Attachments: Fix interpolation from (0,0,0) after detach
authorSmallJoker <mk939@ymail.com>
Wed, 27 Nov 2019 19:36:51 +0000 (20:36 +0100)
committerSmallJoker <SmallJoker@users.noreply.github.com>
Sat, 7 Dec 2019 14:12:26 +0000 (15:12 +0100)
GenericCAO::getPosition() did not take the camera offset into account
LocalPlayer attachment cleanup: Use sane getParent() function
Make that getPosition() (GenericCAO and LocalPlayer) always return the absolute position

src/client/camera.cpp
src/client/clientobject.h
src/client/content_cao.cpp
src/client/content_cao.h
src/client/localplayer.cpp
src/client/localplayer.h
src/script/lua_api/l_localplayer.cpp

index d1e76026da7a883962b12be2493c60f495649811..464644044c3aa743cc11e6cbfad39cb9bbf6091e 100644 (file)
@@ -285,9 +285,13 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, f32 tool_r
        // Smooth the movement when walking up stairs
        v3f old_player_position = m_playernode->getPosition();
        v3f player_position = player->getPosition();
-       if (player->isAttached && player->parent)
-               player_position = player->parent->getPosition();
-       //if(player->touching_ground && player_position.Y > old_player_position.Y)
+
+       // This is worse than `LocalPlayer::getPosition()` but
+       // mods expect the player head to be at the parent's position
+       // plus eye height.
+       if (player->getParent())
+               player_position = player->getParent()->getPosition();
+
        if(player->touching_ground &&
                        player_position.Y > old_player_position.Y)
        {
index c673fff9a1c985b5ba422e141467c2c9e78547e6..12e0db35b4e98e19ee73863b45bbdb07c2838c06 100644 (file)
@@ -49,8 +49,10 @@ public:
        virtual bool getSelectionBox(aabb3f *toset) const { return false; }
        virtual bool collideWithObjects() const { return false; }
        virtual const v3f getPosition() const { return v3f(0.0f); }
-       virtual scene::ISceneNode *getSceneNode() { return NULL; }
-       virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() { return NULL; }
+       virtual scene::ISceneNode *getSceneNode() const
+       { return NULL; }
+       virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() const
+       { return NULL; }
        virtual bool isLocalPlayer() const { return false; }
 
        virtual ClientActiveObject *getParent() const { return nullptr; };
index 5521a6cf1249abf99d74c02a70c683fc0488d4e0..0863f377c2167d1dc735a16977d59445e885e328 100644 (file)
@@ -403,13 +403,17 @@ bool GenericCAO::getSelectionBox(aabb3f *toset) const
 
 const v3f GenericCAO::getPosition() const
 {
-       if (getParent() != nullptr) {
-               if (m_matrixnode)
-                       return m_matrixnode->getAbsolutePosition();
+       if (!getParent())
+               return pos_translator.val_current;
 
-               return m_position;
+       // Calculate real position in world based on MatrixNode
+       if (m_matrixnode) {
+               v3s16 camera_offset = m_env->getCameraOffset();
+               return m_matrixnode->getAbsolutePosition() +
+                               intToFloat(camera_offset, BS);
        }
-       return pos_translator.val_current;
+
+       return m_position;
 }
 
 const bool GenericCAO::isImmortal()
@@ -417,7 +421,7 @@ const bool GenericCAO::isImmortal()
        return itemgroup_get(getGroups(), "immortal");
 }
 
-scene::ISceneNode* GenericCAO::getSceneNode()
+scene::ISceneNode *GenericCAO::getSceneNode() const
 {
        if (m_meshnode) {
                return m_meshnode;
@@ -437,7 +441,7 @@ scene::ISceneNode* GenericCAO::getSceneNode()
        return NULL;
 }
 
-scene::IAnimatedMeshSceneNode* GenericCAO::getAnimatedMeshSceneNode()
+scene::IAnimatedMeshSceneNode *GenericCAO::getAnimatedMeshSceneNode() const
 {
        return m_animated_meshnode;
 }
@@ -576,11 +580,15 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
        video::E_MATERIAL_TYPE material_type = (m_prop.use_texture_alpha) ?
                video::EMT_TRANSPARENT_ALPHA_CHANNEL : video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
 
