Make node definitions available to Lua
[oweals/minetest.git] / src / nodedef.cpp
1 /*
2 Minetest-c55
3 Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "nodedef.h"
21
22 #include "main.h" // For g_settings
23 #include "nodemetadata.h"
24 #ifndef SERVER
25 #include "tile.h"
26 #endif
27 #include "log.h"
28 #include "settings.h"
29 #include "nameidmapping.h"
30
31 /*
32         NodeBox
33 */
34
35 void NodeBox::serialize(std::ostream &os) const
36 {
37         writeU8(os, 0); // version
38         writeU8(os, type);
39         writeV3F1000(os, fixed.MinEdge);
40         writeV3F1000(os, fixed.MaxEdge);
41         writeV3F1000(os, wall_top.MinEdge);
42         writeV3F1000(os, wall_top.MaxEdge);
43         writeV3F1000(os, wall_bottom.MinEdge);
44         writeV3F1000(os, wall_bottom.MaxEdge);
45         writeV3F1000(os, wall_side.MinEdge);
46         writeV3F1000(os, wall_side.MaxEdge);
47 }
48
49 void NodeBox::deSerialize(std::istream &is)
50 {
51         int version = readU8(is);
52         if(version != 0)
53                 throw SerializationError("unsupported NodeBox version");
54         type = (enum NodeBoxType)readU8(is);
55         fixed.MinEdge = readV3F1000(is);
56         fixed.MaxEdge = readV3F1000(is);
57         wall_top.MinEdge = readV3F1000(is);
58         wall_top.MaxEdge = readV3F1000(is);
59         wall_bottom.MinEdge = readV3F1000(is);
60         wall_bottom.MaxEdge = readV3F1000(is);
61         wall_side.MinEdge = readV3F1000(is);
62         wall_side.MaxEdge = readV3F1000(is);
63 }
64
65 /*
66         MaterialSpec
67 */
68
69 void MaterialSpec::serialize(std::ostream &os) const
70 {
71         os<<serializeString(tname);
72         writeU8(os, backface_culling);
73 }
74
75 void MaterialSpec::deSerialize(std::istream &is)
76 {
77         tname = deSerializeString(is);
78         backface_culling = readU8(is);
79 }
80
81 /*
82         ContentFeatures
83 */
84
85 ContentFeatures::ContentFeatures()
86 {
87         reset();
88 }
89
90 ContentFeatures::~ContentFeatures()
91 {
92 #ifndef SERVER
93         for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
94                 delete special_materials[j];
95                 delete special_aps[j];
96         }
97 #endif
98 }
99
100 void ContentFeatures::reset()
101 {
102         /*
103                 Cached stuff
104         */
105 #ifndef SERVER
106         inventory_texture = NULL;
107         
108         for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
109                 special_materials[j] = NULL;
110                 special_aps[j] = NULL;
111         }
112         solidness = 2;
113         visual_solidness = 0;
114         backface_culling = true;
115 #endif
116         used_texturenames.clear();
117         /*
118                 Actual data
119                 
120                 NOTE: Most of this is always overridden by the default values given
121                       in builtin.lua
122         */
123         name = "";
124         drawtype = NDT_NORMAL;
125         visual_scale = 1.0;
126         for(u32 i=0; i<6; i++)
127                 tname_tiles[i] = "";
128         for(u16 j=0; j<CF_SPECIAL_COUNT; j++)
129                 mspec_special[j] = MaterialSpec();
130         tname_inventory = "";
131         alpha = 255;
132         post_effect_color = video::SColor(0, 0, 0, 0);
133         param_type = CPT_NONE;
134         is_ground_content = false;
135         light_propagates = false;
136         sunlight_propagates = false;
137         walkable = true;
138         pointable = true;
139         diggable = true;
140         climbable = false;
141         buildable_to = false;
142         wall_mounted = false;
143         often_contains_mineral = false;
144         dug_item = "";
145         extra_dug_item = "";
146         extra_dug_item_rarity = 2;
147         metadata_name = "";
148         liquid_type = LIQUID_NONE;
149         liquid_alternative_flowing = "";
150         liquid_alternative_source = "";
151         liquid_viscosity = 0;
152         light_source = 0;
153         damage_per_second = 0;
154         selection_box = NodeBox();
155         material = MaterialProperties();
156         cookresult_item = ""; // Cannot be cooked
157         furnace_cooktime = 3.0;
158         furnace_burntime = -1.0; // Cannot be burned
159 }
160
161 void ContentFeatures::serialize(std::ostream &os)
162 {
163         writeU8(os, 0); // version
164         os<<serializeString(name);
165         writeU8(os, drawtype);
166         writeF1000(os, visual_scale);
167         writeU8(os, 6);
168         for(u32 i=0; i<6; i++)
169                 os<<serializeString(tname_tiles[i]);
170         os<<serializeString(tname_inventory);
171         writeU8(os, CF_SPECIAL_COUNT);
172         for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
173                 mspec_special[i].serialize(os);
174         }
175         writeU8(os, alpha);
176         writeU8(os, post_effect_color.getAlpha());
177         writeU8(os, post_effect_color.getRed());
178         writeU8(os, post_effect_color.getGreen());
179         writeU8(os, post_effect_color.getBlue());
180         writeU8(os, param_type);
181         writeU8(os, is_ground_content);
182         writeU8(os, light_propagates);
183         writeU8(os, sunlight_propagates);
184         writeU8(os, walkable);
185         writeU8(os, pointable);
