3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "lua_api/l_object.h"
21 #include "lua_api/l_internal.h"
22 #include "lua_api/l_inventory.h"
23 #include "lua_api/l_item.h"
24 #include "common/c_converter.h"
25 #include "common/c_content.h"
28 #include "serverobject.h"
29 #include "content_object.h"
30 #include "content_sao.h"
35 struct EnumString es_HudElementType[] =
37 {HUD_ELEM_IMAGE, "image"},
38 {HUD_ELEM_TEXT, "text"},
39 {HUD_ELEM_STATBAR, "statbar"},
40 {HUD_ELEM_INVENTORY, "inventory"},
41 {HUD_ELEM_WAYPOINT, "waypoint"},
45 struct EnumString es_HudElementStat[] =
47 {HUD_STAT_POS, "position"},
48 {HUD_STAT_POS, "pos"}, /* Deprecated, only for compatibility's sake */
49 {HUD_STAT_NAME, "name"},
50 {HUD_STAT_SCALE, "scale"},
51 {HUD_STAT_TEXT, "text"},
52 {HUD_STAT_NUMBER, "number"},
53 {HUD_STAT_ITEM, "item"},
54 {HUD_STAT_DIR, "direction"},
55 {HUD_STAT_ALIGN, "alignment"},
56 {HUD_STAT_OFFSET, "offset"},
57 {HUD_STAT_WORLD_POS, "world_pos"},
61 struct EnumString es_HudBuiltinElement[] =
63 {HUD_FLAG_HOTBAR_VISIBLE, "hotbar"},
64 {HUD_FLAG_HEALTHBAR_VISIBLE, "healthbar"},
65 {HUD_FLAG_CROSSHAIR_VISIBLE, "crosshair"},
66 {HUD_FLAG_WIELDITEM_VISIBLE, "wielditem"},
67 {HUD_FLAG_BREATHBAR_VISIBLE, "breathbar"},
76 ObjectRef* ObjectRef::checkobject(lua_State *L, int narg)
78 luaL_checktype(L, narg, LUA_TUSERDATA);
79 void *ud = luaL_checkudata(L, narg, className);
80 if(!ud) luaL_typerror(L, narg, className);
81 return *(ObjectRef**)ud; // unbox pointer
84 ServerActiveObject* ObjectRef::getobject(ObjectRef *ref)
86 ServerActiveObject *co = ref->m_object;
90 LuaEntitySAO* ObjectRef::getluaobject(ObjectRef *ref)
92 ServerActiveObject *obj = getobject(ref);
95 if(obj->getType() != ACTIVEOBJECT_TYPE_LUAENTITY)
97 return (LuaEntitySAO*)obj;
100 PlayerSAO* ObjectRef::getplayersao(ObjectRef *ref)
102 ServerActiveObject *obj = getobject(ref);
105 if(obj->getType() != ACTIVEOBJECT_TYPE_PLAYER)
107 return (PlayerSAO*)obj;
110 Player* ObjectRef::getplayer(ObjectRef *ref)
112 PlayerSAO *playersao = getplayersao(ref);
113 if(playersao == NULL)
115 return playersao->getPlayer();
118 // Exported functions
121 int ObjectRef::gc_object(lua_State *L) {
122 ObjectRef *o = *(ObjectRef **)(lua_touserdata(L, 1));
123 //infostream<<"ObjectRef::gc_object: o="<<o<<std::endl;
129 int ObjectRef::l_remove(lua_State *L)
131 NO_MAP_LOCK_REQUIRED;
132 ObjectRef *ref = checkobject(L, 1);
133 ServerActiveObject *co = getobject(ref);
134 if(co == NULL) return 0;
135 verbosestream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
136 co->m_removed = true;
141 // returns: {x=num, y=num, z=num}
142 int ObjectRef::l_getpos(lua_State *L)
144 NO_MAP_LOCK_REQUIRED;
145 ObjectRef *ref = checkobject(L, 1);
146 ServerActiveObject *co = getobject(ref);
147 if(co == NULL) return 0;
148 v3f pos = co->getBasePosition() / BS;
150 lua_pushnumber(L, pos.X);
151 lua_setfield(L, -2, "x");
152 lua_pushnumber(L, pos.Y);
153 lua_setfield(L, -2, "y");
154 lua_pushnumber(L, pos.Z);
155 lua_setfield(L, -2, "z");
160 int ObjectRef::l_setpos(lua_State *L)
162 NO_MAP_LOCK_REQUIRED;
163 ObjectRef *ref = checkobject(L, 1);
164 //LuaEntitySAO *co = getluaobject(ref);
165 ServerActiveObject *co = getobject(ref);
166 if(co == NULL) return 0;
168 v3f pos = checkFloatPos(L, 2);
174 // moveto(self, pos, continuous=false)
175 int ObjectRef::l_moveto(lua_State *L)
177 NO_MAP_LOCK_REQUIRED;
178 ObjectRef *ref = checkobject(L, 1);
