3 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU General Public License as published by
7 the Free Software Foundation; either version 2 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
20 #include "common_irrlicht.h"
24 #include "guiPauseMenu.h"
25 #include "guiPasswordChange.h"
26 #include "guiInventoryMenu.h"
27 #include "guiTextInputMenu.h"
28 #include "materials.h"
35 TODO: Move content-aware stuff to separate file by adding properties
36 and virtual interfaces
38 #include "content_mapnode.h"
39 #include "content_nodemeta.h"
42 Setting this to 1 enables a special camera mode that forces
43 the renderers to think that the camera statically points from
44 the starting place to a static direction.
46 This allows one to move around with the player and see what
47 is actually drawn behind solid things and behind the player.
49 #define FIELD_OF_VIEW_TEST 0
52 MapDrawControl draw_control;
61 ChatLine(const std::wstring &a_text):
74 // Inventory actions from the menu are buffered here before sending
75 Queue<InventoryAction*> inventory_action_queue;
76 // This is a copy of the inventory that the client's environment has
77 Inventory local_inventory;
79 u16 g_selected_item = 0;
85 struct TextDestSign : public TextDest
87 TextDestSign(v3s16 blockpos, s16 id, Client *client)
89 m_blockpos = blockpos;
93 void gotText(std::wstring text)
95 std::string ntext = wide_to_narrow(text);
96 dstream<<"Changing text of a sign object: "
98 m_client->sendSignText(m_blockpos, m_id, ntext);
106 struct TextDestChat : public TextDest
108 TextDestChat(Client *client)
112 void gotText(std::wstring text)
114 // Discard empty line
119 m_client->sendChatMessage(text);
121 m_client->addChatMessage(text);
127 struct TextDestSignNode : public TextDest
129 TextDestSignNode(v3s16 p, Client *client)
134 void gotText(std::wstring text)
136 std::string ntext = wide_to_narrow(text);
137 dstream<<"Changing text of a sign node: "
139 m_client->sendSignNodeText(m_p, ntext);
147 Render distance feedback loop
149 void updateViewingRange(f32 frametime_in, Client *client)
151 if(draw_control.range_all == true)
154 static f32 added_frametime = 0;
155 static s16 added_frames = 0;
157 added_frametime += frametime_in;
160 // Actually this counter kind of sucks because frametime is busytime
161 static f32 counter = 0;
162 counter -= frametime_in;
168 /*dstream<<__FUNCTION_NAME
169 <<": Collected "<<added_frames<<" frames, total of "
170 <<added_frametime<<"s."<<std::endl;*/
172 /*dstream<<"draw_control.blocks_drawn="
173 <<draw_control.blocks_drawn
174 <<", draw_control.blocks_would_have_drawn="
175 <<draw_control.blocks_would_have_drawn
178 float range_min = g_settings.getS16("viewing_range_nodes_min");
179 float range_max = g_settings.getS16("viewing_range_nodes_max");
181 // Limit minimum to keep the feedback loop stable
185 draw_control.wanted_min_range = range_min;
186 //draw_control.wanted_max_blocks = (1.5*draw_control.blocks_drawn)+1;
187 draw_control.wanted_max_blocks = (1.5*draw_control.blocks_would_have_drawn)+1;
188 if(draw_control.wanted_max_blocks < 10)
189 draw_control.wanted_max_blocks = 10;
191 float block_draw_ratio = 1.0;
192 if(draw_control.blocks_would_have_drawn != 0)
194 block_draw_ratio = (float)draw_control.blocks_drawn
195 / (float)draw_control.blocks_would_have_drawn;
198 // Calculate the average frametime in the case that all wanted
199 // blocks had been drawn
200 f32 frametime = added_frametime / added_frames / block_draw_ratio;
202 added_frametime = 0.0;
205 float wanted_fps = g_settings.getFloat("wanted_fps");
206 float wanted_frametime = 1.0 / wanted_fps;
208 f32 wanted_frametime_change = wanted_frametime - frametime;
209 //dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
211 // If needed frametime change is small, just return
212 if(fabs(wanted_frametime_change) < wanted_frametime*0.4)
214 //dstream<<"ignoring small wanted_frametime_change"<<std::endl;
218 float range = draw_control.wanted_range;
219 float new_range = range;
221 static s16 range_old = 0;
222 static f32 frametime_old = 0;
224 float d_range = range - range_old;
225 f32 d_frametime = frametime - frametime_old;
226 // A sane default of 30ms per 50 nodes of range
227 static f32 time_per_range = 30. / 50;
230 time_per_range = d_frametime / d_range;
233 // The minimum allowed calculated frametime-range derivative:
234 // Practically this sets the maximum speed of changing the range.
235 // The lower this value, the higher the maximum changing speed.
236 // A low value here results in wobbly range (0.001)
237 // A high value here results in slow changing range (0.0025)
238 // SUGG: This could be dynamically adjusted so that when
239 // the camera is turning, this is lower
240 //float min_time_per_range = 0.0015;
241 float min_time_per_range = 0.0010;
242 //float min_time_per_range = 0.05 / range;
243 if(time_per_range < min_time_per_range)
245 time_per_range = min_time_per_range;
246 //dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl;
250 //dstream<<"time_per_range="<<time_per_range<<std::endl;
253 f32 wanted_range_change = wanted_frametime_change / time_per_range;
254 // Dampen the change a bit to kill oscillations
255 //wanted_range_change *= 0.9;
256 //wanted_range_change *= 0.75;
257 wanted_range_change *= 0.5;
258 //dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
260 // If needed range change is very small, just return
261 if(fabs(wanted_range_change) < 0.001)
263 //dstream<<"ignoring small wanted_range_change"<<std::endl;
267 new_range += wanted_range_change;
269 //float new_range_unclamped = new_range;
