Licenses: (Part 4) Remove overlooked WTFPL text. Cleanup
[oweals/minetest_game.git] / mods / doors / init.lua
1 -- our API object
2 doors = {}
3
4 -- private data
5 local _doors = {}
6 _doors.registered_doors = {}
7 _doors.registered_trapdoors = {}
8
9 -- returns an object to a door object or nil
10 function doors.get(pos)
11         local node_name = minetest.get_node(pos).name
12         if _doors.registered_doors[node_name] then
13                 -- A normal upright door
14                 return {
15                         pos = pos,
16                         open = function(self, player)
17                                 if self:state() then
18                                         return false
19                                 end
20                                 return _doors.door_toggle(self.pos, nil, player)
21                         end,
22                         close = function(self, player)
23                                 if not self:state() then
24                                         return false
25                                 end
26                                 return _doors.door_toggle(self.pos, nil, player)
27                         end,
28                         toggle = function(self, player)
29                                 return _doors.door_toggle(self.pos, nil, player)
30                         end,
31                         state = function(self)
32                                 local state = minetest.get_meta(self.pos):get_int("state")
33                                 return state %2 == 1
34                         end
35                 }
36         elseif _doors.registered_trapdoors[node_name] then
37                 -- A trapdoor
38                 return {
39                         pos = pos,
40                         open = function(self, player)
41                                 if self:state() then
42                                         return false
43                                 end
44                                 return _doors.trapdoor_toggle(self.pos, nil, player)
45                         end,
46                         close = function(self, player)
47                                 if not self:state() then
48                                         return false
49                                 end
50                                 return _doors.trapdoor_toggle(self.pos, nil, player)
51                         end,
52                         toggle = function(self, player)
53                                 return _doors.trapdoor_toggle(self.pos, nil, player)
54                         end,
55                         state = function(self)
56                                 return minetest.get_node(self.pos).name:sub(-5) == "_open"
57                         end
58                 }
59         else
60                 return nil
61         end
62 end
63
64 -- this hidden node is placed on top of the bottom, and prevents
65 -- nodes from being placed in the top half of the door.
66 minetest.register_node("doors:hidden", {
67         description = "Hidden Door Segment",
68         -- can't use airlike otherwise falling nodes will turn to entities
69         -- and will be forever stuck until door is removed.
70         drawtype = "nodebox",
71         paramtype = "light",
72         paramtype2 = "facedir",
73         sunlight_propagates = true,
74         -- has to be walkable for falling nodes to stop falling.
75         walkable = true,
76         pointable = false,
77         diggable = false,
78         buildable_to = false,
79         floodable = false,
80         drop = "",
81         groups = {not_in_creative_inventory = 1},
82         on_blast = function() end,
83         tiles = {"doors_blank.png"},
84         -- 1px transparent block inside door hinge near node top.
85         nodebox = {
86                 type = "fixed",
87                 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
88         },
89         -- collision_box needed otherise selection box would be full node size
90         collision_box = {
91                 type = "fixed",
92                 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
93         },
94 })
95
96 -- table used to aid door opening/closing
97 local transform = {
98         {
99                 {v = "_a", param2 = 3},
100                 {v = "_a", param2 = 0},
101                 {v = "_a", param2 = 1},
102                 {v = "_a", param2 = 2},
103         },
104         {
105                 {v = "_b", param2 = 1},
106                 {v = "_b", param2 = 2},
107                 {v = "_b", param2 = 3},
108                 {v = "_b", param2 = 0},
109         },
110         {
111                 {v = "_b", param2 = 1},
112                 {v = "_b", param2 = 2},
113                 {v = "_b", param2 = 3},
114                 {v = "_b", param2 = 0},
115         },
116         {
117                 {v = "_a", param2 = 3},
118                 {v = "_a", param2 = 0},
119                 {v = "_a", param2 = 1},
120                 {v = "_a", param2 = 2},
121         },
122 }
123
124 function _doors.door_toggle(pos, node, clicker)
125         local meta = minetest.get_meta(pos)
126         node = node or minetest.get_node(pos)
127         local def = minetest.registered_nodes[node.name]
128         local name = def.door.name
129
130         local state = meta:get_string("state")
131         if state == "" then
