4 local function destruct_bed(pos, n)
5 local node = minetest.get_node(pos)
9 local dir = minetest.facedir_to_dir(node.param2)
10 other = vector.subtract(pos, dir)
12 local dir = minetest.facedir_to_dir(node.param2)
13 other = vector.add(pos, dir)
18 minetest.remove_node(other)
19 minetest.check_for_falling(other)
20 beds.remove_spawns_at(pos)
21 beds.remove_spawns_at(other)
27 function beds.register_bed(name, def)
28 minetest.register_node(name .. "_bottom", {
29 description = def.description,
30 inventory_image = def.inventory_image,
31 wield_image = def.wield_image,
33 tiles = def.tiles.bottom,
35 paramtype2 = "facedir",
36 is_ground_content = false,
38 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1},
39 sounds = def.sounds or default.node_sound_wood_defaults(),
42 fixed = def.nodebox.bottom,
46 fixed = def.selectionbox,
49 on_place = function(itemstack, placer, pointed_thing)
50 local under = pointed_thing.under
51 local node = minetest.get_node(under)
52 local udef = minetest.registered_nodes[node.name]
53 if udef and udef.on_rightclick and
54 not (placer and placer:is_player() and
55 placer:get_player_control().sneak) then
56 return udef.on_rightclick(under, node, placer, itemstack,
57 pointed_thing) or itemstack
61 if udef and udef.buildable_to then
64 pos = pointed_thing.above
67 local player_name = placer and placer:get_player_name() or ""
69 if minetest.is_protected(pos, player_name) and
70 not minetest.check_player_privs(player_name, "protection_bypass") then
71 minetest.record_protection_violation(pos, player_name)
75 local node_def = minetest.registered_nodes[minetest.get_node(pos).name]
76 if not node_def or not node_def.buildable_to then
80 local dir = placer and placer:get_look_dir() and
81 minetest.dir_to_facedir(placer:get_look_dir()) or 0
82 local botpos = vector.add(pos, minetest.facedir_to_dir(dir))
84 if minetest.is_protected(botpos, player_name) and
85 not minetest.check_player_privs(player_name, "protection_bypass") then
86 minetest.record_protection_violation(botpos, player_name)
90 local botdef = minetest.registered_nodes[minetest.get_node(botpos).name]
91 if not botdef or not botdef.buildable_to then
95 minetest.set_node(pos, {name = name .. "_bottom", param2 = dir})
96 minetest.set_node(botpos, {name = name .. "_top", param2 = dir})
98 if not (creative and creative.is_enabled_for
99 and creative.is_enabled_for(player_name)) then
100 itemstack:take_item()
105 on_destruct = function(pos)
109 on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
110 beds.on_rightclick(pos, clicker)
114 on_rotate = function(pos, node, user, _, new_param2)
115 local dir = minetest.facedir_to_dir(node.param2)
116 local p = vector.add(pos, dir)
117 local node2 = minetest.get_node_or_nil(p)
118 if not node2 or not minetest.get_item_group(node2.name, "bed") == 2 or
119 not node.param2 == node2.param2 then
122 if minetest.is_protected(p, user:get_player_name()) then
123 minetest.record_protection_violation(p, user:get_player_name())
126 if new_param2 % 32 > 3 then
129 local newp = vector.add(pos, minetest.facedir_to_dir(new_param2))
130 local node3 = minetest.get_node_or_nil(newp)
131 local node_def = node3 and minetest.registered_nodes[node3.name]
132 if not node_def or not node_def.buildable_to then
135 if minetest.is_protected(newp, user:get_player_name()) then
136 minetest.record_protection_violation(newp, user:get_player_name())
139 node.param2 = new_param2
140 -- do not remove_node here - it will trigger destroy_bed()
141 minetest.set_node(p, {name = "air"})
142 minetest.set_node(pos, node)
143 minetest.set_node(newp, {name = name .. "_top", param2 = new_param2})
146 can_dig = function(pos, player)
147 return beds.can_dig(pos)
151 minetest.register_node(name .. "_top", {
152 drawtype = "nodebox",
153 tiles = def.tiles.top,
155 paramtype2 = "facedir",
156 is_ground_content = false,
158 groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 2},
159 sounds = def.sounds or default.node_sound_wood_defaults(),
160 drop = name .. "_bottom",
163 fixed = def.nodebox.top,
165 on_destruct = function(pos)
168 can_dig = function(pos, player)
169 local node = minetest.get_node(pos)
170 local dir = minetest.facedir_to_dir(node.param2)
171 local p = vector.add(pos, dir)
172 return beds.can_dig(p)
176 minetest.register_alias(name, name .. "_bottom")
178 minetest.register_craft({