone Brick",
-       tiles = {"default_stone_brick.png"},
-       groups = {cracky=2, stone=1},
+minetest.register_node("default:obsidianbrick", {
+       description = "Obsidian Brick",
+       tiles = {"default_obsidian_brick.png"},
        sounds = default.node_sound_stone_defaults(),
+       groups = {cracky=1,level=2},
 })
 
-minetest.register_node("default:desert_stonebrick", {
-       description = "Desert Stone Brick",
-       tiles = {"default_desert_stone_brick.png"},
-       groups = {cracky=2, stone=1},
-       sounds = default.node_sound_stone_defaults(),
+--
+-- Soft / Non-Stone
+--
+
+minetest.register_node("default:dirt", {
+       description = "Dirt",
+       tiles = {"default_dirt.png"},
+       is_ground_content = true,
+       groups = {crumbly=3,soil=1},
+       sounds = default.node_sound_dirt_defaults(),
 })
 
 minetest.register_node("default:dirt_with_grass", {
@@ -121,49 +279,7 @@ minetest.register_node("default:dirt_with_snow", {
        }),
 })
 
-minetest.register_node("default:dirt", {
-       description = "Dirt",
-       tiles = {"default_dirt.png"},
-       is_ground_content = true,
-       groups = {crumbly=3,soil=1},
-       sounds = default.node_sound_dirt_defaults(),
-})
-
-minetest.register_abm({
-       nodenames = {"default:dirt"},
-       interval = 2,
-       chance = 200,
-       action = function(pos, node)
-               local above = {x=pos.x, y=pos.y+1, z=pos.z}
-               local name = minetest.get_node(above).name
-               local nodedef = minetest.registered_nodes[name]
-               if nodedef and (nodedef.sunlight_propagates or nodedef.paramtype == "light")
-                               and nodedef.liquidtype == "none"
-                               and (minetest.get_node_light(above) or 0) >= 13 then
-                       if name == "default:snow" or name == "default:snowblock" then
-                               minetest.set_node(pos, {name = "default:dirt_with_snow"})
-                       else
-                               minetest.set_node(pos, {name = "default:dirt_with_grass"})
-                       end
-               end
-       end
-})
 
-minetest.register_abm({
-       nodenames = {"default:dirt_with_grass"},
-       interval = 2,
-       chance = 20,
-       action = function(pos, node)
-               local above = {x=pos.x, y=pos.y+1, z=pos.z}
-               local name = minetest.get_node(above).name
-               local nodedef = minetest.registered_nodes[name]
-               if name ~= "ignore" and nodedef
-                               and not ((nodedef.sunlight_propagates or nodedef.paramtype == "light")
-                               and nodedef.liquidtype == "none") then
-                       minetest.set_node(pos, {name = "default:dirt"})
-               end
-       end
-})
 
 minetest.register_node("default:sand", {
        description = "Sand",
@@ -181,6 +297,8 @@ minetest.register_node("default:desert_sand", {
        sounds = default.node_sound_sand_defaults(),
 })
 
+
+
 minetest.register_node("default:gravel", {
        description = "Gravel",
        tiles = {"default_gravel.png"},
@@ -192,21 +310,7 @@ minetest.register_node("default:gravel", {
        }),
 })
 
-minetest.register_node("default:sandstone", {
-       description = "Sandstone",
-       tiles = {"default_sandstone.png"},
-       is_ground_content = true,
-       groups = {crumbly=2,cracky=3},
-       sounds = default.node_sound_stone_defaults(),
-})
 
-minetest.register_node("default:sandstonebrick", {
-       description = "Sandstone Brick",
-       tiles = {"default_sandstone_brick.png"},
-       is_ground_content = true,
-       groups = {cracky=2},
-       sounds = default.node_sound_stone_defaults(),
-})
 
 minetest.register_node("default:clay", {
        description = "Clay",
@@ -217,14 +321,64 @@ minetest.register_node("default:clay", {
        sounds = default.node_sound_dirt_defaults(),
 })
 
-minetest.register_node("default:brick", {
-       description = "Brick Block",
-       tiles = {"default_brick.png"},
-       is_ground_content = false,
+
+
+minetest.register_node("default:snow", {
+       description = "Snow",
+       tiles = {"default_snow.png"},
+       inventory_image = "default_snowball.png",
+       wield_image = "default_snowball.png",
+       is_ground_content = true,
+       paramtype = "light",
+       buildable_to = true,
+       drawtype = "nodebox",
+       node_box = {
+               type = "fixed",
+               fixed = {
+                       {-0.5, -0.5, -0.5,  0.5, -0.5+2/16, 0.5},
+               },
+       },
+       groups = {crumbly=3,falling_node=1},
+       sounds = default.node_sound_dirt_defaults({
+               footstep = {name="default_snow_footstep", gain=0.25},
+               dug = {name="default_snow_footstep", gain=0.75},
+       }),
+
+       on_construct = function(pos)
+               pos.y = pos.y - 1
+               if minetest.get_node(pos).name == "default:dirt_with_grass" then
+                       minetest.set_node(pos, {name="default:dirt_with_snow"})
+               end
+       end,
+})
+minetest.register_alias("snow", "default:snow")
+
+minetest.register_node("default:snowblock", {
+       description = "Snow Block",
+       tiles = {"default_snow.png"},
+       is_ground_content = true,
+       groups = {crumbly=3},
+       sounds = default.node_sound_dirt_defaults({
+               footstep = {name="default_snow_footstep", gain=0.25},
+               dug = {name="default_snow_footstep", gain=0.75},
+       }),
+})
+
+
+
+minetest.register_node("default:ice", {
+       description = "Ice",
+       tiles = {"default_ice.png"},
+       is_ground_content = true,
+       paramtype = "light",
        groups = {cracky=3},
-       sounds = default.node_sound_stone_defaults(),
+       sounds = default.node_sound_glass_defaults(),
 })
 
+--
+-- Trees
+--
+
 minetest.register_node("default:tree", {
        description = "Tree",
        tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
@@ -232,97 +386,115 @@ minetest.register_node("default:tree", {
        is_ground_content = false,
        groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
        sounds = default.node_sound_wood_defaults(),
-       on_place = minetest.rotate_node
-})
 
-minetest.register_node("default:jungletree", {
-       description = "Jungle Tree",
-       tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
-       paramtype2 = "facedir",
-       is_ground_content = false,
-       groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
-       sounds = default.node_sound_wood_defaults(),
        on_place = minetest.rotate_node
 })
 
-minetest.register_node("default:junglewood", {
-       description = "Junglewood Planks",
-       tiles = {"default_junglewood.png"},
+minetest.register_node("default:wood", {
+       description = "Wooden Planks",
+       tiles = {"default_wood.png"},
        groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
        sounds = default.node_sound_wood_defaults(),
 })
 