179 //LuaEntitySAO *co = getluaobject(ref);
180 ServerActiveObject *co = getobject(ref);
181 if(co == NULL) return 0;
183 v3f pos = checkFloatPos(L, 2);
185 bool continuous = lua_toboolean(L, 3);
187 co->moveTo(pos, continuous);
191 // punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
192 int ObjectRef::l_punch(lua_State *L)
194 NO_MAP_LOCK_REQUIRED;
195 ObjectRef *ref = checkobject(L, 1);
196 ObjectRef *puncher_ref = checkobject(L, 2);
197 ServerActiveObject *co = getobject(ref);
198 ServerActiveObject *puncher = getobject(puncher_ref);
199 if(co == NULL) return 0;
200 if(puncher == NULL) return 0;
202 if(lua_type(L, 5) != LUA_TTABLE)
203 dir = co->getBasePosition() - puncher->getBasePosition();
205 dir = read_v3f(L, 5);
206 float time_from_last_punch = 1000000;
207 if(lua_isnumber(L, 3))
208 time_from_last_punch = lua_tonumber(L, 3);
209 ToolCapabilities toolcap = read_tool_capabilities(L, 4);
212 co->punch(dir, &toolcap, puncher, time_from_last_punch);
216 // right_click(self, clicker); clicker = an another ObjectRef
217 int ObjectRef::l_right_click(lua_State *L)
219 NO_MAP_LOCK_REQUIRED;
220 ObjectRef *ref = checkobject(L, 1);
221 ObjectRef *ref2 = checkobject(L, 2);
222 ServerActiveObject *co = getobject(ref);
223 ServerActiveObject *co2 = getobject(ref2);
224 if(co == NULL) return 0;
225 if(co2 == NULL) return 0;
232 // hp = number of hitpoints (2 * number of hearts)
234 int ObjectRef::l_set_hp(lua_State *L)
236 NO_MAP_LOCK_REQUIRED;
237 ObjectRef *ref = checkobject(L, 1);
238 luaL_checknumber(L, 2);
239 ServerActiveObject *co = getobject(ref);
240 if(co == NULL) return 0;
241 int hp = lua_tonumber(L, 2);
242 /*infostream<<"ObjectRef::l_set_hp(): id="<<co->getId()
243 <<" hp="<<hp<<std::endl;*/
251 // returns: number of hitpoints (2 * number of hearts)
252 // 0 if not applicable to this type of object
253 int ObjectRef::l_get_hp(lua_State *L)
255 NO_MAP_LOCK_REQUIRED;
256 ObjectRef *ref = checkobject(L, 1);
257 ServerActiveObject *co = getobject(ref);
260 lua_pushnumber(L, 1);
263 int hp = co->getHP();
264 /*infostream<<"ObjectRef::l_get_hp(): id="<<co->getId()
265 <<" hp="<<hp<<std::endl;*/
267 lua_pushnumber(L, hp);
271 // get_inventory(self)
272 int ObjectRef::l_get_inventory(lua_State *L)
274 NO_MAP_LOCK_REQUIRED;
275 ObjectRef *ref = checkobject(L, 1);
276 ServerActiveObject *co = getobject(ref);
277 if(co == NULL) return 0;
279 InventoryLocation loc = co->getInventoryLocation();
280 if(getServer(L)->getInventory(loc) != NULL)
281 InvRef::create(L, loc);
283 lua_pushnil(L); // An object may have no inventory (nil)
287 // get_wield_list(self)
288 int ObjectRef::l_get_wield_list(lua_State *L)
290 NO_MAP_LOCK_REQUIRED;
291 ObjectRef *ref = checkobject(L, 1);
292 ServerActiveObject *co = getobject(ref);
293 if(co == NULL) return 0;
295 lua_pushstring(L, co->getWieldList().c_str());
299 // get_wield_index(self)
300 int ObjectRef::l_get_wield_index(lua_State *L)
302 NO_MAP_LOCK_REQUIRED;
303 ObjectRef *ref = checkobject(L, 1);
304 ServerActiveObject *co = getobject(ref);
305 if(co == NULL) return 0;
307 lua_pushinteger(L, co->getWieldIndex() + 1);
311 // get_wielded_item(self)
312 int ObjectRef::l_get_wielded_item(lua_State *L)
314 NO_MAP_LOCK_REQUIRED;
315 ObjectRef *ref = checkobject(L, 1);
316 ServerActiveObject *co = getobject(ref);
319 LuaItemStack::create(L, ItemStack());
323 LuaItemStack::create(L, co->getWieldedItem());
327 // set_wielded_item(self, itemstack or itemstring or table or nil)
