Fix cart inventory image rendering (#2666)
[oweals/minetest_game.git] / mods / carts / cart_entity.lua
1 -- carts/cart_entity.lua
2
3 -- support for MT game translation.
4 local S = carts.get_translator
5
6 local cart_entity = {
7         initial_properties = {
8                 physical = false, -- otherwise going uphill breaks
9                 collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
10                 visual = "mesh",
11                 mesh = "carts_cart.b3d",
12                 visual_size = {x=1, y=1},
13                 textures = {"carts_cart.png"},
14         },
15
16         driver = nil,
17         punched = false, -- used to re-send velocity and position
18         velocity = {x=0, y=0, z=0}, -- only used on punch
19         old_dir = {x=1, y=0, z=0}, -- random value to start the cart on punch
20         old_pos = nil,
21         old_switch = 0,
22         railtype = nil,
23         attached_items = {}
24 }
25
26 function cart_entity:on_rightclick(clicker)
27         if not clicker or not clicker:is_player() then
28                 return
29         end
30         local player_name = clicker:get_player_name()
31         if self.driver and player_name == self.driver then
32                 self.driver = nil
33                 carts:manage_attachment(clicker, nil)
34         elseif not self.driver then
35                 self.driver = player_name
36                 carts:manage_attachment(clicker, self.object)
37
38                 -- player_api does not update the animation
39                 -- when the player is attached, reset to default animation
40                 player_api.set_animation(clicker, "stand")
41         end
42 end
43
44 function cart_entity:on_activate(staticdata, dtime_s)
45         self.object:set_armor_groups({immortal=1})
46         if string.sub(staticdata, 1, string.len("return")) ~= "return" then
47                 return
48         end
49         local data = minetest.deserialize(staticdata)
50         if type(data) ~= "table" then
51                 return
52         end
53         self.railtype = data.railtype
54         if data.old_dir then
55                 self.old_dir = data.old_dir
56         end
57 end
58
59 function cart_entity:get_staticdata()
60         return minetest.serialize({
61                 railtype = self.railtype,
62                 old_dir = self.old_dir
63         })
64 end
65
66 -- 0.5.x and later: When the driver leaves
67 function cart_entity:on_detach_child(child)
68         if child and child:get_player_name() == self.driver then
69                 self.driver = nil
70         end
71 end
72
73 function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
74         local pos = self.object:get_pos()
75         local vel = self.object:get_velocity()
76         if not self.railtype or vector.equals(vel, {x=0, y=0, z=0}) then
77                 local node = minetest.get_node(pos).name
78                 self.railtype = minetest.get_item_group(node, "connect_to_raillike")
79         end
80         -- Punched by non-player
81         if not puncher or not puncher:is_player() then
82                 local cart_dir = carts:get_rail_direction(pos, self.old_dir, nil, nil, self.railtype)
83                 if vector.equals(cart_dir, {x=0, y=0, z=0}) then
84                         return
85                 end
86                 self.velocity = vector.multiply(cart_dir, 2)
87                 self.punched = true
88                 return
89         end
90         -- Player digs cart by sneak-punch
91         if puncher:get_player_control().sneak then
92                 if self.sound_handle then
93                         minetest.sound_stop(self.sound_handle)
94                 end
95                 -- Detach driver and items
96                 if self.driver then
97                         if self.old_pos then
98                                 self.object:set_pos(self.old_pos)
99                         end
100                         local player = minetest.get_player_by_name(self.driver)
101                         carts:manage_attachment(player, nil)
102                 end
103                 for _, obj_ in ipairs(self.attached_items) do
104                         if obj_ then
105                                 obj_:set_detach()
106                         end
107                 end
108                 -- Pick up cart
109                 local inv = puncher:get_inventory()
110                 if not (creative and creative.is_enabled_for
111                                 and creative.is_enabled_for(puncher:get_player_name()))
112                                 or not inv:contains_item("main", "carts:cart") then
113                         local leftover = inv:add_item("main", "carts:cart")
114                         -- If no room in inventory add a replacement cart to the world
115                         if not leftover:is_empty() then
116                                 minetest.add_item(self.object:get_pos(), leftover)
117                         end
118                 end
119                 self.object:remove()
120                 return
121         end
122         -- Player punches cart to alter velocity
123         if puncher:get_player_name() == self.driver then
124                 if math.abs(vel.x + vel.z) > carts.punch_speed_max then
125                         return
126                 end
127         end
128
129         local punch_dir = carts:velocity_to_dir(puncher:get_look_dir())
130         punch_dir.y = 0
131         local cart_dir = carts:get_rail_direction(pos, punch_dir, nil, nil, self.railtype)
132         if vector.equals(cart_dir, {x=0, y=0, z=0}) then
133                 return
134         end
135
136         local punch_interval = 1
137         if tool_capabilities and tool_capabilities.full_punch_interval then
138                 punch_interval = tool_capabilities.full_punch_interval
139         end
140         time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval)
