Move duplicate recipe from books to default.register_craft_metadata_copy()
[oweals/minetest_game.git] / mods / default / functions.lua
1 --
2 -- Sounds
3 --
4
5 function default.node_sound_defaults(table)
6         table = table or {}
7         table.footstep = table.footstep or
8                         {name = "", gain = 1.0}
9         table.dug = table.dug or
10                         {name = "default_dug_node", gain = 0.25}
11         table.place = table.place or
12                         {name = "default_place_node_hard", gain = 1.0}
13         return table
14 end
15
16 function default.node_sound_stone_defaults(table)
17         table = table or {}
18         table.footstep = table.footstep or
19                         {name = "default_hard_footstep", gain = 0.3}
20         table.dug = table.dug or
21                         {name = "default_hard_footstep", gain = 1.0}
22         default.node_sound_defaults(table)
23         return table
24 end
25
26 function default.node_sound_dirt_defaults(table)
27         table = table or {}
28         table.footstep = table.footstep or
29                         {name = "default_dirt_footstep", gain = 0.4}
30         table.dug = table.dug or
31                         {name = "default_dirt_footstep", gain = 1.0}
32         table.place = table.place or
33                         {name = "default_place_node", gain = 1.0}
34         default.node_sound_defaults(table)
35         return table
36 end
37
38 function default.node_sound_sand_defaults(table)
39         table = table or {}
40         table.footstep = table.footstep or
41                         {name = "default_sand_footstep", gain = 0.12}
42         table.dug = table.dug or
43                         {name = "default_sand_footstep", gain = 0.24}
44         table.place = table.place or
45                         {name = "default_place_node", gain = 1.0}
46         default.node_sound_defaults(table)
47         return table
48 end
49
50 function default.node_sound_gravel_defaults(table)
51         table = table or {}
52         table.footstep = table.footstep or
53                         {name = "default_gravel_footstep", gain = 0.4}
54         table.dug = table.dug or
55                         {name = "default_gravel_footstep", gain = 1.0}
56         table.place = table.place or
57                         {name = "default_place_node", gain = 1.0}
58         default.node_sound_defaults(table)
59         return table
60 end
61
62 function default.node_sound_wood_defaults(table)
63         table = table or {}
64         table.footstep = table.footstep or
65                         {name = "default_wood_footstep", gain = 0.3}
66         table.dug = table.dug or
67                         {name = "default_wood_footstep", gain = 1.0}
68         default.node_sound_defaults(table)
69         return table
70 end
71
72 function default.node_sound_leaves_defaults(table)
73         table = table or {}
74         table.footstep = table.footstep or
75                         {name = "default_grass_footstep", gain = 0.45}
76         table.dug = table.dug or
77                         {name = "default_grass_footstep", gain = 0.7}
78         table.place = table.place or
79                         {name = "default_place_node", gain = 1.0}
80         default.node_sound_defaults(table)
81         return table
82 end
83
84 function default.node_sound_glass_defaults(table)
85         table = table or {}
86         table.footstep = table.footstep or
87                         {name = "default_glass_footstep", gain = 0.3}
88         table.dig = table.dig or
89                         {name = "default_glass_footstep", gain = 0.5}
90         table.dug = table.dug or
91                         {name = "default_break_glass", gain = 1.0}
92         default.node_sound_defaults(table)
93         return table
94 end
95
96 function default.node_sound_metal_defaults(table)
97         table = table or {}
98         table.footstep = table.footstep or
99                         {name = "default_metal_footstep", gain = 0.4}
100         table.dig = table.dig or
101                         {name = "default_dig_metal", gain = 0.5}
102         table.dug = table.dug or
103                         {name = "default_dug_metal", gain = 0.5}
104         table.place = table.place or
105                         {name = "default_place_node_metal", gain = 0.5}
106         default.node_sound_defaults(table)
107         return table
108 end
109
110 function default.node_sound_water_defaults(table)
111         table = table or {}
112         table.footstep = table.footstep or
113                         {name = "default_water_footstep", gain = 0.2}
114         default.node_sound_defaults(table)
115         return table
116 end
117
118 function default.node_sound_snow_defaults(table)
119         table = table or {}
120         table.footstep = table.footstep or
121                         {name = "default_snow_footstep", gain = 0.2}
122         table.dig = table.dig or
123                         {name = "default_snow_footstep", gain = 0.3}
124         table.dug = table.dug or
125                         {name = "default_snow_footstep", gain = 0.3}
126         table.place = table.place or
127                         {name = "default_place_node", gain = 1.0}
128         default.node_sound_defaults(table)
129         return table
130 end
131
132
133 --
134 -- Lavacooling
135 --
136
137 default.cool_lava = function(pos, node)
138         if node.name == "default:lava_source" then
139                 minetest.set_node(pos, {name = "default:obsidian"})
140         else -- Lava flowing
141                 minetest.set_node(pos, {name = "default:stone"})
142         end
143         minetest.sound_play("default_cool_lava",
144                 {pos = pos, max_hear_distance = 16, gain = 0.25})
145 end
146
147 if minetest.settings:get_bool("enable_lavacooling") ~= false then
148         minetest.register_abm({
149                 label = "Lava cooling",
150                 nodenames = {"default:lava_source", "default:lava_flowing"},
151                 neighbors = {"group:cools_lava", "group:water"},
152                 interval = 2,
153                 chance = 2,
154                 catch_up = false,
155                 action = function(...)