328 int ObjectRef::l_set_wielded_item(lua_State *L)
330 NO_MAP_LOCK_REQUIRED;
331 ObjectRef *ref = checkobject(L, 1);
332 ServerActiveObject *co = getobject(ref);
333 if(co == NULL) return 0;
335 ItemStack item = read_item(L, 2, getServer(L));
336 bool success = co->setWieldedItem(item);
337 lua_pushboolean(L, success);
341 // set_armor_groups(self, groups)
342 int ObjectRef::l_set_armor_groups(lua_State *L)
344 NO_MAP_LOCK_REQUIRED;
345 ObjectRef *ref = checkobject(L, 1);
346 ServerActiveObject *co = getobject(ref);
347 if(co == NULL) return 0;
349 ItemGroupList groups;
350 read_groups(L, 2, groups);
351 co->setArmorGroups(groups);
355 // set_physics_override(self, physics_override_speed, physics_override_jump,
356 // physics_override_gravity, sneak, sneak_glitch)
357 int ObjectRef::l_set_physics_override(lua_State *L)
359 ObjectRef *ref = checkobject(L, 1);
360 PlayerSAO *co = (PlayerSAO *) getobject(ref);
361 if(co == NULL) return 0;
363 if (lua_istable(L, 2)) {
364 co->m_physics_override_speed = getfloatfield_default(L, 2, "speed", co->m_physics_override_speed);
365 co->m_physics_override_jump = getfloatfield_default(L, 2, "jump", co->m_physics_override_jump);
366 co->m_physics_override_gravity = getfloatfield_default(L, 2, "gravity", co->m_physics_override_gravity);
367 co->m_physics_override_sneak = getboolfield_default(L, 2, "sneak", co->m_physics_override_sneak);
368 co->m_physics_override_sneak_glitch = getboolfield_default(L, 2, "sneak_glitch", co->m_physics_override_sneak_glitch);
369 co->m_physics_override_sent = false;
371 // old, non-table format
372 if(!lua_isnil(L, 2)){
373 co->m_physics_override_speed = lua_tonumber(L, 2);
374 co->m_physics_override_sent = false;
376 if(!lua_isnil(L, 3)){
377 co->m_physics_override_jump = lua_tonumber(L, 3);
378 co->m_physics_override_sent = false;
380 if(!lua_isnil(L, 4)){
381 co->m_physics_override_gravity = lua_tonumber(L, 4);
382 co->m_physics_override_sent = false;
388 // set_animation(self, frame_range, frame_speed, frame_blend)
389 int ObjectRef::l_set_animation(lua_State *L)
391 NO_MAP_LOCK_REQUIRED;
392 ObjectRef *ref = checkobject(L, 1);
393 ServerActiveObject *co = getobject(ref);
394 if(co == NULL) return 0;
396 v2f frames = v2f(1, 1);
398 frames = read_v2f(L, 2);
399 float frame_speed = 15;
401 frame_speed = lua_tonumber(L, 3);
402 float frame_blend = 0;
404 frame_blend = lua_tonumber(L, 4);
405 co->setAnimation(frames, frame_speed, frame_blend);
409 // set_bone_position(self, std::string bone, v3f position, v3f rotation)
410 int ObjectRef::l_set_bone_position(lua_State *L)
412 NO_MAP_LOCK_REQUIRED;
413 ObjectRef *ref = checkobject(L, 1);
414 ServerActiveObject *co = getobject(ref);
415 if(co == NULL) return 0;
417 std::string bone = "";
419 bone = lua_tostring(L, 2);
420 v3f position = v3f(0, 0, 0);
422 position = read_v3f(L, 3);
423 v3f rotation = v3f(0, 0, 0);
425 rotation = read_v3f(L, 4);
426 co->setBonePosition(bone, position, rotation);
430 // set_attach(self, parent, bone, position, rotation)
431 int ObjectRef::l_set_attach(lua_State *L)
433 NO_MAP_LOCK_REQUIRED;
434 ObjectRef *ref = checkobject(L, 1);
435 ObjectRef *parent_ref = checkobject(L, 2);
436 ServerActiveObject *co = getobject(ref);
437 ServerActiveObject *parent = getobject(parent_ref);
438 if(co == NULL) return 0;
439 if(parent == NULL) return 0;
441 std::string bone = "";
443 bone = lua_tostring(L, 3);
444 v3f position = v3f(0, 0, 0);
