2 local player_in_bed = 0
3 local is_sp = minetest.is_singleplayer()
4 local enable_respawn = minetest.settings:get_bool("enable_bed_respawn")
5 if enable_respawn == nil then
11 local function get_look_yaw(pos)
12 local rotation = minetest.get_node(pos).param2
14 rotation = rotation % 4 -- Mask colorfacedir values
17 return pi / 2, rotation
18 elseif rotation == 3 then
19 return -pi / 2, rotation
20 elseif rotation == 0 then
27 local function is_night_skip_enabled()
28 local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip")
29 if enable_night_skip == nil then
30 enable_night_skip = true
32 return enable_night_skip
35 local function check_in_beds(players)
36 local in_bed = beds.player
38 players = minetest.get_connected_players()
41 for n, player in ipairs(players) do
42 local name = player:get_player_name()
43 if not in_bed[name] then
51 local function lay_down(player, pos, bed_pos, state, skip)
52 local name = player:get_player_name()
53 local hud_flags = player:hud_get_flags()
55 if not player or not name then
60 if state ~= nil and not state then
61 local p = beds.pos[name] or nil
62 if beds.player[name] ~= nil then
63 beds.player[name] = nil
64 beds.bed_position[name] = nil
65 player_in_bed = player_in_bed - 1
67 -- skip here to prevent sending player specific changes (used for leaving players)
75 -- physics, eye_offset, etc
76 player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
77 player:set_look_horizontal(math.random(1, 180) / 100)
78 default.player_attached[name] = false
79 player:set_physics_override(1, 1, 1)
80 hud_flags.wielditem = true
81 default.player_set_animation(player, "stand" , 30)
87 beds.bed_position[name] = bed_pos
88 player_in_bed = player_in_bed + 1
90 -- physics, eye_offset, etc
91 player:set_eye_offset({x = 0, y = -13, z = 0}, {x = 0, y = 0, z = 0})
92 local yaw, param2 = get_look_yaw(bed_pos)
93 player:set_look_horizontal(yaw)
94 local dir = minetest.facedir_to_dir(param2)
95 local p = {x = bed_pos.x + dir.x / 2, y = bed_pos.y, z = bed_pos.z + dir.z / 2}
96 player:set_physics_override(0, 0, 0)
98 default.player_attached[name] = true
99 hud_flags.wielditem = false
100 default.player_set_animation(player, "lay" , 0)
103 player:hud_set_flags(hud_flags)
106 local function update_formspecs(finished)
107 local ges = #minetest.get_connected_players()
109 local is_majority = (ges / 2) < player_in_bed
112 form_n = beds.formspec .. "label[2.7,11; Good morning.]"
114 form_n = beds.formspec .. "label[2.2,11;" .. tostring(player_in_bed) ..
115 " of " .. tostring(ges) .. " players are in bed]"
116 if is_majority and is_night_skip_enabled() then
117 form_n = form_n .. "button_exit[2,8;4,0.75;force;Force night skip]"
121 for name,_ in pairs(beds.player) do
122 minetest.show_formspec(name, "beds_form", form_n)
129 function beds.kick_players()
130 for name, _ in pairs(beds.player) do
131 local player = minetest.get_player_by_name(name)
132 lay_down(player, nil, nil, false)
136 function beds.skip_night()
137 minetest.set_timeofday(0.23)
140 function beds.on_rightclick(pos, player)
141 local name = player:get_player_name()
142 local ppos = player:get_pos()
143 local tod = minetest.get_timeofday()
145 if tod > 0.2 and tod < 0.805 then
146 if beds.player[name] then
147 lay_down(player, nil, nil, false)
149 minetest.chat_send_player(name, "You can only sleep at night.")
154 if not beds.player[name] then
155 lay_down(player, ppos, pos)
156 beds.set_spawns() -- save respawn positions when entering bed
158 lay_down(player, nil, nil, false)
162 update_formspecs(false)
165 -- skip the night and let all players stand up
166 if check_in_beds() then
167 minetest.after(2, function()
169 update_formspecs(is_night_skip_enabled())
171 if is_night_skip_enabled() then
179 function beds.can_dig(bed_pos)
180 -- Check all players in bed which one is at the expected position
181 for _, player_bed_pos in pairs(beds.bed_position) do
182 if vector.equals(bed_pos, player_bed_pos) then
190 -- Only register respawn callback if respawn enabled
191 if enable_respawn then
192 -- respawn player at bed if enabled and valid position is found
193 minetest.register_on_respawnplayer(function(player)
194 local name = player:get_player_name()
195 local pos = beds.spawn[name]
203 minetest.register_on_leaveplayer(function(player)
204 local name = player:get_player_name()
205 lay_down(player, nil, nil, false, true)
206 beds.player[name] = nil
207 if check_in_beds() then
208 minetest.after(2, function()
209 update_formspecs(is_night_skip_enabled())
210 if is_night_skip_enabled() then
218 minetest.register_on_player_receive_fields(function(player, formname, fields)
219 if formname ~= "beds_form" then
222 if fields.quit or fields.leave then
223 lay_down(player, nil, nil, false)
224 update_formspecs(false)
228 update_formspecs(is_night_skip_enabled())
229 if is_night_skip_enabled() then