Fix memory leaks due to messed up memory handling for particles as well as their...
authorsapier <Sapier at GMX dot net>
Mon, 5 Jan 2015 17:34:59 +0000 (18:34 +0100)
committersapier <Sapier at GMX dot net>
Fri, 9 Jan 2015 14:23:49 +0000 (15:23 +0100)
src/client.cpp
src/client.h
src/game.cpp
src/particles.cpp
src/particles.h

index 04c59d0776cd81779c641d696cc74393e764a66d..536e9afa7c0e45ffea484821c0739f33c74ec9a6 100644 (file)
@@ -248,6 +248,7 @@ Client::Client(
                device->getSceneManager(),
                tsrc, this, device
        ),
+       m_particle_manager(&m_env),
        m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
        m_device(device),
        m_server_ser_ver(SER_FMT_VER_INVALID),
@@ -2854,6 +2855,11 @@ MtEventManager* Client::getEventManager()
        return m_event;
 }
 
+ParticleManager* Client::getParticleManager()
+{
+       return &m_particle_manager;
+}
+
 scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
 {
        std::map<std::string, std::string>::const_iterator i =
index 9f36a257fe2f73074d68c677cedddc27f30edf01..898fc4daa1698ed9297449a245421532c1a57240 100644 (file)
@@ -454,6 +454,7 @@ public:
        virtual u16 allocateUnknownNodeId(const std::string &name);
        virtual ISoundManager* getSoundManager();
        virtual MtEventManager* getEventManager();
+       virtual ParticleManager* getParticleManager();
        virtual bool checkLocalPrivilege(const std::string &priv)
        { return checkPrivilege(priv); }
        virtual scene::IAnimatedMesh* getMesh(const std::string &filename);
@@ -497,8 +498,10 @@ private:
        ISoundManager *m_sound;
        MtEventManager *m_event;
 
+
        MeshUpdateThread m_mesh_update_thread;
        ClientEnvironment m_env;
+       ParticleManager m_particle_manager;
        con::Connection m_con;
        IrrlichtDevice *m_device;
        // Server serialization version
index 6eb6aaec4745076c5107299587042d7655a9fa84..b292ad1bfabc3d92318c147ab6b88d496573dbbd 100644 (file)
@@ -1800,8 +1800,6 @@ void Game::shutdown()
        if (sky)
                sky->drop();
 
-       clear_particles();
-
        /* cleanup menus */
        while (g_menumgr.menuCount() > 0) {
                g_menumgr.m_stack.front()->setVisible(false);
@@ -3016,44 +3014,11 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
 
                        delete(event.show_formspec.formspec);
                        delete(event.show_formspec.formname);
-               } else if (event.type == CE_SPAWN_PARTICLE) {
-                       video::ITexture *texture =
-                               gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
-
-                       new Particle(gamedef, smgr, player, client->getEnv(),
-                                       *event.spawn_particle.pos,
-                                       *event.spawn_particle.vel,
-                                       *event.spawn_particle.acc,
-                                       event.spawn_particle.expirationtime,
-                                       event.spawn_particle.size,
-                                       event.spawn_particle.collisiondetection,
-                                       event.spawn_particle.vertical,
-                                       texture,
-                                       v2f(0.0, 0.0),
-                                       v2f(1.0, 1.0));
-               } else if (event.type == CE_ADD_PARTICLESPAWNER) {
-                       video::ITexture *texture =
-                               gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
-
-                       new ParticleSpawner(gamedef, smgr, player,
-                                       event.add_particlespawner.amount,
-                                       event.add_particlespawner.spawntime,
-                                       *event.add_particlespawner.minpos,
-                                       *event.add_particlespawner.maxpos,
-                                       *event.add_particlespawner.minvel,
-                                       *event.add_particlespawner.maxvel,
-                                       *event.add_particlespawner.minacc,
-                                       *event.add_particlespawner.maxacc,
-                                       event.add_particlespawner.minexptime,
-                                       event.add_particlespawner.maxexptime,
-                                       event.add_particlespawner.minsize,
-                                       event.add_particlespawner.maxsize,
-                                       event.add_particlespawner.collisiondetection,
-                                       event.add_particlespawner.vertical,
-                                       texture,
-                                       event.add_particlespawner.id);
-               } else if (event.type == CE_DELETE_PARTICLESPAWNER) {
-                       delete_particlespawner(event.delete_particlespawner.id);
+               } else if ((event.type == CE_SPAWN_PARTICLE) ||
+                               (event.type == CE_ADD_PARTICLESPAWNER) ||
+                               (event.type == CE_DELETE_PARTICLESPAWNER)) {
+                       client->getParticleManager()->handleParticleEvent(&event, gamedef,
+                                       smgr, player);
                } else if (event.type == CE_HUDADD) {
                        u32 id = event.hudadd.id;
 