132                 -- fix up lvm-placed right-hinged doors, default closed
133                 if node.name:sub(-2) == "_b" then
134                         state = 2
135                 else
136                         state = 0
137                 end
138         else
139                 state = tonumber(state)
140         end
141
142         if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
143                 local owner = meta:get_string("doors_owner")
144                 if owner ~= "" then
145                         if clicker:get_player_name() ~= owner then
146                                 return false
147                         end
148                 end
149         end
150
151         -- until Lua-5.2 we have no bitwise operators :(
152         if state % 2 == 1 then
153                 state = state - 1
154         else
155                 state = state + 1
156         end
157
158         local dir = node.param2
159         if state % 2 == 0 then
160                 minetest.sound_play(def.door.sounds[1],
161                         {pos = pos, gain = 0.3, max_hear_distance = 10})
162         else
163                 minetest.sound_play(def.door.sounds[2],
164                         {pos = pos, gain = 0.3, max_hear_distance = 10})
165         end
166
167         minetest.swap_node(pos, {
168                 name = name .. transform[state + 1][dir+1].v,
169                 param2 = transform[state + 1][dir+1].param2
170         })
171         meta:set_int("state", state)
172
173         return true
174 end
175
176
177 local function on_place_node(place_to, newnode,
178         placer, oldnode, itemstack, pointed_thing)
179         -- Run script hook
180         for _, callback in ipairs(minetest.registered_on_placenodes) do
181                 -- Deepcopy pos, node and pointed_thing because callback can modify them
182                 local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
183                 local newnode_copy =
184                         {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
185                 local oldnode_copy =
186                         {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
187                 local pointed_thing_copy = {
188                         type  = pointed_thing.type,
189                         above = vector.new(pointed_thing.above),
190                         under = vector.new(pointed_thing.under),
191                         ref   = pointed_thing.ref,
192                 }
193                 callback(place_to_copy, newnode_copy, placer,
194                         oldnode_copy, itemstack, pointed_thing_copy)
195         end
196 end
197
198 local function can_dig_door(pos, digger)
199         local digger_name = digger and digger:get_player_name()
200         if digger_name and minetest.get_player_privs(digger_name).protection_bypass then
201                 return true
202         end
203         return minetest.get_meta(pos):get_string("doors_owner") == digger_name
204 end
205
206 function doors.register(name, def)
207         if not name:find(":") then
208                 name = "doors:" .. name
209         end
210
211         -- replace old doors of this type automatically
212         minetest.register_lbm({
213                 name = ":doors:replace_" .. name:gsub(":", "_"),
214                 nodenames = {name.."_b_1", name.."_b_2"},
215                 action = function(pos, node)
216                         local l = tonumber(node.name:sub(-1))
217                         local meta = minetest.get_meta(pos)
218                         local h = meta:get_int("right") + 1
219                         local p2 = node.param2
220                         local replace = {
221                                 {{type = "a", state = 0}, {type = "a", state = 3}},
222                                 {{type = "b", state = 1}, {type = "b", state = 2}}
223                         }
224                         local new = replace[l][h]
225                         -- retain infotext and doors_owner fields
226                         minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
227                         meta:set_int("state", new.state)
228                         -- properly place doors:hidden at the right spot
229                         local p3 = p2
230                         if new.state >= 2 then
231                                 p3 = (p3 + 3) % 4
232                         end
233                         if new.state % 2 == 1 then
234                                 if new.state >= 2 then
235                                         p3 = (p3 + 1) % 4
236                                 else
237                                         p3 = (p3 + 3) % 4
238                                 end
239                         end
240                         -- wipe meta on top node as it's unused
241                         minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
242                                 {name = "doors:hidden", param2 = p3})
243                 end
244         })
245
246         minetest.register_craftitem(":" .. name, {
247                 description = def.description,
248                 inventory_image = def.inventory_image,
249
250                 on_place = function(itemstack, placer, pointed_thing)
251                         local pos
252
253                         if not pointed_thing.type == "node" then
254                                 return itemstack
255                         end