270 if(new_range < range_min)
271 new_range = range_min;
272 if(new_range > range_max)
273 new_range = range_max;
275 /*dstream<<"new_range="<<new_range_unclamped
276 <<", clamped to "<<new_range<<std::endl;*/
278 draw_control.wanted_range = new_range;
280 range_old = new_range;
281 frametime_old = frametime;
287 void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
288 v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
289 Inventory *inventory, s32 halfheartcount)
291 InventoryList *mainlist = inventory->getList("main");
294 dstream<<"WARNING: draw_hotbar(): mainlist == NULL"<<std::endl;
298 s32 padding = imgsize/12;
299 //s32 height = imgsize + padding*2;
300 s32 width = itemcount*(imgsize+padding*2);
302 // Position of upper left corner of bar
303 v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
305 // Draw background color
306 /*core::rect<s32> barrect(0,0,width,height);
308 video::SColor bgcolor(255,128,128,128);
309 driver->draw2DRectangle(bgcolor, barrect, NULL);*/
311 core::rect<s32> imgrect(0,0,imgsize,imgsize);
313 for(s32 i=0; i<itemcount; i++)
315 InventoryItem *item = mainlist->getItem(i);
317 core::rect<s32> rect = imgrect + pos
318 + v2s32(padding+i*(imgsize+padding*2), padding);
320 if(g_selected_item == i)
322 driver->draw2DRectangle(video::SColor(255,255,0,0),
323 core::rect<s32>(rect.UpperLeftCorner - v2s32(1,1)*padding,
324 rect.LowerRightCorner + v2s32(1,1)*padding),
329 video::SColor bgcolor2(128,0,0,0);
330 driver->draw2DRectangle(bgcolor2, rect, NULL);
335 drawInventoryItem(driver, font, item, rect, NULL);
343 video::ITexture *heart_texture =
344 driver->getTexture(getTexturePath("heart.png").c_str());
345 v2s32 p = pos + v2s32(0, -20);
346 for(s32 i=0; i<halfheartcount/2; i++)
348 const video::SColor color(255,255,255,255);
349 const video::SColor colors[] = {color,color,color,color};
350 core::rect<s32> rect(0,0,16,16);
352 driver->draw2DImage(heart_texture, rect,
353 core::rect<s32>(core::position2d<s32>(0,0),
354 core::dimension2di(heart_texture->getOriginalSize())),
358 if(halfheartcount % 2 == 1)
360 const video::SColor color(255,255,255,255);
361 const video::SColor colors[] = {color,color,color,color};
362 core::rect<s32> rect(0,0,16/2,16);
364 core::dimension2di srcd(heart_texture->getOriginalSize());
366 driver->draw2DImage(heart_texture, rect,
367 core::rect<s32>(core::position2d<s32>(0,0), srcd),
375 Find what the player is pointing at
377 void getPointedNode(Client *client, v3f player_position,
378 v3f camera_direction, v3f camera_position,
379 bool &nodefound, core::line3d<f32> shootline,
380 v3s16 &nodepos, v3s16 &neighbourpos,
381 core::aabbox3d<f32> &nodehilightbox,
384 f32 mindistance = BS * 1001;
386 v3s16 pos_i = floatToInt(player_position, BS);
388 /*std::cout<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
392 s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
393 s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
394 s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
395 s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
396 s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
397 s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
399 for(s16 y = ystart; y <= yend; y++)
400 for(s16 z = zstart; z <= zend; z++)
401 for(s16 x = xstart; x <= xend; x++)
406 n = client->getNode(v3s16(x,y,z));
407 if(content_pointable(n.getContent()) == false)
410 catch(InvalidPositionException &e)
416 v3f npf = intToFloat(np, BS);
421 v3s16(0,0,1), // back
423 v3s16(1,0,0), // right
424 v3s16(0,0,-1), // front
425 v3s16(0,-1,0), // bottom
426 v3s16(-1,0,0), // left
432 if(n.getContent() == CONTENT_TORCH)
434 v3s16 dir = unpackDir(n.param2);
435 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
436 dir_f *= BS/2 - BS/6 - BS/20;
437 v3f cpf = npf + dir_f;
438 f32 distance = (cpf - camera_position).getLength();
440 core::aabbox3d<f32> box;
443 if(dir == v3s16(0,-1,0))
445 box = core::aabbox3d<f32>(
446 npf - v3f(BS/6, BS/2, BS/6),
447 npf + v3f(BS/6, -BS/2+BS/3*2, BS/6)
451 else if(dir == v3s16(0,1,0))
453 box = core::aabbox3d<f32>(
454 npf - v3f(BS/6, -BS/2+BS/3*2, BS/6),
455 npf + v3f(BS/6, BS/2, BS/6)
461 box = core::aabbox3d<f32>(
462 cpf - v3f(BS/6, BS/3, BS/6),
463 cpf + v3f(BS/6, BS/3, BS/6)
467 if(distance < mindistance)
469 if(box.intersectsWithLine(shootline))
474 mindistance = distance;
475 nodehilightbox = box;
479 else if(n.getContent() == CONTENT_SIGN_WALL)
481 v3s16 dir = unpackDir(n.param2);
482 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
483 dir_f *= BS/2 - BS/6 - BS/20;
484 v3f cpf = npf + dir_f;
485 f32 distance = (cpf - camera_position).getLength();
489 v3f(BS*0.42,-BS*0.35,-BS*0.4),
490 v3f(BS*0.49, BS*0.35, BS*0.4),
493 for(s32 i=0; i<2; i++)
495 if(dir == v3s16(1,0,0))
496 vertices[i].rotateXZBy(0);
497 if(dir == v3s16(-1,0,0))
498 vertices[i].rotateXZBy(180);
499 if(dir == v3s16(0,0,1))
500 vertices[i].rotateXZBy(90);
501 if(dir == v3s16(0,0,-1))
502 vertices[i].rotateXZBy(-90);
503 if(dir == v3s16(0,-1,0))
504 vertices[i].rotateXYBy(-90);
505 if(dir == v3s16(0,1,0))
506 vertices[i].rotateXYBy(90);
511 core::aabbox3d<f32> box;
513 box = core::aabbox3d<f32>(vertices[0]);
514 box.addInternalPoint(vertices[1]);
516 if(distance < mindistance)
518 if(box.intersectsWithLine(shootline))
523 mindistance = distance;
524 nodehilightbox = box;
529 else if(n.getContent() == CONTENT_LADDER)
531 v3s16 dir = unpackDir(n.param2);
532 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
533 dir_f *= BS/2 - BS/6 - BS/20;
534 v3f cpf = npf + dir_f;
535 f32 distance = (cpf - camera_position).getLength();