@@ -3615,8 +3580,8 @@ void Game::handleDigging(GameRunData *runData,
                if (m_cache_enable_particles) {
                        const ContentFeatures &features =
                                        client->getNodeDefManager()->get(n);
-                       addPunchingParticles(gamedef, smgr, player,
-                                       client->getEnv(), nodepos, features.tiles);
+                       client->getParticleManager()->addPunchingParticles(gamedef, smgr,
+                                       player, nodepos, features.tiles);
                }
        }
 
@@ -3662,9 +3627,8 @@ void Game::handleDigging(GameRunData *runData,
                if (m_cache_enable_particles) {
                        const ContentFeatures &features =
                                client->getNodeDefManager()->get(wasnode);
-                       addDiggingParticles
-                       (gamedef, smgr, player, client->getEnv(),
-                        nodepos, features.tiles);
+                       client->getParticleManager()->addDiggingParticles(gamedef, smgr,
+                                       player, nodepos, features.tiles);
                }
 
                runData->dig_time = 0;
@@ -3787,9 +3751,7 @@ void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
        /*
                Update particles
        */
-
-       allparticles_step(dtime);
-       allparticlespawners_step(dtime, client->getEnv());
+       client->getParticleManager()->step(dtime);
 
        /*
                Fog
index b1662e10b5dce1e54a5a07e551494480b8d7b5e0..b32ec154294fdb604ea9cd34e11be8bd52c8b081 100644 (file)
@@ -31,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "environment.h"
 #include "clientmap.h"
 #include "mapnode.h"
+#include "client.h"
 
 /*
        Utility
@@ -43,14 +44,11 @@ v3f random_v3f(v3f min, v3f max)
                        rand()/(float)RAND_MAX*(max.Z-min.Z)+min.Z);
 }
 
-std::vector<Particle*> all_particles;
-std::map<u32, ParticleSpawner*> all_particlespawners;
-
 Particle::Particle(
        IGameDef *gamedef,
        scene::ISceneManager* smgr,
        LocalPlayer *player,
-       ClientEnvironment &env,
+       ClientEnvironment *env,
        v3f pos,
        v3f velocity,
        v3f acceleration,
@@ -66,7 +64,7 @@ Particle::Particle(
 {
        // Misc
        m_gamedef = gamedef;
-       m_env = &env;
+       m_env = env;
 
        // Texture
        m_material.setFlag(video::EMF_LIGHTING, false);
@@ -100,8 +98,6 @@ Particle::Particle(
 
        // Init model
        updateVertices();
-
-       all_particles.push_back(this);
 }
 
 Particle::~Particle()
@@ -216,98 +212,6 @@ void Particle::updateVertices()
        }
 }
 