186         writeU8(os, diggable);
187         writeU8(os, climbable);
188         writeU8(os, buildable_to);
189         writeU8(os, wall_mounted);
190         writeU8(os, often_contains_mineral);
191         os<<serializeString(dug_item);
192         os<<serializeString(extra_dug_item);
193         writeS32(os, extra_dug_item_rarity);
194         os<<serializeString(metadata_name);
195         writeU8(os, liquid_type);
196         os<<serializeString(liquid_alternative_flowing);
197         os<<serializeString(liquid_alternative_source);
198         writeU8(os, liquid_viscosity);
199         writeU8(os, light_source);
200         writeU32(os, damage_per_second);
201         selection_box.serialize(os);
202         material.serialize(os);
203         os<<serializeString(cookresult_item);
204         writeF1000(os, furnace_cooktime);
205         writeF1000(os, furnace_burntime);
206 }
207
208 void ContentFeatures::deSerialize(std::istream &is, IGameDef *gamedef)
209 {
210         int version = readU8(is);
211         if(version != 0)
212                 throw SerializationError("unsupported ContentFeatures version");
213         name = deSerializeString(is);
214         drawtype = (enum NodeDrawType)readU8(is);
215         visual_scale = readF1000(is);
216         if(readU8(is) != 6)
217                 throw SerializationError("unsupported tile count");
218         for(u32 i=0; i<6; i++)
219                 tname_tiles[i] = deSerializeString(is);
220         tname_inventory = deSerializeString(is);
221         if(readU8(is) != CF_SPECIAL_COUNT)
222                 throw SerializationError("unsupported CF_SPECIAL_COUNT");
223         for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
224                 mspec_special[i].deSerialize(is);
225         }
226         alpha = readU8(is);
227         post_effect_color.setAlpha(readU8(is));
228         post_effect_color.setRed(readU8(is));
229         post_effect_color.setGreen(readU8(is));
230         post_effect_color.setBlue(readU8(is));
231         param_type = (enum ContentParamType)readU8(is);
232         is_ground_content = readU8(is);
233         light_propagates = readU8(is);
234         sunlight_propagates = readU8(is);
235         walkable = readU8(is);
236         pointable = readU8(is);
237         diggable = readU8(is);
238         climbable = readU8(is);
239         buildable_to = readU8(is);
240         wall_mounted = readU8(is);
241         often_contains_mineral = readU8(is);
242         dug_item = deSerializeString(is);
243         extra_dug_item = deSerializeString(is);
244         extra_dug_item_rarity = readS32(is);
245         metadata_name = deSerializeString(is);
246         liquid_type = (enum LiquidType)readU8(is);
247         liquid_alternative_flowing = deSerializeString(is);
248         liquid_alternative_source = deSerializeString(is);
249         liquid_viscosity = readU8(is);
250         light_source = readU8(is);
251         damage_per_second = readU32(is);
252         selection_box.deSerialize(is);
253         material.deSerialize(is);
254         cookresult_item = deSerializeString(is);
255         furnace_cooktime = readF1000(is);
256         furnace_burntime = readF1000(is);
257 }
258
259 void ContentFeatures::setTexture(u16 i, std::string name)
260 {
261         used_texturenames.insert(name);
262         tname_tiles[i] = name;
263         if(tname_inventory == "")
264                 tname_inventory = name;
265 }
266
267 void ContentFeatures::setAllTextures(std::string name)
268 {
269         for(u16 i=0; i<6; i++)
270                 setTexture(i, name);
271         // Force inventory texture too
272         setInventoryTexture(name);
273 }
274
275 void ContentFeatures::setSpecialMaterial(u16 i, const MaterialSpec &mspec)
276 {
277         assert(i < CF_SPECIAL_COUNT);
278         mspec_special[i] = mspec;
279 }
280
281 void ContentFeatures::setInventoryTexture(std::string imgname)
282 {
283         tname_inventory = imgname + "^[forcesingle";
284 }
285
286 void ContentFeatures::setInventoryTextureCube(std::string top,
287                 std::string left, std::string right)
288 {
289         str_replace_char(top, '^', '&');
290         str_replace_char(left, '^', '&');
291         str_replace_char(right, '^', '&');
292
293         std::string imgname_full;
294         imgname_full += "[inventorycube{";
295         imgname_full += top;
296         imgname_full += "{";
297         imgname_full += left;
298         imgname_full += "{";
299         imgname_full += right;
300         tname_inventory = imgname_full;
301 }
302
303 /*
304         CNodeDefManager
305 */
306
307 class CNodeDefManager: public IWritableNodeDefManager
308 {
309 public:
310         void clear()
311         {
312                 m_name_id_mapping.clear();
313                 for(u16 i=0; i<=MAX_CONTENT; i++)
314                 {
315                         ContentFeatures &f = m_content_features[i];
316                         f.reset(); // Reset to defaults
317                         f.setAllTextures("unknown_block.png");
318                 }
319                 
320                 // Set CONTENT_AIR
321                 {
322                         ContentFeatures f;
323                         f.name = "air";
324                         f.drawtype = NDT_AIRLIKE;
325                         f.param_type = CPT_LIGHT;
