Statbars: Reduce initial update interval
authorSmallJoker <mk939@ymail.com>
Sun, 20 May 2018 15:58:41 +0000 (17:58 +0200)
committerparamat <mat.gregory@virginmedia.com>
Tue, 12 Feb 2019 20:45:38 +0000 (20:45 +0000)
Centralize HUD updating in update_builtin_statbars.
Fixes race condition in 'on joinplayer' that causes stat bar bugs.
Correctly scales stat bars to custom max values set by mods.

builtin/game/statbars.lua

index e095acf2bb94dd06f1149e47a55862e5a91255aa..da924d6f8f78229cea529dbfa377b5f63a1db428 100644 (file)
@@ -34,57 +34,54 @@ local function scaleToDefault(player, field)
        return current / max_display * nominal 
 end
 
-local function initialize_builtin_statbars(player)
-
-       if not player:is_player() then
-               return
-       end
-
+local function update_builtin_statbars(player)
        local name = player:get_player_name()
 
        if name == "" then
                return
        end
 
+       local flags = player:hud_get_flags()
        if not hud_ids[name] then
                hud_ids[name] = {}
                -- flags are not transmitted to client on connect, we need to make sure
                -- our current flags are transmitted by sending them actively
-               player:hud_set_flags(player:hud_get_flags())
+               player:hud_set_flags(flags)
        end
        local hud = hud_ids[name]
 
-       if player:hud_get_flags().healthbar and enable_damage then
+       if flags.healthbar and enable_damage then
+               local number = scaleToDefault(player, "hp")
                if hud.id_healthbar == nil then
                        local hud_def = table.copy(health_bar_definition)
-                       hud_def.number = scaleToDefault(player, "hp")
+                       hud_def.number = number
                        hud.id_healthbar = player:hud_add(hud_def)
+               else
+                       player:hud_change(hud.id_healthbar, "number", number)
                end
-       elseif hud.id_healthbar ~= nil then
+       elseif hud.id_healthbar then
                player:hud_remove(hud.id_healthbar)
                hud.id_healthbar = nil
        end
 
        local breath_max = player:get_properties().breath_max
-       if player:hud_get_flags().breathbar and enable_damage and
+       if flags.breathbar and enable_damage and
                        player:get_breath() < breath_max then
+               local number = 2 * scaleToDefault(player, "breath")
                if hud.id_breathbar == nil then
                        local hud_def = table.copy(breath_bar_definition)
-                       hud_def.number = 2 * scaleToDefault(player, "breath")
+                       hud_def.number = number
                        hud.id_breathbar = player:hud_add(hud_def)
+               else
+                       player:hud_change(hud.id_breathbar, "number", number)
                end
-       elseif hud.id_breathbar ~= nil then
+       elseif hud.id_breathbar then
                player:hud_remove(hud.id_breathbar)
                hud.id_breathbar = nil
        end
 end
 
 local function cleanup_builtin_statbars(player)
-
-       if not player:is_player() then
-               return
-       end
-
        local name = player:get_player_name()
 
        if name == "" then
@@ -99,32 +96,28 @@ local function player_event_handler(player,eventname)
 
        local name = player:get_player_name()
 
-       if name == "" then
+       if name == "" or not hud_ids[name] then
                return
        end
 
        if eventname == "health_changed" then
-               initialize_builtin_statbars(player)
+               update_builtin_statbars(player)
 
-               if hud_ids[name].id_healthbar ~= nil then
-                       player:hud_change(hud_ids[name].id_healthbar,
-                               "number", scaleToDefault(player, "hp"))
+               if hud_ids[name].id_healthbar then
                        return true
                end
        end
 
        if eventname == "breath_changed" then
-               initialize_builtin_statbars(player)
+               update_builtin_statbars(player)
 
-               if hud_ids[name].id_breathbar ~= nil then
-                       player:hud_change(hud_ids[name].id_breathbar,
-                               "number", 2 * scaleToDefault(player, "breath"))
+               if hud_ids[name].id_breathbar then
                        return true
                end
        end
 
        if eventname == "hud_changed" then
-               initialize_builtin_statbars(player)
+               update_builtin_statbars(player)
                return true
        end
 
@@ -133,20 +126,20 @@ end
 
 function core.hud_replace_builtin(name, definition)
 
-       if definition == nil or
-               type(definition) ~= "table" or
-               definition.hud_elem_type ~= "statbar" then
+       if type(definition) ~= "table" or
+                       definition.hud_elem_type ~= "statbar" then
                return false
        end
 
        if name == "health" then
                health_bar_definition = definition
 
-               for name,ids in pairs(hud_ids) do
+               for name, ids in pairs(hud_ids) do
                        local player = core.get_player_by_name(name)
-                       if  player and hud_ids[name].id_healthbar then
-                               player:hud_remove(hud_ids[name].id_healthbar)
-                               initialize_builtin_statbars(player)
+                       if player and ids.id_healthbar then
+                               player:hud_remove(ids.id_healthbar)
+                               ids.id_healthbar = nil
+                               update_builtin_statbars(player)
                        end
                end
                return true
@@ -155,11 +148,12 @@ function core.hud_replace_builtin(name, definition)
        if name == "breath" then
                breath_bar_definition = definition
 
-               for name,ids in pairs(hud_ids) do
+               for name, ids in pairs(hud_ids) do
                        local player = core.get_player_by_name(name)
-                       if  player and hud_ids[name].id_breathbar then
-                               player:hud_remove(hud_ids[name].id_breathbar)
-                               initialize_builtin_statbars(player)
+                       if player and ids.id_breathbar then
+                               player:hud_remove(ids.id_breathbar)
+                               ids.id_breathbar = nil
+                               update_builtin_statbars(player)
                        end
                end
                return true
@@ -168,6 +162,10 @@ function core.hud_replace_builtin(name, definition)
        return false
 end
 
-core.register_on_joinplayer(initialize_builtin_statbars)
+-- Append "update_builtin_statbars" as late as possible
+-- This ensures that the HUD is hidden when the flags are updated in this callback
+core.register_on_mods_loaded(function()
+       core.register_on_joinplayer(update_builtin_statbars)
+end)
 core.register_on_leaveplayer(cleanup_builtin_statbars)
 core.register_playerevent(player_event_handler)