-minetest.register_node("default:jungleleaves", {
-       description = "Jungle Leaves",
-       drawtype = "allfaces_optional",
-       waving = 1,
-       visual_scale = 1.3,
-       tiles = {"default_jungleleaves.png"},
+minetest.register_node("default:sapling", {
+       description = "Sapling",
+       drawtype = "plantlike",
+       visual_scale = 1.0,
+       tiles = {"default_sapling.png"},
+       inventory_image = "default_sapling.png",
+       wield_image = "default_sapling.png",
        paramtype = "light",
-       is_ground_content = false,
+       walkable = false,
+       is_ground_content = true,
+       selection_box = {
+               type = "fixed",
+               fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
+       },
+       groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
+       sounds = default.node_sound_leaves_defaults(),
+})
+
+minetest.register_node("default:leaves", {
+       description = "Leaves",
+       drawtype = "allfaces_optional",
+       waving = 1,
+       visual_scale = 1.3,
+       tiles = {"default_leaves.png"},
+       paramtype = "light",
+       is_ground_content = false,
        groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
        drop = {
                max_items = 1,
                items = {
                        {
                                -- player will get sapling with 1/20 chance
-                               items = {'default:junglesapling'},
+                               items = {'default:sapling'},
                                rarity = 20,
                        },
                        {
                                -- player will get leaves only if he get no saplings,
                                -- this is because max_items is 1
-                               items = {'default:jungleleaves'},
+                               items = {'default:leaves'},
                        }
                }
        },
        sounds = default.node_sound_leaves_defaults(),
+
        after_place_node = default.after_place_leaves,
 })
 
-minetest.register_node("default:junglesapling", {
-       description = "Jungle Sapling",
+minetest.register_node("default:apple", {
+       description = "Apple",
        drawtype = "plantlike",
        visual_scale = 1.0,
-       tiles = {"default_junglesapling.png"},
-       inventory_image = "default_junglesapling.png",
-       wield_image = "default_junglesapling.png",
+       tiles = {"default_apple.png"},
+       inventory_image = "default_apple.png",
        paramtype = "light",
+       sunlight_propagates = true,
        walkable = false,
+       is_ground_content = true,
        selection_box = {
                type = "fixed",
-               fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
+               fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
        },
-       groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
+       groups = {fleshy=3,dig_immediate=3,flammable=2,leafdecay=3,leafdecay_drop=1},
+       on_use = minetest.item_eat(1),
        sounds = default.node_sound_leaves_defaults(),
+
+       after_place_node = function(pos, placer, itemstack)
+               if placer:is_player() then
+                       minetest.set_node(pos, {name="default:apple", param2=1})
+               end
+       end,
 })
 
-minetest.register_node("default:junglegrass", {
-       description = "Jungle Grass",
-       drawtype = "plantlike",
-       waving = 1,
-       visual_scale = 1.3,
-       tiles = {"default_junglegrass.png"},
-       inventory_image = "default_junglegrass.png",
-       wield_image = "default_junglegrass.png",
-       paramtype = "light",
-       walkable = false,
-       buildable_to = true,
-       is_ground_content = true,
-       groups = {snappy=3,flammable=2,flora=1,attached_node=1},
-       sounds = default.node_sound_leaves_defaults(),
-       selection_box = {
-               type = "fixed",
-               fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
-       },
+
+
+minetest.register_node("default:jungletree", {
+       description = "Jungle Tree",
+       tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
+       paramtype2 = "facedir",
+       is_ground_content = false,
+       groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
+       sounds = default.node_sound_wood_defaults(),
+
+       on_place = minetest.rotate_node
 })
 
-minetest.register_node("default:leaves", {
-       description = "Leaves",
+minetest.register_node("default:junglewood", {
+       description = "Junglewood Planks",
+       tiles = {"default_junglewood.png"},
+       groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
+       sounds = default.node_sound_wood_defaults(),
+})
+
+minetest.register_node("default:jungleleaves", {
+       description = "Jungle Leaves",
        drawtype = "allfaces_optional",
        waving = 1,
        visual_scale = 1.3,
-       tiles = {"default_leaves.png"},
+       tiles = {"default_jungleleaves.png"},
        paramtype = "light",
        is_ground_content = false,
        groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
@@ -331,289 +503,481 @@ minetest.register_node("default:leaves", {
                items = {
                        {
                                -- player will get sapling with 1/20 chance
-                               items = {'default:sapling'},
+                               items = {'default:junglesapling'},
                                rarity = 20,
                        },
                        {
                                -- player will get leaves only if he get no saplings,
                                -- this is because max_items is 1
-                               items = {'default:leaves'},
+                               items = {'default:jungleleaves'},
                        }
                }
        },
        sounds = default.node_sound_leaves_defaults(),
-       after_place_node = default.after_place_leaves,
-})
 
-minetest.register_node("default:cactus", {
-       description = "Cactus",
-       tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
-       paramtype2 = "facedir",
-       is_ground_content = true,
-       groups = {snappy=1,choppy=3,flammable=2},
-       sounds = default.node_sound_wood_defaults(),
-       on_place = minetest.rotate_node,
-       after_dig_node = function(pos, node, metadata, digger)
-               default.dig_up(pos, node, digger)
-       end,
+       after_place_node = default.after_place_leaves,
 })
 
-minetest.register_node("default:papyrus", {
-       description = "Papyrus",
+minetest.register_node("default:junglesapling", {
+       description = "Jungle Sapling",
        drawtype = "plantlike",
-       tiles = {"default_papyrus.png"},
-       inventory_image = "default_papyrus.png",
-       wield_image = "default_papyrus.png",
+       visual_scale = 1.0,
+       tiles = {"default_junglesapling.png"},
+       inventory_image = "default_junglesapling.png",
+       wield_image = "default_junglesapling.png",
        paramtype = "light",
        walkable = false,
-       is_ground_content = true,
        selection_box = {
                type = "fixed",
-               fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
+               fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
        },
-       groups = {snappy=3,flammable=2},
+       groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
        sounds = default.node_sound_leaves_defaults(),
-       after_dig_node = function(pos, node, metadata, digger)
-               default.dig_up(pos, node, digger)
-       end,
 })
 
-default.bookshelf_formspec =
-       "size[8,7;]"..
-       default.gui_bg..
-       default.gui_bg_img..
-       default.gui_slots..
-       "list[context;books;0,0.3;8,2;]"..
-       "list[current_player;main;0,2.85;8,1;]"..
-       "list[current_player;main;0,4.08;8,3;8]"..
-       default.get_hotbar_bg(0,2.85)
 
-minetest.register_node("default:bookshelf", {
-       description = "Bookshelf",
-       tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
+
+minetest.register_node("default:pinetree", {
+       description = "Pine Tree",
+       tiles = {"default_pinetree_top.png", "default_pinetree_top.png", "default_pinetree.png"},
+       paramtype2 = "facedir",
        is_ground_content = false,
-       groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
+       groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
        sounds = default.node_sound_wood_defaults(),
-       on_construct = function(pos)
-               local meta = minetest.get_meta(pos)
-               meta:set_string("formspec", default.bookshelf_formspec)
-               local inv = meta:get_inventory()
-               inv:set_size("books", 8*2)
-       end,
-       can_dig = function(pos,player)
-               local meta = minetest.get_meta(pos);
-               local inv = meta:get_inventory()
-               return inv:is_empty("books")
-       end,
-
-       allow_metadata_inventory_put = function(pos, listname, index, stack, player)
-               local meta = minetest.get_meta(pos)
-               local inv = meta:get_inventory()
-               local to_stack = inv:get_stack(listname, index)
-               if listname == "books" then
-                       if minetest.get_item_group(stack:get_name(), "book") ~= 0
-                                       and to_stack:is_empty() then
-                               return 1
-                       else
-                               return 0
-                       end
-               end
-       end,
 
-       allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-               local meta = minetest.get_meta(pos)
-               local inv = meta:get_inventory()
-               local stack = inv:get_stack(from_list, from_index)
-               local to_stack = inv:get_stack(to_list, to_index)
-               if to_list == "books" then
-                       if stack:get_name() == "default:book" and to_stack:is_empty() then
-                               return 1
-                       else
-                               return 0
-                       end
-               end
-       end,
+       on_place = minetest.rotate_node
+})
 