446 position = read_v3f(L, 4);
447 v3f rotation = v3f(0, 0, 0);
449 rotation = read_v3f(L, 5);
450 co->setAttachment(parent->getId(), bone, position, rotation);
455 int ObjectRef::l_set_detach(lua_State *L)
457 NO_MAP_LOCK_REQUIRED;
458 ObjectRef *ref = checkobject(L, 1);
459 ServerActiveObject *co = getobject(ref);
460 if(co == NULL) return 0;
462 co->setAttachment(0, "", v3f(0,0,0), v3f(0,0,0));
466 // set_properties(self, properties)
467 int ObjectRef::l_set_properties(lua_State *L)
469 NO_MAP_LOCK_REQUIRED;
470 ObjectRef *ref = checkobject(L, 1);
471 ServerActiveObject *co = getobject(ref);
472 if(co == NULL) return 0;
473 ObjectProperties *prop = co->accessObjectProperties();
476 read_object_properties(L, 2, prop);
477 co->notifyObjectPropertiesModified();
481 /* LuaEntitySAO-only */
483 // setvelocity(self, {x=num, y=num, z=num})
484 int ObjectRef::l_setvelocity(lua_State *L)
486 NO_MAP_LOCK_REQUIRED;
487 ObjectRef *ref = checkobject(L, 1);
488 LuaEntitySAO *co = getluaobject(ref);
489 if(co == NULL) return 0;
490 v3f pos = checkFloatPos(L, 2);
492 co->setVelocity(pos);
497 int ObjectRef::l_getvelocity(lua_State *L)
499 NO_MAP_LOCK_REQUIRED;
500 ObjectRef *ref = checkobject(L, 1);
501 LuaEntitySAO *co = getluaobject(ref);
502 if(co == NULL) return 0;
504 v3f v = co->getVelocity();
509 // setacceleration(self, {x=num, y=num, z=num})
510 int ObjectRef::l_setacceleration(lua_State *L)
512 NO_MAP_LOCK_REQUIRED;
513 ObjectRef *ref = checkobject(L, 1);
514 LuaEntitySAO *co = getluaobject(ref);
515 if(co == NULL) return 0;
517 v3f pos = checkFloatPos(L, 2);
519 co->setAcceleration(pos);
523 // getacceleration(self)
524 int ObjectRef::l_getacceleration(lua_State *L)
526 NO_MAP_LOCK_REQUIRED;
527 ObjectRef *ref = checkobject(L, 1);
528 LuaEntitySAO *co = getluaobject(ref);
529 if(co == NULL) return 0;
531 v3f v = co->getAcceleration();
536 // setyaw(self, radians)
537 int ObjectRef::l_setyaw(lua_State *L)
539 NO_MAP_LOCK_REQUIRED;
540 ObjectRef *ref = checkobject(L, 1);
541 LuaEntitySAO *co = getluaobject(ref);
542 if(co == NULL) return 0;
543 float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
550 int ObjectRef::l_getyaw(lua_State *L)
552 NO_MAP_LOCK_REQUIRED;
553 ObjectRef *ref = checkobject(L, 1);
554 LuaEntitySAO *co = getluaobject(ref);
555 if(co == NULL) return 0;
557 float yaw = co->getYaw() * core::DEGTORAD;
558 lua_pushnumber(L, yaw);
562 // settexturemod(self, mod)
563 int ObjectRef::l_settexturemod(lua_State *L)
565 NO_MAP_LOCK_REQUIRED;
566 ObjectRef *ref = checkobject(L, 1);
567 LuaEntitySAO *co = getluaobject(ref);
568 if(co == NULL) return 0;
570 std::string mod = luaL_checkstring(L, 2);
571 co->setTextureMod(mod);
575 // setsprite(self, p={x=0,y=0}, num_frames=1, framelength=0.2,
576 // select_horiz_by_yawpitch=false)
577 int ObjectRef::l_setsprite(lua_State *L)
579 NO_MAP_LOCK_REQUIRED;
580 ObjectRef *ref = checkobject(L, 1);
581 LuaEntitySAO *co = getluaobject(ref);
582 if(co == NULL) return 0;
586 p = read_v2s16(L, 2);
589 num_frames = lua_tonumber(L, 3);
590 float framelength = 0.2;
592 framelength = lua_tonumber(L, 4);
593 bool select_horiz_by_yawpitch = false;
595 select_horiz_by_yawpitch = lua_toboolean(L, 5);
596 co->setSprite(p, num_frames, framelength, select_horiz_by_yawpitch);
601 // get_entity_name(self)
602 int ObjectRef::l_get_entity_name(lua_State *L)
604 NO_MAP_LOCK_REQUIRED;
605 ObjectRef *ref = checkobject(L, 1);
606 LuaEntitySAO *co = getluaobject(ref);