539 v3f(BS*0.42,-BS/2,-BS/2),
540 v3f(BS*0.49, BS/2, BS/2),
543 for(s32 i=0; i<2; i++)
545 if(dir == v3s16(1,0,0))
546 vertices[i].rotateXZBy(0);
547 if(dir == v3s16(-1,0,0))
548 vertices[i].rotateXZBy(180);
549 if(dir == v3s16(0,0,1))
550 vertices[i].rotateXZBy(90);
551 if(dir == v3s16(0,0,-1))
552 vertices[i].rotateXZBy(-90);
553 if(dir == v3s16(0,-1,0))
554 vertices[i].rotateXYBy(-90);
555 if(dir == v3s16(0,1,0))
556 vertices[i].rotateXYBy(90);
561 core::aabbox3d<f32> box;
563 box = core::aabbox3d<f32>(vertices[0]);
564 box.addInternalPoint(vertices[1]);
566 if(distance < mindistance)
568 if(box.intersectsWithLine(shootline))
573 mindistance = distance;
574 nodehilightbox = box;
578 else if(n.getContent() == CONTENT_RAIL)
580 v3s16 dir = unpackDir(n.param0);
581 v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
582 dir_f *= BS/2 - BS/6 - BS/20;
583 v3f cpf = npf + dir_f;
584 f32 distance = (cpf - camera_position).getLength();
586 float d = (float)BS/16;
589 v3f(BS/2, -BS/2+d, -BS/2),
590 v3f(-BS/2, -BS/2, BS/2),
593 for(s32 i=0; i<2; i++)
598 core::aabbox3d<f32> box;
600 box = core::aabbox3d<f32>(vertices[0]);
601 box.addInternalPoint(vertices[1]);
603 if(distance < mindistance)
605 if(box.intersectsWithLine(shootline))
610 mindistance = distance;
611 nodehilightbox = box;
620 for(u16 i=0; i<6; i++)
622 v3f dir_f = v3f(dirs[i].X,
623 dirs[i].Y, dirs[i].Z);
624 v3f centerpoint = npf + dir_f * BS/2;
626 (centerpoint - camera_position).getLength();
628 if(distance < mindistance)
630 core::CMatrix4<f32> m;
631 m.buildRotateFromTo(v3f(0,0,1), dir_f);
633 // This is the back face
635 v3f(BS/2, BS/2, BS/2),
636 v3f(-BS/2, -BS/2, BS/2+d)
639 for(u16 j=0; j<2; j++)
641 m.rotateVect(corners[j]);
645 core::aabbox3d<f32> facebox(corners[0]);
646 facebox.addInternalPoint(corners[1]);
648 if(facebox.intersectsWithLine(shootline))
652 neighbourpos = np + dirs[i];
653 mindistance = distance;
655 //nodehilightbox = facebox;
657 const float d = 0.502;
658 core::aabbox3d<f32> nodebox
659 (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
660 v3f nodepos_f = intToFloat(nodepos, BS);
661 nodebox.MinEdge += nodepos_f;
662 nodebox.MaxEdge += nodepos_f;
663 nodehilightbox = nodebox;
665 } // if distance < mindistance
671 void update_skybox(video::IVideoDriver* driver,
672 scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
680 /*// Disable skybox if FarMesh is enabled
681 if(g_settings.getBool("enable_farmesh"))
684 if(brightness >= 0.5)
686 skybox = smgr->addSkyBoxSceneNode(
687 driver->getTexture(getTexturePath("skybox2.png").c_str()),
688 driver->getTexture(getTexturePath("skybox3.png").c_str()),
689 driver->getTexture(getTexturePath("skybox1.png").c_str()),
690 driver->getTexture(getTexturePath("skybox1.png").c_str()),
691 driver->getTexture(getTexturePath("skybox1.png").c_str()),
692 driver->getTexture(getTexturePath("skybox1.png").c_str()));
694 else if(brightness >= 0.2)
696 skybox = smgr->addSkyBoxSceneNode(
697 driver->getTexture(getTexturePath("skybox2_dawn.png").c_str()),
698 driver->getTexture(getTexturePath("skybox3_dawn.png").c_str()),
699 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
700 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
701 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
702 driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()));
706 skybox = smgr->addSkyBoxSceneNode(
707 driver->getTexture(getTexturePath("skybox2_night.png").c_str()),
708 driver->getTexture(getTexturePath("skybox3_night.png").c_str()),
709 driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
710 driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
711 driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
712 driver->getTexture(getTexturePath("skybox1_night.png").c_str()));
717 Draws a screen with a single text on it.
718 Text will be removed when the screen is drawn the next time.
720 /*gui::IGUIStaticText **/
721 void draw_load_screen(const std::wstring &text,
722 video::IVideoDriver* driver, gui::IGUIFont* font)
724 v2u32 screensize = driver->getScreenSize();
725 const wchar_t *loadingtext = text.c_str();
726 core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
727 core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
728 core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
729 core::rect<s32> textrect(center - textsize/2, center + textsize/2);
731 gui::IGUIStaticText *guitext = guienv->addStaticText(
732 loadingtext, textrect, false, false);
733 guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
735 driver->beginScene(true, true, video::SColor(255,0,0,0));
748 IrrlichtDevice *device,
751 std::string playername,
752 std::string password,
755 std::wstring &error_message,
756 std::string configpath
759 video::IVideoDriver* driver = device->getVideoDriver();
760 scene::ISceneManager* smgr = device->getSceneManager();
762 // Calculate text height using the font
763 u32 text_height = font->getDimension(L"Random test string").Height;
765 v2u32 screensize(0,0);
766 v2u32 last_screensize(0,0);
767 screensize = driver->getScreenSize();
769 const s32 hotbar_itemcount = 8;
770 //const s32 hotbar_imagesize = 36;
771 //const s32 hotbar_imagesize = 64;
772 s32 hotbar_imagesize = 48;
774 // The color of the sky
776 //video::SColor skycolor = video::SColor(255,140,186,250);
778 video::SColor bgcolor_bright = video::SColor(255,170,200,230);
781 Draw "Loading" screen
783 /*gui::IGUIStaticText *gui_loadingtext = */
784 //draw_load_screen(L"Loading and connecting...", driver, font);
786 draw_load_screen(L"Loading...", driver, font);