-       on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
-               minetest.log("action", player:get_player_name()..
-                          " moves stuff in bookshelf at "..minetest.pos_to_string(pos))
-       end,
-       on_metadata_inventory_put = function(pos, listname, index, stack, player)
-               minetest.log("action", player:get_player_name()..
-                          " moves stuff to bookshelf at "..minetest.pos_to_string(pos))
-       end,
-       on_metadata_inventory_take = function(pos, listname, index, stack, player)
-               minetest.log("action", player:get_player_name()..
-                          " takes stuff from bookshelf at "..minetest.pos_to_string(pos))
-       end,
+minetest.register_node("default:pinewood", {
+       description = "Pinewood Planks",
+       tiles = {"default_pinewood.png"},
+       groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
+       sounds = default.node_sound_wood_defaults(),
 })
 
-minetest.register_node("default:glass", {
-       description = "Glass",
-       drawtype = "glasslike_framed_optional",
-       tiles = {"default_glass.png", "default_glass_detail.png"},
-       inventory_image = minetest.inventorycube("default_glass.png"),
+minetest.register_node("default:pine_needles",{
+       description = "Pine Needles",
+       drawtype = "allfaces_optional",
+       visual_scale = 1.3,
+       tiles = {"default_pine_needles.png"},
+       waving = 1,
        paramtype = "light",
-       sunlight_propagates = true,
        is_ground_content = false,
-       groups = {cracky=3,oddly_breakable_by_hand=3},
-       sounds = default.node_sound_glass_defaults(),
+       groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
+       drop = {
+               max_items = 1,
+               items = {
+                       {
+                               -- player will get sapling with 1/20 chance
+                               items = {"default:pine_sapling"},
+                               rarity = 20,
+                       },
+                       {
+                               -- player will get leaves only if he get no saplings,
+                               -- this is because max_items is 1
+                               items = {"default:pine_needles"},
+                       }
+               }
+       },
+       sounds = default.node_sound_leaves_defaults(),
+
+       after_place_node = default.after_place_leaves,
 })
 
-local fence_texture = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126"
-minetest.register_node("default:fence_wood", {
-       description = "Wooden Fence",
-       drawtype = "fencelike",
-       tiles = {"default_wood.png"},
-       inventory_image = fence_texture,
-       wield_image = fence_texture,
+minetest.register_node("default:pine_sapling", {
+       description = "Pine Sapling",
+       drawtype = "plantlike",
+       visual_scale = 1.0,
+       tiles = {"default_pine_sapling.png"},
+       inventory_image = "default_pine_sapling.png",
+       wield_image = "default_pine_sapling.png",
        paramtype = "light",
-       is_ground_content = false,
+       walkable = false,
+       is_ground_content = true,
        selection_box = {
                type = "fixed",
-               fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
+               fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
        },
-       groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2},
-       sounds = default.node_sound_wood_defaults(),
+       groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
+       sounds = default.node_sound_leaves_defaults(),
 })
 
-minetest.register_node("default:rail", {
-       description = "Rail",
-       drawtype = "raillike",
-       tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
-       inventory_image = "default_rail.png",
-       wield_image = "default_rail.png",
+--
+-- Ores
+--
+
+minetest.register_node("default:stone_with_coal", {
+       description = "Coal Ore",
+       tiles = {"default_stone.png^default_mineral_coal.png"},
+       is_ground_content = true,
+       groups = {cracky=3},
+       drop = 'default:coal_lump',
+       sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:coalblock", {
+       description = "Coal Block",
+       tiles = {"default_coal_block.png"},
+       is_ground_content = true,
+       groups = {cracky=3},
+       sounds = default.node_sound_stone_defaults(),
+})
+
+
+
+minetest.register_node("default:stone_with_iron", {
+       description = "Iron Ore",
+       tiles = {"default_stone.png^default_mineral_iron.png"},
+       is_ground_content = true,
+       groups = {cracky=2},
+       drop = 'default:iron_lump',
+       sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:steelblock", {
+       description = "Steel Block",
+       tiles = {"default_steel_block.png"},
+       is_ground_content = true,
+       groups = {cracky=1,level=2},
+       sounds = default.node_sound_stone_defaults(),
+})
+
+
+
+minetest.register_node("default:stone_with_copper", {
+       description = "Copper Ore",
+       tiles = {"default_stone.png^default_mineral_copper.png"},
+       is_ground_content = true,
+       groups = {cracky=2},
+       drop = 'default:copper_lump',
+       sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:copperblock", {
+       description = "Copper Block",
+       tiles = {"default_copper_block.png"},
+       is_ground_content = true,
+       groups = {cracky=1,level=2},
+       sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:bronzeblock", {
+       description = "Bronze Block",
+       tiles = {"default_bronze_block.png"},
+       is_ground_content = true,
+       groups = {cracky=1,level=2},
+       sounds = default.node_sound_stone_defaults(),
+})
+
+
+
+minetest.register_node("default:stone_with_mese", {
+       description = "Mese Ore",
+       tiles = {"default_stone.png^default_mineral_mese.png"},
+       is_ground_content = true,
+       groups = {cracky=1},
+       drop = "default:mese_crystal",
+       sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:mese", {
+       description = "Mese Block",
+       tiles = {"default_mese_block.png"},
+       is_ground_content = true,
+       groups = {cracky=1,level=2},
+       sounds = default.node_sound_stone_defaults(),
+})
+minetest.register_alias("default:mese_block", "default:mese")
+
+
+
+minetest.register_node("default:stone_with_gold", {
+       description = "Gold Ore",
+       tiles = {"default_stone.png^default_mineral_gold.png"},
+       is_ground_content = true,
+       groups = {cracky=2},
+       drop = "default:gold_lump",
+       sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:goldblock", {
+       description = "Gold Block",
+       tiles = {"default_gold_block.png"},
+       is_ground_content = true,
+       groups = {cracky=1},
+       sounds = default.node_sound_stone_defaults(),
+})
+
+
+
+minetest.register_node("default:stone_with_diamond", {
+       description = "Diamond Ore",
+       tiles = {"default_stone.png^default_mineral_diamond.png"},
+       is_ground_content = true,
+       groups = {cracky=1},
+       drop = "default:diamond",
+       sounds = default.node_sound_stone_defaults(),
+})
+
+minetest.register_node("default:diamondblock", {
+       description = "Diamond Block",
+       tiles = {"default_diamond_block.png"},
+       is_ground_content = true,
+       groups = {cracky=1,level=3},
+       sounds = default.node_sound_stone_defaults(),
+})
+
+--
+-- Plantlife (non-cubic)
+--
+
+minetest.register_node("default:cactus", {
+       description = "Cactus",
+       tiles = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
+       paramtype2 = "facedir",
+       is_ground_content = true,
+       groups = {snappy=1,choppy=3,flammable=2},
+       sounds = default.node_sound_wood_defaults(),
+       on_place = minetest.rotate_node,
+
+       after_dig_node = function(pos, node, metadata, digger)
+               default.dig_up(pos, node, digger)
+       end,
+})
+
+minetest.register_node("default:papyrus", {
+       description = "Papyrus",
+       drawtype = "plantlike",
+       tiles = {"default_papyrus.png"},
+       inventory_image = "default_papyrus.png",
+       wield_image = "default_papyrus.png",
        paramtype = "light",
        walkable = false,
-       is_ground_content = false,
+       is_ground_content = true,
        selection_box = {
                type = "fixed",
-                -- but how to specify the dimensions for curved and sideways rails?
-                fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
+               fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}
        },
-       groups = {bendy=2,dig_immediate=2,attached_node=1},
+       groups = {snappy=3,flammable=2},
+       sounds = default.node_sound_leaves_defaults(),
+
+       after_dig_node = function(pos, node, metadata, digger)
+               default.dig_up(pos, node, digger)
+       end,
 })
 
