5 function default.node_sound_defaults(table)
7 table.footstep = table.footstep or
8 {name = "", gain = 1.0}
9 table.dug = table.dug or
10 {name = "default_dug_node", gain = 0.25}
11 table.place = table.place or
12 {name = "default_place_node_hard", gain = 1.0}
16 function default.node_sound_stone_defaults(table)
18 table.footstep = table.footstep or
19 {name = "default_hard_footstep", gain = 0.3}
20 table.dug = table.dug or
21 {name = "default_hard_footstep", gain = 1.0}
22 default.node_sound_defaults(table)
26 function default.node_sound_dirt_defaults(table)
28 table.footstep = table.footstep or
29 {name = "default_dirt_footstep", gain = 0.4}
30 table.dug = table.dug or
31 {name = "default_dirt_footstep", gain = 1.0}
32 table.place = table.place or
33 {name = "default_place_node", gain = 1.0}
34 default.node_sound_defaults(table)
38 function default.node_sound_sand_defaults(table)
40 table.footstep = table.footstep or
41 {name = "default_sand_footstep", gain = 0.12}
42 table.dug = table.dug or
43 {name = "default_sand_footstep", gain = 0.24}
44 table.place = table.place or
45 {name = "default_place_node", gain = 1.0}
46 default.node_sound_defaults(table)
50 function default.node_sound_gravel_defaults(table)
52 table.footstep = table.footstep or
53 {name = "default_gravel_footstep", gain = 0.4}
54 table.dug = table.dug or
55 {name = "default_gravel_footstep", gain = 1.0}
56 table.place = table.place or
57 {name = "default_place_node", gain = 1.0}
58 default.node_sound_defaults(table)
62 function default.node_sound_wood_defaults(table)
64 table.footstep = table.footstep or
65 {name = "default_wood_footstep", gain = 0.3}
66 table.dug = table.dug or
67 {name = "default_wood_footstep", gain = 1.0}
68 default.node_sound_defaults(table)
72 function default.node_sound_leaves_defaults(table)
74 table.footstep = table.footstep or
75 {name = "default_grass_footstep", gain = 0.45}
76 table.dug = table.dug or
77 {name = "default_grass_footstep", gain = 0.7}
78 table.place = table.place or
79 {name = "default_place_node", gain = 1.0}
80 default.node_sound_defaults(table)
84 function default.node_sound_glass_defaults(table)
86 table.footstep = table.footstep or
87 {name = "default_glass_footstep", gain = 0.3}
88 table.dig = table.dig or
89 {name = "default_glass_footstep", gain = 0.5}
90 table.dug = table.dug or
91 {name = "default_break_glass", gain = 1.0}
92 default.node_sound_defaults(table)
96 function default.node_sound_metal_defaults(table)
98 table.footstep = table.footstep or
99 {name = "default_metal_footstep", gain = 0.4}
100 table.dig = table.dig or
101 {name = "default_dig_metal", gain = 0.5}
102 table.dug = table.dug or
103 {name = "default_dug_metal", gain = 0.5}
104 table.place = table.place or
105 {name = "default_place_node_metal", gain = 0.5}
106 default.node_sound_defaults(table)
110 function default.node_sound_water_defaults(table)
112 table.footstep = table.footstep or
113 {name = "default_water_footstep", gain = 0.2}
114 default.node_sound_defaults(table)
118 function default.node_sound_snow_defaults(table)
120 table.footstep = table.footstep or
121 {name = "default_snow_footstep", gain = 0.2}
122 table.dig = table.dig or
123 {name = "default_snow_footstep", gain = 0.3}
124 table.dug = table.dug or
125 {name = "default_snow_footstep", gain = 0.3}
126 table.place = table.place or
127 {name = "default_place_node", gain = 1.0}
128 default.node_sound_defaults(table)
137 default.cool_lava = function(pos, node)
138 if node.name == "default:lava_source" then
139 minetest.set_node(pos, {name = "default:obsidian"})
141 minetest.set_node(pos, {name = "default:stone"})
143 minetest.sound_play("default_cool_lava",
144 {pos = pos, max_hear_distance = 16, gain = 0.25}, true)
147 if minetest.settings:get_bool("enable_lavacooling") ~= false then
148 minetest.register_abm({
149 label = "Lava cooling",
150 nodenames = {"default:lava_source", "default:lava_flowing"},
151 neighbors = {"group:cools_lava", "group:water"},
155 action = function(...)