-/*
-       Helpers
-*/
-
-
-void allparticles_step (float dtime)
-{
-       for(std::vector<Particle*>::iterator i = all_particles.begin();
-                       i != all_particles.end();)
-       {
-               if ((*i)->get_expired())
-               {
-                       (*i)->remove();
-                       delete *i;
-                       i = all_particles.erase(i);
-               }
-               else
-               {
-                       (*i)->step(dtime);
-                       i++;
-               }
-       }
-}
-
-void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
-               LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
-               const TileSpec tiles[])
-{
-       for (u16 j = 0; j < 32; j++) // set the amount of particles here
-       {
-               addNodeParticle(gamedef, smgr, player, env, pos, tiles);
-       }
-}
-
-void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
-               LocalPlayer *player, ClientEnvironment &env,
-               v3s16 pos, const TileSpec tiles[])
-{
-       addNodeParticle(gamedef, smgr, player, env, pos, tiles);
-}
-
-// add a particle of a node
-// used by digging and punching particles
-void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
-               LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
-               const TileSpec tiles[])
-{
-       // Texture
-       u8 texid = myrand_range(0,5);
-       video::ITexture *texture = tiles[texid].texture;
-
-       // Only use first frame of animated texture
-       f32 ymax = 1;
-       if(tiles[texid].material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES)
-               ymax /= tiles[texid].animation_frame_count;
-
-       float size = rand()%64/512.;
-       float visual_size = BS*size;
-       v2f texsize(size*2, ymax*size*2);
-       v2f texpos;
-       texpos.X = ((rand()%64)/64.-texsize.X);
-       texpos.Y = ymax*((rand()%64)/64.-texsize.Y);
-
-       // Physics
-       v3f velocity(   (rand()%100/50.-1)/1.5,
-                       rand()%100/35.,
-                       (rand()%100/50.-1)/1.5);
-
-       v3f acceleration(0,-9,0);
-       v3f particlepos = v3f(
-               (f32)pos.X+rand()%100/200.-0.25,
-               (f32)pos.Y+rand()%100/200.-0.25,
-               (f32)pos.Z+rand()%100/200.-0.25
-       );
-
-       new Particle(
-               gamedef,
-               smgr,
-               player,
-               env,
-               particlepos,
-               velocity,
-               acceleration,
-               rand()%100/100., // expiration time
-               visual_size,
-               true,
-               false,
-               texture,
-               texpos,
-               texsize);
-}
-
 /*
        ParticleSpawner
 */
@@ -316,7 +220,9 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr,
        u16 amount, float time,
        v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
        float minexptime, float maxexptime, float minsize, float maxsize,
-       bool collisiondetection, bool vertical, video::ITexture *texture, u32 id)
+       bool collisiondetection, bool vertical, video::ITexture *texture, u32 id,
+       ParticleManager *p_manager) :
+       m_particlemanager(p_manager)
 {
        m_gamedef = gamedef;
        m_smgr = smgr;
@@ -343,13 +249,11 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr,
                float spawntime = (float)rand()/(float)RAND_MAX*m_spawntime;
                m_spawntimes.push_back(spawntime);
        }
-
-       all_particlespawners.insert(std::pair<u32, ParticleSpawner*>(id, this));
 }
 
 ParticleSpawner::~ParticleSpawner() {}
 
-void ParticleSpawner::step(float dtime, ClientEnvironment &env)
+void ParticleSpawner::step(float dtime, ClientEnvironmentenv)
 {
        m_time += dtime;
 
@@ -372,7 +276,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment &env)
                                                *(m_maxsize-m_minsize)
                                                +m_minsize;
 
-                               new Particle(
+                               Particle* toadd = new Particle(
                                        m_gamedef,
                                        m_smgr,
                                        m_player,
@@ -387,6 +291,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment &env)
                                        m_texture,
                                        v2f(0.0, 0.0),
                                        v2f(1.0, 1.0));
+                               m_particlemanager->addParticle(toadd);
                                i = m_spawntimes.erase(i);
                        }
                        else
@@ -431,50 +336,245 @@ void ParticleSpawner::step(float dtime, ClientEnvironment &env)
        }
 }
 