790 SharedPtr will delete it when it goes out of scope.
792 SharedPtr<Server> server;
794 draw_load_screen(L"Creating server...", driver, font);
795 std::cout<<DTIME<<"Creating server"<<std::endl;
796 server = new Server(map_dir, configpath);
804 draw_load_screen(L"Creating client...", driver, font);
805 std::cout<<DTIME<<"Creating client"<<std::endl;
806 Client client(device, playername.c_str(), password, draw_control);
808 draw_load_screen(L"Resolving address...", driver, font);
809 Address connect_address(0,0,0,0, port);
812 //connect_address.Resolve("localhost");
813 connect_address.setAddress(127,0,0,1);
815 connect_address.Resolve(address.c_str());
817 catch(ResolveError &e)
819 std::cout<<DTIME<<"Couldn't resolve address"<<std::endl;
821 error_message = L"Couldn't resolve address";
822 //gui_loadingtext->remove();
827 Attempt to connect to the server
830 dstream<<DTIME<<"Connecting to server at ";
831 connect_address.print(&dstream);
833 client.connect(connect_address);
835 bool could_connect = false;
838 float time_counter = 0.0;
841 if(client.connectedAndInitialized())
843 could_connect = true;
846 if(client.accessDenied())
850 // Wait for 10 seconds
851 if(time_counter >= 10.0)
856 std::wostringstream ss;
857 ss<<L"Connecting to server... (timeout in ";
858 ss<<(int)(10.0 - time_counter + 1.0);
860 draw_load_screen(ss.str(), driver, font);
863 driver->beginScene(true, true, video::SColor(255,0,0,0));
865 driver->endScene();*/
867 // Update client and server
879 catch(con::PeerNotFoundException &e)
882 if(could_connect == false)
884 if(client.accessDenied())
886 error_message = L"Access denied. Reason: "
887 +client.accessDeniedReason();
888 std::cout<<DTIME<<wide_to_narrow(error_message)<<std::endl;
892 error_message = L"Connection timed out.";
893 std::cout<<DTIME<<"Timed out."<<std::endl;
895 //gui_loadingtext->remove();
902 float old_brightness = 1.0;
903 scene::ISceneNode* skybox = NULL;
904 update_skybox(driver, smgr, skybox, 1.0);
907 Create the camera node
910 scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(
912 v3f(BS*100, BS*2, BS*100), // Look from
913 v3f(BS*100+1, BS*2, BS*100), // Look to
919 error_message = L"Failed to create the camera node";
923 camera->setFOV(FOV_ANGLE);
925 // Just so big a value that everything rendered is visible
926 camera->setFarValue(100000*BS);
928 f32 camera_yaw = 0; // "right/left"
929 f32 camera_pitch = 0; // "up/down"
935 float cloud_height = BS*100;
936 Clouds *clouds = NULL;
937 if(g_settings.getBool("enable_clouds"))
939 clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
940 cloud_height, time(0));
947 FarMesh *farmesh = NULL;
948 if(g_settings.getBool("enable_farmesh"))
950 farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
957 //gui_loadingtext->remove();
963 // First line of debug text
964 gui::IGUIStaticText *guitext = guienv->addStaticText(
966 core::rect<s32>(5, 5, 795, 5+text_height),
968 // Second line of debug text
969 gui::IGUIStaticText *guitext2 = guienv->addStaticText(
971 core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
974 // At the middle of the screen
975 // Object infos are shown in this
976 gui::IGUIStaticText *guitext_info = guienv->addStaticText(
978 core::rect<s32>(0,0,400,text_height+5) + v2s32(100,200),
982 gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
984 core::rect<s32>(0,0,0,0),
985 //false, false); // Disable word wrap as of now
987 //guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
988 core::list<ChatLine> chat_lines;
990 /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
991 (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
992 /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
993 (guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/
995 // Test the text input system
996 /*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr,
998 /*GUIMessageMenu *menu =
999 new GUIMessageMenu(guienv, guiroot, -1,
1004 // Launch pause menu
1005 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1006 &g_menumgr))->drop();
1009 /*guitext2->setVisible(true);
1010 guitext_info->setVisible(true);
1011 guitext_chat->setVisible(true);*/
1013 //s32 guitext_chat_pad_bottom = 70;
1016 Some statistics are collected in these
1019 u32 beginscenetime = 0;
1021 u32 endscenetime = 0;
1024 //throw con::PeerNotFoundException("lol");
1026 core::list<float> frametime_log;
1028 float damage_flash_timer = 0;
1029 s16 farmesh_range = 20*MAP_BLOCKSIZE;
1031 bool invert_mouse = g_settings.getBool("invert_mouse");
1037 bool first_loop_after_window_activation = true;
1039 // TODO: Convert the static interval timers to these
1040 // Interval limiter for profiler
1041 IntervalLimiter m_profiler_interval;
1043 // Time is in milliseconds
1044 // NOTE: getRealTime() causes strange problems in wine (imprecision?)
1045 // NOTE: So we have to use getTime() and call run()s between them
1046 u32 lasttime = device->getTimer()->getTime();
1048 while(device->run() && kill == false)
1050 //std::cerr<<"frame"<<std::endl;
1052 if(client.accessDenied())
1054 error_message = L"Access denied. Reason: "
1055 +client.accessDeniedReason();
1056 std::cout<<DTIME<<wide_to_narrow(error_message)<<std::endl;
1060 if(g_gamecallback->disconnect_requested)
1062 g_gamecallback->disconnect_requested = false;
1066 if(g_gamecallback->changepassword_requested)
1068 (new GUIPasswordChange(guienv, guiroot, -1,
1069 &g_menumgr, &client))->drop();
1070 g_gamecallback->changepassword_requested = false;
1074 Process TextureSource's queue
1076 ((TextureSource*)g_texturesource)->processQueue();
1081 last_screensize = screensize;
1082 screensize = driver->getScreenSize();
1083 v2s32 displaycenter(screensize.X/2,screensize.Y/2);
1084 //bool screensize_changed = screensize != last_screensize;
1087 if(screensize.Y <= 800)
1088 hotbar_imagesize = 32;
1089 else if(screensize.Y <= 1280)
1090 hotbar_imagesize = 48;
1092 hotbar_imagesize = 64;
1094 // Hilight boxes collected during the loop and displayed
1095 core::list< core::aabbox3d<f32> > hilightboxes;
1098 std::wstring infotext;
1100 // When screen size changes, update positions and sizes of stuff
1101 /*if(screensize_changed)
1103 v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing);
1104 quick_inventory->updatePosition(pos);
1107 //TimeTaker //timer1("//timer1");