156                         default.cool_lava(...)
157                 end,
158         })
159 end
160
161
162 --
163 -- Optimized helper to put all items in an inventory into a drops list
164 --
165
166 function default.get_inventory_drops(pos, inventory, drops)
167         local inv = minetest.get_meta(pos):get_inventory()
168         local n = #drops
169         for i = 1, inv:get_size(inventory) do
170                 local stack = inv:get_stack(inventory, i)
171                 if stack:get_count() > 0 then
172                         drops[n+1] = stack:to_table()
173                         n = n + 1
174                 end
175         end
176 end
177
178
179 --
180 -- Papyrus and cactus growing
181 --
182
183 -- Wrapping the functions in ABM action is necessary to make overriding them possible
184
185 function default.grow_cactus(pos, node)
186         if node.param2 >= 4 then
187                 return
188         end
189         pos.y = pos.y - 1
190         if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
191                 return
192         end
193         pos.y = pos.y + 1
194         local height = 0
195         while node.name == "default:cactus" and height < 4 do
196                 height = height + 1
197                 pos.y = pos.y + 1
198                 node = minetest.get_node(pos)
199         end
200         if height == 4 or node.name ~= "air" then
201                 return
202         end
203         if minetest.get_node_light(pos) < 13 then
204                 return
205         end
206         minetest.set_node(pos, {name = "default:cactus"})
207         return true
208 end
209
210 function default.grow_papyrus(pos, node)
211         pos.y = pos.y - 1
212         local name = minetest.get_node(pos).name
213         if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then
214                 return
215         end
216         if not minetest.find_node_near(pos, 3, {"group:water"}) then
217                 return
218         end
219         pos.y = pos.y + 1
220         local height = 0
221         while node.name == "default:papyrus" and height < 4 do
222                 height = height + 1
223                 pos.y = pos.y + 1
224                 node = minetest.get_node(pos)
225         end
226         if height == 4 or node.name ~= "air" then
227                 return
228         end
229         if minetest.get_node_light(pos) < 13 then
230                 return
231         end
232         minetest.set_node(pos, {name = "default:papyrus"})
233         return true
234 end
235
236 minetest.register_abm({
237         label = "Grow cactus",
238         nodenames = {"default:cactus"},
239         neighbors = {"group:sand"},
240         interval = 12,
241         chance = 83,
242         action = function(...)
243                 default.grow_cactus(...)
244         end
245 })
246
247 minetest.register_abm({
248         label = "Grow papyrus",
249         nodenames = {"default:papyrus"},
250         neighbors = {"default:dirt", "default:dirt_with_grass"},
251         interval = 14,
252         chance = 71,
253         action = function(...)
254                 default.grow_papyrus(...)
255         end
256 })
257
258
259 --
260 -- Dig upwards
261 --
262
263 function default.dig_up(pos, node, digger)
264         if digger == nil then return end
265         local np = {x = pos.x, y = pos.y + 1, z = pos.z}
266         local nn = minetest.get_node(np)
267         if nn.name == node.name then
268                 minetest.node_dig(np, nn, digger)
269         end
270 end
271
272
273 --
274 -- Fence registration helper
275 --
276 local fence_collision_extra = minetest.settings:get_bool("enable_fence_tall") and 3/8 or 0
277
278 function default.register_fence(name, def)
279         minetest.register_craft({
280                 output = name .. " 4",
281                 recipe = {
282                         { def.material, 'group:stick', def.material },
283                         { def.material, 'group:stick', def.material },
284                 }
285         })
286
287         local fence_texture = "default_fence_overlay.png^" .. def.texture ..