326                         f.light_propagates = true;
327                         f.sunlight_propagates = true;
328                         f.walkable = false;
329                         f.pointable = false;
330                         f.diggable = false;
331                         f.buildable_to = true;
332                         // Insert directly into containers
333                         content_t c = CONTENT_AIR;
334                         m_content_features[c] = f;
335                         m_name_id_mapping.set(c, f.name);
336                 }
337                 // Set CONTENT_IGNORE
338                 {
339                         ContentFeatures f;
340                         f.name = "ignore";
341                         f.drawtype = NDT_AIRLIKE;
342                         f.param_type = CPT_NONE;
343                         f.light_propagates = false;
344                         f.sunlight_propagates = false;
345                         f.walkable = false;
346                         f.pointable = false;
347                         f.diggable = false;
348                         // A way to remove accidental CONTENT_IGNOREs
349                         f.buildable_to = true;
350                         // Insert directly into containers
351                         content_t c = CONTENT_IGNORE;
352                         m_content_features[c] = f;
353                         m_name_id_mapping.set(c, f.name);
354                 }
355         }
356         // CONTENT_IGNORE = not found
357         content_t getFreeId(bool require_full_param2)
358         {
359                 // If allowed, first search in the large 4-byte-param2 pool
360                 if(!require_full_param2){
361                         for(u16 i=0x800; i<=0xfff; i++){
362                                 const ContentFeatures &f = m_content_features[i];
363                                 if(f.name == "")
364                                         return i;
365                         }
366                 }
367                 // Then search from the small 8-byte-param2 pool
368                 for(u16 i=0; i<=125; i++){
369                         const ContentFeatures &f = m_content_features[i];
370                         if(f.name == "")
371                                 return i;
372                 }
373                 return CONTENT_IGNORE;
374         }
375         CNodeDefManager()
376         {
377                 clear();
378         }
379         virtual ~CNodeDefManager()
380         {
381         }
382         virtual IWritableNodeDefManager* clone()
383         {
384                 CNodeDefManager *mgr = new CNodeDefManager();
385                 for(u16 i=0; i<=MAX_CONTENT; i++)
386                 {
387                         mgr->set(i, get(i));
388                 }
389                 return mgr;
390         }
391         virtual const ContentFeatures& get(content_t c) const
392         {
393                 assert(c <= MAX_CONTENT);
394                 return m_content_features[c];
395         }
396         virtual const ContentFeatures& get(const MapNode &n) const
397         {
398                 return get(n.getContent());
399         }
400         virtual bool getId(const std::string &name, content_t &result) const
401         {
402                 return m_name_id_mapping.getId(name, result);
403         }
404         virtual content_t getId(const std::string &name) const
405         {
406                 content_t id = CONTENT_IGNORE;
407                 getId(name, id);
408                 return id;
409         }
410         virtual const ContentFeatures& get(const std::string &name) const
411         {
412                 content_t id = CONTENT_IGNORE;
413                 getId(name, id);
414                 return get(id);
415         }
416         // IWritableNodeDefManager
417         virtual void set(content_t c, const ContentFeatures &def)
418         {
419                 infostream<<"registerNode: registering content id \""<<c
420                                 <<"\": name=\""<<def.name<<"\""<<std::endl;
421                 assert(c <= MAX_CONTENT);
422                 // Don't allow redefining CONTENT_IGNORE (but allow air)
423                 if(def.name == "ignore" || c == CONTENT_IGNORE){
424                         infostream<<"registerNode: WARNING: Ignoring "
425                                         <<"CONTENT_IGNORE redefinition"<<std::endl;
426                         return;
427                 }
428                 // Check that the special contents are not redefined as different id
429                 // because it would mess up everything
430                 if((def.name == "ignore" && c != CONTENT_IGNORE) ||
431                         (def.name == "air" && c != CONTENT_AIR)){
432                         errorstream<<"registerNode: IGNORING ERROR: "
433                                         <<"trying to register built-in type \""
434                                         <<def.name<<"\" as different id"<<std::endl;
435                         return;
436                 }
437                 m_content_features[c] = def;
438                 if(def.name != "")
439                         m_name_id_mapping.set(c, def.name);
440         }
441         virtual content_t set(const std::string &name,
442                         const ContentFeatures &def)