-minetest.register_node("default:ladder", {
-       description = "Ladder",
-       drawtype = "signlike",
-       tiles = {"default_ladder.png"},
-       inventory_image = "default_ladder.png",
-       wield_image = "default_ladder.png",
+minetest.register_node("default:dry_shrub", {
+       description = "Dry Shrub",
+       drawtype = "plantlike",
+       waving = 1,
+       visual_scale = 1.0,
+       tiles = {"default_dry_shrub.png"},
+       inventory_image = "default_dry_shrub.png",
+       wield_image = "default_dry_shrub.png",
        paramtype = "light",
-       paramtype2 = "wallmounted",
        walkable = false,
-       climbable = true,
-       is_ground_content = false,
+       is_ground_content = true,
+       buildable_to = true,
+       groups = {snappy=3,flammable=3,attached_node=1},
+       sounds = default.node_sound_leaves_defaults(),
        selection_box = {
-               type = "wallmounted",
-               --wall_top = = <default>
-               --wall_bottom = = <default>
-               --wall_side = = <default>
+               type = "fixed",
+               fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
        },
-       groups = {choppy=2,oddly_breakable_by_hand=3,flammable=2},
-       legacy_wallmounted = true,
-       sounds = default.node_sound_wood_defaults(),
 })
 
-minetest.register_node("default:wood", {
-       description = "Wooden Planks",
-       tiles = {"default_wood.png"},
-       groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
-       sounds = default.node_sound_wood_defaults(),
+minetest.register_node("default:junglegrass", {
+       description = "Jungle Grass",
+       drawtype = "plantlike",
+       waving = 1,
+       visual_scale = 1.3,
+       tiles = {"default_junglegrass.png"},
+       inventory_image = "default_junglegrass.png",
+       wield_image = "default_junglegrass.png",
+       paramtype = "light",
+       walkable = false,
+       buildable_to = true,
+       is_ground_content = true,
+       groups = {snappy=3,flammable=2,flora=1,attached_node=1},
+       sounds = default.node_sound_leaves_defaults(),
+       selection_box = {
+               type = "fixed",
+               fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+       },
 })
 
-minetest.register_node("default:cloud", {
-       description = "Cloud",
-       tiles = {"default_cloud.png"},
-       sounds = default.node_sound_defaults(),
-       groups = {not_in_creative_inventory=1},
+minetest.register_node("default:grass_1", {
+       description = "Grass",
+       drawtype = "plantlike",
+       waving = 1,
+       tiles = {"default_grass_1.png"},
+       -- use a bigger inventory image
+       inventory_image = "default_grass_3.png",
+       wield_image = "default_grass_3.png",
+       paramtype = "light",
+       walkable = false,
+       is_ground_content = true,
+       buildable_to = true,
+       groups = {snappy=3,flammable=3,flora=1,attached_node=1},
+       sounds = default.node_sound_leaves_defaults(),
+       selection_box = {
+               type = "fixed",
+               fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+       },
+
+       on_place = function(itemstack, placer, pointed_thing)
+               -- place a random grass node
+               local stack = ItemStack("default:grass_"..math.random(1,5))
+               local ret = minetest.item_place(stack, placer, pointed_thing)
+               return ItemStack("default:grass_1 "..itemstack:get_count()-(1-ret:get_count()))
+       end,
 })
 
-minetest.register_node("default:water_flowing", {
-       description = "Flowing Water",
+for i=2,5 do
+       minetest.register_node("default:grass_"..i, {
+               description = "Grass",
+               drawtype = "plantlike",
+               waving = 1,
+               tiles = {"default_grass_"..i..".png"},
+               inventory_image = "default_grass_"..i..".png",
+               wield_image = "default_grass_"..i..".png",
+               paramtype = "light",
+               walkable = false,
+               buildable_to = true,
+               is_ground_content = true,
+               drop = "default:grass_1",
+               groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
+               sounds = default.node_sound_leaves_defaults(),
+               selection_box = {
+                       type = "fixed",
+                       fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+               },
+       })
+end
+
+--
+-- Liquids
+--
+
+minetest.register_node("default:water_source", {
+       description = "Water Source",
        inventory_image = minetest.inventorycube("default_water.png"),
-       drawtype = "flowingliquid",
-       tiles = {"default_water.png"},
-       special_tiles = {
+       drawtype = "liquid",
+       tiles = {
                {
-                       image="default_water_flowing_animated.png",
-                       backface_culling=false,
-                       animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
+                       name = "default_water_source_animated.png",
+                       animation = {
+                               type = "vertical_frames",
+                               aspect_w = 16,
+                               aspect_h = 16,
+                               length = 2.0
+                       },
                },
+       },
+       special_tiles = {
+               -- New-style water source material (mostly unused)
                {
-                       image="default_water_flowing_animated.png",
-                       backface_culling=true,
-                       animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=0.8}
+                       name = "default_water_source_animated.png",
+                       animation = {
+                               type = "vertical_frames",
+                               aspect_w = 16,
+                               aspect_h = 16,
+                               length = 2.0
+                       },
+                       backface_culling = false,
                },
        },
        alpha = 160,
        paramtype = "light",
-       paramtype2 = "flowingliquid",
        walkable = false,
        pointable = false,
        diggable = false,
        buildable_to = true,
        drop = "",
        drowning = 1,
-       liquidtype = "flowing",
+       liquidtype = "source",
        liquid_alternative_flowing = "default:water_flowing",
        liquid_alternative_source = "default:water_source",
        liquid_viscosity = 1,
        post_effect_color = {a=64, r=100, g=100, b=200},
-       groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
+       groups = {water=3, liquid=3, puts_out_fire=1},
 })
 
-minetest.register_node("default:water_source", {
-       description = "Water Source",
+minetest.register_node("default:water_flowing", {
+       description = "Flowing Water",
        inventory_image = minetest.inventorycube("default_water.png"),
-       drawtype = "liquid",
-       tiles = {
-               {name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}}
-       },
+       drawtype = "flowingliquid",
+       tiles = {"default_water.png"},
        special_tiles = {
-               -- New-style water source material (mostly unused)
                {
-                       name="default_water_source_animated.png",
-                       animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0},
+                       image = "default_water_flowing_animated.png",
                        backface_culling = false,
-               }
+                       animation = {
+                               type =" vertical_frames",
+                               aspect_w = 16,
+                               aspect_h = 16,
+                               length = 0.8
+                       },
+               },
+               {
+                       image = "default_water_flowing_animated.png",
+                       backface_culling = true,
+                       animation = {
+                               type = "vertical_frames",
+                               aspect_w = 16,
+                               aspect_h = 16,
+                               length = 0.8
+                       },
+               },
        },
        alpha = 160,
        paramtype = "light",
+       paramtype2 = "flowingliquid",
        walkable = false,
        pointable = false,
        diggable = false,
        buildable_to = true,
        drop = "",
        drowning = 1,
-       liquidtype = "source",
+       liquidtype = "flowing",
        liquid_alternative_flowing = "default:water_flowing",
        liquid_alternative_source = "default:water_source",
        liquid_viscosity = 1,
        post_effect_color = {a=64, r=100, g=100, b=200},
-       groups = {water=3, liquid=3, puts_out_fire=1},
+       groups = {water=3, liquid=3, puts_out_fire=1, not_in_creative_inventory=1},
 })
 