288                         "^default_fence_overlay.png^[makealpha:255,126,126"
289         -- Allow almost everything to be overridden
290         local default_fields = {
291                 paramtype = "light",
292                 drawtype = "nodebox",
293                 node_box = {
294                         type = "connected",
295                         fixed = {-1/8, -1/2, -1/8, 1/8, 1/2, 1/8},
296                         -- connect_top =
297                         -- connect_bottom =
298                         connect_front = {{-1/16,  3/16, -1/2,   1/16,  5/16, -1/8 },
299                                          {-1/16, -5/16, -1/2,   1/16, -3/16, -1/8 }},
300                         connect_left =  {{-1/2,   3/16, -1/16, -1/8,   5/16,  1/16},
301                                          {-1/2,  -5/16, -1/16, -1/8,  -3/16,  1/16}},
302                         connect_back =  {{-1/16,  3/16,  1/8,   1/16,  5/16,  1/2 },
303                                          {-1/16, -5/16,  1/8,   1/16, -3/16,  1/2 }},
304                         connect_right = {{ 1/8,   3/16, -1/16,  1/2,   5/16,  1/16},
305                                          { 1/8,  -5/16, -1/16,  1/2,  -3/16,  1/16}}
306                 },
307                 collision_box = {
308                         type = "connected",
309                         fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8},
310                         -- connect_top =
311                         -- connect_bottom =
312                         connect_front = {-1/8, -1/2, -1/2,  1/8, 1/2 + fence_collision_extra, -1/8},
313                         connect_left =  {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra,  1/8},
314                         connect_back =  {-1/8, -1/2,  1/8,  1/8, 1/2 + fence_collision_extra,  1/2},
315                         connect_right = { 1/8, -1/2, -1/8,  1/2, 1/2 + fence_collision_extra,  1/8}
316                 },
317                 connects_to = {"group:fence", "group:wood", "group:tree", "group:wall"},
318                 inventory_image = fence_texture,
319                 wield_image = fence_texture,
320                 tiles = {def.texture},
321                 sunlight_propagates = true,
322                 is_ground_content = false,
323                 groups = {},
324         }
325         for k, v in pairs(default_fields) do
326                 if def[k] == nil then
327                         def[k] = v
328                 end
329         end
330
331         -- Always add to the fence group, even if no group provided
332         def.groups.fence = 1
333
334         def.texture = nil
335         def.material = nil
336
337         minetest.register_node(name, def)
338 end
339
340
341 --
342 -- Fence rail registration helper
343 --
344
345 function default.register_fence_rail(name, def)
346         minetest.register_craft({
347                 output = name .. " 16",
348                 recipe = {
349                         { def.material, def.material },
350                         { "", ""},
351                         { def.material, def.material },
352                 }
353         })
354
355         local fence_rail_texture = "default_fence_rail_overlay.png^" .. def.texture ..
356                         "^default_fence_rail_overlay.png^[makealpha:255,126,126"
357         -- Allow almost everything to be overridden
358         local default_fields = {
359                 paramtype = "light",
360                 drawtype = "nodebox",
361                 node_box = {
362                         type = "connected",
363                         fixed = {{-1/16,  3/16, -1/16, 1/16,  5/16, 1/16},
364                                  {-1/16, -3/16, -1/16, 1/16, -5/16, 1/16}},
365                         -- connect_top =
366                         -- connect_bottom =
367                         connect_front = {{-1/16,  3/16, -1/2,   1/16,  5/16, -1/16},
368                                          {-1/16, -5/16, -1/2,   1/16, -3/16, -1/16}},
369                         connect_left =  {{-1/2,   3/16, -1/16, -1/16,  5/16,  1/16},
370                                          {-1/2,  -5/16, -1/16, -1/16, -3/16,  1/16}},
371                         connect_back =  {{-1/16,  3/16,  1/16,  1/16,  5/16,  1/2 },
372                                          {-1/16, -5/16,  1/16,  1/16, -3/16,  1/2 }},
373                         connect_right = {{ 1/16,  3/16, -1/16,  1/2,   5/16,  1/16},
374                                          { 1/16, -5/16, -1/16,  1/2,  -3/16,  1/16}}
375                 },
376                 collision_box = {
377                         type = "connected",
378                         fixed = {-1/8, -1/2, -1/8, 1/8, 1/2 + fence_collision_extra, 1/8},
379                         -- connect_top =
380                         -- connect_bottom =
381                         connect_front = {-1/8, -1/2, -1/2,  1/8, 1/2 + fence_collision_extra, -1/8},
382                         connect_left =  {-1/2, -1/2, -1/8, -1/8, 1/2 + fence_collision_extra,  1/8},