443         {
444                 assert(name == def.name);
445                 u16 id = CONTENT_IGNORE;
446                 bool found = m_name_id_mapping.getId(name, id);
447                 if(!found){
448                         // Determine if full param2 is required
449                         bool require_full_param2 = (
450                                 def.liquid_type == LIQUID_FLOWING
451                                 ||
452                                 def.drawtype == NDT_FLOWINGLIQUID
453                                 ||
454                                 def.drawtype == NDT_TORCHLIKE
455                                 ||
456                                 def.drawtype == NDT_SIGNLIKE
457                         );
458                         // Get some id
459                         id = getFreeId(require_full_param2);
460                         if(id == CONTENT_IGNORE)
461                                 return CONTENT_IGNORE;
462                         if(name != "")
463                                 m_name_id_mapping.set(id, name);
464                 }
465                 set(id, def);
466                 return id;
467         }
468         virtual content_t allocateDummy(const std::string &name)
469         {
470                 assert(name != "");
471                 ContentFeatures f;
472                 f.name = name;
473                 f.setAllTextures("unknown_block.png");
474                 return set(name, f);
475         }
476         virtual void updateTextures(ITextureSource *tsrc)
477         {
478 #ifndef SERVER
479                 infostream<<"CNodeDefManager::updateTextures(): Updating "
480                                 <<"textures in node definitions"<<std::endl;
481
482                 bool new_style_water = g_settings->getBool("new_style_water");
483                 bool new_style_leaves = g_settings->getBool("new_style_leaves");
484                 bool opaque_water = g_settings->getBool("opaque_water");
485                 
486                 for(u16 i=0; i<=MAX_CONTENT; i++)
487                 {
488                         ContentFeatures *f = &m_content_features[i];
489
490                         switch(f->drawtype){
491                         default:
492                         case NDT_NORMAL:
493                                 f->solidness = 2;
494                                 break;
495                         case NDT_AIRLIKE:
496                                 f->solidness = 0;
497                                 break;
498                         case NDT_LIQUID:
499                                 assert(f->liquid_type == LIQUID_SOURCE);
500                                 if(opaque_water)
501                                         f->alpha = 255;
502                                 if(new_style_water){
503                                         f->solidness = 0;
504                                 } else {
505                                         f->solidness = 1;
506                                         if(f->alpha == 255)
507                                                 f->solidness = 2;
508                                 }
509                                 break;
510                         case NDT_FLOWINGLIQUID:
511                                 assert(f->liquid_type == LIQUID_FLOWING);
512                                 f->solidness = 0;
513                                 if(opaque_water)
514                                         f->alpha = 255;
515                                 break;
516                         case NDT_GLASSLIKE:
517                                 f->solidness = 0;
518                                 f->visual_solidness = 1;
519                                 break;
520                         case NDT_ALLFACES:
521                                 f->solidness = 0;
522                                 f->visual_solidness = 1;
523                                 break;
524                         case NDT_ALLFACES_OPTIONAL:
525                                 if(new_style_leaves){
526                                         f->drawtype = NDT_ALLFACES;
527                                         f->solidness = 0;
528                                         f->visual_solidness = 1;
529                                 } else {
530                                         f->drawtype = NDT_NORMAL;
531                                         f->solidness = 1;
532                                         for(u32 i=0; i<6; i++){
533                                                 f->tname_tiles[i] = f->tname_tiles[i]
534                                                                 + std::string("^[noalpha");
535                                         }
536                                 }
537                                 break;
538                         case NDT_TORCHLIKE:
539                         case NDT_SIGNLIKE:
540                         case NDT_PLANTLIKE:
541                         case NDT_FENCELIKE:
542                         case NDT_RAILLIKE:
543                                 f->solidness = 0;
544                                 break;
545                         }
546
547                         // Inventory texture
548                         if(f->tname_inventory != "")
549                                 f->inventory_texture = tsrc->getTextureRaw(f->tname_inventory);
