Remove unused and clean up missused variable-value assignments.
[oweals/minetest_game.git] / mods / beds / functions.lua
1 local pi = math.pi
2 local player_in_bed = 0
3 local is_sp = minetest.is_singleplayer()
4 local enable_respawn = minetest.setting_getbool("enable_bed_respawn")
5 if enable_respawn == nil then
6         enable_respawn = true
7 end
8
9 -- Helper functions
10
11 local function get_look_yaw(pos)
12         local n = minetest.get_node(pos)
13         if n.param2 == 1 then
14                 return pi / 2, n.param2
15         elseif n.param2 == 3 then
16                 return -pi / 2, n.param2
17         elseif n.param2 == 0 then
18                 return pi, n.param2
19         else
20                 return 0, n.param2
21         end
22 end
23
24 local function is_night_skip_enabled()
25         local enable_night_skip = minetest.setting_getbool("enable_bed_night_skip")
26         if enable_night_skip == nil then
27                 enable_night_skip = true
28         end
29         return enable_night_skip
30 end
31
32 local function check_in_beds(players)
33         local in_bed = beds.player
34         if not players then
35                 players = minetest.get_connected_players()
36         end
37
38         for n, player in ipairs(players) do
39                 local name = player:get_player_name()
40                 if not in_bed[name] then
41                         return false
42                 end
43         end
44
45         return #players > 0
46 end
47
48 local function lay_down(player, pos, bed_pos, state, skip)
49         local name = player:get_player_name()
50         local hud_flags = player:hud_get_flags()
51
52         if not player or not name then
53                 return
54         end
55
56         -- stand up
57         if state ~= nil and not state then
58                 local p = beds.pos[name] or nil
59                 if beds.player[name] ~= nil then
60                         beds.player[name] = nil
61                         player_in_bed = player_in_bed - 1
62                 end
63                 -- skip here to prevent sending player specific changes (used for leaving players)
64                 if skip then
65                         return
66                 end
67                 if p then
68                         player:setpos(p)
69                 end
70
71                 -- physics, eye_offset, etc
72                 player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
73                 player:set_look_yaw(math.random(1, 180) / 100)
74                 default.player_attached[name] = false
75                 player:set_physics_override(1, 1, 1)
76                 hud_flags.wielditem = true
77                 default.player_set_animation(player, "stand" , 30)
78
79         -- lay down
80         else
81                 beds.player[name] = 1
82                 beds.pos[name] = pos
83                 player_in_bed = player_in_bed + 1
84
85                 -- physics, eye_offset, etc
86                 player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
87                 local yaw, param2 = get_look_yaw(bed_pos)
88                 player:set_look_yaw(yaw)
89                 local dir = minetest.facedir_to_dir(param2)
90                 local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
91                 player:set_physics_override(0, 0, 0)
92                 player:setpos(p)
93                 default.player_attached[name] = true
94                 hud_flags.wielditem = false
95                 default.player_set_animation(player, "lay" , 0)
96         end
97
98         player:hud_set_flags(hud_flags)
99 end
100
101 local function update_formspecs(finished)
102         local ges = #minetest.get_connected_players()
103         local form_n
104         local is_majority = (ges / 2) < player_in_bed
105
106         if finished then
107                 form_n = beds.formspec .. "label[2.7,11; Good morning.]"
108         else
109                 form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) ..
110                         " of " .. tostring(ges) .. " players are in bed]"
111                 if is_majority and is_night_skip_enabled() then
112                         form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]"
113                 end
114         end
115
116         for name,_ in pairs(beds.player) do
117                 minetest.show_formspec(name, "beds_form", form_n)
118         end
119 end
120
121
122 -- Public functions
123
124 function beds.kick_players()
125         for name, _ in pairs(beds.player) do
126                 local player = minetest.get_player_by_name(name)
127                 lay_down(player, nil, nil, false)
128         end
129 end
130
131 function beds.skip_night()
132         minetest.set_timeofday(0.23)
133 end
134
135 function beds.on_rightclick(pos, player)
136         local name = player:get_player_name()
137         local ppos = player:getpos()
138         local tod = minetest.get_timeofday()
139
140         if tod > 0.2 and tod < 0.805 then
141                 if beds.player[name] then
142                         lay_down(player, nil, nil, false)
143                 end
144                 minetest.chat_send_player(name, "You can only sleep at night.")
145                 return
146         end
147
148         -- move to bed
149         if not beds.player[name] then
150                 lay_down(player, ppos, pos)
151                 beds.set_spawns() -- save respawn positions when entering bed
152         else
153                 lay_down(player, nil, nil, false)
154         end
155
156         if not is_sp then
157                 update_formspecs(false)
158         end
159
160         -- skip the night and let all players stand up
161         if check_in_beds() then
162                 minetest.after(2, function()
163                         if not is_sp then
164                                 update_formspecs(is_night_skip_enabled())
165                         end
166                         if is_night_skip_enabled() then
167                                 beds.skip_night()
168                                 beds.kick_players()
169                         end
170                 end)
171         end
172 end
173
174
175 -- Callbacks
176
177 -- respawn player at bed if enabled and valid position is found
178 minetest.register_on_respawnplayer(function(player)
179         if not enable_respawn then
180                 return false
181         end
182         local name = player:get_player_name()
183         local pos = beds.spawn[name] or nil
184         if pos then
185                 player:setpos(pos)
186                 return true
187         end
188 end)
189
190 minetest.register_on_leaveplayer(function(player)
191         local name = player:get_player_name()
192         lay_down(player, nil, nil, false, true)
193         beds.player[name] = nil
194         if check_in_beds() then
195                 minetest.after(2, function()
196                         update_formspecs(is_night_skip_enabled())
197                         if is_night_skip_enabled() then
198                                 beds.skip_night()
199                                 beds.kick_players()
200                         end
201                 end)
202         end
203 end)
204
205 minetest.register_on_player_receive_fields(function(player, formname, fields)
206         if formname ~= "beds_form" then
207                 return
208         end
209         if fields.quit or fields.leave then
210                 lay_down(player, nil, nil, false)
211                 update_formspecs(false)
212         end
213
214         if fields.force then
215                 update_formspecs(is_night_skip_enabled())
216                 if is_night_skip_enabled() then
217                         beds.skip_night()
218                         beds.kick_players()
219                 end
220         end
221 end)