Game: Fix double BS multiplication
authorSmallJoker <mk939@ymail.com>
Wed, 7 Aug 2019 19:17:17 +0000 (21:17 +0200)
committerSmallJoker <mk939@ymail.com>
Wed, 7 Aug 2019 19:23:01 +0000 (21:23 +0200)
src/client/game.cpp

index 6ad87d351b9be776a21bc8ebd9db5b5bad75bbae..ddd9c8662d2be3c9f16bc9a120daaefe91d87b87 100644 (file)
@@ -2954,7 +2954,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
        const ItemStack &tool_item = player->getWieldedItem(&selected_item, &hand_item);
 
        const ItemDefinition &selected_def = selected_item.getDefinition(itemdef_manager);
-       f32 d = BS * getToolRange(selected_def, hand_item.getDefinition(itemdef_manager));
+       f32 d = getToolRange(selected_def, hand_item.getDefinition(itemdef_manager));
 
        core::line3d<f32> shootline;