Overhaul the input system
authorGiuseppe Bilotta <giuseppe.bilotta@gmail.com>
Sat, 13 Aug 2011 20:44:31 +0000 (22:44 +0200)
committerGiuseppe Bilotta <giuseppe.bilotta@gmail.com>
Mon, 22 Aug 2011 11:01:11 +0000 (13:01 +0200)
This allows us to map the keys which are not considered in
irrlicht's EKEY_CODE system, such as \, [, /, ] etc.

src/game.cpp
src/game.h
src/guiInventoryMenu.cpp
src/guiKeyChangeMenu.cpp
src/guiKeyChangeMenu.h
src/keycode.cpp
src/keycode.h
src/main.cpp

index a3a5f424a376c53b598d2ae6ecd251deaca0a884..ab3852137bd5bb5786bc8bc1f633ce195d2a9b76 100644 (file)
@@ -28,7 +28,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "materials.h"
 #include "config.h"
 #include "clouds.h"
-#include "keycode.h"
 #include "farmesh.h"
 #include "mapblock.h"
 
@@ -1314,7 +1313,7 @@ void the_game(
 
                        menu->drop();
                }
-               else if(input->wasKeyDown(KEY_ESCAPE))
+               else if(input->wasKeyDown(EscapeKey))
                {
                        dstream<<DTIME<<"the_game: "
                                        <<"Launching pause menu"<<std::endl;
@@ -1417,10 +1416,8 @@ void the_game(
                // Item selection
                for(u16 i=0; i<10; i++)
                {
-                       s32 keycode = irr::KEY_KEY_1 + i;
-                       if(i == 9)
-                               keycode = irr::KEY_KEY_0;
-                       if(input->wasKeyDown((irr::EKEY_CODE)keycode))
+                       const KeyPress *kp = NumberKey + (i + 1) % 10;
+                       if(input->wasKeyDown(*kp))
                        {
                                if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
                                {
index 95623316a8c19650010189ee3eddf2faf75b7340..a9db6c3e1c6397bfab39d8c96c7ee72a07a82bed 100644 (file)
@@ -23,6 +23,69 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "common_irrlicht.h"
 #include <string>
 
+#include "keycode.h"
+
+class KeyList : protected core::list<KeyPress>
+{
+       typedef core::list<KeyPress> super;
+       typedef super::Iterator Iterator;
+       typedef super::ConstIterator ConstIterator;
+
+       virtual ConstIterator find(const KeyPress &key) const
+       {
+               ConstIterator f(begin());
+               ConstIterator e(end());
+               while (f!=e) {
+                       if (*f == key)
+                               return f;
+                       ++f;
+               }
+               return e;
+       }
+
+       virtual Iterator find(const KeyPress &key)
+       {
+               Iterator f(begin());
+               Iterator e(end());
+               while (f!=e) {
+                       if (*f == key)
+                               return f;
+                       ++f;
+               }
+               return e;
+       }
+
+public:
+       void clear() { super::clear(); }
+
+       void set(const KeyPress &key)
+       {
+               if (find(key) == end())
+                       push_back(key);
+       }
+
+       void unset(const KeyPress &key)
+       {
+               Iterator p(find(key));
+               if (p != end())
+                       erase(p);
+       }
+
+       void toggle(const KeyPress &key)
+       {
+               Iterator p(this->find(key));
+               if (p != end())
+                       erase(p);
+               else
+                       push_back(key);
+       }
+
+       bool operator[](const KeyPress &key) const
+       {
+               return find(key) != end();
+       }
+};
+
 class InputHandler
 {
 public:
@@ -33,8 +96,8 @@ public:
        {
        }
 
-       virtual bool isKeyDown(EKEY_CODE keyCode) = 0;
-       virtual bool wasKeyDown(EKEY_CODE keyCode) = 0;
+       virtual bool isKeyDown(const KeyPress &keyCode) = 0;
+       virtual bool wasKeyDown(const KeyPress &keyCode) = 0;
        
        virtual v2s32 getMousePos() = 0;
        virtual void setMousePos(s32 x, s32 y) = 0;
index 786a4dd227d64ed4cf9f2cceba9f0e152792c5d7..f90a2e95982e48eff57bdcafee53883b0abc2b39 100644 (file)
@@ -290,12 +290,9 @@ bool GUIInventoryMenu::OnEvent(const SEvent& event)
 {
        if(event.EventType==EET_KEY_INPUT_EVENT)
        {
-               if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
-               {
-                       quitMenu();
-                       return true;
-               }
-               if(event.KeyInput.Key==getKeySetting("keymap_inventory") && event.KeyInput.PressedDown)
+               KeyPress kp(event.KeyInput);
+               if (event.KeyInput.PressedDown && (kp == EscapeKey ||
+                       kp == getKeySetting("keymap_inventory")))
                {
                        quitMenu();
                        return true;
index dc31d2ed1d0db94f9575cba4de2dffb7a95e95c3..5968d5c12b156b4ea0efa69ef7ff6bc66ca4fc74 100644 (file)
 #include "guiKeyChangeMenu.h"
 #include "debug.h"
 #include "serialization.h"
-#include "keycode.h"
 #include "main.h"
 #include <string>
 