141         local f = 2 * (time_from_last_punch / punch_interval)
142
143         self.velocity = vector.multiply(cart_dir, f)
144         self.old_dir = cart_dir
145         self.punched = true
146 end
147
148 local function rail_on_step_event(handler, obj, dtime)
149         if handler then
150                 handler(obj, dtime)
151         end
152 end
153
154 -- sound refresh interval = 1.0sec
155 local function rail_sound(self, dtime)
156         if not self.sound_ttl then
157                 self.sound_ttl = 1.0
158                 return
159         elseif self.sound_ttl > 0 then
160                 self.sound_ttl = self.sound_ttl - dtime
161                 return
162         end
163         self.sound_ttl = 1.0
164         if self.sound_handle then
165                 local handle = self.sound_handle
166                 self.sound_handle = nil
167                 minetest.after(0.2, minetest.sound_stop, handle)
168         end
169         local vel = self.object:get_velocity()
170         local speed = vector.length(vel)
171         if speed > 0 then
172                 self.sound_handle = minetest.sound_play(
173                         "carts_cart_moving", {
174                         object = self.object,
175                         gain = (speed / carts.speed_max) / 2,
176                         loop = true,
177                 })
178         end
179 end
180
181 local function get_railparams(pos)
182         local node = minetest.get_node(pos)
183         return carts.railparams[node.name] or {}
184 end
185
186 local v3_len = vector.length
187 local function rail_on_step(self, dtime)
188         local vel = self.object:get_velocity()
189         if self.punched then
190                 vel = vector.add(vel, self.velocity)
191                 self.object:set_velocity(vel)
192                 self.old_dir.y = 0
193         elseif vector.equals(vel, {x=0, y=0, z=0}) then
194                 return
195         end
196
197         local pos = self.object:get_pos()
198         local cart_dir = carts:velocity_to_dir(vel)
199         local same_dir = vector.equals(cart_dir, self.old_dir)
200         local update = {}
201
202         if self.old_pos and not self.punched and same_dir then
203                 local flo_pos = vector.round(pos)
204                 local flo_old = vector.round(self.old_pos)
205                 if vector.equals(flo_pos, flo_old) then
206                         -- Do not check one node multiple times
207                         return
208                 end
209         end
210
211         local ctrl, player
212
213         -- Get player controls
214         if self.driver then
215                 player = minetest.get_player_by_name(self.driver)
216                 if player then
217                         ctrl = player:get_player_control()
218                 end
219         end
220
221         local stop_wiggle = false
222         if self.old_pos and same_dir then
223                 -- Detection for "skipping" nodes (perhaps use average dtime?)
224                 -- It's sophisticated enough to take the acceleration in account
225                 local acc = self.object:get_acceleration()
226                 local distance = dtime * (v3_len(vel) + 0.5 * dtime * v3_len(acc))
227
228                 local new_pos, new_dir = carts:pathfinder(
229                         pos, self.old_pos, self.old_dir, distance, ctrl,
230                         self.old_switch, self.railtype
231                 )
232
233                 if new_pos then
234                         -- No rail found: set to the expected position
235                         pos = new_pos
236                         update.pos = true
237                         cart_dir = new_dir
238                 end
239         elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then
240                 -- Stop wiggle
241                 stop_wiggle = true
242         end
243
244         local railparams
245
246         -- dir:         New moving direction of the cart
247         -- switch_keys: Currently pressed L/R key, used to ignore the key on the next rail node
248         local dir, switch_keys = carts:get_rail_direction(
249                 pos, cart_dir, ctrl, self.old_switch, self.railtype
250         )
251         local dir_changed = not vector.equals(dir, self.old_dir)
252
253         local new_acc = {x=0, y=0, z=0}
254         if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then
255                 vel = {x = 0, y = 0, z = 0}
256                 local pos_r = vector.round(pos)
257                 if not carts:is_rail(pos_r, self.railtype)
258                                 and self.old_pos then
259                         pos = self.old_pos
260                 elseif not stop_wiggle then
261                         pos = pos_r
262                 else
263                         pos.y = math.floor(pos.y + 0.5)
264                 end
265                 update.pos = true
266                 update.vel = true
267         else
268                 -- Direction change detected
269                 if dir_changed then
270                         vel = vector.multiply(dir, math.abs(vel.x + vel.z))
271                         update.vel = true
272                         if dir.y ~= self.old_dir.y then
273                                 pos = vector.round(pos)
274                                 update.pos = true
275                         end
276                 end
277                 -- Center on the rail
278                 if dir.z ~= 0 and math.floor(pos.x + 0.5) ~= pos.x then
279                         pos.x = math.floor(pos.x + 0.5)
280                         update.pos = true
281                 end
282                 if dir.x ~= 0 and math.floor(pos.z + 0.5) ~= pos.z then
283                         pos.z = math.floor(pos.z + 0.5)
284                         update.pos = true
285                 end
286
287                 -- Slow down or speed up..
