Do not allow the m_transforming_liquid queue to increase until all RAM is consumed
[oweals/minetest.git] / src / defaultsettings.cpp
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 #include "settings.h"
21 #include "porting.h"
22 #include "filesys.h"
23 #include "config.h"
24 #include "constants.h"
25 #include "porting.h"
26
27 void set_default_settings(Settings *settings)
28 {
29         // Client and server
30
31         settings->setDefault("name", "");
32
33         // Client stuff
34         settings->setDefault("remote_port", "30000");
35         settings->setDefault("keymap_forward", "KEY_KEY_W");
36         settings->setDefault("keymap_backward", "KEY_KEY_S");
37         settings->setDefault("keymap_left", "KEY_KEY_A");
38         settings->setDefault("keymap_right", "KEY_KEY_D");
39         settings->setDefault("keymap_jump", "KEY_SPACE");
40         settings->setDefault("keymap_sneak", "KEY_LSHIFT");
41         settings->setDefault("keymap_drop", "KEY_KEY_Q");
42         settings->setDefault("keymap_inventory", "KEY_KEY_I");
43         settings->setDefault("keymap_special1", "KEY_KEY_E");
44         settings->setDefault("keymap_chat", "KEY_KEY_T");
45         settings->setDefault("keymap_cmd", "/");
46         settings->setDefault("keymap_console", "KEY_F10");
47         settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
48         settings->setDefault("keymap_freemove", "KEY_KEY_K");
49         settings->setDefault("keymap_fastmove", "KEY_KEY_J");
50         settings->setDefault("keymap_noclip", "KEY_KEY_H");
51         settings->setDefault("keymap_screenshot", "KEY_F12");
52         settings->setDefault("keymap_toggle_hud", "KEY_F1");
53         settings->setDefault("keymap_toggle_chat", "KEY_F2");
54         settings->setDefault("keymap_toggle_force_fog_off", "KEY_F3");
55         settings->setDefault("keymap_toggle_update_camera",
56 #if DEBUG
57                         "KEY_F4");
58 #else
59                         "none");
60 #endif
61         settings->setDefault("keymap_toggle_debug", "KEY_F5");
62         settings->setDefault("keymap_toggle_profiler", "KEY_F6");
63         settings->setDefault("keymap_camera_mode", "KEY_F7");
64         settings->setDefault("keymap_increase_viewing_range_min", "+");
65         settings->setDefault("keymap_decrease_viewing_range_min", "-");
66         settings->setDefault("enable_build_where_you_stand", "false" );
67         settings->setDefault("3d_mode", "none");
68         settings->setDefault("3d_paralax_strength", "0.025");
69         settings->setDefault("aux1_descends", "false");
70         settings->setDefault("doubletap_jump", "false");
71         settings->setDefault("always_fly_fast", "true");
72         settings->setDefault("directional_colored_fog", "true");
73         settings->setDefault("tooltip_show_delay", "400");
74
75         // Some (temporary) keys for debugging
76         settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
77         settings->setDefault("keymap_quicktune_prev", "KEY_HOME");
78         settings->setDefault("keymap_quicktune_next", "KEY_END");
79         settings->setDefault("keymap_quicktune_dec", "KEY_NEXT");
80         settings->setDefault("keymap_quicktune_inc", "KEY_PRIOR");
81
82         // Show debug info by default?