-void allparticlespawners_step (float dtime, ClientEnvironment &env)
+
+ParticleManager::ParticleManager(ClientEnvironment* env) :
+       m_env(env)
+{}
+
+ParticleManager::~ParticleManager()
+{
+       clearAll();
+}
+
+void ParticleManager::step(float dtime)
 {
+       stepParticles (dtime);
+       stepSpawners (dtime);
+}
+
+void ParticleManager::stepSpawners (float dtime)
+{
+       JMutexAutoLock lock(m_spawner_list_lock);
        for(std::map<u32, ParticleSpawner*>::iterator i = 
-                       all_particlespawners.begin();
-                       i != all_particlespawners.end();)
+                       m_particle_spawners.begin();
+                       i != m_particle_spawners.end();)
        {
                if (i->second->get_expired())
                {
                        delete i->second;
-                       all_particlespawners.erase(i++);
+                       m_particle_spawners.erase(i++);
                }
                else
                {
-                       i->second->step(dtime, env);
+                       i->second->step(dtime, m_env);
                        i++;
                }
        }
 }
 
-void delete_particlespawner (u32 id)
+void ParticleManager::stepParticles (float dtime)
 {
-       if (all_particlespawners.find(id) != all_particlespawners.end())
+       JMutexAutoLock lock(m_particle_list_lock);
+       for(std::vector<Particle*>::iterator i = m_particles.begin();
+                       i != m_particles.end();)
        {
-               delete all_particlespawners.find(id)->second;
-               all_particlespawners.erase(id);
+               if ((*i)->get_expired())
+               {
+                       (*i)->remove();
+                       delete *i;
+                       i = m_particles.erase(i);
+               }
+               else
+               {
+                       (*i)->step(dtime);
+                       i++;
+               }
        }
 }
 
-void clear_particles ()
+void ParticleManager::clearAll ()
 {
+       JMutexAutoLock lock(m_spawner_list_lock);
+       JMutexAutoLock lock2(m_particle_list_lock);
        for(std::map<u32, ParticleSpawner*>::iterator i =
-                       all_particlespawners.begin();
-                       i != all_particlespawners.end();)
+                       m_particle_spawners.begin();
+                       i != m_particle_spawners.end();)
        {
                delete i->second;
-               all_particlespawners.erase(i++);
+               m_particle_spawners.erase(i++);
        }
 