-       if (m_prop.visual == "sprite") {
-               infostream<<"GenericCAO::addToScene(): single_sprite"<<std::endl;
+       auto grabMatrixNode = [this] {
+               infostream << "GenericCAO::addToScene(): " << m_prop.visual << std::endl;
                m_matrixnode = RenderingEngine::get_scene_manager()->
                                addDummyTransformationSceneNode();
                m_matrixnode->grab();
+       };
+
+       if (m_prop.visual == "sprite") {
+               getMatrixNode();
                m_spritenode = RenderingEngine::get_scene_manager()->addBillboardSceneNode(
                                m_matrixnode, v2f(1, 1), v3f(0,0,0), -1);
                m_spritenode->grab();
@@ -601,6 +609,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
                                        txs, tys, 0, 0);
                }
        } else if (m_prop.visual == "upright_sprite") {
+               getMatrixNode();
                scene::SMesh *mesh = new scene::SMesh();
                double dx = BS * m_prop.visual_size.X / 2;
                double dy = BS * m_prop.visual_size.Y / 2;
@@ -655,9 +664,6 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
                        mesh->addMeshBuffer(buf);
                        buf->drop();
                }
-               m_matrixnode = RenderingEngine::get_scene_manager()->
-                       addDummyTransformationSceneNode();
-               m_matrixnode->grab();
                m_meshnode = RenderingEngine::get_scene_manager()->
                        addMeshSceneNode(mesh, m_matrixnode);
                m_meshnode->grab();
@@ -666,11 +672,8 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
                // This is needed for changing the texture in the future
                m_meshnode->setReadOnlyMaterials(true);
        } else if (m_prop.visual == "cube") {
-               infostream<<"GenericCAO::addToScene(): cube"<<std::endl;
+               getMatrixNode();
                scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS));
-               m_matrixnode = RenderingEngine::get_scene_manager()->
-                       addDummyTransformationSceneNode(nullptr);
-               m_matrixnode->grab();
                m_meshnode = RenderingEngine::get_scene_manager()->
                        addMeshSceneNode(mesh, m_matrixnode);
                m_meshnode->grab();
@@ -685,12 +688,9 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
                m_meshnode->setMaterialType(material_type);
                m_meshnode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
        } else if (m_prop.visual == "mesh") {
-               infostream<<"GenericCAO::addToScene(): mesh"<<std::endl;
+               getMatrixNode();
                scene::IAnimatedMesh *mesh = m_client->getMesh(m_prop.mesh, true);
                if (mesh) {
-                       m_matrixnode = RenderingEngine::get_scene_manager()->
-                               addDummyTransformationSceneNode(nullptr);
-                       m_matrixnode->grab();
                        m_animated_meshnode = RenderingEngine::get_scene_manager()->
                                addAnimatedMeshSceneNode(mesh, m_matrixnode);
                        m_animated_meshnode->grab();
@@ -713,8 +713,8 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
                } else
                        errorstream<<"GenericCAO::addToScene(): Could not load mesh "<<m_prop.mesh<<std::endl;
        } else if (m_prop.visual == "wielditem" || m_prop.visual == "item") {
+               getMatrixNode();
                ItemStack item;
-               infostream << "GenericCAO::addToScene(): wielditem" << std::endl;
                if (m_prop.wield_item.empty()) {
                        // Old format, only textures are specified.
                        infostream << "textures: " << m_prop.textures.size() << std::endl;
@@ -728,12 +728,8 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
                        infostream << "serialized form: " << m_prop.wield_item << std::endl;
                        item.deSerialize(m_prop.wield_item, m_client->idef());
                }
-               m_matrixnode = RenderingEngine::get_scene_manager()->
-                       addDummyTransformationSceneNode(nullptr);
-               m_matrixnode->grab();
                m_wield_meshnode = new WieldMeshSceneNode(
                        RenderingEngine::get_scene_manager(), -1);
-               m_wield_meshnode->setParent(m_matrixnode);
                m_wield_meshnode->setItem(item, m_client,
                        (m_prop.visual == "wielditem"));
 
@@ -751,6 +747,9 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
 
        scene::ISceneNode *node = getSceneNode();
 
+       if (node && m_matrixnode)
+               node->setParent(m_matrixnode);
+
        if (node && !m_prop.nametag.empty() && !m_is_local_player) {
                // Add nametag
                v3f pos;
@@ -884,7 +883,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
 
                        // Apply animations if input detected and not attached
                        // or set idle animation
-                       if ((new_anim.X + new_anim.Y) > 0 && !player->isAttached) {
+                       if ((new_anim.X + new_anim.Y) > 0 && !getParent()) {
                                allow_update = true;
                                m_animation_range = new_anim;
                                m_animation_speed = new_speed;
@@ -946,12 +945,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
                m_velocity = v3f(0,0,0);
                m_acceleration = v3f(0,0,0);
                pos_translator.val_current = m_position;
-
-               if(m_is_local_player) // Update local player attachment position
-               {
-                       LocalPlayer *player = m_env->getLocalPlayer();
-                       player->overridePosition = getParent()->getPosition();
-               }
+               pos_translator.val_target = m_position;
        } else {
                rot_translator.translate(dtime);
                v3f lastpos = pos_translator.val_current;
@@ -975,16 +969,14 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
 