-static const char *KeyNamesLang[] =
-       { "-", N_("Left Button"), N_("Right Button"), N_("Cancel"), N_("Middle Button"), N_("X Button 1"),
-                       N_("X Button 2"), "-", N_("Back"), N_("Tab"), "-", "-", N_("Clear"), N_("Return"), "-",
-                       "-", N_("Shift"), N_("Control"), N_("Menu"), N_("Pause"), N_("Capital"), N_("Kana"), "-",
-                       N_("Junja"), N_("Final"), N_("Kanji"), "-", N_("Escape"), N_("Convert"), N_("Nonconvert"),
-                       N_("Accept"), N_("Mode Change"), N_("Space"), N_("Prior"), N_("Next"), N_("End"), N_("Home"),
-                       N_("Left"), N_("Up"), N_("Right"), N_("Down"), N_("Select"), N_("Print"), N_("Execute"),
-                       N_("Snapshot"), N_("Insert"), N_("Delete"), N_("Help"), "0", "1", "2", "3", "4", "5",
-                       "6", "7", "8", "9", "-", "-", "-", "-", "-", "-", "-", "A", "B", "C",
-                       "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q",
-                       "R", "S", "T", "U", "V", "W", "X", "Y", "Z", N_("Left Windows"),
-                       N_("Right Windows"), N_("Apps"), "-", N_("Sleep"), N_("Numpad 0"), N_("Numpad 1"),
-                       N_("Numpad 2"), N_("Numpad 3"), N_("Numpad 4"), N_("Numpad 5"), N_("Numpad 6"), N_("Numpad 7"),
-                       N_("Numpad 8"), N_("Numpad 9"), N_("Numpad *"), N_("Numpad +"), N_("Numpad /"), N_("Numpad -"),
-                       "Numpad .", "Numpad /", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8",
-                       "F9", "F10", "F11", "F12", "F13", "F14", "F15", "F16", "F17", "F18",
-                       "F19", "F20", "F21", "F22", "F23", "F24", "-", "-", "-", "-", "-", "-",
-                       "-", "-", N_("Num Lock"), N_("Scroll Lock"), "-", "-", "-", "-", "-", "-", "-",
-                       "-", "-", "-", "-", "-", "-", "-", N_("Left Shift"), N_("Right Shift"),
-                       N_("Left Control"), N_("Right Control"), N_("Left Menu"), N_("Right Menu"), "-", "-",
-                       "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
-                       "-", "-", "-", "-", "-", N_("Plus"), N_("Comma"), N_("Minus"), N_("Period"), "-", "-",
-                       "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
-                       "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
-                       "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
-                       "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", N_("Attn"), N_("CrSel"),
-                       N_("ExSel"), N_("Erase OEF"), N_("Play"), N_("Zoom"), N_("PA1"), N_("OEM Clear"), "-" };
-
 GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env,
                gui::IGUIElement* parent, s32 id, IMenuManager *menumgr) :
        GUIModalMenu(env, parent, id, menumgr)
@@ -129,7 +100,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->forward = Environment->addButton(rect, this,
                                GUI_ID_KEY_FORWARD_BUTTON,
-                               wgettext(KeyNamesLang[key_forward]));
+                               wgettext(key_forward.name()));
        }
 
        offset += v2s32(0, 25);
@@ -146,7 +117,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->backward = Environment->addButton(rect, this,
                                GUI_ID_KEY_BACKWARD_BUTTON,
-                               wgettext(KeyNamesLang[key_backward]));
+                               wgettext(key_backward.name()));
        }
        offset += v2s32(0, 25);
        {
@@ -161,7 +132,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                core::rect < s32 > rect(0, 0, 100, 30);
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->left = Environment->addButton(rect, this, GUI_ID_KEY_LEFT_BUTTON,
-                               wgettext(KeyNamesLang[key_left]));
+                               wgettext(key_left.name()));
        }
        offset += v2s32(0, 25);
        {
@@ -177,7 +148,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->right = Environment->addButton(rect, this,
                                GUI_ID_KEY_RIGHT_BUTTON,
-                               wgettext(KeyNamesLang[key_right]));
+                               wgettext(key_right.name()));
        }
        offset += v2s32(0, 25);
        {
@@ -192,7 +163,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                core::rect < s32 > rect(0, 0, 100, 30);
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->use = Environment->addButton(rect, this, GUI_ID_KEY_USE_BUTTON,
-                               wgettext(KeyNamesLang[key_use]));
+                               wgettext(key_use.name()));
        }
        offset += v2s32(0, 25);
        {
@@ -208,7 +179,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->sneak = Environment->addButton(rect, this,
                                GUI_ID_KEY_SNEAK_BUTTON,
-                               wgettext(KeyNamesLang[key_sneak]));
+                               wgettext(key_sneak.name()));
        }
        offset += v2s32(0, 25);
        {
@@ -222,7 +193,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                core::rect < s32 > rect(0, 0, 100, 30);
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->jump = Environment->addButton(rect, this, GUI_ID_KEY_JUMP_BUTTON,
-                               wgettext(KeyNamesLang[key_jump]));
+                               wgettext(key_jump.name()));
        }
 
