Sort items into correct categories (#2612)
[oweals/minetest_game.git] / mods / doors / init.lua
1 -- doors/init.lua
2
3 -- our API object
4 doors = {}
5
6 doors.registered_doors = {}
7 doors.registered_trapdoors = {}
8
9 -- Load support for MT game translation.
10 local S = minetest.get_translator("doors")
11
12
13 local function replace_old_owner_information(pos)
14         local meta = minetest.get_meta(pos)
15         local owner = meta:get_string("doors_owner")
16         if owner and owner ~= "" then
17                 meta:set_string("owner", owner)
18                 meta:set_string("doors_owner", "")
19         end
20 end
21
22 -- returns an object to a door object or nil
23 function doors.get(pos)
24         local node_name = minetest.get_node(pos).name
25         if doors.registered_doors[node_name] then
26                 -- A normal upright door
27                 return {
28                         pos = pos,
29                         open = function(self, player)
30                                 if self:state() then
31                                         return false
32                                 end
33                                 return doors.door_toggle(self.pos, nil, player)
34                         end,
35                         close = function(self, player)
36                                 if not self:state() then
37                                         return false
38                                 end
39                                 return doors.door_toggle(self.pos, nil, player)
40                         end,
41                         toggle = function(self, player)
42                                 return doors.door_toggle(self.pos, nil, player)
43                         end,
44                         state = function(self)
45                                 local state = minetest.get_meta(self.pos):get_int("state")
46                                 return state %2 == 1
47                         end
48                 }
49         elseif doors.registered_trapdoors[node_name] then
50                 -- A trapdoor
51                 return {
52                         pos = pos,
53                         open = function(self, player)
54                                 if self:state() then
55                                         return false
56                                 end
57                                 return doors.trapdoor_toggle(self.pos, nil, player)
58                         end,
59                         close = function(self, player)
60                                 if not self:state() then
61                                         return false
62                                 end
63                                 return doors.trapdoor_toggle(self.pos, nil, player)
64                         end,
65                         toggle = function(self, player)
66                                 return doors.trapdoor_toggle(self.pos, nil, player)
67                         end,
68                         state = function(self)
69                                 return minetest.get_node(self.pos).name:sub(-5) == "_open"
70                         end
71                 }
72         else
73                 return nil
74         end
75 end
76
77 -- this hidden node is placed on top of the bottom, and prevents
78 -- nodes from being placed in the top half of the door.
79 minetest.register_node("doors:hidden", {
80         description = S("Hidden Door Segment"),
81         -- can't use airlike otherwise falling nodes will turn to entities
82         -- and will be forever stuck until door is removed.
83         drawtype = "nodebox",
84         paramtype = "light",
85         paramtype2 = "facedir",
86         sunlight_propagates = true,
87         -- has to be walkable for falling nodes to stop falling.
88         walkable = true,
89         pointable = false,
90         diggable = false,
91         buildable_to = false,
92         floodable = false,
93         drop = "",
94         groups = {not_in_creative_inventory = 1},
95         on_blast = function() end,
96         tiles = {"doors_blank.png"},
97         -- 1px transparent block inside door hinge near node top.
98         node_box = {
99                 type = "fixed",
100                 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
101         },
102         -- collision_box needed otherise selection box would be full node size
103         collision_box = {
104                 type = "fixed",
105                 fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
106         },
107 })
108
109 -- table used to aid door opening/closing
110 local transform = {
111         {
112                 {v = "_a", param2 = 3},
113                 {v = "_a", param2 = 0},
114                 {v = "_a", param2 = 1},
115                 {v = "_a", param2 = 2},
116         },
117         {
118                 {v = "_b", param2 = 1},
119                 {v = "_b", param2 = 2},
120                 {v = "_b", param2 = 3},
121                 {v = "_b", param2 = 0},
122         },
123         {
124                 {v = "_b", param2 = 1},
125                 {v = "_b", param2 = 2},
126                 {v = "_b", param2 = 3},
127                 {v = "_b", param2 = 0},
128         },
129         {
130                 {v = "_a", param2 = 3},
131                 {v = "_a", param2 = 0},
132                 {v = "_a", param2 = 1},
133                 {v = "_a", param2 = 2},
134         },
135 }
136
137 function doors.door_toggle(pos, node, clicker)
138         local meta = minetest.get_meta(pos)
139         node = node or minetest.get_node(pos)
140         local def = minetest.registered_nodes[node.name]
141         local name = def.door.name
142
143         local state = meta:get_string("state")
144         if state == "" then
145                 -- fix up lvm-placed right-hinged doors, default closed
146                 if node.name:sub(-2) == "_b" then
147                         state = 2
148                 else
149                         state = 0
150                 end
151         else
152                 state = tonumber(state)
153         end
154
155         replace_old_owner_information(pos)
156
157         if clicker and not default.can_interact_with_node(clicker, pos) then
158                 return false
159         end
160
161         -- until Lua-5.2 we have no bitwise operators :(
162         if state % 2 == 1 then
163                 state = state - 1
164         else
165                 state = state + 1
166         end
167
168         local dir = node.param2
169
170         -- It's possible param2 is messed up, so, validate before using
171         -- the input data. This indicates something may have rotated
172         -- the door, even though that is not supported.