550                         else
551                                 f->inventory_texture = NULL;
552                         // Tile textures
553                         for(u16 j=0; j<6; j++){
554                                 if(f->tname_tiles[j] == "")
555                                         continue;
556                                 f->tiles[j].texture = tsrc->getTexture(f->tname_tiles[j]);
557                                 f->tiles[j].alpha = f->alpha;
558                                 if(f->alpha == 255)
559                                         f->tiles[j].material_type = MATERIAL_ALPHA_SIMPLE;
560                                 else
561                                         f->tiles[j].material_type = MATERIAL_ALPHA_VERTEX;
562                                 if(f->backface_culling)
563                                         f->tiles[j].material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
564                                 else
565                                         f->tiles[j].material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
566                         }
567                         // Special textures
568                         for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
569                                 // Remove all stuff
570                                 if(f->special_aps[j]){
571                                         delete f->special_aps[j];
572                                         f->special_aps[j] = NULL;
573                                 }
574                                 if(f->special_materials[j]){
575                                         delete f->special_materials[j];
576                                         f->special_materials[j] = NULL;
577                                 }
578                                 // Skip if should not exist
579                                 if(f->mspec_special[j].tname == "")
580                                         continue;
581                                 // Create all stuff
582                                 f->special_aps[j] = new AtlasPointer(
583                                                 tsrc->getTexture(f->mspec_special[j].tname));
584                                 f->special_materials[j] = new video::SMaterial;
585                                 f->special_materials[j]->setFlag(video::EMF_LIGHTING, false);
586                                 f->special_materials[j]->setFlag(video::EMF_BACK_FACE_CULLING,
587                                                 f->mspec_special[j].backface_culling);
588                                 f->special_materials[j]->setFlag(video::EMF_BILINEAR_FILTER, false);
589                                 f->special_materials[j]->setFlag(video::EMF_FOG_ENABLE, true);
590                                 f->special_materials[j]->setTexture(0, f->special_aps[j]->atlas);
591                                 if(f->alpha != 255)
592                                         f->special_materials[j]->MaterialType =
593                                                         video::EMT_TRANSPARENT_VERTEX_ALPHA;
594                         }
595                 }
596 #endif
597         }
598         void serialize(std::ostream &os)
599         {
600                 u16 count = 0;
601                 std::ostringstream tmp_os(std::ios::binary);
602                 for(u16 i=0; i<=MAX_CONTENT; i++)
603                 {
604                         if(i == CONTENT_IGNORE || i == CONTENT_AIR)
605                                 continue;
606                         ContentFeatures *f = &m_content_features[i];
607                         if(f->name == "")
608                                 continue;
609                         writeU16(tmp_os, i);
610                         f->serialize(tmp_os);
611                         count++;
612                 }
613                 writeU16(os, count);
614                 os<<serializeLongString(tmp_os.str());
615         }
616         void deSerialize(std::istream &is, IGameDef *gamedef)
617         {
618                 clear();
619                 u16 count = readU16(is);
620                 std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
621                 for(u16 n=0; n<count; n++){
622                         u16 i = readU16(tmp_is);
623                         if(i > MAX_CONTENT){
624                                 errorstream<<"ContentFeatures::deSerialize(): "
625                                                 <<"Too large content id: "<<i<<std::endl;
626                                 continue;
627                         }
628                         /*// Do not deserialize special types
629                         if(i == CONTENT_IGNORE || i == CONTENT_AIR)
630                                 continue;*/
631                         ContentFeatures *f = &m_content_features[i];
632                         f->deSerialize(tmp_is, gamedef);
633                         if(f->name != "")
634                                 m_name_id_mapping.set(i, f->name);
635                 }
636         }
637 private:
638         ContentFeatures m_content_features[MAX_CONTENT+1];
639         NameIdMapping m_name_id_mapping;
640 };
641
642 IWritableNodeDefManager* createNodeDefManager()
643 {
644         return new CNodeDefManager();
645 }
646