        offset += v2s32(0, 25);
@@ -239,7 +210,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->inventory = Environment->addButton(rect, this,
                                GUI_ID_KEY_INVENTORY_BUTTON,
-                               wgettext(KeyNamesLang[key_inventory]));
+                               wgettext(key_inventory.name()));
        }
        offset += v2s32(0, 25);
        {
@@ -253,7 +224,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                core::rect < s32 > rect(0, 0, 100, 30);
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->chat = Environment->addButton(rect, this, GUI_ID_KEY_CHAT_BUTTON,
-                               wgettext(KeyNamesLang[key_chat]));
+                               wgettext(key_chat.name()));
        }
 
        //next col
@@ -270,7 +241,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                core::rect < s32 > rect(0, 0, 100, 30);
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->fly = Environment->addButton(rect, this, GUI_ID_KEY_FLY_BUTTON,
-                               wgettext(KeyNamesLang[key_fly]));
+                               wgettext(key_fly.name()));
        }
        offset += v2s32(0, 25);
        {
@@ -285,7 +256,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                core::rect < s32 > rect(0, 0, 100, 30);
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->fast = Environment->addButton(rect, this, GUI_ID_KEY_FAST_BUTTON,
-                               wgettext(KeyNamesLang[key_fast]));
+                               wgettext(key_fast.name()));
        }
        offset += v2s32(0, 25);
        {
@@ -301,7 +272,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->range = Environment->addButton(rect, this,
                                GUI_ID_KEY_RANGE_BUTTON,
-                               wgettext(KeyNamesLang[key_range]));
+                               wgettext(key_range.name()));
        }
 
        offset += v2s32(0, 25);
@@ -317,7 +288,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize)
                core::rect < s32 > rect(0, 0, 100, 30);
                rect += topleft + v2s32(offset.X + 105, offset.Y - 5);
                this->dump = Environment->addButton(rect, this, GUI_ID_KEY_DUMP_BUTTON,
-                               wgettext(KeyNamesLang[key_dump]));
+                               wgettext(key_dump.name()));
        }
        {
                core::rect < s32 > rect(0, 0, 100, 30);
@@ -354,19 +325,19 @@ void GUIKeyChangeMenu::drawMenu()
 