173         if not transform[state + 1] or not transform[state + 1][dir + 1] then
174                 return false
175         end
176
177         if state % 2 == 0 then
178                 minetest.sound_play(def.door.sounds[1],
179                         {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
180         else
181                 minetest.sound_play(def.door.sounds[2],
182                         {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
183         end
184
185         minetest.swap_node(pos, {
186                 name = name .. transform[state + 1][dir+1].v,
187                 param2 = transform[state + 1][dir+1].param2
188         })
189         meta:set_int("state", state)
190
191         return true
192 end
193
194
195 local function on_place_node(place_to, newnode,
196         placer, oldnode, itemstack, pointed_thing)
197         -- Run script hook
198         for _, callback in ipairs(minetest.registered_on_placenodes) do
199                 -- Deepcopy pos, node and pointed_thing because callback can modify them
200                 local place_to_copy = {x = place_to.x, y = place_to.y, z = place_to.z}
201                 local newnode_copy =
202                         {name = newnode.name, param1 = newnode.param1, param2 = newnode.param2}
203                 local oldnode_copy =
204                         {name = oldnode.name, param1 = oldnode.param1, param2 = oldnode.param2}
205                 local pointed_thing_copy = {
206                         type  = pointed_thing.type,
207                         above = vector.new(pointed_thing.above),
208                         under = vector.new(pointed_thing.under),
209                         ref   = pointed_thing.ref,
210                 }
211                 callback(place_to_copy, newnode_copy, placer,
212                         oldnode_copy, itemstack, pointed_thing_copy)
213         end
214 end
215
216 local function can_dig_door(pos, digger)
217         replace_old_owner_information(pos)
218         return default.can_interact_with_node(digger, pos)
219 end
220
221 function doors.register(name, def)
222         if not name:find(":") then
223                 name = "doors:" .. name
224         end
225
226         -- replace old doors of this type automatically
227         minetest.register_lbm({
228                 name = ":doors:replace_" .. name:gsub(":", "_"),
229                 nodenames = {name.."_b_1", name.."_b_2"},
230                 action = function(pos, node)
231                         local l = tonumber(node.name:sub(-1))
232                         local meta = minetest.get_meta(pos)
233                         local h = meta:get_int("right") + 1
234                         local p2 = node.param2
235                         local replace = {
236                                 {{type = "a", state = 0}, {type = "a", state = 3}},
237                                 {{type = "b", state = 1}, {type = "b", state = 2}}
238                         }
239                         local new = replace[l][h]
240                         -- retain infotext and doors_owner fields
241                         minetest.swap_node(pos, {name = name .. "_" .. new.type, param2 = p2})
242                         meta:set_int("state", new.state)
243                         -- properly place doors:hidden at the right spot
244                         local p3 = p2
245                         if new.state >= 2 then
246                                 p3 = (p3 + 3) % 4
247                         end
248                         if new.state % 2 == 1 then
249                                 if new.state >= 2 then
250                                         p3 = (p3 + 1) % 4
251                                 else
252                                         p3 = (p3 + 3) % 4
253                                 end
254                         end
255                         -- wipe meta on top node as it's unused
256                         minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z},
257                                 {name = "doors:hidden", param2 = p3})
258                 end
259         })
260
261         minetest.register_craftitem(":" .. name, {
262                 description = def.description,
263                 inventory_image = def.inventory_image,
264                 groups = table.copy(def.groups),
265
266                 on_place = function(itemstack, placer, pointed_thing)
267                         local pos
268
269                         if not pointed_thing.type == "node" then
270                                 return itemstack
271                         end
272
273                         local node = minetest.get_node(pointed_thing.under)
274                         local pdef = minetest.registered_nodes[node.name]
275                         if pdef and pdef.on_rightclick and
276                                         not (placer and placer:is_player() and
277                                         placer:get_player_control().sneak) then
278                                 return pdef.on_rightclick(pointed_thing.under,
279                                                 node, placer, itemstack, pointed_thing)
280                         end
281
282                         if pdef and pdef.buildable_to then
283                                 pos = pointed_thing.under
284                         else
285                                 pos = pointed_thing.above
286                                 node = minetest.get_node(pos)
287                                 pdef = minetest.registered_nodes[node.name]