383                         connect_back =  {-1/8, -1/2,  1/8,  1/8, 1/2 + fence_collision_extra,  1/2},
384                         connect_right = { 1/8, -1/2, -1/8,  1/2, 1/2 + fence_collision_extra,  1/8}
385                 },
386                 connects_to = {"group:fence", "group:wall"},
387                 inventory_image = fence_rail_texture,
388                 wield_image = fence_rail_texture,
389                 tiles = {def.texture},
390                 sunlight_propagates = true,
391                 is_ground_content = false,
392                 groups = {},
393         }
394         for k, v in pairs(default_fields) do
395                 if def[k] == nil then
396                         def[k] = v
397                 end
398         end
399
400         -- Always add to the fence group, even if no group provided
401         def.groups.fence = 1
402
403         def.texture = nil
404         def.material = nil
405
406         minetest.register_node(name, def)
407 end
408
409
410 --
411 -- Leafdecay
412 --
413
414 -- Prevent decay of placed leaves
415
416 default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
417         if placer and placer:is_player() then
418                 local node = minetest.get_node(pos)
419                 node.param2 = 1
420                 minetest.set_node(pos, node)
421         end
422 end
423
424 -- Leafdecay
425 local function leafdecay_after_destruct(pos, oldnode, def)
426         for _, v in pairs(minetest.find_nodes_in_area(vector.subtract(pos, def.radius),
427                         vector.add(pos, def.radius), def.leaves)) do
428                 local node = minetest.get_node(v)
429                 local timer = minetest.get_node_timer(v)
430                 if node.param2 ~= 1 and not timer:is_started() then
431                         timer:start(math.random(20, 120) / 10)
432                 end
433         end
434 end
435
436 local function leafdecay_on_timer(pos, def)
437         if minetest.find_node_near(pos, def.radius, def.trunks) then
438                 return false
439         end
440
441         local node = minetest.get_node(pos)
442         local drops = minetest.get_node_drops(node.name)
443         for _, item in ipairs(drops) do
444                 local is_leaf
445                 for _, v in pairs(def.leaves) do
446                         if v == item then
447                                 is_leaf = true
448                         end
449                 end
450                 if minetest.get_item_group(item, "leafdecay_drop") ~= 0 or
451                                 not is_leaf then
452                         minetest.add_item({
453                                 x = pos.x - 0.5 + math.random(),
454                                 y = pos.y - 0.5 + math.random(),
455                                 z = pos.z - 0.5 + math.random(),
456                         }, item)
457                 end
458         end
459
460         minetest.remove_node(pos)
461         minetest.check_for_falling(pos)
462 end
463
464 function default.register_leafdecay(def)
465         assert(def.leaves)
466         assert(def.trunks)
467         assert(def.radius)
468         for _, v in pairs(def.trunks) do
469                 minetest.override_item(v, {
470                         after_destruct = function(pos, oldnode)
471                                 leafdecay_after_destruct(pos, oldnode, def)
472                         end,
473                 })
474         end
475         for _, v in pairs(def.leaves) do
476                 minetest.override_item(v, {
477                         on_timer = function(pos)
478                                 leafdecay_on_timer(pos, def)
479                         end,
480                 })
481         end
482 end
483
484
485 --
486 -- Convert dirt to something that fits the environment
487 --
488
489 minetest.register_abm({
490         label = "Grass spread",
491         nodenames = {"default:dirt"},
492         neighbors = {
493                 "air",
494                 "group:grass",
495                 "default:snow",
496         },
497         interval = 6,
498         chance = 50,
499         catch_up = false,
500         action = function(pos, node)
501                 -- Check for darkness: night, shadow or under a light-blocking node
502                 -- Returns if ignore above
503                 local above = {x = pos.x, y = pos.y + 1, z = pos.z}
504                 if (minetest.get_node_light(above) or 0) < 13 then
505                         return
506                 end
507
508                 -- Look for spreading dirt-type neighbours
509                 local p2 = minetest.find_node_near(pos, 1, "group:spreading_dirt_type")
510                 if p2 then
511                         local n3 = minetest.get_node(p2)
512                         minetest.set_node(pos, {name = n3.name})
513                         return
514                 end
515
516                 -- Else, any seeding nodes on top?