-minetest.register_node("default:lava_flowing", {
-       description = "Flowing Lava",
+
+
+minetest.register_node("default:lava_source", {
+       description = "Lava Source",
        inventory_image = minetest.inventorycube("default_lava.png"),
-       drawtype = "flowingliquid",
-       tiles = {"default_lava.png"},
-       special_tiles = {
+       drawtype = "liquid",
+       tiles = {
                {
-                       image="default_lava_flowing_animated.png",
-                       backface_culling=false,
-                       animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3}
+                       name = "default_lava_source_animated.png",
+                       animation = {
+                               type = "vertical_frames",
+                               aspect_w = 16,
+                               aspect_h = 16,
+                               length = 3.0
+                       },
                },
+       },
+       special_tiles = {
+               -- New-style lava source material (mostly unused)
                {
-                       image="default_lava_flowing_animated.png",
-                       backface_culling=true,
-                       animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3}
+                       name = "default_lava_source_animated.png",
+                       animation = {
+                               type = "vertical_frames",
+                               aspect_w = 16,
+                               aspect_h = 16,
+                               length = 3.0
+                       },
+                       backface_culling = false,
                },
        },
        paramtype = "light",
-       paramtype2 = "flowingliquid",
        light_source = default.LIGHT_MAX - 1,
        walkable = false,
        pointable = false,
@@ -621,32 +985,45 @@ minetest.register_node("default:lava_flowing", {
        buildable_to = true,
        drop = "",
        drowning = 1,
-       liquidtype = "flowing",
+       liquidtype = "source",
        liquid_alternative_flowing = "default:lava_flowing",
        liquid_alternative_source = "default:lava_source",
        liquid_viscosity = 7,
        liquid_renewable = false,
-       damage_per_second = 4*2,
+       damage_per_second = 4 * 2,
        post_effect_color = {a=192, r=255, g=64, b=0},
-       groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1},
+       groups = {lava=3, liquid=2, hot=3, igniter=1},
 })
 
-minetest.register_node("default:lava_source", {
-       description = "Lava Source",
+minetest.register_node("default:lava_flowing", {
+       description = "Flowing Lava",
        inventory_image = minetest.inventorycube("default_lava.png"),
-       drawtype = "liquid",
-       tiles = {
-               {name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
-       },
+       drawtype = "flowingliquid",
+       tiles = {"default_lava.png"},
        special_tiles = {
-               -- New-style lava source material (mostly unused)
                {
-                       name="default_lava_source_animated.png",
-                       animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0},
+                       image = "default_lava_flowing_animated.png",
                        backface_culling = false,
-               }
+                       animation = {
+                               type = "vertical_frames",
+                               aspect_w = 16,
+                               aspect_h = 16,
+                               length = 3.3
+                       },
+               },
+               {
+                       image = "default_lava_flowing_animated.png",
+                       backface_culling = true,
+                       animation = {
+                               type = "vertical_frames",
+                               aspect_w = 16,
+                               aspect_h = 16,
+                               length = 3.3
+                       },
+               },
        },
        paramtype = "light",
+       paramtype2 = "flowingliquid",
        light_source = default.LIGHT_MAX - 1,
        walkable = false,
        pointable = false,
@@ -654,86 +1031,74 @@ minetest.register_node("default:lava_source", {
        buildable_to = true,
        drop = "",
        drowning = 1,
-       liquidtype = "source",
+       liquidtype = "flowing",
        liquid_alternative_flowing = "default:lava_flowing",
        liquid_alternative_source = "default:lava_source",
        liquid_viscosity = 7,
        liquid_renewable = false,
-       damage_per_second = 4*2,
+       damage_per_second = 4 * 2,
        post_effect_color = {a=192, r=255, g=64, b=0},
-       groups = {lava=3, liquid=2, hot=3, igniter=1},
+       groups = {lava=3, liquid=2, hot=3, igniter=1, not_in_creative_inventory=1},
 })
 
+--
+-- Tools / "Advanced" crafting / Non-"natural"
+--
+
 minetest.register_node("default:torch", {
        description = "Torch",
        drawtype = "torchlike",
-       --tiles = {"default_torch_on_floor.png", "default_torch_on_ceiling.png", "default_torch.png"},
        tiles = {
-               {name="default_torch_on_floor_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
-               {name="default_torch_on_ceiling_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}},
-               {name="default_torch_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}}
-       },
-       inventory_image = "default_torch_on_floor.png",
-       wield_image = "default_torch_on_floor.png",
-       paramtype = "light",
-       paramtype2 = "wallmounted",
-       sunlight_propagates = true,
-       is_ground_content = false,
-       walkable = false,
-       light_source = default.LIGHT_MAX - 1,
-       selection_box = {
-               type = "wallmounted",
-               wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
-               wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
-               wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
-       },
-       groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1},
-       legacy_wallmounted = true,
-       sounds = default.node_sound_defaults(),
-})
-
-minetest.register_node("default:sign_wall", {
-       description = "Sign",
-       drawtype = "nodebox",
-       tiles = {"default_sign.png"},
-       inventory_image = "default_sign_wall.png",
-       wield_image = "default_sign_wall.png",
-       paramtype = "light",
-       paramtype2 = "wallmounted",
-       sunlight_propagates = true,
-       is_ground_content = false,
-       walkable = false,
-       node_box = {
-               type = "wallmounted",
-               wall_top    = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
-               wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
-               wall_side   = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375},
+               {
+                       name = "default_torch_on_floor_animated.png",
+                       animation = {
+                               type = "vertical_frames",
+                               aspect_w = 16,
+                               aspect_h = 16,
+                               length = 3.0
+                       },
+               },
+               {
+                       name="default_torch_on_ceiling_animated.png",
+                       animation = {
+                               type = "vertical_frames",
+                               aspect_w = 16,
+                               aspect_h = 16,
+                               length = 3.0
+                       },
+               },
+               {
+                       name="default_torch_animated.png",
+                       animation = {
+                               type = "vertical_frames",
+                               aspect_w = 16,
+                               aspect_h = 16,
+                               length = 3.0
+                       },
+               },
        },
-       groups = {choppy=2,dig_immediate=2,attached_node=1},
-       legacy_wallmounted = true,
-       sounds = default.node_sound_defaults(),
-       on_construct = function(pos)
-               --local n = minetest.get_node(pos)
-               local meta = minetest.get_meta(pos)
-               meta:set_string("formspec", "field[text;;${text}]")
-               meta:set_string("infotext", "\"\"")
-       end,
-       on_receive_fields = function(pos, formname, fields, sender)
-               --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
-               if minetest.is_protected(pos, sender:get_player_name()) then
-                       minetest.record_protection_violation(pos, sender:get_player_name())
-                       return
-               end
-               local meta = minetest.get_meta(pos)
-               if not fields.text then return end
-               minetest.log("action", (sender:get_player_name() or "").." wrote \""..fields.text..
-                               "\" to sign at "..minetest.pos_to_string(pos))
-               meta:set_string("text", fields.text)
-               meta:set_string("infotext", '"'..fields.text..'"')
-       end,
+       inventory_image = "default_torch_on_floor.png",
+       wield_image = "default_torch_on_floor.png",
+       paramtype = "light",
+       paramtype2 = "wallmounted",
+       sunlight_propagates = true,
+       is_ground_content = false,
+       walkable = false,
+       light_source = default.LIGHT_MAX - 1,
+       selection_box = {
+               type = "wallmounted",
+               wall_top = {-0.1, 0.5-0.6, -0.1, 0.1, 0.5, 0.1},
+               wall_bottom = {-0.1, -0.5, -0.1, 0.1, -0.5+0.6, 0.1},
+               wall_side = {-0.5, -0.3, -0.1, -0.5+0.3, 0.3, 0.1},
+       },
+       groups = {choppy=2,dig_immediate=3,flammable=1,attached_node=1},
+       legacy_wallmounted = true,
+       sounds = default.node_sound_defaults(),
 })
 