288                                 if not pdef or not pdef.buildable_to then
289                                         return itemstack
290                                 end
291                         end
292
293                         local above = {x = pos.x, y = pos.y + 1, z = pos.z}
294                         local top_node = minetest.get_node_or_nil(above)
295                         local topdef = top_node and minetest.registered_nodes[top_node.name]
296
297                         if not topdef or not topdef.buildable_to then
298                                 return itemstack
299                         end
300
301                         local pn = placer and placer:get_player_name() or ""
302                         if minetest.is_protected(pos, pn) or minetest.is_protected(above, pn) then
303                                 return itemstack
304                         end
305
306                         local dir = placer and minetest.dir_to_facedir(placer:get_look_dir()) or 0
307
308                         local ref = {
309                                 {x = -1, y = 0, z = 0},
310                                 {x = 0, y = 0, z = 1},
311                                 {x = 1, y = 0, z = 0},
312                                 {x = 0, y = 0, z = -1},
313                         }
314
315                         local aside = {
316                                 x = pos.x + ref[dir + 1].x,
317                                 y = pos.y + ref[dir + 1].y,
318                                 z = pos.z + ref[dir + 1].z,
319                         }
320
321                         local state = 0
322                         if minetest.get_item_group(minetest.get_node(aside).name, "door") == 1 then
323                                 state = state + 2
324                                 minetest.set_node(pos, {name = name .. "_b", param2 = dir})
325                                 minetest.set_node(above, {name = "doors:hidden", param2 = (dir + 3) % 4})
326                         else
327                                 minetest.set_node(pos, {name = name .. "_a", param2 = dir})
328                                 minetest.set_node(above, {name = "doors:hidden", param2 = dir})
329                         end
330
331                         local meta = minetest.get_meta(pos)
332                         meta:set_int("state", state)
333
334                         if def.protected then
335                                 meta:set_string("owner", pn)
336                                 meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn))
337                         end
338
339                         if not (creative and creative.is_enabled_for and creative.is_enabled_for(pn)) then
340                                 itemstack:take_item()
341                         end
342
343                         minetest.sound_play(def.sounds.place, {pos = pos}, true)
344
345                         on_place_node(pos, minetest.get_node(pos),
346                                 placer, node, itemstack, pointed_thing)
347
348                         return itemstack
349                 end
350         })
351         def.inventory_image = nil
352
353         if def.recipe then
354                 minetest.register_craft({
355                         output = name,
356                         recipe = def.recipe,
357                 })
358         end
359         def.recipe = nil
360
361         if not def.sounds then
362                 def.sounds = default.node_sound_wood_defaults()
363         end
364
365         if not def.sound_open then
366                 def.sound_open = "doors_door_open"
367         end
368
369         if not def.sound_close then
370                 def.sound_close = "doors_door_close"
371         end
372
373         def.groups.not_in_creative_inventory = 1
374         def.groups.door = 1
375         def.drop = name
376         def.door = {
377                 name = name,
378                 sounds = { def.sound_close, def.sound_open },
379         }
380         if not def.on_rightclick then
381                 def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
382                         doors.door_toggle(pos, node, clicker)
383                         return itemstack
384                 end
385         end
386         def.after_dig_node = function(pos, node, meta, digger)
387                 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
388                 minetest.check_for_falling({x = pos.x, y = pos.y + 1, z = pos.z})
389         end
390         def.on_rotate = function(pos, node, user, mode, new_param2)
391                 return false
392         end
393
394         if def.protected then
395                 def.can_dig = can_dig_door
396                 def.on_blast = function() end
397                 def.on_key_use = function(pos, player)
398                         local door = doors.get(pos)
399                         door:toggle(player)
400                 end
401                 def.on_skeleton_key_use = function(pos, player, newsecret)
402                         replace_old_owner_information(pos)
403                         local meta = minetest.get_meta(pos)
404                         local owner = meta:get_string("owner")
405                         local pname = player:get_player_name()
406
407                         -- verify placer is owner of lockable door
408                         if owner ~= pname then
409                                 minetest.record_protection_violation(pos, pname)
410                                 minetest.chat_send_player(pname, S("You do not own this locked door."))