607 if(co == NULL) return 0;
609 std::string name = co->getName();
610 lua_pushstring(L, name.c_str());
614 // get_luaentity(self)
615 int ObjectRef::l_get_luaentity(lua_State *L)
617 NO_MAP_LOCK_REQUIRED;
618 ObjectRef *ref = checkobject(L, 1);
619 LuaEntitySAO *co = getluaobject(ref);
620 if(co == NULL) return 0;
622 luaentity_get(L, co->getId());
629 int ObjectRef::l_is_player(lua_State *L)
631 NO_MAP_LOCK_REQUIRED;
632 ObjectRef *ref = checkobject(L, 1);
633 Player *player = getplayer(ref);
634 lua_pushboolean(L, (player != NULL));
638 // is_player_connected(self)
639 int ObjectRef::l_is_player_connected(lua_State *L)
641 NO_MAP_LOCK_REQUIRED;
642 ObjectRef *ref = checkobject(L, 1);
643 Player *player = getplayer(ref);
644 lua_pushboolean(L, (player != NULL && player->peer_id != 0));
648 // get_player_name(self)
649 int ObjectRef::l_get_player_name(lua_State *L)
651 NO_MAP_LOCK_REQUIRED;
652 ObjectRef *ref = checkobject(L, 1);
653 Player *player = getplayer(ref);
655 lua_pushlstring(L, "", 0);
659 lua_pushstring(L, player->getName());
663 // get_look_dir(self)
664 int ObjectRef::l_get_look_dir(lua_State *L)
666 NO_MAP_LOCK_REQUIRED;
667 ObjectRef *ref = checkobject(L, 1);
668 Player *player = getplayer(ref);
669 if(player == NULL) return 0;
671 float pitch = player->getRadPitch();
672 float yaw = player->getRadYaw();
673 v3f v(cos(pitch)*cos(yaw), sin(pitch), cos(pitch)*sin(yaw));
678 // get_look_pitch(self)
679 int ObjectRef::l_get_look_pitch(lua_State *L)
681 NO_MAP_LOCK_REQUIRED;
682 ObjectRef *ref = checkobject(L, 1);
683 Player *player = getplayer(ref);
684 if(player == NULL) return 0;
686 lua_pushnumber(L, player->getRadPitch());
690 // get_look_yaw(self)
691 int ObjectRef::l_get_look_yaw(lua_State *L)
693 NO_MAP_LOCK_REQUIRED;
694 ObjectRef *ref = checkobject(L, 1);
695 Player *player = getplayer(ref);
696 if(player == NULL) return 0;
698 lua_pushnumber(L, player->getRadYaw());
702 // set_look_pitch(self, radians)
703 int ObjectRef::l_set_look_pitch(lua_State *L)
705 NO_MAP_LOCK_REQUIRED;
706 ObjectRef *ref = checkobject(L, 1);
707 PlayerSAO* co = getplayersao(ref);
708 if(co == NULL) return 0;
709 float pitch = luaL_checknumber(L, 2) * core::RADTODEG;
715 // set_look_yaw(self, radians)
716 int ObjectRef::l_set_look_yaw(lua_State *L)
718 NO_MAP_LOCK_REQUIRED;
719 ObjectRef *ref = checkobject(L, 1);
720 PlayerSAO* co = getplayersao(ref);
721 if(co == NULL) return 0;
722 float yaw = luaL_checknumber(L, 2) * core::RADTODEG;
728 // set_breath(self, breath)
729 int ObjectRef::l_set_breath(lua_State *L)
731 NO_MAP_LOCK_REQUIRED;
732 ObjectRef *ref = checkobject(L, 1);
733 PlayerSAO* co = getplayersao(ref);
734 if(co == NULL) return 0;
735 u16 breath = luaL_checknumber(L, 2);
737 co->setBreath(breath);
738 co->m_breath_not_sent = true;
743 int ObjectRef::l_get_breath(lua_State *L)
745 NO_MAP_LOCK_REQUIRED;
746 ObjectRef *ref = checkobject(L, 1);
747 PlayerSAO* co = getplayersao(ref);
748 if(co == NULL) return 0;
750 u16 breath = co->getBreath();
751 lua_pushinteger (L, breath);
755 // set_inventory_formspec(self, formspec)
756 int ObjectRef::l_set_inventory_formspec(lua_State *L)
758 NO_MAP_LOCK_REQUIRED;
759 ObjectRef *ref = checkobject(L, 1);
760 Player *player = getplayer(ref);
761 if(player == NULL) return 0;
762 std::string formspec = luaL_checkstring(L, 2);
764 player->inventory_formspec = formspec;
765 getServer(L)->reportInventoryFormspecModified(player->getName());