 bool GUIKeyChangeMenu::acceptInput()
 {
-       g_settings.set("keymap_forward", keycode_to_keyname(key_forward));
-       g_settings.set("keymap_backward", keycode_to_keyname(key_backward));
-       g_settings.set("keymap_left", keycode_to_keyname(key_left));
-       g_settings.set("keymap_right", keycode_to_keyname(key_right));
-       g_settings.set("keymap_jump", keycode_to_keyname(key_jump));
-       g_settings.set("keymap_sneak", keycode_to_keyname(key_sneak));
-       g_settings.set("keymap_inventory", keycode_to_keyname(key_inventory));
-       g_settings.set("keymap_chat", keycode_to_keyname(key_chat));
-       g_settings.set("keymap_rangeselect", keycode_to_keyname(key_range));
-       g_settings.set("keymap_freemove", keycode_to_keyname(key_fly));
-       g_settings.set("keymap_fastmove", keycode_to_keyname(key_fast));
-       g_settings.set("keymap_special1", keycode_to_keyname(key_use));
-       g_settings.set("keymap_print_debug_stacks", keycode_to_keyname(key_dump));
+       g_settings.set("keymap_forward", key_forward.sym());
+       g_settings.set("keymap_backward", key_backward.sym());
+       g_settings.set("keymap_left", key_left.sym());
+       g_settings.set("keymap_right", key_right.sym());
+       g_settings.set("keymap_jump", key_jump.sym());
+       g_settings.set("keymap_sneak", key_sneak.sym());
+       g_settings.set("keymap_inventory", key_inventory.sym());
+       g_settings.set("keymap_chat", key_chat.sym());
+       g_settings.set("keymap_rangeselect", key_range.sym());
+       g_settings.set("keymap_freemove", key_fly.sym());
+       g_settings.set("keymap_fastmove", key_fast.sym());
+       g_settings.set("keymap_special1", key_use.sym());
+       g_settings.set("keymap_print_debug_stacks", key_dump.sym());
        clearKeyCache();
        return true;
 }
@@ -395,45 +366,45 @@ bool GUIKeyChangeMenu::resetMenu()
                {
                case GUI_ID_KEY_FORWARD_BUTTON:
                        this->forward->setText(
-                                       wgettext(KeyNamesLang[key_forward]));
+                                       wgettext(key_forward.name()));
                        break;
                case GUI_ID_KEY_BACKWARD_BUTTON:
                        this->backward->setText(
-                                       wgettext(KeyNamesLang[key_backward]));
+                                       wgettext(key_backward.name()));
                        break;
                case GUI_ID_KEY_LEFT_BUTTON:
-                       this->left->setText(wgettext(KeyNamesLang[key_left]));
+                       this->left->setText(wgettext(key_left.name()));
                        break;
                case GUI_ID_KEY_RIGHT_BUTTON:
-                       this->right->setText(wgettext(KeyNamesLang[key_right]));
+                       this->right->setText(wgettext(key_right.name()));
                        break;
                case GUI_ID_KEY_JUMP_BUTTON:
-                       this->jump->setText(wgettext(KeyNamesLang[key_jump]));
+                       this->jump->setText(wgettext(key_jump.name()));
                        break;
                case GUI_ID_KEY_SNEAK_BUTTON:
-                       this->sneak->setText(wgettext(KeyNamesLang[key_sneak]));
+                       this->sneak->setText(wgettext(key_sneak.name()));
                        break;
                case GUI_ID_KEY_INVENTORY_BUTTON:
                        this->inventory->setText(
-                                       wgettext(KeyNamesLang[key_inventory]));
+                                       wgettext(key_inventory.name()));
                        break;
                case GUI_ID_KEY_CHAT_BUTTON:
-                       this->chat->setText(wgettext(KeyNamesLang[key_chat]));
+                       this->chat->setText(wgettext(key_chat.name()));
                        break;
                case GUI_ID_KEY_RANGE_BUTTON:
-                       this->range->setText(wgettext(KeyNamesLang[key_range]));
+                       this->range->setText(wgettext(key_range.name()));
                        break;
                case GUI_ID_KEY_FLY_BUTTON:
-                       this->fly->setText(wgettext(KeyNamesLang[key_fly]));
+                       this->fly->setText(wgettext(key_fly.name()));
                        break;
                case GUI_ID_KEY_FAST_BUTTON:
-                       this->fast->setText(wgettext(KeyNamesLang[key_fast]));
+                       this->fast->setText(wgettext(key_fast.name()));
                        break;
                case GUI_ID_KEY_USE_BUTTON:
-                       this->use->setText(wgettext(KeyNamesLang[key_use]));
+                       this->use->setText(wgettext(key_use.name()));
                        break;
                case GUI_ID_KEY_DUMP_BUTTON:
-                       this->dump->setText(wgettext(KeyNamesLang[key_dump]));
+                       this->dump->setText(wgettext(key_dump.name()));
                        break;
                }
                activeKey = -1;
@@ -447,83 +418,72 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event)
                        && event.KeyInput.PressedDown)
        {
                changeCtype("");
+               KeyPress kp(event.KeyInput);
+
                if (activeKey == GUI_ID_KEY_FORWARD_BUTTON)
                {
-                       this->forward->setText(