411                                 return nil
412                         end
413
414                         local secret = meta:get_string("key_lock_secret")
415                         if secret == "" then
416                                 secret = newsecret
417                                 meta:set_string("key_lock_secret", secret)
418                         end
419
420                         return secret, S("a locked door"), owner
421                 end
422                 def.node_dig_prediction = ""
423         else
424                 def.on_blast = function(pos, intensity)
425                         minetest.remove_node(pos)
426                         -- hidden node doesn't get blasted away.
427                         minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
428                         return {name}
429                 end
430         end
431
432         def.on_destruct = function(pos)
433                 minetest.remove_node({x = pos.x, y = pos.y + 1, z = pos.z})
434         end
435
436         def.drawtype = "mesh"
437         def.paramtype = "light"
438         def.paramtype2 = "facedir"
439         def.sunlight_propagates = true
440         def.walkable = true
441         def.is_ground_content = false
442         def.buildable_to = false
443         def.selection_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
444         def.collision_box = {type = "fixed", fixed = {-1/2,-1/2,-1/2,1/2,3/2,-6/16}}
445
446         def.mesh = "door_a.obj"
447         minetest.register_node(":" .. name .. "_a", def)
448
449         def.mesh = "door_b.obj"
450         minetest.register_node(":" .. name .. "_b", def)
451
452         doors.registered_doors[name .. "_a"] = true
453         doors.registered_doors[name .. "_b"] = true
454 end
455
456 doors.register("door_wood", {
457                 tiles = {{ name = "doors_door_wood.png", backface_culling = true }},
458                 description = S("Wooden Door"),
459                 inventory_image = "doors_item_wood.png",
460                 groups = {node = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
461                 recipe = {
462                         {"group:wood", "group:wood"},
463                         {"group:wood", "group:wood"},
464                         {"group:wood", "group:wood"},
465                 }
466 })
467
468 doors.register("door_steel", {
469                 tiles = {{name = "doors_door_steel.png", backface_culling = true}},
470                 description = S("Steel Door"),
471                 inventory_image = "doors_item_steel.png",
472                 protected = true,
473                 groups = {node = 1, cracky = 1, level = 2},
474                 sounds = default.node_sound_metal_defaults(),
475                 sound_open = "doors_steel_door_open",
476                 sound_close = "doors_steel_door_close",
477                 recipe = {
478                         {"default:steel_ingot", "default:steel_ingot"},
479                         {"default:steel_ingot", "default:steel_ingot"},
480                         {"default:steel_ingot", "default:steel_ingot"},
481                 }
482 })
483
484 doors.register("door_glass", {
485                 tiles = {"doors_door_glass.png"},
486                 description = S("Glass Door"),
487                 inventory_image = "doors_item_glass.png",
488                 groups = {node = 1, cracky=3, oddly_breakable_by_hand=3},
489                 sounds = default.node_sound_glass_defaults(),
490                 sound_open = "doors_glass_door_open",
491                 sound_close = "doors_glass_door_close",
492                 recipe = {
493                         {"default:glass", "default:glass"},
494                         {"default:glass", "default:glass"},
495                         {"default:glass", "default:glass"},
496                 }
497 })
498
499 doors.register("door_obsidian_glass", {
500                 tiles = {"doors_door_obsidian_glass.png"},
501                 description = S("Obsidian Glass Door"),
502                 inventory_image = "doors_item_obsidian_glass.png",
503                 groups = {node = 1, cracky=3},
504                 sounds = default.node_sound_glass_defaults(),
505                 sound_open = "doors_glass_door_open",
506                 sound_close = "doors_glass_door_close",
507                 recipe = {
508                         {"default:obsidian_glass", "default:obsidian_glass"},
509                         {"default:obsidian_glass", "default:obsidian_glass"},
510                         {"default:obsidian_glass", "default:obsidian_glass"},
511                 },
512 })
513
514 -- Capture mods using the old API as best as possible.
