{
LocalPlayer *player = getobject(L, 1);
- lua_pushboolean(L, player->isAttached);
+ lua_pushboolean(L, player->getParent() != nullptr);
return 1;
}
{
LocalPlayer *player = getobject(L, 1);
- push_v3f(L, player->overridePosition);
+ push_v3f(L, player->getPosition());
return 1;
}