-                                       wgettext(KeyNamesLang[event.KeyInput.Key]));
-                       this->key_forward = event.KeyInput.Key;
+                       this->forward->setText(wgettext(kp.name()));
+                       this->key_forward = kp;
                }
                else if (activeKey == GUI_ID_KEY_BACKWARD_BUTTON)
                {
-                       this->backward->setText(
-                                       wgettext(KeyNamesLang[event.KeyInput.Key]));
-                       this->key_backward = event.KeyInput.Key;
+                       this->backward->setText(wgettext(kp.name()));
+                       this->key_backward = kp;
                }
                else if (activeKey == GUI_ID_KEY_LEFT_BUTTON)
                {
-                       this->left->setText(
-                                       wgettext(KeyNamesLang[event.KeyInput.Key]));
-                       this->key_left = event.KeyInput.Key;
+                       this->left->setText(wgettext(kp.name()));
+                       this->key_left = kp;
                }
                else if (activeKey == GUI_ID_KEY_RIGHT_BUTTON)
                {
-                       this->right->setText(
-                                       wgettext(KeyNamesLang[event.KeyInput.Key]));
-                       this->key_right = event.KeyInput.Key;
+                       this->right->setText(wgettext(kp.name()));
+                       this->key_right = kp;
                }
                else if (activeKey == GUI_ID_KEY_JUMP_BUTTON)
                {
-                       this->jump->setText(
-                                       wgettext(KeyNamesLang[event.KeyInput.Key]));
-                       this->key_jump = event.KeyInput.Key;
+                       this->jump->setText(wgettext(kp.name()));
+                       this->key_jump = kp;
                }
                else if (activeKey == GUI_ID_KEY_SNEAK_BUTTON)
                {
-                       this->sneak->setText(
-                                       wgettext(KeyNamesLang[event.KeyInput.Key]));
-                       this->key_sneak = event.KeyInput.Key;
+                       this->sneak->setText(wgettext(kp.name()));
+                       this->key_sneak = kp;
                }
                else if (activeKey == GUI_ID_KEY_INVENTORY_BUTTON)
                {
-                       this->inventory->setText(
-                                       wgettext(KeyNamesLang[event.KeyInput.Key]));
-                       this->key_inventory = event.KeyInput.Key;
+                       this->inventory->setText(wgettext(kp.name()));
+                       this->key_inventory = kp;
                }
                else if (activeKey == GUI_ID_KEY_CHAT_BUTTON)
                {
-                       this->chat->setText(
-                                       wgettext(KeyNamesLang[event.KeyInput.Key]));
-                       this->key_chat = event.KeyInput.Key;
+                       this->chat->setText(wgettext(kp.name()));
+                       this->key_chat = kp;
                }
                else if (activeKey == GUI_ID_KEY_RANGE_BUTTON)
                {
-                       this->range->setText(
-                                       wgettext(KeyNamesLang[event.KeyInput.Key]));
-                       this->key_range = event.KeyInput.Key;
+                       this->range->setText(wgettext(kp.name()));
+                       this->key_range = kp;
                }
                else if (activeKey == GUI_ID_KEY_FLY_BUTTON)
                {
-                       this->fly->setText(
-                                       wgettext(KeyNamesLang[event.KeyInput.Key]));
-                       this->key_fly = event.KeyInput.Key;
+                       this->fly->setText(wgettext(kp.name()));
+                       this->key_fly = kp;
                }
                else if (activeKey == GUI_ID_KEY_FAST_BUTTON)
                {
-                       this->fast->setText(
-                                       wgettext(KeyNamesLang[event.KeyInput.Key]));
-                       this->key_fast = event.KeyInput.Key;
+                       this->fast->setText(wgettext(kp.name()));
+                       this->key_fast = kp;
                }
                else if (activeKey == GUI_ID_KEY_USE_BUTTON)
                {
-                       this->use->setText(
-                                       wgettext(KeyNamesLang[event.KeyInput.Key]));
-                       this->key_use = event.KeyInput.Key;
+                       this->use->setText(wgettext(kp.name()));
+                       this->key_use = kp;
                }
                else if (activeKey == GUI_ID_KEY_DUMP_BUTTON)
                {
-                       this->dump->setText(
-                                       wgettext(KeyNamesLang[event.KeyInput.Key]));
-                       this->key_dump = event.KeyInput.Key;
+                       this->dump->setText(wgettext(kp.name()));
+                       this->key_dump = kp;
                }
                changeCtype("C");
                activeKey = -1;
index 2caf69216fc06416eab5409d2b30a96d04939d58..a1dfa17c255a51bddced5ec53d53904f5c10e2ae 100644 (file)
@@ -27,6 +27,7 @@
 #include "modalMenu.h"
 #include "client.h"
 #include "gettext.h"
+#include "keycode.h"
 #include <string>
 