1109 // Time of frame without fps limit
1113 // not using getRealTime is necessary for wine
1114 u32 time = device->getTimer()->getTime();
1116 busytime_u32 = time - lasttime;
1119 busytime = busytime_u32 / 1000.0;
1122 //std::cout<<"busytime_u32="<<busytime_u32<<std::endl;
1124 // Necessary for device->getTimer()->getTime()
1131 updateViewingRange(busytime, &client);
1138 float fps_max = g_settings.getFloat("fps_max");
1139 u32 frametime_min = 1000./fps_max;
1141 if(busytime_u32 < frametime_min)
1143 u32 sleeptime = frametime_min - busytime_u32;
1144 device->sleep(sleeptime);
1148 // Necessary for device->getTimer()->getTime()
1152 Time difference calculation
1154 f32 dtime; // in seconds
1156 u32 time = device->getTimer()->getTime();
1158 dtime = (time - lasttime) / 1000.0;
1164 Log frametime for visualization
1166 frametime_log.push_back(dtime);
1167 if(frametime_log.size() > 100)
1169 core::list<float>::Iterator i = frametime_log.begin();
1170 frametime_log.erase(i);
1174 Visualize frametime in terminal
1176 /*for(u32 i=0; i<dtime*400; i++)
1178 std::cout<<std::endl;*/
1181 Time average and jitter calculation
1184 static f32 dtime_avg1 = 0.0;
1185 dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
1186 f32 dtime_jitter1 = dtime - dtime_avg1;
1188 static f32 dtime_jitter1_max_sample = 0.0;
1189 static f32 dtime_jitter1_max_fraction = 0.0;
1191 static f32 jitter1_max = 0.0;
1192 static f32 counter = 0.0;
1193 if(dtime_jitter1 > jitter1_max)
1194 jitter1_max = dtime_jitter1;
1199 dtime_jitter1_max_sample = jitter1_max;
1200 dtime_jitter1_max_fraction
1201 = dtime_jitter1_max_sample / (dtime_avg1+0.001);
1207 Busytime average and jitter calculation
1210 static f32 busytime_avg1 = 0.0;
1211 busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
1212 f32 busytime_jitter1 = busytime - busytime_avg1;
1214 static f32 busytime_jitter1_max_sample = 0.0;
1215 static f32 busytime_jitter1_min_sample = 0.0;
1217 static f32 jitter1_max = 0.0;
1218 static f32 jitter1_min = 0.0;
1219 static f32 counter = 0.0;
1220 if(busytime_jitter1 > jitter1_max)
1221 jitter1_max = busytime_jitter1;
1222 if(busytime_jitter1 < jitter1_min)
1223 jitter1_min = busytime_jitter1;
1227 busytime_jitter1_max_sample = jitter1_max;
1228 busytime_jitter1_min_sample = jitter1_min;
1235 Debug info for client
1238 static float counter = 0.0;
1243 client.printDebugInfo(std::cout);
1250 float profiler_print_interval =
1251 g_settings.getFloat("profiler_print_interval");
1252 if(profiler_print_interval != 0)
1254 if(m_profiler_interval.step(0.030, profiler_print_interval))
1256 dstream<<"Profiler:"<<std::endl;
1257 g_profiler.print(dstream);
1263 Direct handling of user input
1266 // Reset input if window not active or some menu is active
1267 if(device->isWindowActive() == false || noMenuActive() == false)
1272 // Input handler step() (used by the random input generator)
1276 Launch menus according to keys
1278 if(input->wasKeyDown(getKeySetting("keymap_inventory")))
1280 dstream<<DTIME<<"the_game: "
1281 <<"Launching inventory"<<std::endl;
1283 GUIInventoryMenu *menu =
1284 new GUIInventoryMenu(guienv, guiroot, -1,
1285 &g_menumgr, v2s16(8,7),
1286 client.getInventoryContext(),
1289 core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1290 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1291 "list", "current_player", "main",
1292 v2s32(0, 3), v2s32(8, 4)));
1293 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1294 "list", "current_player", "craft",
1295 v2s32(3, 0), v2s32(3, 3)));
1296 draw_spec.push_back(GUIInventoryMenu::DrawSpec(
1297 "list", "current_player", "craftresult",
1298 v2s32(7, 1), v2s32(1, 1)));
1300 menu->setDrawSpec(draw_spec);
1304 else if(input->wasKeyDown(EscapeKey))
1306 dstream<<DTIME<<"the_game: "
1307 <<"Launching pause menu"<<std::endl;
1308 // It will delete itself by itself
1309 (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
1310 &g_menumgr))->drop();
1312 // Move mouse cursor on top of the disconnect button
1313 input->setMousePos(displaycenter.X, displaycenter.Y+25);
1315 else if(input->wasKeyDown(getKeySetting("keymap_chat")))
1317 TextDest *dest = new TextDestChat(&client);
1319 (new GUITextInputMenu(guienv, guiroot, -1,
1323 else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
1325 if(g_settings.getBool("free_move"))
1327 g_settings.set("free_move","false");
1328 chat_lines.push_back(ChatLine(L"free_move disabled"));
1332 g_settings.set("free_move","true");
1333 chat_lines.push_back(ChatLine(L"free_move enabled"));
1336 else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
1338 if(g_settings.getBool("fast_move"))
1340 g_settings.set("fast_move","false");
1341 chat_lines.push_back(ChatLine(L"fast_move disabled"));
1345 g_settings.set("fast_move","true");
1346 chat_lines.push_back(ChatLine(L"fast_move enabled"));
1349 else if(input->wasKeyDown(getKeySetting("keymap_frametime_graph")))
1351 if(g_settings.getBool("frametime_graph"))
1353 g_settings.set("frametime_graph","false");
1354 chat_lines.push_back(ChatLine(L"frametime_graph disabled"));
1358 g_settings.set("frametime_graph","true");
1359 chat_lines.push_back(ChatLine(L"frametime_graph enabled"));
1362 else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
1364 irr::video::IImage* const image = driver->createScreenShot();
1366 irr::c8 filename[256];
1367 snprintf(filename, 256, "%s/screenshot_%u.png",
1368 g_settings.get("screenshot_path").c_str(),
1369 device->getTimer()->getRealTime());
1370 if (driver->writeImageToFile(image, filename)) {
1371 std::wstringstream sstr;
1372 sstr<<"Saved screenshot to '"<<filename<<"'";
1373 dstream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
1374 chat_lines.push_back(ChatLine(sstr.str()));
1376 dstream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
1382 // Item selection with mouse wheel
1384 s32 wheel = input->getMouseWheel();
1385 u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
1386 hotbar_itemcount-1);
1390 if(g_selected_item < max_item)
1393 g_selected_item = 0;
1397 if(g_selected_item > 0)
1400 g_selected_item = max_item;
1405 for(u16 i=0; i<10; i++)
1407 const KeyPress *kp = NumberKey + (i + 1) % 10;
1408 if(input->wasKeyDown(*kp))
1410 if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
1412 g_selected_item = i;
1414 dstream<<DTIME<<"Selected item: "