-default.chest_formspec =
+
+
+local chest_formspec =
        "size[8,9]"..
        default.gui_bg..
        default.gui_bg_img..
@@ -743,7 +1108,7 @@ default.chest_formspec =
        "list[current_player;main;0,6.08;8,3;8]"..
        default.get_hotbar_bg(0,4.85)
 
-function default.get_locked_chest_formspec(pos)
+local function get_locked_chest_formspec(pos)
        local spos = pos.x .. "," .. pos.y .. "," ..pos.z
        local formspec =
                "size[8,9]"..
@@ -757,6 +1122,12 @@ function default.get_locked_chest_formspec(pos)
  return formspec
 end
 
+local function has_locked_chest_privilege(meta, player)
+       if player:get_player_name() ~= meta:get_string("owner") then
+               return false
+       end
+       return true
+end
 
 minetest.register_node("default:chest", {
        description = "Chest",
@@ -767,9 +1138,10 @@ minetest.register_node("default:chest", {
        legacy_facedir_simple = true,
        is_ground_content = false,
        sounds = default.node_sound_wood_defaults(),
+
        on_construct = function(pos)
                local meta = minetest.get_meta(pos)
-               meta:set_string("formspec",default.chest_formspec)
+               meta:set_string("formspec", chest_formspec)
                meta:set_string("infotext", "Chest")
                local inv = meta:get_inventory()
                inv:set_size("main", 8*4)
@@ -793,12 +1165,7 @@ minetest.register_node("default:chest", {
        end,
 })
 
-local function has_locked_chest_privilege(meta, player)
-       if player:get_player_name() ~= meta:get_string("owner") then
-               return false
-       end
-       return true
-end
+
 
 minetest.register_node("default:chest_locked", {
        description = "Locked Chest",
@@ -809,6 +1176,7 @@ minetest.register_node("default:chest_locked", {
        legacy_facedir_simple = true,
        is_ground_content = false,
        sounds = default.node_sound_wood_defaults(),
+
        after_place_node = function(pos, placer)
                local meta = minetest.get_meta(pos)
                meta:set_string("owner", placer:get_player_name() or "")
@@ -862,359 +1230,252 @@ minetest.register_node("default:chest_locked", {
                        minetest.show_formspec(
                                clicker:get_player_name(),
                                "default:chest_locked",
-                               default.get_locked_chest_formspec(pos)
+                               get_locked_chest_formspec(pos)
                        )
                end
        end,
 })
 
-minetest.register_node("default:cobble", {
-       description = "Cobblestone",
-       tiles = {"default_cobble.png"},
-       is_ground_content = true,
-       groups = {cracky=3, stone=2},
-       sounds = default.node_sound_stone_defaults(),
-})
 
-minetest.register_node("default:desert_cobble", {
-       description = "Desert Cobblestone",
-       tiles = {"default_desert_cobble.png"},
-       is_ground_content = true,
-       groups = {cracky=3, stone=2},
-       sounds = default.node_sound_stone_defaults(),
-})
 
-minetest.register_node("default:mossycobble", {
-       description = "Mossy Cobblestone",
-       tiles = {"default_mossycobble.png"},
-       is_ground_content = true,
-       groups = {cracky=3},
-       sounds = default.node_sound_stone_defaults(),
-})
+local bookshelf_formspec =
+       "size[8,7;]"..
+       default.gui_bg..
+       default.gui_bg_img..
+       default.gui_slots..
+       "list[context;books;0,0.3;8,2;]"..
+       "list[current_player;main;0,2.85;8,1;]"..
+       "list[current_player;main;0,4.08;8,3;8]"..
+       default.get_hotbar_bg(0,2.85)
 
-minetest.register_node("default:coalblock", {
-       description = "Coal Block",
-       tiles = {"default_coal_block.png"},
-       is_ground_content = true,
-       groups = {cracky=3},
-       sounds = default.node_sound_stone_defaults(),
-})
+minetest.register_node("default:bookshelf", {
+       description = "Bookshelf",
+       tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
+       is_ground_content = false,
+       groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
+       sounds = default.node_sound_wood_defaults(),
 
-minetest.register_node("default:steelblock", {
-       description = "Steel Block",
-       tiles = {"default_steel_block.png"},
-       is_ground_content = true,
-       groups = {cracky=1,level=2},
-       sounds = default.node_sound_stone_defaults(),
-})
+       on_construct = function(pos)
+               local meta = minetest.get_meta(pos)
+               meta:set_string("formspec", bookshelf_formspec)
+               local inv = meta:get_inventory()
+               inv:set_size("books", 8*2)
+       end,
+       can_dig = function(pos,player)
+               local meta = minetest.get_meta(pos);
+               local inv = meta:get_inventory()
+               return inv:is_empty("books")
+       end,
 
-minetest.register_node("default:copperblock", {
-       description = "Copper Block",
-       tiles = {"default_copper_block.png"},
-       is_ground_content = true,
-       groups = {cracky=1,level=2},
-       sounds = default.node_sound_stone_defaults(),
-})
+       allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+               local meta = minetest.get_meta(pos)
+               local inv = meta:get_inventory()
+               local to_stack = inv:get_stack(listname, index)
+               if listname == "books" then
+                       if minetest.get_item_group(stack:get_name(), "book") ~= 0
+                                       and to_stack:is_empty() then
+                               return 1
+                       else
+                               return 0
+                       end
+               end
+       end,
 
-minetest.register_node("default:bronzeblock", {
-       description = "Bronze Block",
-       tiles = {"default_bronze_block.png"},
-       is_ground_content = true,
-       groups = {cracky=1,level=2},
-       sounds = default.node_sound_stone_defaults(),
-})
+       allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+               local meta = minetest.get_meta(pos)
+               local inv = meta:get_inventory()
+               local stack = inv:get_stack(from_list, from_index)
+               local to_stack = inv:get_stack(to_list, to_index)
+               if to_list == "books" then
+                       if stack:get_name() == "default:book" and to_stack:is_empty() then
+                               return 1
+                       else
+                               return 0
+                       end
+               end
+       end,
 
-minetest.register_node("default:mese", {
-       description = "Mese Block",
-       tiles = {"default_mese_block.png"},
-       is_ground_content = true,
-       groups = {cracky=1,level=2},
-       sounds = default.node_sound_stone_defaults(),
+       on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+               minetest.log("action", player:get_player_name()..
+                          " moves stuff in bookshelf at "..minetest.pos_to_string(pos))
+       end,
+       on_metadata_inventory_put = function(pos, listname, index, stack, player)
+               minetest.log("action", player:get_player_name()..
+                          " moves stuff to bookshelf at "..minetest.pos_to_string(pos))
+       end,
+       on_metadata_inventory_take = function(pos, listname, index, stack, player)
+               minetest.log("action", player:get_player_name()..
+                          " takes stuff from bookshelf at "..minetest.pos_to_string(pos))
+       end,
 })
-minetest.register_alias("default:mese_block", "default:mese")
 