 enum
@@ -88,19 +89,19 @@ private:
        gui::IGUIButton *chat;
 
        s32 activeKey;
-       s32 key_forward;
-       s32 key_backward;
-       s32 key_left;
-       s32 key_right;
-       s32 key_use;
-       s32 key_sneak;
-       s32 key_jump;
-       s32 key_inventory;
-       s32 key_fly;
-       s32 key_fast;
-       s32 key_range;
-       s32 key_chat;
-       s32 key_dump;
+       KeyPress key_forward;
+       KeyPress key_backward;
+       KeyPress key_left;
+       KeyPress key_right;
+       KeyPress key_use;
+       KeyPress key_sneak;
+       KeyPress key_jump;
+       KeyPress key_inventory;
+       KeyPress key_fly;
+       KeyPress key_fast;
+       KeyPress key_range;
+       KeyPress key_chat;
+       KeyPress key_dump;
 };
 
 #endif
index 052cd7dc60f3a207e37bc7eaa91ec75c8193a660..5ad5ab55d61254af1641f3d19f6007cd7dc47163 100644 (file)
@@ -19,6 +19,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "keycode.h"
 #include "main.h" // For g_settings
+#include "exceptions.h"
+
+class UnknownKeycode : public BaseException
+{
+public:
+       UnknownKeycode(const char *s) :
+               BaseException(s) {};
+};
 
 #define CHECKKEY(x){if(strcmp(name, #x)==0) return irr::x;}
 
@@ -168,7 +176,7 @@ irr::EKEY_CODE keyname_to_keycode(const char *name)
        CHECKKEY(KEY_PA1)
        CHECKKEY(KEY_OEM_CLEAR)
 
-       return irr::KEY_KEY_CODES_COUNT;
+       throw UnknownKeycode(name);
 }
 
 static const char *KeyNames[] =
@@ -206,27 +214,128 @@ static const char *KeyNames[] =
                "-", "-", "-", "-", "-", "-", "-", "-", "Attn", "CrSel", "ExSel",
                "Erase OEF", "Play", "Zoom", "PA1", "OEM Clear", "-" };
 
-const char *keycode_to_keyname(s32 keycode)
+#define N_(text) text
+
+static const char *KeyNamesLang[] =
+       { "-", N_("Left Button"), N_("Right Button"), N_("Cancel"), N_("Middle Button"), N_("X Button 1"),
+                       N_("X Button 2"), "-", N_("Back"), N_("Tab"), "-", "-", N_("Clear"), N_("Return"), "-",
+                       "-", N_("Shift"), N_("Control"), N_("Menu"), N_("Pause"), N_("Capital"), N_("Kana"), "-",
+                       N_("Junja"), N_("Final"), N_("Kanji"), "-", N_("Escape"), N_("Convert"), N_("Nonconvert"),
+                       N_("Accept"), N_("Mode Change"), N_("Space"), N_("Prior"), N_("Next"), N_("End"), N_("Home"),
+                       N_("Left"), N_("Up"), N_("Right"), N_("Down"), N_("Select"), N_("Print"), N_("Execute"),
+                       N_("Snapshot"), N_("Insert"), N_("Delete"), N_("Help"), "0", "1", "2", "3", "4", "5",
+                       "6", "7", "8", "9", "-", "-", "-", "-", "-", "-", "-", "A", "B", "C",
+                       "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q",
+                       "R", "S", "T", "U", "V", "W", "X", "Y", "Z", N_("Left Windows"),
+                       N_("Right Windows"), N_("Apps"), "-", N_("Sleep"), N_("Numpad 0"), N_("Numpad 1"),
+                       N_("Numpad 2"), N_("Numpad 3"), N_("Numpad 4"), N_("Numpad 5"), N_("Numpad 6"), N_("Numpad 7"),
+                       N_("Numpad 8"), N_("Numpad 9"), N_("Numpad *"), N_("Numpad +"), N_("Numpad /"), N_("Numpad -"),
+                       "Numpad .", "Numpad /", "F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8",
+                       "F9", "F10", "F11", "F12", "F13", "F14", "F15", "F16", "F17", "F18",
+                       "F19", "F20", "F21", "F22", "F23", "F24", "-", "-", "-", "-", "-", "-",
+                       "-", "-", N_("Num Lock"), N_("Scroll Lock"), "-", "-", "-", "-", "-", "-", "-",
+                       "-", "-", "-", "-", "-", "-", "-", N_("Left Shift"), N_("Right Shift"),
+                       N_("Left Control"), N_("Right Control"), N_("Left Menu"), N_("Right Menu"), "-", "-",
+                       "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+                       "-", "-", "-", "-", "-", N_("Plus"), N_("Comma"), N_("Minus"), N_("Period"), "-", "-",
+                       "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+                       "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+                       "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
+                       "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", N_("Attn"), N_("CrSel"),
+                       N_("ExSel"), N_("Erase OEF"), N_("Play"), N_("Zoom"), N_("PA1"), N_("OEM Clear"), "-" };
+
+#undef N_
+
+KeyPress::KeyPress() :
+       Key(irr::KEY_KEY_CODES_COUNT),
+       Char(L'\0')
+{}
+
+KeyPress::KeyPress(const char *name)
 {
-       return KeyNames[keycode];
+       if (strlen(name) > 4) {
+               try {
+                       Key = keyname_to_keycode(name);
+                       m_name = name;
+                       if (strlen(name) > 8)
+                               mbtowc(&Char, name + 8, 1);
+                       else
+                               Char = L'\0';
+                       return;
+               } catch (UnknownKeycode &e) {};
+       } else {
+               // see if we can set it up as a KEY_KEY_something
+               m_name = "KEY_KEY_";
+               m_name += name;
+               try {
+                       Key = keyname_to_keycode(m_name.c_str());
+                       mbtowc(&Char, name, 1);
+                       return;
+               } catch (UnknownKeycode &e) {};
+       }
+
+       // it's not a (known) key, just take the first char and use that
+
+       Key = irr::KEY_KEY_CODES_COUNT;
+
+       mbtowc(&Char, name, 1);
+       m_name = name[0];
 }
 