766 lua_pushboolean(L, true);
770 // get_inventory_formspec(self) -> formspec
771 int ObjectRef::l_get_inventory_formspec(lua_State *L)
773 NO_MAP_LOCK_REQUIRED;
774 ObjectRef *ref = checkobject(L, 1);
775 Player *player = getplayer(ref);
776 if(player == NULL) return 0;
778 std::string formspec = player->inventory_formspec;
779 lua_pushlstring(L, formspec.c_str(), formspec.size());
783 // get_player_control(self)
784 int ObjectRef::l_get_player_control(lua_State *L)
786 NO_MAP_LOCK_REQUIRED;
787 ObjectRef *ref = checkobject(L, 1);
788 Player *player = getplayer(ref);
790 lua_pushlstring(L, "", 0);
794 PlayerControl control = player->getPlayerControl();
796 lua_pushboolean(L, control.up);
797 lua_setfield(L, -2, "up");
798 lua_pushboolean(L, control.down);
799 lua_setfield(L, -2, "down");
800 lua_pushboolean(L, control.left);
801 lua_setfield(L, -2, "left");
802 lua_pushboolean(L, control.right);
803 lua_setfield(L, -2, "right");
804 lua_pushboolean(L, control.jump);
805 lua_setfield(L, -2, "jump");
806 lua_pushboolean(L, control.aux1);
807 lua_setfield(L, -2, "aux1");
808 lua_pushboolean(L, control.sneak);
809 lua_setfield(L, -2, "sneak");
810 lua_pushboolean(L, control.LMB);
811 lua_setfield(L, -2, "LMB");
812 lua_pushboolean(L, control.RMB);
813 lua_setfield(L, -2, "RMB");
817 // get_player_control_bits(self)
818 int ObjectRef::l_get_player_control_bits(lua_State *L)
820 NO_MAP_LOCK_REQUIRED;
821 ObjectRef *ref = checkobject(L, 1);
822 Player *player = getplayer(ref);
824 lua_pushlstring(L, "", 0);
828 lua_pushnumber(L, player->keyPressed);
832 // hud_add(self, form)
833 int ObjectRef::l_hud_add(lua_State *L)
835 ObjectRef *ref = checkobject(L, 1);
836 Player *player = getplayer(ref);
840 HudElement *elem = new HudElement;
842 elem->type = (HudElementType)getenumfield(L, 2, "hud_elem_type",
843 es_HudElementType, HUD_ELEM_TEXT);
845 lua_getfield(L, 2, "position");
846 elem->pos = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
849 lua_getfield(L, 2, "scale");
850 elem->scale = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
853 elem->name = getstringfield_default(L, 2, "name", "");
854 elem->text = getstringfield_default(L, 2, "text", "");
855 elem->number = getintfield_default(L, 2, "number", 0);
856 elem->item = getintfield_default(L, 2, "item", 0);
857 elem->dir = getintfield_default(L, 2, "dir", 0);
859 lua_getfield(L, 2, "alignment");
860 elem->align = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
863 lua_getfield(L, 2, "offset");
864 elem->offset = lua_istable(L, -1) ? read_v2f(L, -1) : v2f();
867 lua_getfield(L, 2, "world_pos");
868 elem->world_pos = lua_istable(L, -1) ? read_v3f(L, -1) : v3f();
871 u32 id = getServer(L)->hudAdd(player, elem);
877 lua_pushnumber(L, id);
881 // hud_remove(self, id)
882 int ObjectRef::l_hud_remove(lua_State *L)
884 ObjectRef *ref = checkobject(L, 1);
885 Player *player = getplayer(ref);
890 if (!lua_isnil(L, 2))
891 id = lua_tonumber(L, 2);
893 if (!getServer(L)->hudRemove(player, id))
896 lua_pushboolean(L, true);
900 // hud_change(self, id, stat, data)
901 int ObjectRef::l_hud_change(lua_State *L)
903 ObjectRef *ref = checkobject(L, 1);
904 Player *player = getplayer(ref);
908 u32 id = !lua_isnil(L, 2) ? lua_tonumber(L, 2) : -1;
909 if (id >= player->hud.size())
912 HudElementStat stat = HUD_STAT_NUMBER;
913 if (!lua_isnil(L, 3)) {
915 std::string statstr = lua_tostring(L, 3);
916 stat = string_to_enum(es_HudElementStat, statint, statstr) ?