515 function doors.register_door(name, def)
516         if def.only_placer_can_open then
517                 def.protected = true
518         end
519         def.only_placer_can_open = nil
520
521         local i = name:find(":")
522         local modname = name:sub(1, i - 1)
523         if not def.tiles then
524                 if def.protected then
525                         def.tiles = {{name = "doors_door_steel.png", backface_culling = true}}
526                 else
527                         def.tiles = {{name = "doors_door_wood.png", backface_culling = true}}
528                 end
529                 minetest.log("warning", modname .. " registered door \"" .. name .. "\" " ..
530                                 "using deprecated API method \"doors.register_door()\" but " ..
531                                 "did not provide the \"tiles\" parameter. A fallback tiledef " ..
532                                 "will be used instead.")
533         end
534
535         doors.register(name, def)
536 end
537
538 ----trapdoor----
539
540 function doors.trapdoor_toggle(pos, node, clicker)
541         node = node or minetest.get_node(pos)
542
543         replace_old_owner_information(pos)
544
545         if clicker and not default.can_interact_with_node(clicker, pos) then
546                 return false
547         end
548
549         local def = minetest.registered_nodes[node.name]
550
551         if string.sub(node.name, -5) == "_open" then
552                 minetest.sound_play(def.sound_close,
553                         {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
554                 minetest.swap_node(pos, {name = string.sub(node.name, 1,
555                         string.len(node.name) - 5), param1 = node.param1, param2 = node.param2})
556         else
557                 minetest.sound_play(def.sound_open,
558                         {pos = pos, gain = 0.3, max_hear_distance = 10}, true)
559                 minetest.swap_node(pos, {name = node.name .. "_open",
560                         param1 = node.param1, param2 = node.param2})
561         end
562 end
563
564 function doors.register_trapdoor(name, def)
565         if not name:find(":") then
566                 name = "doors:" .. name
567         end
568
569         local name_closed = name
570         local name_opened = name.."_open"
571
572         def.on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
573                 doors.trapdoor_toggle(pos, node, clicker)
574                 return itemstack
575         end
576
577         -- Common trapdoor configuration
578         def.drawtype = "nodebox"
579         def.paramtype = "light"
580         def.paramtype2 = "facedir"
581         def.is_ground_content = false
582
583         if def.protected then
584                 def.can_dig = can_dig_door
585                 def.after_place_node = function(pos, placer, itemstack, pointed_thing)
586                         local pn = placer:get_player_name()
587                         local meta = minetest.get_meta(pos)
588                         meta:set_string("owner", pn)
589                         meta:set_string("infotext", def.description .. "\n" .. S("Owned by @1", pn))
590
591                         return (creative and creative.is_enabled_for and creative.is_enabled_for(pn))
592                 end
593
594                 def.on_blast = function() end
595                 def.on_key_use = function(pos, player)
596                         local door = doors.get(pos)
597                         door:toggle(player)
598                 end
599                 def.on_skeleton_key_use = function(pos, player, newsecret)
600                         replace_old_owner_information(pos)
601                         local meta = minetest.get_meta(pos)
602                         local owner = meta:get_string("owner")
603                         local pname = player:get_player_name()
604
605                         -- verify placer is owner of lockable door
606                         if owner ~= pname then
607                                 minetest.record_protection_violation(pos, pname)
608                                 minetest.chat_send_player(pname, S("You do not own this trapdoor."))