256
257                         local node = minetest.get_node(pointed_thing.under)
258                         local pdef = minetest.registered_nodes[node.name]
259                         if pdef and pdef.on_rightclick then
260                                 return pdef.on_rightclick(pointed_thing.under,
261                                                 node, placer, itemstack, pointed_thing)
262                         end
263
264                         if pdef and pdef.buildable_to then
265                                 pos = pointed_thing.under
266                         else
267                                 pos = pointed_thing.above
268                                 node = minetest.get_node(pos)
269                                 pdef = minetest.registered_nodes[node.name]
270                                 if not pdef or not pdef.buildable_to then
271                                         return itemstack
272                                 end
273                         end
274
275                         local above = {x = pos.x, y = pos.y + 1, z = pos.z}
276                         local top_node = minetest.get_node_or_nil(above)
277                         local topdef = top_node and minetest.registered_nodes[top_node.name]
278
279                         if not topdef or not topdef.buildable_to then
280                                 return itemstack
281                         end
282
283                         local pn = placer:get_player_name()
284                         if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
285                                 return itemstack
286                         end
287
288                         local dir = minetest.dir_to_facedir(placer:get_look_dir())
289
290                         local ref = {
291                                 {x = -1, y = 0, z = 0},
292                                 {x = 0, y = 0, z = 1},
293                                 {x = 1, y = 0, z = 0},
294                                 {x = 0, y = 0, z = -1},
295                         }
296
297                         local aside = {
298                                 x = pos.x + ref[dir + 1].x,
299                                 y = pos.y + ref[dir + 1].y,
300                                 z = pos.z + ref[dir + 1].z,
301                         }
302
303                         local state = 0
304                         if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
305                                 state = state + 2
306                                 minetest.set_node(pos, {name = name .. "_b", param2 = dir})
307                                 minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
308                         else
309                                 minetest.set_node(pos, {name = name .. "_a", param2 = dir})
310                                 minetest.set_node(above, {name = "doors:hidden", param2 = dir})
311                         end
312
313                         local meta = minetest.get_meta(pos)
314                         meta:set_int("state", state)
315
316                         if def.protected then
317                                 meta:set_string("doors_owner", pn)
318                                 meta:set_string("infotext", "Owned by " .. pn)
319                         end
320
321                         if not minetest.setting_getbool("creative_mode") then
322                                 itemstack:take_item()
323                         end
324
325                         on_place_node(pos, minetest.get_node(pos),
326                                 placer, node, itemstack, pointed_thing)
327
328                         return itemstack
329                 end
330         })
331         def.inventory_image = nil
332
333         if def.recipe then
334                 minetest.register_craft({
335                         output = name,
336                         recipe = def.recipe,
337                 })
338         end
339         def.recipe = nil
340
341         if not def.sounds then
342                 def.sounds = default.node_sound_wood_defaults()
343         end
344
345         if not def.sound_open then
346                 def.sound_open = "doors_door_open"
347         end
348
349         if not def.sound_close then
350                 def.sound_close = "doors_door_close"
351         end
352
353         def.groups.not_in_creative_inventory = 1
354         def.groups.door = 1
355         def.drop = name
356         def.door = {
357                 name = name,
358                 sounds = { def.sound_close, def.sound_open },
359         }
360
361         def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
362                 _doors.door_toggle(pos, node, clicker)
363                 return itemstack
364         end
365         def.after_dig_node = function(pos, node, meta, digger)
366                 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
367                 nodeupdate({x = pos.x, y = pos.y + 1, z = pos.z})
368         end
369         def.on_rotate = screwdriver and screwdriver.rotate_simple or false
370
371         if def.protected then
372                 def.can_dig = can_dig_door
373                 def.on_blast = function() end
374         else
375                 def.on_blast = function(pos, intensity)
376                         minetest.remove_node(pos)
377                         -- hidden node doesn't get blasted away.