-minetest.register_node("default:goldblock", {
-       description = "Gold Block",
-       tiles = {"default_gold_block.png"},
-       is_ground_content = true,
-       groups = {cracky=1},
-       sounds = default.node_sound_stone_defaults(),
-})
 
-minetest.register_node("default:diamondblock", {
-       description = "Diamond Block",
-       tiles = {"default_diamond_block.png"},
-       is_ground_content = true,
-       groups = {cracky=1,level=3},
-       sounds = default.node_sound_stone_defaults(),
-})
 
-minetest.register_node("default:obsidian_glass", {
-       description = "Obsidian Glass",
-       drawtype = "glasslike",
-       tiles = {"default_obsidian_glass.png"},
+minetest.register_node("default:sign_wall", {
+       description = "Sign",
+       drawtype = "nodebox",
+       tiles = {"default_sign.png"},
+       inventory_image = "default_sign_wall.png",
+       wield_image = "default_sign_wall.png",
        paramtype = "light",
-       is_ground_content = false,
+       paramtype2 = "wallmounted",
        sunlight_propagates = true,
-       sounds = default.node_sound_glass_defaults(),
-       groups = {cracky=3,oddly_breakable_by_hand=3},
-})
-
-minetest.register_node("default:obsidian", {
-       description = "Obsidian",
-       tiles = {"default_obsidian.png"},
-       is_ground_content = true,
-       sounds = default.node_sound_stone_defaults(),
-       groups = {cracky=1,level=2},
-})
-
-minetest.register_node("default:obsidianbrick", {
-       description = "Obsidian Brick",
-       tiles = {"default_obsidian_brick.png"},
-       sounds = default.node_sound_stone_defaults(),
-       groups = {cracky=1,level=2},
-})
-
-minetest.register_node("default:nyancat", {
-       description = "Nyan Cat",
-       tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
-               "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
-       paramtype2 = "facedir",
-       groups = {cracky=2},
-       is_ground_content = false,
-       legacy_facedir_simple = true,
-       sounds = default.node_sound_defaults(),
-})
-
-minetest.register_node("default:nyancat_rainbow", {
-       description = "Nyan Cat Rainbow",
-       tiles = {"default_nc_rb.png^[transformR90", "default_nc_rb.png^[transformR90",
-               "default_nc_rb.png", "default_nc_rb.png"},
-       paramtype2 = "facedir",
-       groups = {cracky=2},
        is_ground_content = false,
-       sounds = default.node_sound_defaults(),
-})
-
-minetest.register_node("default:sapling", {
-       description = "Sapling",
-       drawtype = "plantlike",
-       visual_scale = 1.0,
-       tiles = {"default_sapling.png"},
-       inventory_image = "default_sapling.png",
-       wield_image = "default_sapling.png",
-       paramtype = "light",
-       walkable = false,
-       is_ground_content = true,
-       selection_box = {
-               type = "fixed",
-               fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
-       },
-       groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
-       sounds = default.node_sound_leaves_defaults(),
-})
-
-minetest.register_node("default:apple", {
-       description = "Apple",
-       drawtype = "plantlike",
-       visual_scale = 1.0,
-       tiles = {"default_apple.png"},
-       inventory_image = "default_apple.png",
-       paramtype = "light",
-       sunlight_propagates = true,
        walkable = false,
-       is_ground_content = true,
-       selection_box = {
-               type = "fixed",
-               fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
-       },
-       groups = {fleshy=3,dig_immediate=3,flammable=2,leafdecay=3,leafdecay_drop=1},
-       on_use = minetest.item_eat(1),
-       sounds = default.node_sound_leaves_defaults(),
-       after_place_node = function(pos, placer, itemstack)
-               if placer:is_player() then
-                       minetest.set_node(pos, {name="default:apple", param2=1})
+       node_box = {
+               type = "wallmounted",
+               wall_top    = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
+               wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
+               wall_side   = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375},
+       },
+       groups = {choppy=2,dig_immediate=2,attached_node=1},
+       legacy_wallmounted = true,
+       sounds = default.node_sound_defaults(),
+
+       on_construct = function(pos)
+               --local n = minetest.get_node(pos)
+               local meta = minetest.get_meta(pos)
+               meta:set_string("formspec", "field[text;;${text}]")
+               meta:set_string("infotext", "\"\"")
+       end,
+       on_receive_fields = function(pos, formname, fields, sender)
+               --print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
+               if minetest.is_protected(pos, sender:get_player_name()) then
+                       minetest.record_protection_violation(pos, sender:get_player_name())
+                       return
                end
+               local meta = minetest.get_meta(pos)
+               if not fields.text then return end
+               minetest.log("action", (sender:get_player_name() or "").." wrote \""..fields.text..
+                               "\" to sign at "..minetest.pos_to_string(pos))
+               meta:set_string("text", fields.text)
+               meta:set_string("infotext", '"'..fields.text..'"')
        end,
 })
 
-minetest.register_node("default:dry_shrub", {
-       description = "Dry Shrub",
-       drawtype = "plantlike",
-       waving = 1,
-       visual_scale = 1.0,
-       tiles = {"default_dry_shrub.png"},
-       inventory_image = "default_dry_shrub.png",
-       wield_image = "default_dry_shrub.png",
+minetest.register_node("default:ladder", {
+       description = "Ladder",
+       drawtype = "signlike",
+       tiles = {"default_ladder.png"},
+       inventory_image = "default_ladder.png",
+       wield_image = "default_ladder.png",
        paramtype = "light",
+       paramtype2 = "wallmounted",
        walkable = false,
-       is_ground_content = true,
-       buildable_to = true,
-       groups = {snappy=3,flammable=3,attached_node=1},
-       sounds = default.node_sound_leaves_defaults(),
+       climbable = true,
+       is_ground_content = false,
        selection_box = {
-               type = "fixed",
-               fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+               type = "wallmounted",
+               --wall_top = = <default>
+               --wall_bottom = = <default>
+               --wall_side = = <default>
        },
+       groups = {choppy=2,oddly_breakable_by_hand=3,flammable=2},
+       legacy_wallmounted = true,
+       sounds = default.node_sound_wood_defaults(),
 })
 
-minetest.register_node("default:grass_1", {
-       description = "Grass",
-       drawtype = "plantlike",
-       waving = 1,
-       tiles = {"default_grass_1.png"},
-       -- use a bigger inventory image
-       inventory_image = "default_grass_3.png",
-       wield_image = "default_grass_3.png",
+local fence_texture = "default_fence_overlay.png^default_wood.png^default_fence_overlay.png^[makealpha:255,126,126"
+minetest.register_node("default:fence_wood", {
+       description = "Wooden Fence",
+       drawtype = "fencelike",
+       tiles = {"default_wood.png"},
+       inventory_image = fence_texture,
+       wield_image = fence_texture,
        paramtype = "light",
-       walkable = false,
-       is_ground_content = true,
-       buildable_to = true,
-       groups = {snappy=3,flammable=3,flora=1,attached_node=1},
-       sounds = default.node_sound_leaves_defaults(),
+       is_ground_content = false,
        selection_box = {
                type = "fixed",
-               fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
+               fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
        },
-       on_place = function(itemstack, placer, pointed_thing)
-               -- place a random grass node
-               local stack = ItemStack("default:grass_"..math.random(1,5))
-               local ret = minetest.item_place(stack, placer, pointed_thing)
-               return ItemStack("default:grass_1 "..itemstack:get_count()-(1-ret:get_count()))
-       end,
+       groups = {choppy=2,oddly_breakable_by_hand=2,flammable=2},
+       sounds = default.node_sound_wood_defaults(),
 })
 