        for(std::vector<Particle*>::iterator i =
-                       all_particles.begin();
-                       i != all_particles.end();)
+                       m_particles.begin();
+                       i != m_particles.end();)
        {
                (*i)->remove();
                delete *i;
-               i = all_particles.erase(i);
+               i = m_particles.erase(i);
+       }
+}
+
+void ParticleManager::handleParticleEvent(ClientEvent *event, IGameDef *gamedef,
+               scene::ISceneManager* smgr, LocalPlayer *player)
+{
+       if (event->type == CE_DELETE_PARTICLESPAWNER) {
+               JMutexAutoLock lock(m_spawner_list_lock);
+               if (m_particle_spawners.find(event->delete_particlespawner.id) !=
+                               m_particle_spawners.end())
+               {
+                       delete m_particle_spawners.find(event->delete_particlespawner.id)->second;
+                       m_particle_spawners.erase(event->delete_particlespawner.id);
+               }
+               // no allocated memory in delete event
+               return;
+       }
+
+       if (event->type == CE_ADD_PARTICLESPAWNER) {
+
+               {
+                       JMutexAutoLock lock(m_spawner_list_lock);
+                       if (m_particle_spawners.find(event->delete_particlespawner.id) !=
+                                                       m_particle_spawners.end())
+                       {
+                               delete m_particle_spawners.find(event->delete_particlespawner.id)->second;
+                               m_particle_spawners.erase(event->delete_particlespawner.id);
+                       }
+               }
+               video::ITexture *texture =
+                       gamedef->tsrc()->getTexture(*(event->add_particlespawner.texture));
+
+               ParticleSpawner* toadd = new ParticleSpawner(gamedef, smgr, player,
+                               event->add_particlespawner.amount,
+                               event->add_particlespawner.spawntime,
+                               *event->add_particlespawner.minpos,
+                               *event->add_particlespawner.maxpos,
+                               *event->add_particlespawner.minvel,
+                               *event->add_particlespawner.maxvel,
+                               *event->add_particlespawner.minacc,
+                               *event->add_particlespawner.maxacc,
+                               event->add_particlespawner.minexptime,
+                               event->add_particlespawner.maxexptime,
+                               event->add_particlespawner.minsize,
+                               event->add_particlespawner.maxsize,
+                               event->add_particlespawner.collisiondetection,
+                               event->add_particlespawner.vertical,
+                               texture,
+                               event->add_particlespawner.id,
+                               this);
+
+               /* delete allocated content of event */
+               delete event->add_particlespawner.minpos;
+               delete event->add_particlespawner.maxpos;
+               delete event->add_particlespawner.minvel;
+               delete event->add_particlespawner.maxvel;
+               delete event->add_particlespawner.minacc;
+               delete event->add_particlespawner.texture;
+               delete event->add_particlespawner.maxacc;
+
+               {
+                       JMutexAutoLock lock(m_spawner_list_lock);
+                       m_particle_spawners.insert(
+                                       std::pair<u32, ParticleSpawner*>(
+                                                       event->delete_particlespawner.id,
+                                                       toadd));
+               }
+
+               return;
+       }
+
+       if (event->type == CE_SPAWN_PARTICLE) {
+               video::ITexture *texture =
+                       gamedef->tsrc()->getTexture(*(event->spawn_particle.texture));
+
+               Particle* toadd = new Particle(gamedef, smgr, player, m_env,
+                               *event->spawn_particle.pos,
+                               *event->spawn_particle.vel,
+                               *event->spawn_particle.acc,
+                               event->spawn_particle.expirationtime,
+                               event->spawn_particle.size,
+                               event->spawn_particle.collisiondetection,
+                               event->spawn_particle.vertical,
+                               texture,
+                               v2f(0.0, 0.0),
+                               v2f(1.0, 1.0));
+
+               addParticle(toadd);
+
+               delete event->spawn_particle.pos;
+               delete event->spawn_particle.vel;
+               delete event->spawn_particle.acc;
+
+               return;
        }
 }
+
+void ParticleManager::addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
+               LocalPlayer *player, v3s16 pos, const TileSpec tiles[])
+{
+       for (u16 j = 0; j < 32; j++) // set the amount of particles here
+       {
+               addNodeParticle(gamedef, smgr, player, pos, tiles);
+       }
+}
+
+void ParticleManager::addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
+               LocalPlayer *player, v3s16 pos, const TileSpec tiles[])
+{
+       addNodeParticle(gamedef, smgr, player, pos, tiles);
+}
+
+void ParticleManager::addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
+               LocalPlayer *player, v3s16 pos, const TileSpec tiles[])
+{
+       // Texture
+       u8 texid = myrand_range(0, 5);
+       video::ITexture *texture = tiles[texid].texture;
+
+       // Only use first frame of animated texture
+       f32 ymax = 1;
+       if(tiles[texid].material_flags & MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES)
+               ymax /= tiles[texid].animation_frame_count;
+
+       float size = rand() % 64 / 512.;
+       float visual_size = BS * size;
+       v2f texsize(size * 2, ymax * size * 2);
+       v2f texpos;
+       texpos.X = ((rand() % 64) / 64. - texsize.X);
+       texpos.Y = ymax * ((rand() % 64) / 64. - texsize.Y);
+
+       // Physics
+       v3f velocity((rand() % 100 / 50. - 1) / 1.5,
+                       rand() % 100 / 35.,
+                       (rand() % 100 / 50. - 1) / 1.5);
+
+       v3f acceleration(0,-9,0);
+       v3f particlepos = v3f(
+               (f32) pos.X + rand() %100 /200. - 0.25,
+               (f32) pos.Y + rand() %100 /200. - 0.25,
+               (f32) pos.Z + rand() %100 /200. - 0.25
+       );
+
+       Particle* toadd = new Particle(
+               gamedef,
+               smgr,
+               player,
+               m_env,
+               particlepos,
+               velocity,
+               acceleration,
+               rand() % 100 / 100., // expiration time
+               visual_size,
+               true,
+               false,
+               texture,
+               texpos,
+               texsize);
+
+       addParticle(toadd);
+}
+
+void ParticleManager::addParticle(Particle* toadd)
+{
+       JMutexAutoLock lock(m_particle_list_lock);
+       m_particles.push_back(toadd);
+}
index 101fc49ce145cb8cb5a0bd72f8e8315318ec6543..d7f1147f16cf07b5a145f83ddee0ef7918d431b3 100644 (file)
@@ -28,6 +28,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "localplayer.h"
 #include "environment.h"
 