378                         minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
379                         return {name}
380                 end
381         end
382
383         def.on_destruct = function(pos)
384                 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
385         end
386
387         def.drawtype = "mesh"
388         def.paramtype = "light"
389         def.paramtype2 = "facedir"
390         def.sunlight_propagates = true
391         def.walkable = true
392         def.is_ground_content = false
393         def.buildable_to = false
394         def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
395         def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
396
397         def.mesh = "door_a.obj"
398         minetest.register_node(":" .. name .. "_a", def)
399
400         def.mesh = "door_b.obj"
401         minetest.register_node(":" .. name .. "_b", def)
402
403         _doors.registered_doors[name .. "_a"] = true
404         _doors.registered_doors[name .. "_b"] = true
405 end
406
407 doors.register("door_wood", {
408                 tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
409                 description = "Wooden Door",
410                 inventory_image = "doors_item_wood.png",
411                 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
412                 recipe = {
413                         {"group:wood", "group:wood"},
414                         {"group:wood", "group:wood"},
415                         {"group:wood", "group:wood"},
416                 }
417 })
418
419 doors.register("door_steel", {
420                 tiles = {{name = "doors_door_steel.png", backface_culling = true}},
421                 description = "Steel Door",
422                 inventory_image = "doors_item_steel.png",
423                 protected = true,
424                 groups = {cracky = 1, level = 2},
425                 sounds = default.node_sound_stone_defaults(),
426                 sound_open = "doors_steel_door_open",
427                 sound_close = "doors_steel_door_close",
428                 recipe = {
429                         {"default:steel_ingot", "default:steel_ingot"},
430                         {"default:steel_ingot", "default:steel_ingot"},
431                         {"default:steel_ingot", "default:steel_ingot"},
432                 }
433 })
434
435 doors.register("door_glass", {
436                 tiles = {"doors_door_glass.png"},
437                 description = "Glass Door",
438                 inventory_image = "doors_item_glass.png",
439                 groups = {cracky=3, oddly_breakable_by_hand=3},
440                 sounds = default.node_sound_glass_defaults(),
441                 sound_open = "doors_glass_door_open",
442                 sound_close = "doors_glass_door_close",
443                 recipe = {
444                         {"default:glass", "default:glass"},
445                         {"default:glass", "default:glass"},
446                         {"default:glass", "default:glass"},
447                 }
448 })
449
450 doors.register("door_obsidian_glass", {
451                 tiles = {"doors_door_obsidian_glass.png"},
452                 description = "Obsidian Glass Door",
453                 inventory_image = "doors_item_obsidian_glass.png",
454                 groups = {cracky=3},
455                 sounds = default.node_sound_glass_defaults(),
456                 sound_open = "doors_glass_door_open",
457                 sound_close = "doors_glass_door_close",
458                 recipe = {
459                         {"default:obsidian_glass", "default:obsidian_glass"},
460                         {"default:obsidian_glass", "default:obsidian_glass"},
461                         {"default:obsidian_glass", "default:obsidian_glass"},
462                 },
463 })
464
465 -- Capture mods using the old API as best as possible.
466 function doors.register_door(name, def)
467         if def.only_placer_can_open then
468                 def.protected = true
469         end
470         def.only_placer_can_open = nil
471
472         local i = name:find(":")
473         local modname = name:sub(1, i - 1)
474         if not def.tiles then
475                 if def.protected then
476                         def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
477                 else
478                         def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
479                 end
480                 minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
481                                 "using deprecated API method \"doors.register_door()\" but " ..
482                                 "did not provide the \"tiles\" parameter. A fallback tiledef " ..
483                                 "will be used instead.")