156 default.cool_lava(...)
163 -- Optimized helper to put all items in an inventory into a drops list
166 function default.get_inventory_drops(pos, inventory, drops)
167 local inv = minetest.get_meta(pos):get_inventory()
169 for i = 1, inv:get_size(inventory) do
170 local stack = inv:get_stack(inventory, i)
171 if stack:get_count() > 0 then
172 drops[n+1] = stack:to_table()
180 -- Papyrus and cactus growing
183 -- Wrapping the functions in ABM action is necessary to make overriding them possible
185 function default.grow_cactus(pos, node)
186 if node.param2 >= 4 then
190 if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
195 while node.name == "default:cactus" and height < 4 do
198 node = minetest.get_node(pos)
200 if height == 4 or node.name ~= "air" then
203 if minetest.get_node_light(pos) < 13 then
206 minetest.set_node(pos, {name = "default:cactus"})
210 function default.grow_papyrus(pos, node)
212 local name = minetest.get_node(pos).name
213 if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then
216 if not minetest.find_node_near(pos, 3, {"group:water"}) then
221 while node.name == "default:papyrus" and height < 4 do
224 node = minetest.get_node(pos)
226 if height == 4 or node.name ~= "air" then
229 if minetest.get_node_light(pos) < 13 then
232 minetest.set_node(pos, {name = "default:papyrus"})
236 minetest.register_abm({
237 label = "Grow cactus",
238 nodenames = {"default:cactus"},
239 neighbors = {"group:sand"},
242 action = function(...)
243 default.grow_cactus(...)
247 minetest.register_abm({
248 label = "Grow papyrus",
249 nodenames = {"default:papyrus"},
250 neighbors = {"default:dirt", "default:dirt_with_grass"},
253 action = function(...)
254 default.grow_papyrus(...)
263 function default.dig_up(pos, node, digger)
264 if digger == nil then return end
265 local np = {x = pos.x, y = pos.y + 1, z = pos.z}
266 local nn = minetest.get_node(np)
267 if nn.name == node.name then
268 minetest.node_dig(np, nn, digger)
274 -- Fence registration helper
276 local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
278 function default.register_fence(name, def)
279 minetest.register_craft({
280 output = name .. " 4",
282 { def.material, 'group:stick', def.material },
283 { def.material, 'group:stick', def.material },
287 local fence_texture = "default_fence_overlay.png^" .. def.texture ..
288 "^default_fence_overlay.png^[makealpha:255,126,126"
289 -- Allow almost everything to be overridden
290 local default_fields = {
292 drawtype = "nodebox",
295 fixed = {-1/8, -1/2, -1/8, 1/8, 1/2, 1/8},
298 connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/8 },
299 {-1/16, -5/16, -1/2, 1/16, -3/16, -1/8 }},
300 connect_left = {{-1/2, 3/16, -1/16, -1/8, 5/16, 1/16},
301 {-1/2, -5/16, -1/16, -1/8, -3/16, 1/16}},
302 connect_back = {{-1/16, 3/16, 1/8, 1/16, 5/16, 1/2 },
303 {-1/16, -5/16, 1/8, 1/16, -3/16, 1/2 }},
304 connect_right = {{ 1/8, 3/16, -1/16, 1/2, 5/16, 1/16},
305 { 1/8, -5/16, -1/16, 1/2, -3/16, 1/16}}
309 fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8},
312 connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + fence_collision_extra, -1/8},
313 connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra, 1/8},
314 connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2},
315 connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
317 connects_to = {"group:fence", "group:wood", "group:tree", "group:wall"},
318 inventory_image = fence_texture,
319 wield_image = fence_texture,
320 tiles = {def.texture},
321 sunlight_propagates = true,
322 is_ground_content = false,
325 for k, v in pairs(default_fields) do
326 if def[k] == nil then
331 -- Always add to the fence group, even if no group provided
337 minetest.register_node(name, def)
342 -- Fence rail registration helper
345 function default.register_fence_rail(name, def)
346 minetest.register_craft({
347 output = name .. " 16",
349 { def.material, def.material },
351 { def.material, def.material },
355 local fence_rail_texture = "default_fence_rail_overlay.png^" .. def.texture ..