609                                 return nil
610                         end
611
612                         local secret = meta:get_string("key_lock_secret")
613                         if secret == "" then
614                                 secret = newsecret
615                                 meta:set_string("key_lock_secret", secret)
616                         end
617
618                         return secret, S("a locked trapdoor"), owner
619                 end
620                 def.node_dig_prediction = ""
621         else
622                 def.on_blast = function(pos, intensity)
623                         minetest.remove_node(pos)
624                         return {name}
625                 end
626         end
627
628         if not def.sounds then
629                 def.sounds = default.node_sound_wood_defaults()
630         end
631
632         if not def.sound_open then
633                 def.sound_open = "doors_door_open"
634         end
635
636         if not def.sound_close then
637                 def.sound_close = "doors_door_close"
638         end
639
640         local def_opened = table.copy(def)
641         local def_closed = table.copy(def)
642
643         def_closed.node_box = {
644                 type = "fixed",
645                 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
646         }
647         def_closed.selection_box = {
648                 type = "fixed",
649                 fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
650         }
651         def_closed.tiles = {
652                 def.tile_front,
653                 def.tile_front .. '^[transformFY',
654                 def.tile_side,
655                 def.tile_side,
656                 def.tile_side,
657                 def.tile_side
658         }
659
660         def_opened.node_box = {
661                 type = "fixed",
662                 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
663         }
664         def_opened.selection_box = {
665                 type = "fixed",
666                 fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
667         }
668         def_opened.tiles = {
669                 def.tile_side,
670                 def.tile_side .. '^[transform2',
671                 def.tile_side .. '^[transform3',
672                 def.tile_side .. '^[transform1',
673                 def.tile_front .. '^[transform46',
674                 def.tile_front .. '^[transform6'
675         }
676
677         def_opened.drop = name_closed
678         def_opened.groups.not_in_creative_inventory = 1
679
680         minetest.register_node(name_opened, def_opened)
681         minetest.register_node(name_closed, def_closed)
682
683         doors.registered_trapdoors[name_opened] = true
684         doors.registered_trapdoors[name_closed] = true
685 end
686
687 doors.register_trapdoor("doors:trapdoor", {
688         description = S("Wooden Trapdoor"),
689         inventory_image = "doors_trapdoor.png",
690         wield_image = "doors_trapdoor.png",
691         tile_front = "doors_trapdoor.png",
692         tile_side = "doors_trapdoor_side.png",
693         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, door = 1},
694 })
695
696 doors.register_trapdoor("doors:trapdoor_steel", {
697         description = S("Steel Trapdoor"),
698         inventory_image = "doors_trapdoor_steel.png",
699         wield_image = "doors_trapdoor_steel.png",
700         tile_front = "doors_trapdoor_steel.png",
701         tile_side = "doors_trapdoor_steel_side.png",
702         protected = true,
703         sounds = default.node_sound_metal_defaults(),
704         sound_open = "doors_steel_door_open",
705         sound_close = "doors_steel_door_close",
706         groups = {cracky = 1, level = 2, door = 1},
707 })
708
709 minetest.register_craft({
710         output = "doors:trapdoor 2",
711         recipe = {
712                 {"group:wood", "group:wood", "group:wood"},
713                 {"group:wood", "group:wood", "group:wood"},
714                 {"", "", ""},
715         }
716 })
717
718 minetest.register_craft({
719         output = "doors:trapdoor_steel",
720         recipe = {
721                 {"default:steel_ingot", "default:steel_ingot"},
722                 {"default:steel_ingot", "default:steel_ingot"},
723         }
724 })
725
726
727 ----fence gate----
728 local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
729
730 function doors.register_fencegate(name, def)
731         local fence = {
732                 description = def.description,
733                 drawtype = "mesh",
734                 tiles = {},
735                 paramtype = "light",
736                 paramtype2 = "facedir",
737                 sunlight_propagates = true,
738                 is_ground_content = false,
739                 drop = name .. "_closed",
740                 connect_sides = {"left", "right"},
741                 groups = def.groups,
742                 sounds = def.sounds,