484         end
485
486         doors.register(name, def)
487 end
488
489 ----trapdoor----
490
491 function _doors.trapdoor_toggle(pos, node, clicker)
492         node = node or minetest.get_node(pos)
493         if clicker and not minetest.check_player_privs(clicker, "protection_bypass") then
494                 local meta = minetest.get_meta(pos)
495                 local owner = meta:get_string("doors_owner")
496                 if owner ~= "" then
497                         if clicker:get_player_name() ~= owner then
498                                 return false
499                         end
500                 end
501         end
502
503         local def = minetest.registered_nodes[node.name]
504
505         if string.sub(node.name, -5) == "_open" then
506                 minetest.sound_play(def.sound_close,
507                         {pos = pos, gain = 0.3, max_hear_distance = 10})
508                 minetest.swap_node(pos, {name = string.sub(node.name, 1,
509                         string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
510         else
511                 minetest.sound_play(def.sound_open,
512                         {pos = pos, gain = 0.3, max_hear_distance = 10})
513                 minetest.swap_node(pos, {name = node.name .. "_open",
514                         param1 = node.param1, param2 = node.param2})
515         end
516 end
517
518 function doors.register_trapdoor(name, def)
519         if not name:find(":") then
520                 name = "doors:" .. name
521         end
522         
523         local name_closed = name
524         local name_opened = name.."_open"
525
526         def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
527                 _doors.trapdoor_toggle(pos, node, clicker)
528                 return itemstack
529         end
530
531         -- Common trapdoor configuration
532         def.drawtype = "nodebox"
533         def.paramtype = "light"
534         def.paramtype2 = "facedir"
535         def.is_ground_content = false
536
537         if def.protected then
538                 def.can_dig = can_dig_door
539                 def.after_place_node = function(pos, placer, itemstack, pointed_thing)
540                         local pn = placer:get_player_name()
541                         local meta = minetest.get_meta(pos)
542                         meta:set_string("doors_owner", pn)
543                         meta:set_string("infotext", "Owned by "..pn)
544
545                         return minetest.setting_getbool("creative_mode")
546                 end
547
548                 def.on_blast = function() end
549         else
550                 def.on_blast = function(pos, intensity)
551                         minetest.remove_node(pos)
552                         return {name}
553                 end
554         end
555
556         if not def.sounds then
557                 def.sounds = default.node_sound_wood_defaults()
558         end
559
560         if not def.sound_open then
561                 def.sound_open = "doors_door_open"
562         end
563
564         if not def.sound_close then
565                 def.sound_close = "doors_door_close"
566         end
567
568         local def_opened = table.copy(def)
569         local def_closed = table.copy(def)
570
571         def_closed.node_box = {
572                 type = "fixed",
573                 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
574         }
575         def_closed.selection_box = {
576                 type = "fixed",
577                 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
578         }
579         def_closed.tiles = {def.tile_front,
580                         def.tile_front .. '^[transformFY',
581                         def.tile_side, def.tile_side,
582                         def.tile_side, def.tile_side}
583
584         def_opened.node_box = {
585                 type = "fixed",
586                 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
587         }
588         def_opened.selection_box = {
589                 type = "fixed",
590                 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
591         }
592         def_opened.tiles = {def.tile_side, def.tile_side,
593                         def.tile_side .. '^[transform3',
594                         def.tile_side .. '^[transform1',
595                         def.tile_front .. '^[transform46',
596                         def.tile_front .. '^[transform6'}
597
598         def_opened.drop = name_closed
599         def_opened.groups.not_in_creative_inventory = 1
600
601         minetest.register_node(name_opened, def_opened)
602         minetest.register_node(name_closed, def_closed)
603
604         _doors.registered_trapdoors[name_opened] = true
605         _doors.registered_trapdoors[name_closed] = true
606 end
607
608 doors.register_trapdoor("doors:trapdoor", {
609         description = "Trapdoor",
610         inventory_image = "doors_trapdoor.png",
611         wield_image = "doors_trapdoor.png",
612         tile_front = "doors_trapdoor.png",
613         tile_side = "doors_trapdoor_side.png",
614         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
615 })
616