+struct ClientEvent;
+class ParticleManager;
+
 class Particle : public scene::ISceneNode
 {
        public:
@@ -35,7 +38,7 @@ class Particle : public scene::ISceneNode
                IGameDef* gamedef,
                scene::ISceneManager* mgr,
                LocalPlayer *player,
-               ClientEnvironment &env,
+               ClientEnvironment *env,
                v3f pos,
                v3f velocity,
                v3f acceleration,
@@ -114,16 +117,18 @@ class ParticleSpawner
                bool collisiondetection,
                bool vertical,
                video::ITexture *texture,
-               u32 id);
+               u32 id,
+               ParticleManager* p_manager);
 
        ~ParticleSpawner();
 
-       void step(float dtime, ClientEnvironment &env);
+       void step(float dtime, ClientEnvironment *env);
 
        bool get_expired ()
        { return (m_amount <= 0) && m_spawntime != 0; }
 
        private:
+       ParticleManager* m_particlemanager;
        float m_time;
        IGameDef *m_gamedef;
        scene::ISceneManager *m_smgr;
@@ -144,24 +149,49 @@ class ParticleSpawner
        std::vector<float> m_spawntimes;
        bool m_collisiondetection;
        bool m_vertical;
+
 };
 
-void allparticles_step (float dtime);
-void allparticlespawners_step (float dtime, ClientEnvironment &env);
+/**
+ * Class doing particle as well as their spawners handling
+ */
+class ParticleManager
+{
+friend class ParticleSpawner;
+public:
+       ParticleManager(ClientEnvironment* env);
+       ~ParticleManager();
+
+       void step (float dtime);
+
+       void handleParticleEvent(ClientEvent *event,IGameDef *gamedef,
+                       scene::ISceneManager* smgr, LocalPlayer *player);
+
+       void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
+               LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
 
-void delete_particlespawner (u32 id);
-void clear_particles ();
+       void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
+               LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
 
-void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
-       LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
-       const TileSpec tiles[]);
+       void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
+               LocalPlayer *player, v3s16 pos, const TileSpec tiles[]);
 
-void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
-       LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
-       const TileSpec tiles[]);
+protected:
+       void addParticle(Particle* toadd);
 
-void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
-       LocalPlayer *player, ClientEnvironment &env, v3s16 pos,
-       const TileSpec tiles[]);
+private:
+
+       void stepParticles (float dtime);
+       void stepSpawners (float dtime);
+
+       void clearAll ();
+
+       std::vector<Particle*> m_particles;
+       std::map<u32, ParticleSpawner*> m_particle_spawners;
+
+       ClientEnvironment* m_env;
+       JMutex m_particle_list_lock;
+       JMutex m_spawner_list_lock;
+};
 
 #endif