+KeyPress::KeyPress(const irr::SEvent::SKeyInput &in)
+{
+       Key = in.Key;
+       Char = in.Char;
+       if (valid_kcode(Key)) {
+               m_name = KeyNames[Key];
+       } else {
+               size_t maxlen = wctomb(NULL, Char);
+               m_name.resize(maxlen+1, '\0');
+               wctomb(&m_name[0], Char);
+       }
+}
+
+const char *KeyPress::sym() const
+{
+       if (Key && Key < irr::KEY_KEY_CODES_COUNT)
+               return KeyNames[Key];
+       else {
+               return m_name.c_str();
+       }
+}
+
+const char *KeyPress::name() const
+{
+       if (Key && Key < irr::KEY_KEY_CODES_COUNT)
+               return KeyNamesLang[Key];
+       else {
+               return m_name.c_str();
+       }
+}
+
+const KeyPress EscapeKey("KEY_ESCAPE");
+const KeyPress NumberKey[] = {
+       KeyPress("KEY_KEY_0"), KeyPress("KEY_KEY_1"), KeyPress("KEY_KEY_2"),
+       KeyPress("KEY_KEY_3"), KeyPress("KEY_KEY_4"), KeyPress("KEY_KEY_5"),
+       KeyPress("KEY_KEY_6"), KeyPress("KEY_KEY_7"), KeyPress("KEY_KEY_8"),
+       KeyPress("KEY_KEY_9")};
+
 /*
        Key config
 */
 
 // A simple cache for quicker lookup
-core::map<std::string, irr::EKEY_CODE> g_key_setting_cache;
+core::map<std::string, KeyPress> g_key_setting_cache;
 
-irr::EKEY_CODE getKeySetting(const char *settingname)
+KeyPress getKeySetting(const char *settingname)
 {
-       core::map<std::string, irr::EKEY_CODE>::Node *n;
+       core::map<std::string, KeyPress>::Node *n;
        n = g_key_setting_cache.find(settingname);
        if(n)
                return n->getValue();
-       irr::EKEY_CODE c = keyname_to_keycode(g_settings.get(settingname).c_str());
-       g_key_setting_cache.insert(settingname, c);
-       return c;
+       g_key_setting_cache.insert(settingname,
+                       g_settings.get(settingname).c_str());
+       return g_key_setting_cache.find(settingname)->getValue();
 }
 
 void clearKeyCache()
index e64cb362c4b3c8fa1f0e5dcf5b88e0951e24a3df..28fb3f1fb86ccaf7ba7e3e85c0dd077b82407a65 100644 (file)
@@ -23,11 +23,42 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "common_irrlicht.h"
 #include <string>
 
-irr::EKEY_CODE keyname_to_keycode(const char *name);
-const char *keycode_to_keyname(s32 keycode);
+/* A key press, consisting of either an Irrlicht keycode
+   or an actual char */
+
+class KeyPress
+{
+public:
+       KeyPress();
+       KeyPress(const char *name);
+
+       KeyPress(const irr::SEvent::SKeyInput &in);
+
+       bool operator==(const KeyPress &o) const
+       {
+               return valid_kcode(Key) ? Key == o.Key : Char == o.Char;
+       }
+
+       const char *sym() const;
+       const char *name() const;
+
+       std::string debug() const;
+protected:
+       static bool valid_kcode(irr::EKEY_CODE k)
+       {
+               return k > 0 && k < irr::KEY_KEY_CODES_COUNT;
+       }
+
+       irr::EKEY_CODE Key;
+       wchar_t Char;
+       std::string m_name;
+};
+
+extern const KeyPress EscapeKey;
+extern const KeyPress NumberKey[10];
 
 // Key configuration getter
-irr::EKEY_CODE getKeySetting(const char *settingname);
+KeyPress getKeySetting(const char *settingname);
 
 // Clear fast lookup cache
 void clearKeyCache();
index d93cdba1edf2f31b907a346fa04c8fb27cdf33f7..b9a957322865c28dc4d497b3fa02477e32c51dc2 100644 (file)
@@ -563,10 +563,12 @@ public:
                // Remember whether each key is down or up
                if(event.EventType == irr::EET_KEY_INPUT_EVENT)
                {
-                       keyIsDown[event.KeyInput.Key] = event.KeyInput.PressedDown;
-
-                       if(event.KeyInput.PressedDown)
-                               keyWasDown[event.KeyInput.Key] = true;
+                       if(event.KeyInput.PressedDown) {
+                               keyIsDown.set(event.KeyInput);
+                               keyWasDown.set(event.KeyInput);
+                       } else {
+                               keyIsDown.unset(event.KeyInput);
+                       }
                }
 
                if(event.EventType == irr::EET_MOUSE_INPUT_EVENT)
@@ -610,16 +612,17 @@ public:
                return false;
        }
 