356 "^default_fence_rail_overlay.png^[makealpha:255,126,126"
357 -- Allow almost everything to be overridden
358 local default_fields = {
360 drawtype = "nodebox",
363 fixed = {{-1/16, 3/16, -1/16, 1/16, 5/16, 1/16},
364 {-1/16, -3/16, -1/16, 1/16, -5/16, 1/16}},
367 connect_front = {{-1/16, 3/16, -1/2, 1/16, 5/16, -1/16},
368 {-1/16, -5/16, -1/2, 1/16, -3/16, -1/16}},
369 connect_left = {{-1/2, 3/16, -1/16, -1/16, 5/16, 1/16},
370 {-1/2, -5/16, -1/16, -1/16, -3/16, 1/16}},
371 connect_back = {{-1/16, 3/16, 1/16, 1/16, 5/16, 1/2 },
372 {-1/16, -5/16, 1/16, 1/16, -3/16, 1/2 }},
373 connect_right = {{ 1/16, 3/16, -1/16, 1/2, 5/16, 1/16},
374 { 1/16, -5/16, -1/16, 1/2, -3/16, 1/16}}
378 fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8},
381 connect_front = {-1/8, -1/2, -1/2, 1/8, 1/2 + fence_collision_extra, -1/8},
382 connect_left = {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra, 1/8},
383 connect_back = {-1/8, -1/2, 1/8, 1/8, 1/2 + fence_collision_extra, 1/2},
384 connect_right = { 1/8, -1/2, -1/8, 1/2, 1/2 + fence_collision_extra, 1/8}
386 connects_to = {"group:fence", "group:wall"},
387 inventory_image = fence_rail_texture,
388 wield_image = fence_rail_texture,
389 tiles = {def.texture},
390 sunlight_propagates = true,
391 is_ground_content = false,
394 for k, v in pairs(default_fields) do
395 if def[k] == nil then
400 -- Always add to the fence group, even if no group provided
406 minetest.register_node(name, def)
414 -- Prevent decay of placed leaves
416 default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
417 if placer and placer:is_player() then
418 local node = minetest.get_node(pos)
420 minetest.set_node(pos, node)
425 local function leafdecay_after_destruct(pos, oldnode, def)
426 for _, v in pairs(minetest.find_nodes_in_area(vector.subtract(pos, def.radius),
427 vector.add(pos, def.radius), def.leaves)) do
428 local node = minetest.get_node(v)
429 local timer = minetest.get_node_timer(v)
430 if node.param2 ~= 1 and not timer:is_started() then
431 timer:start(math.random(20, 120) / 10)
436 local movement_gravity = tonumber(
437 minetest.settings:get("movement_gravity")) or 9.81
439 local function leafdecay_on_timer(pos, def)
440 if minetest.find_node_near(pos, def.radius, def.trunks) then
444 local node = minetest.get_node(pos)
445 local drops = minetest.get_node_drops(node.name)
446 for _, item in ipairs(drops) do
448 for _, v in pairs(def.leaves) do
453 if minetest.get_item_group(item, "leafdecay_drop") ~= 0 or
456 x = pos.x - 0.5 + math.random(),
457 y = pos.y - 0.5 + math.random(),
458 z = pos.z - 0.5 + math.random(),
463 minetest.remove_node(pos)
464 minetest.check_for_falling(pos)
466 -- spawn a few particles for the removed node
467 minetest.add_particlespawner({
470 minpos = vector.subtract(pos, {x=0.5, y=0.5, z=0.5}),
471 maxpos = vector.add(pos, {x=0.5, y=0.5, z=0.5}),
472 minvel = vector.new(-0.5, -1, -0.5),
473 maxvel = vector.new(0.5, 0, 0.5),
474 minacc = vector.new(0, -movement_gravity, 0),
475 maxacc = vector.new(0, -movement_gravity, 0),
482 function default.register_leafdecay(def)
486 for _, v in pairs(def.trunks) do
487 minetest.override_item(v, {
488 after_destruct = function(pos, oldnode)
489 leafdecay_after_destruct(pos, oldnode, def)
493 for _, v in pairs(def.leaves) do
494 minetest.override_item(v, {
495 on_timer = function(pos)
496 leafdecay_on_timer(pos, def)
504 -- Convert dirt to something that fits the environment
507 minetest.register_abm({
508 label = "Grass spread",
509 nodenames = {"default:dirt"},
518 action = function(pos, node)
519 -- Check for darkness: night, shadow or under a light-blocking node
520 -- Returns if ignore above
521 local above = {x = pos.x, y = pos.y + 1, z = pos.z}
522 if (minetest.get_node_light(above) or 0) < 13 then
526 -- Look for spreading dirt-type neighbours
527 local p2 = minetest.find_node_near(pos, 1, "group:spreading_dirt_type")
529 local n3 = minetest.get_node(p2)
530 minetest.set_node(pos, {name = n3.name})
534 -- Else, any seeding nodes on top?