1415 <<g_selected_item<<std::endl;
1420 // Viewing range selection
1421 if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
1423 if(draw_control.range_all)
1425 draw_control.range_all = false;
1426 dstream<<DTIME<<"Disabled full viewing range"<<std::endl;
1430 draw_control.range_all = true;
1431 dstream<<DTIME<<"Enabled full viewing range"<<std::endl;
1435 // Print debug stacks
1436 if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
1438 dstream<<"-----------------------------------------"
1440 dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
1441 dstream<<"-----------------------------------------"
1443 debug_stacks_print();
1447 Player speed control
1448 TODO: Cache the keycodes from getKeySetting
1461 PlayerControl control(
1462 input->isKeyDown(getKeySetting("keymap_forward")),
1463 input->isKeyDown(getKeySetting("keymap_backward")),
1464 input->isKeyDown(getKeySetting("keymap_left")),
1465 input->isKeyDown(getKeySetting("keymap_right")),
1466 input->isKeyDown(getKeySetting("keymap_jump")),
1467 input->isKeyDown(getKeySetting("keymap_special1")),
1468 input->isKeyDown(getKeySetting("keymap_sneak")),
1472 client.setPlayerControl(control);
1481 //TimeTaker timer("server->step(dtime)");
1482 server->step(dtime);
1490 //TimeTaker timer("client.step(dtime)");
1492 //client.step(dtime_avg1);
1495 // Read client events
1498 ClientEvent event = client.getClientEvent();
1499 if(event.type == CE_NONE)
1503 else if(event.type == CE_PLAYER_DAMAGE)
1505 //u16 damage = event.player_damage.amount;
1506 //dstream<<"Player damage: "<<damage<<std::endl;
1507 damage_flash_timer = 0.05;
1509 else if(event.type == CE_PLAYER_FORCE_MOVE)
1511 camera_yaw = event.player_force_move.yaw;
1512 camera_pitch = event.player_force_move.pitch;
1516 // Get player position
1517 v3f camera_position;
1518 v3f player_position = client.getPlayerPosition(&camera_position);
1520 //TimeTaker //timer2("//timer2");
1523 Mouse and camera control
1526 if((device->isWindowActive() && noMenuActive()) || random_input)
1530 // Mac OSX gets upset if this is set every frame
1531 if(device->getCursorControl()->isVisible())
1532 device->getCursorControl()->setVisible(false);
1535 if(first_loop_after_window_activation){
1536 //std::cout<<"window active, first loop"<<std::endl;
1537 first_loop_after_window_activation = false;
1540 s32 dx = input->getMousePos().X - displaycenter.X;
1541 s32 dy = input->getMousePos().Y - displaycenter.Y;
1544 //std::cout<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
1546 /*const float keyspeed = 500;
1547 if(input->isKeyDown(irr::KEY_UP))
1548 dy -= dtime * keyspeed;
1549 if(input->isKeyDown(irr::KEY_DOWN))
1550 dy += dtime * keyspeed;
1551 if(input->isKeyDown(irr::KEY_LEFT))
1552 dx -= dtime * keyspeed;
1553 if(input->isKeyDown(irr::KEY_RIGHT))
1554 dx += dtime * keyspeed;*/
1556 camera_yaw -= dx*0.2;
1557 camera_pitch += dy*0.2;
1558 if(camera_pitch < -89.5) camera_pitch = -89.5;
1559 if(camera_pitch > 89.5) camera_pitch = 89.5;
1561 input->setMousePos(displaycenter.X, displaycenter.Y);
1564 // Mac OSX gets upset if this is set every frame
1565 if(device->getCursorControl()->isVisible() == false)
1566 device->getCursorControl()->setVisible(true);
1568 //std::cout<<"window inactive"<<std::endl;
1569 first_loop_after_window_activation = true;
1572 camera_yaw = wrapDegrees(camera_yaw);
1573 camera_pitch = wrapDegrees(camera_pitch);
1575 v3f camera_direction = v3f(0,0,1);
1576 camera_direction.rotateYZBy(camera_pitch);
1577 camera_direction.rotateXZBy(camera_yaw);
1579 camera->setPosition(camera_position);
1580 // *100.0 helps in large map coordinates
1581 camera->setTarget(camera_position + camera_direction * 100.0);
1583 if(FIELD_OF_VIEW_TEST){
1584 client.updateCamera(v3f(0,0,0), v3f(0,0,1));
1587 //TimeTaker timer("client.updateCamera");
1588 client.updateCamera(camera_position, camera_direction);
1592 //TimeTaker //timer3("//timer3");
1595 Calculate what block is the crosshair pointing to
1598 //u32 t1 = device->getTimer()->getRealTime();
1600 //f32 d = 4; // max. distance
1601 f32 d = 4; // max. distance
1602 core::line3d<f32> shootline(camera_position,
1603 camera_position + camera_direction * BS * (d+1));
1605 MapBlockObject *selected_object = client.getSelectedObject
1606 (d*BS, camera_position, shootline);
1608 ClientActiveObject *selected_active_object
1609 = client.getSelectedActiveObject
1610 (d*BS, camera_position, shootline);
1612 if(selected_object != NULL)
1614 //dstream<<"Client returned selected_object != NULL"<<std::endl;
1616 core::aabbox3d<f32> box_on_map
1617 = selected_object->getSelectionBoxOnMap();
1619 hilightboxes.push_back(box_on_map);
1621 infotext = narrow_to_wide(selected_object->infoText());
1623 if(input->getLeftClicked())
1625 std::cout<<DTIME<<"Left-clicked object"<<std::endl;
1626 client.clickObject(0, selected_object->getBlock()->getPos(),
1627 selected_object->getId(), g_selected_item);
1629 else if(input->getRightClicked())
1631 std::cout<<DTIME<<"Right-clicked object"<<std::endl;
1633 Check if we want to modify the object ourselves
1635 if(selected_object->getTypeId() == MAPBLOCKOBJECT_TYPE_SIGN)
1637 dstream<<"Sign object right-clicked"<<std::endl;
1639 if(random_input == false)
1641 // Get a new text for it
1643 TextDest *dest = new TextDestSign(
1644 selected_object->getBlock()->getPos(),
1645 selected_object->getId(),
1648 SignObject *sign_object = (SignObject*)selected_object;
1650 std::wstring wtext =
1651 narrow_to_wide(sign_object->getText());
1653 (new GUITextInputMenu(guienv, guiroot, -1,
1659 Otherwise pass the event to the server as-is
1663 client.clickObject(1, selected_object->getBlock()->getPos(),
1664 selected_object->getId(), g_selected_item);
1668 else if(selected_active_object != NULL)
1670 //dstream<<"Client returned selected_active_object != NULL"<<std::endl;
1672 core::aabbox3d<f32> *selection_box
1673 = selected_active_object->getSelectionBox();
1674 // Box should exist because object was returned in the
1676 assert(selection_box);
1678 v3f pos = selected_active_object->getPosition();
1680 core::aabbox3d<f32> box_on_map(
1681 selection_box->MinEdge + pos,
1682 selection_box->MaxEdge + pos
1685 hilightboxes.push_back(box_on_map);
1687 //infotext = narrow_to_wide("A ClientActiveObject");
