Android: Increase player_stepheight for thicker snow nodebox
authorMaksim Gamarnik <MoNTE48@mail.ua>
Tue, 3 May 2016 00:24:36 +0000 (03:24 +0300)
committerparamat <mat.gregory@virginmedia.com>
Thu, 5 May 2016 23:32:35 +0000 (00:32 +0100)
src/localplayer.cpp

index dbd8c4a6113856c71400865ba153a0ef12eab1a2..507f3198010de9a9514cacc9bca86ab038c15d56 100644 (file)
@@ -211,7 +211,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
        float player_stepheight = touching_ground ? (BS*0.6) : (BS*0.2);
 
 #ifdef __ANDROID__
-       player_stepheight += (0.5 * BS);
+       player_stepheight += (0.6 * BS);
 #endif
 
        v3f accel_f = v3f(0,0,0);