617 doors.register_trapdoor("doors:trapdoor_steel", {
618         description = "Steel Trapdoor",
619         inventory_image = "doors_trapdoor_steel.png",
620         wield_image = "doors_trapdoor_steel.png",
621         tile_front = "doors_trapdoor_steel.png",
622         tile_side = "doors_trapdoor_steel_side.png",
623         protected = true,
624         sounds = default.node_sound_stone_defaults(),
625         sound_open = "doors_steel_door_open",
626         sound_close = "doors_steel_door_close",
627         groups = {cracky = 1, level = 2, door = 1},
628 })
629
630 minetest.register_craft({
631         output = 'doors:trapdoor 2',
632         recipe = {
633                 {'group:wood', 'group:wood', 'group:wood'},
634                 {'group:wood', 'group:wood', 'group:wood'},
635                 {'', '', ''},
636         }
637 })
638
639 minetest.register_craft({
640         output = 'doors:trapdoor_steel',
641         recipe = {
642                 {'default:steel_ingot', 'default:steel_ingot'},
643                 {'default:steel_ingot', 'default:steel_ingot'},
644         }
645 })
646
647
648 ----fence gate----
649
650 function doors.register_fencegate(name, def)
651         local fence = {
652                 description = def.description,
653                 drawtype = "mesh",
654                 tiles = {def.texture},
655                 paramtype = "light",
656                 paramtype2 = "facedir",
657                 sunlight_propagates = true,
658                 is_ground_content = false,
659                 drop = name .. "_closed",
660                 connect_sides = {"left", "right"},
661                 groups = def.groups,
662                 sounds = def.sounds,
663                 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
664                         local node_def = minetest.registered_nodes[node.name]
665                         minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
666                         minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
667                                 max_hear_distance = 8})
668                         return itemstack
669                 end,
670                 selection_box = {
671                         type = "fixed",
672                         fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
673                 },
674         }
675
676         if not fence.sounds then
677                 fence.sounds = default.node_sound_wood_defaults()
678         end
679
680         fence.groups.fence = 1
681
682         local fence_closed = table.copy(fence)
683         fence_closed.mesh = "doors_fencegate_closed.obj"
684         fence_closed.gate = name .. "_open"
685         fence_closed.sound = "doors_fencegate_open"
686         fence_closed.collision_box = {
687                 type = "fixed",
688                 fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4},
689         }
690
691         local fence_open = table.copy(fence)
692         fence_open.mesh = "doors_fencegate_open.obj"
693         fence_open.gate = name .. "_closed"
694         fence_open.sound = "doors_fencegate_close"
695         fence_open.groups.not_in_creative_inventory = 1
696         fence_open.collision_box = {
697                 type = "fixed",
698                 fixed = {{-1/2, -1/2, -1/4, -3/8, 1/2, 1/4},
699                         {-5/8, -3/8, -1/2, -3/8, 3/8, 0}},
700         }
701
702         minetest.register_node(":" .. name .. "_closed", fence_closed)
703         minetest.register_node(":" .. name .. "_open", fence_open)
704
705         minetest.register_craft({
706                 output = name .. "_closed",
707                 recipe = {
708                         {"default:stick", def.material, "default:stick"},
709                         {"default:stick", def.material, "default:stick"}
710                 }
711         })
712 end
713
714 doors.register_fencegate("doors:gate_wood", {
715         description = "Wooden Fence Gate",
716         texture = "default_wood.png",
717         material = "default:wood",
718         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
719 })
720
721 doors.register_fencegate("doors:gate_acacia_wood", {
722         description = "Acacia Fence Gate",
723         texture = "default_acacia_wood.png",
724         material = "default:acacia_wood",
725         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
726 })
727
728 doors.register_fencegate("doors:gate_junglewood", {
729         description = "Junglewood Fence Gate",
730         texture = "default_junglewood.png",
731         material = "default:junglewood",
732         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
733 })
734
735 doors.register_fencegate("doors:gate_pine_wood", {
736         description = "Pine Fence Gate",
737         texture = "default_pine_wood.png",
738         material = "default:pine_wood",
739         groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
740 })
741
742 doors.register_fencegate("doors:gate_aspen_wood", {
743         description = "Aspen Fence Gate",
744         texture = "default_aspen_wood.png",
745         material = "default:aspen_wood",
746         groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
747 })