-       bool IsKeyDown(EKEY_CODE keyCode) const
+       bool IsKeyDown(const KeyPress &keyCode) const
        {
                return keyIsDown[keyCode];
        }
        
        // Checks whether a key was down and resets the state
-       bool WasKeyDown(EKEY_CODE keyCode)
+       bool WasKeyDown(const KeyPress &keyCode)
        {
                bool b = keyWasDown[keyCode];
-               keyWasDown[keyCode] = false;
+               if (b)
+                       keyWasDown.unset(keyCode);
                return b;
        }
 
@@ -632,12 +635,9 @@ public:
 
        void clearInput()
        {
-               for(u32 i=0; i<KEY_KEY_CODES_COUNT; i++)
-               {
-                       keyIsDown[i] = false;
-                       keyWasDown[i] = false;
-               }
-               
+               keyIsDown.clear();
+               keyWasDown.clear();
+
                leftclicked = false;
                rightclicked = false;
                leftreleased = false;
@@ -670,9 +670,9 @@ private:
        IrrlichtDevice *m_device;
        
        // The current state of keys
-       bool keyIsDown[KEY_KEY_CODES_COUNT];
+       KeyList keyIsDown;
        // Whether a key has been pressed or not
-       bool keyWasDown[KEY_KEY_CODES_COUNT];
+       KeyList keyWasDown;
 };
 
 /*
@@ -687,11 +687,11 @@ public:
                m_receiver(receiver)
        {
        }
-       virtual bool isKeyDown(EKEY_CODE keyCode)
+       virtual bool isKeyDown(const KeyPress &keyCode)
        {
                return m_receiver->IsKeyDown(keyCode);
        }
-       virtual bool wasKeyDown(EKEY_CODE keyCode)
+       virtual bool wasKeyDown(const KeyPress &keyCode)
        {
                return m_receiver->WasKeyDown(keyCode);
        }
@@ -772,14 +772,13 @@ public:
                rightclicked = false;
                leftreleased = false;
                rightreleased = false;
-               for(u32 i=0; i<KEY_KEY_CODES_COUNT; ++i)
-                       keydown[i] = false;
+               keydown.clear();
        }
-       virtual bool isKeyDown(EKEY_CODE keyCode)
+       virtual bool isKeyDown(const KeyPress &keyCode)
        {
                return keydown[keyCode];
        }
-       virtual bool wasKeyDown(EKEY_CODE keyCode)
+       virtual bool wasKeyDown(const KeyPress &keyCode)
        {
                return false;
        }
@@ -848,8 +847,7 @@ public:
                        if(counter1 < 0.0)
                        {
                                counter1 = 0.1*Rand(1, 40);
-                               keydown[getKeySetting("keymap_jump")] =
-                                               !keydown[getKeySetting("keymap_jump")];
+                               keydown.toggle(getKeySetting("keymap_jump"));
                        }
                }
                {
@@ -858,8 +856,7 @@ public:
                        if(counter1 < 0.0)
                        {
                                counter1 = 0.1*Rand(1, 40);
-                               keydown[getKeySetting("keymap_special1")] =
-                                               !keydown[getKeySetting("keymap_special1")];
+                               keydown.toggle(getKeySetting("keymap_special1"));
                        }
                }
                {
@@ -868,8 +865,7 @@ public:
                        if(counter1 < 0.0)
                        {
                                counter1 = 0.1*Rand(1, 40);
-                               keydown[getKeySetting("keymap_forward")] =
-                                               !keydown[getKeySetting("keymap_forward")];
+                               keydown.toggle(getKeySetting("keymap_forward"));
                        }
                }
                {
@@ -878,8 +874,7 @@ public:
                        if(counter1 < 0.0)
                        {
                                counter1 = 0.1*Rand(1, 40);
-                               keydown[getKeySetting("keymap_left")] =
-                                               !keydown[getKeySetting("keymap_left")];
+                               keydown.toggle(getKeySetting("keymap_left"));
                        }
                }
                {
@@ -925,7 +920,7 @@ public:
                return (myrand()%(max-min+1))+min;
        }
 private:
-       bool keydown[KEY_KEY_CODES_COUNT];
+       KeyList keydown;
        v2s32 mousepos;
        v2s32 mousespeed;
        bool leftdown;