-for i=2,5 do
-       minetest.register_node("default:grass_"..i, {
-               description = "Grass",
-               drawtype = "plantlike",
-               waving = 1,
-               tiles = {"default_grass_"..i..".png"},
-               inventory_image = "default_grass_"..i..".png",
-               wield_image = "default_grass_"..i..".png",
-               paramtype = "light",
-               walkable = false,
-               buildable_to = true,
-               is_ground_content = true,
-               drop = "default:grass_1",
-               groups = {snappy=3,flammable=3,flora=1,attached_node=1,not_in_creative_inventory=1},
-               sounds = default.node_sound_leaves_defaults(),
-               selection_box = {
-                       type = "fixed",
-                       fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
-               },
-       })
-end
 
-minetest.register_node("default:ice", {
-       description = "Ice",
-       tiles = {"default_ice.png"},
-       is_ground_content = true,
+
+minetest.register_node("default:glass", {
+       description = "Glass",
+       drawtype = "glasslike_framed_optional",
+       tiles = {"default_glass.png", "default_glass_detail.png"},
+       inventory_image = minetest.inventorycube("default_glass.png"),
        paramtype = "light",
-       groups = {cracky=3},
+       sunlight_propagates = true,
+       is_ground_content = false,
+       groups = {cracky=3,oddly_breakable_by_hand=3},
        sounds = default.node_sound_glass_defaults(),
 })
 
-minetest.register_node("default:snow", {
-       description = "Snow",
-       tiles = {"default_snow.png"},
-       inventory_image = "default_snowball.png",
-       wield_image = "default_snowball.png",
-       is_ground_content = true,
+minetest.register_node("default:obsidian_glass", {
+       description = "Obsidian Glass",
+       drawtype = "glasslike",
+       tiles = {"default_obsidian_glass.png"},
        paramtype = "light",
-       buildable_to = true,
-       drawtype = "nodebox",
-       node_box = {
-               type = "fixed",
-               fixed = {
-                       {-0.5, -0.5, -0.5,  0.5, -0.5+2/16, 0.5},
-               },
-       },
-       groups = {crumbly=3,falling_node=1},
-       sounds = default.node_sound_dirt_defaults({
-               footstep = {name="default_snow_footstep", gain=0.25},
-               dug = {name="default_snow_footstep", gain=0.75},
-       }),
-       on_construct = function(pos)
-               pos.y = pos.y - 1
-               if minetest.get_node(pos).name == "default:dirt_with_grass" then
-                       minetest.set_node(pos, {name="default:dirt_with_snow"})
-               end
-       end,
+       is_ground_content = false,
+       sunlight_propagates = true,
+       sounds = default.node_sound_glass_defaults(),
+       groups = {cracky=3,oddly_breakable_by_hand=3},
 })
-minetest.register_alias("snow", "default:snow")
 
-minetest.register_node("default:snowblock", {
-       description = "Snow Block",
-       tiles = {"default_snow.png"},
-       is_ground_content = true,
-       groups = {crumbly=3},
-       sounds = default.node_sound_dirt_defaults({
-               footstep = {name="default_snow_footstep", gain=0.25},
-               dug = {name="default_snow_footstep", gain=0.75},
-       }),
-})
 
-minetest.register_node("default:pine_needles",{
-       description = "Pine Needles",
-       drawtype = "allfaces_optional",
-       visual_scale = 1.3,
-       tiles = {"default_pine_needles.png"},
-       waving = 1,
-       paramtype = "light",
-       is_ground_content = false,
-       groups = {snappy=3, leafdecay=3, flammable=2, leaves=1},
-       drop = {
-               max_items = 1,
-               items = {
-                       {
-                               -- player will get sapling with 1/20 chance
-                               items = {"default:pine_sapling"},
-                               rarity = 20,
-                       },
-                       {
-                               -- player will get leaves only if he get no saplings,
-                               -- this is because max_items is 1
-                               items = {"default:pine_needles"},
-                       }
-               }
-       },
-       sounds = default.node_sound_leaves_defaults(),
-       after_place_node = default.after_place_leaves,
-})
 
-minetest.register_node("default:pine_sapling", {
-       description = "Pine Sapling",
-       drawtype = "plantlike",
-       visual_scale = 1.0,
-       tiles = {"default_pine_sapling.png"},
-       inventory_image = "default_pine_sapling.png",
-       wield_image = "default_pine_sapling.png",
+minetest.register_node("default:rail", {
+       description = "Rail",
+       drawtype = "raillike",
+       tiles = {"default_rail.png", "default_rail_curved.png", "default_rail_t_junction.png", "default_rail_crossing.png"},
+       inventory_image = "default_rail.png",
+       wield_image = "default_rail.png",
        paramtype = "light",
        walkable = false,
-       is_ground_content = true,
+       is_ground_content = false,
        selection_box = {
                type = "fixed",
-               fixed = {-0.3, -0.5, -0.3, 0.3, 0.35, 0.3}
+                -- but how to specify the dimensions for curved and sideways rails?
+                fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
        },
-       groups = {snappy=2,dig_immediate=3,flammable=2,attached_node=1,sapling=1},
-       sounds = default.node_sound_leaves_defaults(),
+       groups = {bendy=2,dig_immediate=2,attached_node=1},
 })
 
-minetest.register_node("default:pinetree", {
-       description = "Pine Tree",
-       tiles = {"default_pinetree_top.png", "default_pinetree_top.png", "default_pinetree.png"},
-       paramtype2 = "facedir",
+
+
+minetest.register_node("default:brick", {
+       description = "Brick Block",
+       tiles = {"default_brick.png"},
        is_ground_content = false,
-       groups = {tree=1,choppy=2,oddly_breakable_by_hand=1,flammable=2},
-       sounds = default.node_sound_wood_defaults(),
-       on_place = minetest.rotate_node
+       groups = {cracky=3},
+       sounds = default.node_sound_stone_defaults(),
 })
 
-minetest.register_node("default:pinewood", {
-       description = "Pinewood Planks",
-       tiles = {"default_pinewood.png"},
-       groups = {choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
-       sounds = default.node_sound_wood_defaults(),
+--
+-- Misc
+--
+
+minetest.register_node("default:cloud", {
+       description = "Cloud",
+       tiles = {"default_cloud.png"},
+       sounds = default.node_sound_defaults(),
+       groups = {not_in_creative_inventory=1},
+})
+
+minetest.register_node("default:nyancat", {
+       description = "Nyan Cat",
+       tiles = {"default_nc_side.png", "default_nc_side.png", "default_nc_side.png",
+               "default_nc_side.png", "default_nc_back.png", "default_nc_front.png"},
+       paramtype2 = "facedir",
+       groups = {cracky=2},
+       is_ground_content = false,
+       legacy_facedir_simple = true,
+       sounds = default.node_sound_defaults(),
 })
 
+minetest.register_node("default:nyancat_rainbow", {
+       description = "Nyan Cat Rainbow",
+       tiles = {
+               "default_nc_rb.png^[transformR90", "default_nc_rb.png^[transformR90",
+               "default_nc_rb.png", "default_nc_rb.png"
+       },
+       paramtype2 = "facedir",
+       groups = {cracky=2},
+       is_ground_content = false,
+       sounds = default.node_sound_defaults(),
+})