                        bool is_end_position = moveresult.collides;
                        pos_translator.update(m_position, is_end_position, dtime);
-                       pos_translator.translate(dtime);
-                       updateNodePos();
                } else {
                        m_position += dtime * m_velocity + 0.5 * dtime * dtime * m_acceleration;
                        m_velocity += dtime * m_acceleration;
                        pos_translator.update(m_position, pos_translator.aim_is_end,
                                        pos_translator.anim_time);
-                       pos_translator.translate(dtime);
-                       updateNodePos();
                }
+               pos_translator.translate(dtime);
+               updateNodePos();
 
                float moved = lastpos.getDistanceFrom(pos_translator.val_current);
                m_step_distance_counter += moved;
@@ -1348,7 +1340,8 @@ void GenericCAO::updateAttachments()
 
        if (!parent) { // Detach or don't attach
                if (m_matrixnode) {
-                       v3f old_pos = m_matrixnode->getAbsolutePosition();
+                       v3f old_pos = getPosition();
+
                        m_matrixnode->setParent(m_smgr->getRootSceneNode());
                        getPosRotMatrix().setTranslation(old_pos);
                        m_matrixnode->updateAbsolutePosition();
@@ -1372,11 +1365,6 @@ void GenericCAO::updateAttachments()
                        m_matrixnode->updateAbsolutePosition();
                }
        }
-       if (m_is_local_player) {
-               LocalPlayer *player = m_env->getLocalPlayer();
-               player->isAttached = parent;
-               player->parent = parent;
-       }
 }
 
 void GenericCAO::processMessage(const std::string &data)
index 2c2d1107760d26449489303385cd73dd4a22d921..6f3b2f06b877c20afd84c41caff170bb94560a29 100644 (file)
@@ -165,9 +165,9 @@ public:
 
        const bool isImmortal();
 
-       scene::ISceneNode *getSceneNode();
+       scene::ISceneNode *getSceneNode() const;
 
-       scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode();
+       scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() const;
 
        // m_matrixnode controls the position and rotation of the child node
        // for all scene nodes, as a workaround for an Irrlicht problem with
index c086d860a15c7b7f8a5393e21d763d41ef659b61..c20c3619f48bf52a66e790cd79eaced9cd713443 100644 (file)
@@ -184,8 +184,8 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
        v3f position = getPosition();
 
        // Copy parent position if local player is attached
-       if (isAttached) {
-               setPosition(overridePosition);
+       if (getParent()) {
+               setPosition(m_cao->getPosition());
                added_velocity = v3f(0.0f); // ignored
                return;
        }
@@ -474,7 +474,7 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
        setYaw(control.yaw);
 
        // Nullify speed and don't run positioning code if the player is attached
-       if (isAttached) {
+       if (getParent()) {
                setSpeed(v3f(0.0f));
                return;
        }
@@ -706,6 +706,11 @@ v3f LocalPlayer::getEyeOffset() const
        return v3f(0.0f, BS * eye_height, 0.0f);
 }
 
+ClientActiveObject *LocalPlayer::getParent() const
+{
+       return m_cao ? m_cao->getParent() : nullptr;
+}
+
 bool LocalPlayer::isDead() const
 {
        FATAL_ERROR_IF(!getCAO(), "LocalPlayer's CAO isn't initialized");
@@ -764,8 +769,8 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
        v3f position = getPosition();
 
        // Copy parent position if local player is attached
-       if (isAttached) {
-               setPosition(overridePosition);
+       if (getParent()) {
+               setPosition(m_cao->getPosition());
                m_sneak_node_exists = false;
                added_velocity = v3f(0.0f);
                return;
index 45dc6776ee43d1393685131934bb91e28495d1bd..95dceb1f479bd88a4526dc4dcee5fd1c7cc614bc 100644 (file)
@@ -47,12 +47,9 @@ public:
        LocalPlayer(Client *client, const char *name);
        virtual ~LocalPlayer() = default;
 
-       ClientActiveObject *parent = nullptr;
-
        // Initialize hp to 0, so that no hearts will be shown if server
        // doesn't support health points
        u16 hp = 0;
-       bool isAttached = false;
        bool touching_ground = false;
        // This oscillates so that the player jumps a bit above the surface
        bool in_liquid = false;
@@ -72,8 +69,6 @@ public:
        // Temporary option for old move code
        bool physics_override_new_move = true;
 
-       v3f overridePosition;
-
        void move(f32 dtime, Environment *env, f32 pos_max_d);
        void move(f32 dtime, Environment *env, f32 pos_max_d,
                        std::vector<CollisionInfo> *collision_info);
@@ -112,6 +107,8 @@ public:
 
        GenericCAO *getCAO() const { return m_cao; }
 
+       ClientActiveObject *getParent() const;
+
        void setCAO(GenericCAO *toset)
        {
                assert(!m_cao); // Pre-condition
index 3e14e48e42bd477aae0ecd502cc76bb4f0984283..821b1cb668faa2f75958530fc682952fa3dba1bd 100644 (file)
@@ -78,7 +78,7 @@ int LuaLocalPlayer::l_is_attached(lua_State *L)
 {
        LocalPlayer *player = getobject(L, 1);
 
-       lua_pushboolean(L, player->isAttached);
+       lua_pushboolean(L, player->getParent() != nullptr);
        return 1;
 }
 
@@ -157,7 +157,7 @@ int LuaLocalPlayer::l_get_override_pos(lua_State *L)
 {
        LocalPlayer *player = getobject(L, 1);
 
-       push_v3f(L, player->overridePosition);
+       push_v3f(L, player->getPosition());
        return 1;
 }