535 local name = minetest.get_node(above).name
536 -- Snow check is cheapest, so comes first
537 if name == "default:snow" then
538 minetest.set_node(pos, {name = "default:dirt_with_snow"})
539 elseif minetest.get_item_group(name, "grass") ~= 0 then
540 minetest.set_node(pos, {name = "default:dirt_with_grass"})
547 -- Grass and dry grass removed in darkness
550 minetest.register_abm({
551 label = "Grass covered",
552 nodenames = {"group:spreading_dirt_type", "default:dry_dirt_with_dry_grass"},
556 action = function(pos, node)
557 local above = {x = pos.x, y = pos.y + 1, z = pos.z}
558 local name = minetest.get_node(above).name
559 local nodedef = minetest.registered_nodes[name]
560 if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
561 nodedef.paramtype == "light") and
562 nodedef.liquidtype == "none") then
563 if node.name == "default:dry_dirt_with_dry_grass" then
564 minetest.set_node(pos, {name = "default:dry_dirt"})
566 minetest.set_node(pos, {name = "default:dirt"})
574 -- Moss growth on cobble near water
577 local moss_correspondences = {
578 ["default:cobble"] = "default:mossycobble",
579 ["stairs:slab_cobble"] = "stairs:slab_mossycobble",
580 ["stairs:stair_cobble"] = "stairs:stair_mossycobble",
581 ["stairs:stair_inner_cobble"] = "stairs:stair_inner_mossycobble",
582 ["stairs:stair_outer_cobble"] = "stairs:stair_outer_mossycobble",
583 ["walls:cobble"] = "walls:mossycobble",
585 minetest.register_abm({
586 label = "Moss growth",
587 nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble",
588 "stairs:stair_inner_cobble", "stairs:stair_outer_cobble",
590 neighbors = {"group:water"},
594 action = function(pos, node)
595 node.name = moss_correspondences[node.name]
597 minetest.set_node(pos, node)
603 -- Register a craft to copy the metadata of items
606 function default.register_craft_metadata_copy(ingredient, result)
607 minetest.register_craft({
610 recipe = {ingredient, result}
613 minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
614 if itemstack:get_name() ~= result then
620 for i = 1, #old_craft_grid do
621 if old_craft_grid[i]:get_name() == result then
622 original = old_craft_grid[i]
629 local copymeta = original:get_meta():to_table()
630 itemstack:get_meta():from_table(copymeta)
631 -- put the book with metadata back in the craft grid
632 craft_inv:set_stack("craft", index, original)
638 -- NOTICE: This method is not an official part of the API yet.
639 -- This method may change in future.
642 function default.can_interact_with_node(player, pos)
643 if player and player:is_player() then
644 if minetest.check_player_privs(player, "protection_bypass") then
651 local meta = minetest.get_meta(pos)
652 local owner = meta:get_string("owner")
654 if not owner or owner == "" or owner == player:get_player_name() then
658 -- Is player wielding the right key?
659 local item = player:get_wielded_item()
660 if minetest.get_item_group(item:get_name(), "key") == 1 then
661 local key_meta = item:get_meta()
663 if key_meta:get_string("secret") == "" then
664 local key_oldmeta = item:get_metadata()
665 if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then
669 key_meta:set_string("secret", minetest.parse_json(key_oldmeta).secret)
670 item:set_metadata("")
673 return meta:get_string("key_lock_secret") == key_meta:get_string("secret")