743                 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
744                         local node_def = minetest.registered_nodes[node.name]
745                         minetest.swap_node(pos, {name = node_def.gate, param2 = node.param2})
746                         minetest.sound_play(node_def.sound, {pos = pos, gain = 0.3,
747                                 max_hear_distance = 8}, true)
748                         return itemstack
749                 end,
750                 selection_box = {
751                         type = "fixed",
752                         fixed = {-1/2, -1/2, -1/4, 1/2, 1/2, 1/4}
753                 },
754         }
755
756
757         if type(def.texture) == "string" then
758                 fence.tiles[1] = {name = def.texture, backface_culling = true}
759         elseif def.texture.backface_culling == nil then
760                 fence.tiles[1] = table.copy(def.texture)
761                 fence.tiles[1].backface_culling = true
762         else
763                 fence.tiles[1] = def.texture
764         end
765
766         if not fence.sounds then
767                 fence.sounds = default.node_sound_wood_defaults()
768         end
769
770         fence.groups.fence = 1
771
772         local fence_closed = table.copy(fence)
773         fence_closed.mesh = "doors_fencegate_closed.obj"
774         fence_closed.gate = name .. "_open"
775         fence_closed.sound = "doors_fencegate_open"
776         fence_closed.collision_box = {
777                 type = "fixed",
778                 fixed = {-1/2, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
779         }
780
781         local fence_open = table.copy(fence)
782         fence_open.mesh = "doors_fencegate_open.obj"
783         fence_open.gate = name .. "_closed"
784         fence_open.sound = "doors_fencegate_close"
785         fence_open.groups.not_in_creative_inventory = 1
786         fence_open.collision_box = {
787                 type = "fixed",
788                 fixed = {{-1/2, -1/2, -1/8, -3/8, 1/2 + fence_collision_extra, 1/8},
789                          {-1/2, -3/8, -1/2, -3/8, 3/8,                         0  }}
790         }
791
792         minetest.register_node(":" .. name .. "_closed", fence_closed)
793         minetest.register_node(":" .. name .. "_open", fence_open)
794
795         minetest.register_craft({
796                 output = name .. "_closed",
797                 recipe = {
798                         {"group:stick", def.material, "group:stick"},
799                         {"group:stick", def.material, "group:stick"}
800                 }
801         })
802 end
803
804 doors.register_fencegate("doors:gate_wood", {
805         description = S("Apple Wood Fence Gate"),
806         texture = "default_wood.png",
807         material = "default:wood",
808         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
809 })
810
811 doors.register_fencegate("doors:gate_acacia_wood", {
812         description = S("Acacia Wood Fence Gate"),
813         texture = "default_acacia_wood.png",
814         material = "default:acacia_wood",
815         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
816 })
817
818 doors.register_fencegate("doors:gate_junglewood", {
819         description = S("Jungle Wood Fence Gate"),
820         texture = "default_junglewood.png",
821         material = "default:junglewood",
822         groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}
823 })
824
825 doors.register_fencegate("doors:gate_pine_wood", {
826         description = S("Pine Wood Fence Gate"),
827         texture = "default_pine_wood.png",
828         material = "default:pine_wood",
829         groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
830 })
831
832 doors.register_fencegate("doors:gate_aspen_wood", {
833         description = S("Aspen Wood Fence Gate"),
834         texture = "default_aspen_wood.png",
835         material = "default:aspen_wood",
836         groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3}
837 })
838
839
840 ----fuels----
841
842 minetest.register_craft({
843         type = "fuel",
844         recipe = "doors:trapdoor",
845         burntime = 7,
846 })
847
848 minetest.register_craft({
849         type = "fuel",
850         recipe = "doors:door_wood",
851         burntime = 14,
852 })
853
854 minetest.register_craft({
855         type = "fuel",
856         recipe = "doors:gate_wood_closed",
857         burntime = 7,
858 })
859
860 minetest.register_craft({
861         type = "fuel",
862         recipe = "doors:gate_acacia_wood_closed",
863         burntime = 8,
864 })
865
866 minetest.register_craft({
867         type = "fuel",
868         recipe = "doors:gate_junglewood_closed",
869         burntime = 9,
870 })
871
872 minetest.register_craft({
873         type = "fuel",
874         recipe = "doors:gate_pine_wood_closed",
875         burntime = 6,
876 })
877
878 minetest.register_craft({
879         type = "fuel",
880         recipe = "doors:gate_aspen_wood_closed",
881         burntime = 5,
882 })