517                 local name = minetest.get_node(above).name
518                 -- Snow check is cheapest, so comes first
519                 if name == "default:snow" then
520                         minetest.set_node(pos, {name = "default:dirt_with_snow"})
521                 elseif minetest.get_item_group(name, "grass") ~= 0 then
522                         minetest.set_node(pos, {name = "default:dirt_with_grass"})
523                 end
524         end
525 })
526
527
528 --
529 -- Grass and dry grass removed in darkness
530 --
531
532 minetest.register_abm({
533         label = "Grass covered",
534         nodenames = {"group:spreading_dirt_type", "default:dry_dirt_with_dry_grass"},
535         interval = 8,
536         chance = 50,
537         catch_up = false,
538         action = function(pos, node)
539                 local above = {x = pos.x, y = pos.y + 1, z = pos.z}
540                 local name = minetest.get_node(above).name
541                 local nodedef = minetest.registered_nodes[name]
542                 if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
543                                 nodedef.paramtype == "light") and
544                                 nodedef.liquidtype == "none") then
545                         if node.name == "default:dry_dirt_with_dry_grass" then
546                                 minetest.set_node(pos, {name = "default:dry_dirt"})
547                         else
548                                 minetest.set_node(pos, {name = "default:dirt"})
549                         end
550                 end
551         end
552 })
553
554
555 --
556 -- Moss growth on cobble near water
557 --
558
559 local moss_correspondences = {
560         ["default:cobble"] = "default:mossycobble",
561         ["stairs:slab_cobble"] = "stairs:slab_mossycobble",
562         ["stairs:stair_cobble"] = "stairs:stair_mossycobble",
563         ["stairs:stair_inner_cobble"] = "stairs:stair_inner_mossycobble",
564         ["stairs:stair_outer_cobble"] = "stairs:stair_outer_mossycobble",
565         ["walls:cobble"] = "walls:mossycobble",
566 }
567 minetest.register_abm({
568         label = "Moss growth",
569         nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble",
570                 "stairs:stair_inner_cobble", "stairs:stair_outer_cobble",
571                 "walls:cobble"},
572         neighbors = {"group:water"},
573         interval = 16,
574         chance = 200,
575         catch_up = false,
576         action = function(pos, node)
577                 node.name = moss_correspondences[node.name]
578                 if node.name then
579                         minetest.set_node(pos, node)
580                 end
581         end
582 })
583
584 --
585 -- Register a craft to copy the metadata of items
586 --
587
588 function default.register_craft_metadata_copy(ingredient, result)
589         minetest.register_craft({
590                 type = "shapeless",
591                 output = result,
592                 recipe = {ingredient, result}
593         })
594
595         minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
596                 if itemstack:get_name() ~= result then
597                         return
598                 end
599
600                 local original
601                 local index
602                 for i = 1, #old_craft_grid do
603                         if old_craft_grid[i]:get_name() == result then
604                                 original = old_craft_grid[i]
605                                 index = i
606                         end
607                 end
608                 if not original then
609                         return
610                 end
611                 local copymeta = original:get_meta():to_table()
612                 itemstack:get_meta():from_table(copymeta)
613                 -- put the book with metadata back in the craft grid
614                 craft_inv:set_stack("craft", index, original)
615         end)
616 end
617
618
619 --
620 -- NOTICE: This method is not an official part of the API yet.
621 -- This method may change in future.
622 --
623
624 function default.can_interact_with_node(player, pos)
625         if player and player:is_player() then
626                 if minetest.check_player_privs(player, "protection_bypass") then
627                         return true
628                 end
629         else
630                 return false
631         end
632
633         local meta = minetest.get_meta(pos)
634         local owner = meta:get_string("owner")
635
636         if not owner or owner == "" or owner == player:get_player_name() then
637                 return true
638         end
639
640         -- Is player wielding the right key?
641         local item = player:get_wielded_item()
642         if item:get_name() == "default:key" then
643                 local key_meta = item:get_meta()
644
645                 if key_meta:get_string("secret") == "" then
646                         local key_oldmeta = item:get_metadata()
647                         if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then
648                                 return false
649                         end
650
651                         key_meta:set_string("secret", minetest.parse_json(key_oldmeta).secret)
652                         item:set_metadata("")
653                 end
654
655                 return meta:get_string("key_lock_secret") == key_meta:get_string("secret")
656         end
657
658         return false
659 end