1688 infotext = narrow_to_wide(selected_active_object->infoText());
1690 if(input->getLeftClicked())
1692 std::cout<<DTIME<<"Left-clicked object"<<std::endl;
1693 client.clickActiveObject(0,
1694 selected_active_object->getId(), g_selected_item);
1696 else if(input->getRightClicked())
1698 std::cout<<DTIME<<"Right-clicked object"<<std::endl;
1699 client.clickActiveObject(1,
1700 selected_active_object->getId(), g_selected_item);
1703 else // selected_object == NULL
1707 Find out which node we are pointing at
1710 bool nodefound = false;
1713 core::aabbox3d<f32> nodehilightbox;
1715 getPointedNode(&client, player_position,
1716 camera_direction, camera_position,
1717 nodefound, shootline,
1718 nodepos, neighbourpos,
1721 static float nodig_delay_counter = 0.0;
1725 static v3s16 nodepos_old(-32768,-32768,-32768);
1727 static float dig_time = 0.0;
1728 static u16 dig_index = 0;
1734 hilightboxes.push_back(nodehilightbox);
1737 Check information text of node
1740 NodeMetadata *meta = client.getNodeMetadata(nodepos);
1743 infotext = narrow_to_wide(meta->infoText());
1746 //MapNode node = client.getNode(nodepos);
1752 if(input->getLeftReleased())
1754 client.clearTempMod(nodepos);
1758 if(nodig_delay_counter > 0.0)
1760 nodig_delay_counter -= dtime;
1764 if(nodepos != nodepos_old)
1766 std::cout<<DTIME<<"Pointing at ("<<nodepos.X<<","
1767 <<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
1769 if(nodepos_old != v3s16(-32768,-32768,-32768))
1771 client.clearTempMod(nodepos_old);
1776 if(input->getLeftClicked() ||
1777 (input->getLeftState() && nodepos != nodepos_old))
1779 dstream<<DTIME<<"Started digging"<<std::endl;
1780 client.groundAction(0, nodepos, neighbourpos, g_selected_item);
1782 if(input->getLeftClicked())
1784 client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0));
1786 if(input->getLeftState())
1788 MapNode n = client.getNode(nodepos);
1790 // Get tool name. Default is "" = bare hands
1791 std::string toolname = "";
1792 InventoryList *mlist = local_inventory.getList("main");
1795 InventoryItem *item = mlist->getItem(g_selected_item);
1796 if(item && (std::string)item->getName() == "ToolItem")
1798 ToolItem *titem = (ToolItem*)item;
1799 toolname = titem->getToolName();
1803 // Get digging properties for material and tool
1804 content_t material = n.getContent();
1805 DiggingProperties prop =
1806 getDiggingProperties(material, toolname);
1808 float dig_time_complete = 0.0;
1810 if(prop.diggable == false)
1812 /*dstream<<"Material "<<(int)material
1813 <<" not diggable with \""
1814 <<toolname<<"\""<<std::endl;*/
1815 // I guess nobody will wait for this long
1816 dig_time_complete = 10000000.0;
1820 dig_time_complete = prop.time;
1823 if(dig_time_complete >= 0.001)
1825 dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
1826 * dig_time/dig_time_complete);
1828 // This is for torches
1831 dig_index = CRACK_ANIMATION_LENGTH;
1834 if(dig_index < CRACK_ANIMATION_LENGTH)
1836 //TimeTaker timer("client.setTempMod");
1837 //dstream<<"dig_index="<<dig_index<<std::endl;
1838 client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
1842 dstream<<DTIME<<"Digging completed"<<std::endl;
1843 client.groundAction(3, nodepos, neighbourpos, g_selected_item);
1844 client.clearTempMod(nodepos);
1845 client.removeNode(nodepos);
1849 nodig_delay_counter = dig_time_complete
1850 / (float)CRACK_ANIMATION_LENGTH;
1852 // We don't want a corresponding delay to
1853 // very time consuming nodes
1854 if(nodig_delay_counter > 0.5)
1856 nodig_delay_counter = 0.5;
1858 // We want a slight delay to very little
1859 // time consuming nodes
1860 float mindelay = 0.15;
1861 if(nodig_delay_counter < mindelay)
1863 nodig_delay_counter = mindelay;
1871 if(input->getRightClicked())
1873 std::cout<<DTIME<<"Ground right-clicked"<<std::endl;
1875 // If metadata provides an inventory view, activate it
1876 if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
1878 dstream<<DTIME<<"Launching custom inventory view"<<std::endl;
1880 Construct the unique identification string of the node
1882 std::string current_name;
1883 current_name += "nodemeta:";
1884 current_name += itos(nodepos.X);
1885 current_name += ",";
1886 current_name += itos(nodepos.Y);
1887 current_name += ",";
1888 current_name += itos(nodepos.Z);
1894 core::array<GUIInventoryMenu::DrawSpec> draw_spec;
1896 GUIInventoryMenu::makeDrawSpecArrayFromString(
1898 meta->getInventoryDrawSpecString(),
1901 GUIInventoryMenu *menu =
1902 new GUIInventoryMenu(guienv, guiroot, -1,
1903 &g_menumgr, invsize,
1904 client.getInventoryContext(),
1906 menu->setDrawSpec(draw_spec);
1909 else if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
1911 dstream<<"Sign node right-clicked"<<std::endl;
1913 SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
1915 // Get a new text for it
1917 TextDest *dest = new TextDestSignNode(nodepos, &client);
1919 std::wstring wtext =
1920 narrow_to_wide(signmeta->getText());
1922 (new GUITextInputMenu(guienv, guiroot, -1,
1928 client.groundAction(1, nodepos, neighbourpos, g_selected_item);
1932 nodepos_old = nodepos;
1937 } // selected_object == NULL
1939 input->resetLeftClicked();
1940 input->resetRightClicked();
1942 if(input->getLeftReleased())
1944 std::cout<<DTIME<<"Left button released (stopped digging)"
1946 client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
1948 if(input->getRightReleased())
1950 //std::cout<<DTIME<<"Right released"<<std::endl;
1954 input->resetLeftReleased();
1955 input->resetRightReleased();
1958 Calculate stuff for drawing
1961 camera->setAspectRatio((f32)screensize.X / (f32)screensize.Y);
1963 u32 daynight_ratio = client.getDayNightRatio();
1964 u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
1965 video::SColor bgcolor = video::SColor(
1967 bgcolor_bright.getRed() * l / 255,
1968 bgcolor_bright.getGreen() * l / 255,
1969 bgcolor_bright.getBlue() * l / 255);
1970 /*skycolor.getRed() * l / 255,
1971 skycolor.getGreen() * l / 255,
1972 skycolor.getBlue() * l / 255);*/
1974 float brightness = (float)l/255.0;
1979 if(fabs(brightness - old_brightness) > 0.01)
1980 update_skybox(driver, smgr, skybox, brightness);
1987 clouds->step(dtime);
1988 clouds->update(v2f(player_position.X, player_position.Z),
1989 0.05+brightness*0.95);
1997 farmesh_range = draw_control.wanted_range * 10;
1998 if(draw_control.range_all && farmesh_range < 500)