288                 local acc = dir.y * -4.0
289
290                 -- Get rail for corrected position
291                 railparams = get_railparams(pos)
292
293                 -- no need to check for railparams == nil since we always make it exist.
294                 local speed_mod = railparams.acceleration
295                 if speed_mod and speed_mod ~= 0 then
296                         -- Try to make it similar to the original carts mod
297                         acc = acc + speed_mod
298                 else
299                         -- Handbrake or coast
300                         if ctrl and ctrl.down then
301                                 acc = acc - 3
302                         else
303                                 acc = acc - 0.4
304                         end
305                 end
306
307                 new_acc = vector.multiply(dir, acc)
308         end
309
310         -- Limits
311         local max_vel = carts.speed_max
312         for _, v in pairs({"x","y","z"}) do
313                 if math.abs(vel[v]) > max_vel then
314                         vel[v] = carts:get_sign(vel[v]) * max_vel
315                         new_acc[v] = 0
316                         update.vel = true
317                 end
318         end
319
320         self.object:set_acceleration(new_acc)
321         self.old_pos = vector.round(pos)
322         if not vector.equals(dir, {x=0, y=0, z=0}) and not stop_wiggle then
323                 self.old_dir = vector.new(dir)
324         end
325         self.old_switch = switch_keys
326
327         if self.punched then
328                 -- Collect dropped items
329                 for _, obj_ in pairs(minetest.get_objects_inside_radius(pos, 1)) do
330                         if not obj_:is_player() and
331                                         obj_:get_luaentity() and
332                                         not obj_:get_luaentity().physical_state and
333                                         obj_:get_luaentity().name == "__builtin:item" then
334
335                                 obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
336                                 self.attached_items[#self.attached_items + 1] = obj_
337                         end
338                 end
339                 self.punched = false
340                 update.vel = true
341         end
342
343         railparams = railparams or get_railparams(pos)
344
345         if not (update.vel or update.pos) then
346                 rail_on_step_event(railparams.on_step, self, dtime)
347                 return
348         end
349
350         local yaw = 0
351         if self.old_dir.x < 0 then
352                 yaw = 0.5
353         elseif self.old_dir.x > 0 then
354                 yaw = 1.5
355         elseif self.old_dir.z < 0 then
356                 yaw = 1
357         end
358         self.object:set_yaw(yaw * math.pi)
359
360         local anim = {x=0, y=0}
361         if dir.y == -1 then
362                 anim = {x=1, y=1}
363         elseif dir.y == 1 then
364                 anim = {x=2, y=2}
365         end
366         self.object:set_animation(anim, 1, 0)
367
368         if update.vel then
369                 self.object:set_velocity(vel)
370         end
371         if update.pos then
372                 if dir_changed then
373                         self.object:set_pos(pos)
374                 else
375                         self.object:move_to(pos)
376                 end
377         end
378
379         -- call event handler
380         rail_on_step_event(railparams.on_step, self, dtime)
381 end
382
383 function cart_entity:on_step(dtime)
384         rail_on_step(self, dtime)
385         rail_sound(self, dtime)
386 end
387
388 minetest.register_entity("carts:cart", cart_entity)
389
390 minetest.register_craftitem("carts:cart", {
391         description = S("Cart") .. "\n" .. S("(Sneak+Click to pick up)"),
392         inventory_image = minetest.inventorycube("carts_cart_top.png", "carts_cart_front.png", "carts_cart_side.png"),
393         wield_image = "carts_cart_side.png",
394         on_place = function(itemstack, placer, pointed_thing)
395                 local under = pointed_thing.under
396                 local node = minetest.get_node(under)
397                 local udef = minetest.registered_nodes[node.name]
398                 if udef and udef.on_rightclick and
399                                 not (placer and placer:is_player() and
400                                 placer:get_player_control().sneak) then
401                         return udef.on_rightclick(under, node, placer, itemstack,
402                                 pointed_thing) or itemstack
403                 end
404
405                 if not pointed_thing.type == "node" then
406                         return
407                 end
408                 if carts:is_rail(pointed_thing.under) then
409                         minetest.add_entity(pointed_thing.under, "carts:cart")
410                 elseif carts:is_rail(pointed_thing.above) then
411                         minetest.add_entity(pointed_thing.above, "carts:cart")
412                 else
413                         return
414                 end
415
416                 minetest.sound_play({name = "default_place_node_metal", gain = 0.5},
417                         {pos = pointed_thing.above}, true)
418
419                 if not (creative and creative.is_enabled_for
420                                 and creative.is_enabled_for(placer:get_player_name())) then
421                         itemstack:take_item()
422                 end
423                 return itemstack
424         end,
425 })
426
427 minetest.register_craft({
428         output = "carts:cart",
429         recipe = {
430                 {"default:steel_ingot", "", "default:steel_ingot"},
431                 {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
432         },
433 })