Added #define WATER_ALPHA in content_mapnode.cpp
authorPerttu Ahola <celeron55@gmail.com>
Mon, 15 Aug 2011 08:51:33 +0000 (11:51 +0300)
committerPerttu Ahola <celeron55@gmail.com>
Mon, 15 Aug 2011 08:51:33 +0000 (11:51 +0300)
src/content_mapnode.cpp

index f3d5b9f5946d4463a3a35d2d5a4f41708881b11e..a3c8d4b0a48cee82913f2cede12327d30039dfad 100644 (file)
@@ -24,6 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "mapnode.h"
 #include "content_nodemeta.h"
 
+#define WATER_ALPHA 160
+
 // TODO: Get rid of these and set up some attributes like toughness,
 //       fluffyness, and a funciton to calculate time and durability loss
 //       (and sound? and whatever else) from them
@@ -372,7 +374,7 @@ void content_mapnode_init()
        f->liquid_type = LIQUID_FLOWING;
        f->liquid_alternative_flowing = CONTENT_WATER;
        f->liquid_alternative_source = CONTENT_WATERSOURCE;
-       f->vertex_alpha = 160;
+       f->vertex_alpha = WATER_ALPHA;
        if(f->special_material == NULL && g_texturesource)
        {
                // Flowing water material
@@ -404,7 +406,7 @@ void content_mapnode_init()
                if(g_texturesource)
                        t.texture = g_texturesource->getTexture("water.png");
                
-               t.alpha = 160;
+               t.alpha = WATER_ALPHA;
                t.material_type = MATERIAL_ALPHA_VERTEX;
                t.material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
                f->setAllTiles(t);
@@ -419,7 +421,7 @@ void content_mapnode_init()
        f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
        f->liquid_alternative_flowing = CONTENT_WATER;
        f->liquid_alternative_source = CONTENT_WATERSOURCE;
-       f->vertex_alpha = 160;
+       f->vertex_alpha = WATER_ALPHA;
        if(f->special_material == NULL && g_texturesource)
        {
                // Flowing water material