1999 farmesh_range = 500;
2000 if(farmesh_range > 1000)
2001 farmesh_range = 1000;
2003 farmesh->step(dtime);
2004 farmesh->update(v2f(player_position.X, player_position.Z),
2005 0.05+brightness*0.95, farmesh_range);
2008 // Store brightness value
2009 old_brightness = brightness;
2015 if(g_settings.getBool("enable_fog") == true)
2020 range = BS*farmesh_range;
2024 range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
2025 if(draw_control.range_all)
2028 range = range * 0.5 + 25*BS;
2033 video::EFT_FOG_LINEAR,
2045 video::EFT_FOG_LINEAR,
2056 Update gui stuff (0ms)
2059 //TimeTaker guiupdatetimer("Gui updating");
2062 static float drawtime_avg = 0;
2063 drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
2064 static float beginscenetime_avg = 0;
2065 beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
2066 static float scenetime_avg = 0;
2067 scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
2068 static float endscenetime_avg = 0;
2069 endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
2072 snprintf(temptext, 300, "Minetest-c55 %s ("
2075 " drawtime=%.0f, beginscenetime=%.0f"
2076 ", scenetime=%.0f, endscenetime=%.0f",
2078 draw_control.range_all,
2085 guitext->setText(narrow_to_wide(temptext).c_str());
2090 snprintf(temptext, 300,
2091 "(% .1f, % .1f, % .1f)"
2092 " (% .3f < btime_jitter < % .3f"
2093 ", dtime_jitter = % .1f %%"
2094 ", v_range = %.1f)",
2095 player_position.X/BS,
2096 player_position.Y/BS,
2097 player_position.Z/BS,
2098 busytime_jitter1_min_sample,
2099 busytime_jitter1_max_sample,
2100 dtime_jitter1_max_fraction * 100.0,
2101 draw_control.wanted_range
2104 guitext2->setText(narrow_to_wide(temptext).c_str());
2108 guitext_info->setText(infotext.c_str());
2112 Get chat messages from client
2116 std::wstring message;
2117 while(client.getChatMessage(message))
2119 chat_lines.push_back(ChatLine(message));
2120 /*if(chat_lines.size() > 6)
2122 core::list<ChatLine>::Iterator
2123 i = chat_lines.begin();
2124 chat_lines.erase(i);
2127 // Append them to form the whole static text and throw
2128 // it to the gui element
2130 // This will correspond to the line number counted from
2131 // top to bottom, from size-1 to 0
2132 s16 line_number = chat_lines.size();
2133 // Count of messages to be removed from the top
2134 u16 to_be_removed_count = 0;
2135 for(core::list<ChatLine>::Iterator
2136 i = chat_lines.begin();
2137 i != chat_lines.end(); i++)
2139 // After this, line number is valid for this loop
2144 This results in a maximum age of 60*6 to the
2145 lowermost line and a maximum of 6 lines
2147 float allowed_age = (6-line_number) * 60.0;
2149 if((*i).age > allowed_age)
2151 to_be_removed_count++;
2154 whole += (*i).text + L'\n';
2156 for(u16 i=0; i<to_be_removed_count; i++)
2158 core::list<ChatLine>::Iterator
2159 it = chat_lines.begin();
2160 chat_lines.erase(it);
2162 guitext_chat->setText(whole.c_str());
2164 // Update gui element size and position
2166 /*core::rect<s32> rect(
2168 screensize.Y - guitext_chat_pad_bottom
2169 - text_height*chat_lines.size(),
2171 screensize.Y - guitext_chat_pad_bottom
2173 core::rect<s32> rect(
2177 50 + guitext_chat->getTextHeight()
2180 guitext_chat->setRelativePosition(rect);
2182 if(chat_lines.size() == 0)
2183 guitext_chat->setVisible(false);
2185 guitext_chat->setVisible(true);
2192 static u16 old_selected_item = 65535;
2193 if(client.getLocalInventoryUpdated()
2194 || g_selected_item != old_selected_item)
2196 client.selectPlayerItem(g_selected_item);
2197 old_selected_item = g_selected_item;
2198 //std::cout<<"Updating local inventory"<<std::endl;
2199 client.getLocalInventory(local_inventory);
2203 Send actions returned by the inventory menu
2205 while(inventory_action_queue.size() != 0)
2207 InventoryAction *a = inventory_action_queue.pop_front();
2209 client.sendInventoryAction(a);
2218 TimeTaker drawtimer("Drawing");
2222 TimeTaker timer("beginScene");
2223 driver->beginScene(true, true, bgcolor);
2224 //driver->beginScene(false, true, bgcolor);
2225 beginscenetime = timer.stop(true);
2230 //std::cout<<DTIME<<"smgr->drawAll()"<<std::endl;
2233 TimeTaker timer("smgr");
2235 scenetime = timer.stop(true);
2239 //TimeTaker timer9("auxiliary drawings");
2243 //TimeTaker //timer10("//timer10");
2249 driver->setMaterial(m);
2251 driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
2253 for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin();
2254 i != hilightboxes.end(); i++)
2256 /*std::cout<<"hilightbox min="
2257 <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
2259 <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
2261 driver->draw3DBox(*i, video::SColor(255,0,0,0));
2267 if(g_settings.getBool("frametime_graph") == true)
2270 for(core::list<float>::Iterator
2271 i = frametime_log.begin();
2272 i != frametime_log.end();
2275 driver->draw2DLine(v2s32(x,50),
2276 v2s32(x,50+(*i)*1000),
2277 video::SColor(255,255,255,255));
2285 driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
2286 displaycenter + core::vector2d<s32>(10,0),
2287 video::SColor(255,255,255,255));
2288 driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
2289 displaycenter + core::vector2d<s32>(0,10),
2290 video::SColor(255,255,255,255));
2295 //TimeTaker //timer11("//timer11");
2307 draw_hotbar(driver, font, v2s32(displaycenter.X, screensize.Y),
2308 hotbar_imagesize, hotbar_itemcount, &local_inventory,
2315 if(damage_flash_timer > 0.0)
2317 damage_flash_timer -= dtime;
2319 video::SColor color(128,255,0,0);
2320 driver->draw2DRectangle(color,
2321 core::rect<s32>(0,0,screensize.X,screensize.Y),
2329 client.getEnv()->drawPostFx(driver, camera_position);
2336 TimeTaker timer("endScene");
2338 endscenetime = timer.stop(true);
2341 drawtime = drawtimer.stop(true);
2347 static s16 lastFPS = 0;
2348 //u16 fps = driver->getFPS();
2349 u16 fps = (1.0/dtime_avg1);
2353 core::stringw str = L"Minetest [";
2354 str += driver->getName();
2358 device->setWindowCaption(str.c_str());
2370 Draw a "shutting down" screen, which will be shown while the map
2371 generator and other stuff quits
2374 /*gui::IGUIStaticText *gui_shuttingdowntext = */
2375 draw_load_screen(L"Shutting down stuff...", driver, font);
2376 /*driver->beginScene(true, true, video::SColor(255,0,0,0));
2379 gui_shuttingdowntext->remove();*/