917 (HudElementStat)statint : HUD_STAT_NUMBER;
921 HudElement *e = player->hud[id];
927 e->pos = read_v2f(L, 4);
931 e->name = lua_tostring(L, 4);
935 e->scale = read_v2f(L, 4);
939 e->text = lua_tostring(L, 4);
942 case HUD_STAT_NUMBER:
943 e->number = lua_tonumber(L, 4);
947 e->item = lua_tonumber(L, 4);
951 e->dir = lua_tonumber(L, 4);
955 e->align = read_v2f(L, 4);
958 case HUD_STAT_OFFSET:
959 e->offset = read_v2f(L, 4);
962 case HUD_STAT_WORLD_POS:
963 e->world_pos = read_v3f(L, 4);
964 value = &e->world_pos;
968 getServer(L)->hudChange(player, id, stat, value);
970 lua_pushboolean(L, true);
975 int ObjectRef::l_hud_get(lua_State *L)
977 ObjectRef *ref = checkobject(L, 1);
978 Player *player = getplayer(ref);
982 u32 id = lua_tonumber(L, -1);
983 if (id >= player->hud.size())
986 HudElement *e = player->hud[id];
992 lua_pushstring(L, es_HudElementType[(u8)e->type].str);
993 lua_setfield(L, -2, "type");
996 lua_setfield(L, -2, "position");
998 lua_pushstring(L, e->name.c_str());
999 lua_setfield(L, -2, "name");
1001 push_v2f(L, e->scale);
1002 lua_setfield(L, -2, "scale");
1004 lua_pushstring(L, e->text.c_str());
1005 lua_setfield(L, -2, "text");
1007 lua_pushnumber(L, e->number);
1008 lua_setfield(L, -2, "number");
1010 lua_pushnumber(L, e->item);
1011 lua_setfield(L, -2, "item");
1013 lua_pushnumber(L, e->dir);
1014 lua_setfield(L, -2, "dir");
1016 push_v3f(L, e->world_pos);
1017 lua_setfield(L, -2, "world_pos");
1022 // hud_set_flags(self, flags)
1023 int ObjectRef::l_hud_set_flags(lua_State *L)
1025 ObjectRef *ref = checkobject(L, 1);
1026 Player *player = getplayer(ref);
1034 const EnumString *esp = es_HudBuiltinElement;
1035 for (int i = 0; esp[i].str; i++) {
1036 if (getboolfield(L, 2, esp[i].str, flag)) {
1037 flags |= esp[i].num * flag;
1041 if (!getServer(L)->hudSetFlags(player, flags, mask))
1044 lua_pushboolean(L, true);
1048 // hud_set_hotbar_itemcount(self, hotbar_itemcount)
1049 int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
1051 ObjectRef *ref = checkobject(L, 1);
1052 Player *player = getplayer(ref);
1056 s32 hotbar_itemcount = lua_tonumber(L, 2);
1058 if (!getServer(L)->hudSetHotbarItemcount(player, hotbar_itemcount))
1061 lua_pushboolean(L, true);
1065 // hud_set_hotbar_image(self, name)
1066 int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
1068 ObjectRef *ref = checkobject(L, 1);
1069 Player *player = getplayer(ref);
1073 std::string name = lua_tostring(L, 2);
1075 getServer(L)->hudSetHotbarImage(player, name);
1079 // hud_set_hotbar_selected_image(self, name)
1080 int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
1082 ObjectRef *ref = checkobject(L, 1);
1083 Player *player = getplayer(ref);
1087 std::string name = lua_tostring(L, 2);
1089 getServer(L)->hudSetHotbarSelectedImage(player, name);
1093 // set_sky(self, bgcolor, type, list)
1094 int ObjectRef::l_set_sky(lua_State *L)
1096 ObjectRef *ref = checkobject(L, 1);
1097 Player *player = getplayer(ref);
1101 video::SColor bgcolor(255,255,255,255);
1102 if (!lua_isnil(L, 2))
1103 bgcolor = readARGB8(L, 2);
1105 std::string type = luaL_checkstring(L, 3);
1107 std::vector<std::string> params;
1108 if (lua_istable(L, 4)) {
1109 int table = lua_gettop(L);
1111 while (lua_next(L, table) != 0) {
1112 // key at index -2 and value at index -1
1113 if (lua_isstring(L, -1))
1114 params.push_back(lua_tostring(L, -1));
1116 params.push_back("");
1117 // removes value, keeps key for next iteration
1122 if (type == "skybox" && params.size() != 6)
1123 throw LuaError(L, "skybox expects 6 textures");
1125 if (!getServer(L)->setSky(player, bgcolor, type, params))
1128 lua_pushboolean(L, true);
1132 // override_day_night_ratio(self, brightness=0...1)
1133 int ObjectRef::l_override_day_night_ratio(lua_State *L)
1135 ObjectRef *ref = checkobject(L, 1);
1136 Player *player = getplayer(ref);
1140 bool do_override = false;
1142 if (!lua_isnil(L, 2)){
1144 ratio = luaL_checknumber(L, 2);
1147 if (!getServer(L)->overrideDayNightRatio(player, do_override, ratio))
1150 lua_pushboolean(L, true);
1154 ObjectRef::ObjectRef(ServerActiveObject *object):
1157 //infostream<<"ObjectRef created for id="<<m_object->getId()<<std::endl;
1160 ObjectRef::~ObjectRef()
1163 infostream<<"ObjectRef destructing for id="
1164 <<m_object->getId()<<std::endl;
1166 infostream<<"ObjectRef destructing for id=unknown"<<std::endl;*/
1169 // Creates an ObjectRef and leaves it on top of stack
1170 // Not callable from Lua; all references are created on the C side.
1171 void ObjectRef::create(lua_State *L, ServerActiveObject *object)
1173 ObjectRef *o = new ObjectRef(object);
1174 //infostream<<"ObjectRef::create: o="<<o<<std::endl;
1175 *(void **)(lua_newuserdata(L, sizeof(void *))) = o;
1176 luaL_getmetatable(L, className);
1177 lua_setmetatable(L, -2);
1180 void ObjectRef::set_null(lua_State *L)
1182 ObjectRef *o = checkobject(L, -1);
1186 void ObjectRef::Register(lua_State *L)
1189 int methodtable = lua_gettop(L);
1190 luaL_newmetatable(L, className);
1191 int metatable = lua_gettop(L);
1193 lua_pushliteral(L, "__metatable");
1194 lua_pushvalue(L, methodtable);
1195 lua_settable(L, metatable); // hide metatable from Lua getmetatable()
1197 lua_pushliteral(L, "__index");
1198 lua_pushvalue(L, methodtable);
1199 lua_settable(L, metatable);
1201 lua_pushliteral(L, "__gc");
1202 lua_pushcfunction(L, gc_object);
1203 lua_settable(L, metatable);
1205 lua_pop(L, 1); // drop metatable
1207 luaL_openlib(L, 0, methods, 0); // fill methodtable
1208 lua_pop(L, 1); // drop methodtable
1210 // Cannot be created from Lua
1211 //lua_register(L, className, create_object);
1214 const char ObjectRef::className[] = "ObjectRef";
1215 const luaL_reg ObjectRef::methods[] = {
1216 // ServerActiveObject
1217 luamethod(ObjectRef, remove),
1218 luamethod(ObjectRef, getpos),
1219 luamethod(ObjectRef, setpos),
1220 luamethod(ObjectRef, moveto),
1221 luamethod(ObjectRef, punch),
1222 luamethod(ObjectRef, right_click),
1223 luamethod(ObjectRef, set_hp),
1224 luamethod(ObjectRef, get_hp),
1225 luamethod(ObjectRef, get_inventory),
1226 luamethod(ObjectRef, get_wield_list),
1227 luamethod(ObjectRef, get_wield_index),
1228 luamethod(ObjectRef, get_wielded_item),
1229 luamethod(ObjectRef, set_wielded_item),
1230 luamethod(ObjectRef, set_armor_groups),
1231 luamethod(ObjectRef, set_physics_override),
1232 luamethod(ObjectRef, set_animation),
1233 luamethod(ObjectRef, set_bone_position),
1234 luamethod(ObjectRef, set_attach),
1235 luamethod(ObjectRef, set_detach),
1236 luamethod(ObjectRef, set_properties),
1237 // LuaEntitySAO-only
1238 luamethod(ObjectRef, setvelocity),
1239 luamethod(ObjectRef, getvelocity),
1240 luamethod(ObjectRef, setacceleration),
1241 luamethod(ObjectRef, getacceleration),
1242 luamethod(ObjectRef, setyaw),
1243 luamethod(ObjectRef, getyaw),
1244 luamethod(ObjectRef, settexturemod),
1245 luamethod(ObjectRef, setsprite),
1246 luamethod(ObjectRef, get_entity_name),
1247 luamethod(ObjectRef, get_luaentity),
1249 luamethod(ObjectRef, is_player),
1250 luamethod(ObjectRef, is_player_connected),
1251 luamethod(ObjectRef, get_player_name),
1252 luamethod(ObjectRef, get_look_dir),
1253 luamethod(ObjectRef, get_look_pitch),
1254 luamethod(ObjectRef, get_look_yaw),
1255 luamethod(ObjectRef, set_look_yaw),
1256 luamethod(ObjectRef, set_look_pitch),
1257 luamethod(ObjectRef, get_breath),
1258 luamethod(ObjectRef, set_breath),
1259 luamethod(ObjectRef, set_inventory_formspec),
1260 luamethod(ObjectRef, get_inventory_formspec),
1261 luamethod(ObjectRef, get_player_control),
1262 luamethod(ObjectRef, get_player_control_bits),
1263 luamethod(ObjectRef, hud_add),
1264 luamethod(ObjectRef, hud_remove),
1265 luamethod(ObjectRef, hud_change),
1266 luamethod(ObjectRef, hud_get),
1267 luamethod(ObjectRef, hud_set_flags),
1268 luamethod(ObjectRef, hud_set_hotbar_itemcount),
1269 luamethod(ObjectRef, hud_set_hotbar_image),
1270 luamethod(ObjectRef, hud_set_hotbar_selected_image),
1271 luamethod(ObjectRef, set_sky),
1272 luamethod(ObjectRef, override_day_night_ratio),