83         #ifdef NDEBUG
84         settings->setDefault("show_debug", "false");
85         #else
86         settings->setDefault("show_debug", "true");
87         #endif
88
89         settings->setDefault("wanted_fps", "30");
90         settings->setDefault("fps_max", "60");
91         settings->setDefault("pause_fps_max", "20");
92         // A bit more than the server will send around the player, to make fog blend well
93         settings->setDefault("viewing_range_nodes_max", "240");
94         settings->setDefault("viewing_range_nodes_min", "35");
95         settings->setDefault("screenW", "800");
96         settings->setDefault("screenH", "600");
97         settings->setDefault("fullscreen", "false");
98         settings->setDefault("fullscreen_bpp", "24");
99         settings->setDefault("fsaa", "0");
100         settings->setDefault("vsync", "false");
101         settings->setDefault("address", "");
102         settings->setDefault("random_input", "false");
103         settings->setDefault("client_unload_unused_data_timeout", "600");
104         settings->setDefault("enable_fog", "true");
105         settings->setDefault("fov", "72");
106         settings->setDefault("view_bobbing", "true");
107         settings->setDefault("new_style_water", "false");
108         settings->setDefault("new_style_leaves", "true");
109         settings->setDefault("connected_glass", "false");
110         settings->setDefault("smooth_lighting", "true");
111         settings->setDefault("texture_path", "");
112         settings->setDefault("shader_path", "");
113         settings->setDefault("video_driver", "opengl");
114         settings->setDefault("free_move", "false");
115         settings->setDefault("noclip", "false");
116         settings->setDefault("continuous_forward", "false");
117         settings->setDefault("fast_move", "false");
118         settings->setDefault("invert_mouse", "false");
119         settings->setDefault("enable_clouds", "true");
120         settings->setDefault("screenshot_path", ".");
121         settings->setDefault("view_bobbing_amount", "1.0");
122         settings->setDefault("fall_bobbing_amount", "0.0");
123         settings->setDefault("enable_3d_clouds", "true");
124         settings->setDefault("cloud_height", "120");
125         settings->setDefault("menu_clouds", "true");
126         settings->setDefault("opaque_water", "false");
127         settings->setDefault("console_color", "(0,0,0)");
128         settings->setDefault("console_alpha", "200");
129         settings->setDefault("selectionbox_color", "(0,0,0)");
130         settings->setDefault("enable_node_highlighting", "false");
131         settings->setDefault("crosshair_color", "(255,255,255)");
132         settings->setDefault("crosshair_alpha", "255");
133         settings->setDefault("gui_scaling", "1.0");
134         settings->setDefault("mouse_sensitivity", "0.2");
135         settings->setDefault("enable_sound", "true");
136         settings->setDefault("sound_volume", "0.8");
137         settings->setDefault("desynchronize_mapblock_texture_animation", "true");
138         settings->setDefault("selectionbox_width","2");
139         settings->setDefault("hud_hotbar_max_width","1.0");
140         settings->setDefault("enable_local_map_saving", "false");
141
142         settings->setDefault("mip_map", "false");
143         settings->setDefault("anisotropic_filter", "false");
144         settings->setDefault("bilinear_filter", "false");
145         settings->setDefault("trilinear_filter", "false");
146         settings->setDefault("preload_item_visuals", "false");
147         settings->setDefault("enable_bumpmapping", "false");
148         settings->setDefault("enable_parallax_occlusion", "false");
149         settings->setDefault("generate_normalmaps", "false");
150         settings->setDefault("normalmaps_strength", "0.6");
151         settings->setDefault("normalmaps_smooth", "1");
152         settings->setDefault("parallax_occlusion_scale", "0.06");
153         settings->setDefault("parallax_occlusion_bias", "0.03");
154         settings->setDefault("enable_waving_water", "false");
155         settings->setDefault("water_wave_height", "1.0");
156         settings->setDefault("water_wave_length", "20.0");
157         settings->setDefault("water_wave_speed", "5.0");
158         settings->setDefault("enable_waving_leaves", "false");
159         settings->setDefault("enable_waving_plants", "false");
160         settings->setDefault("enable_shaders", "true");
161         settings->setDefault("repeat_rightclick_time", "0.25");
162         settings->setDefault("enable_particles", "true");
163         settings->setDefault("enable_mesh_cache", "true");
164
165         settings->setDefault("curl_timeout", "5000");
166         settings->setDefault("curl_parallel_limit", "8");
167         settings->setDefault("curl_file_download_timeout", "300000");
168         settings->setDefault("curl_verify_cert", "true");
169
170         settings->setDefault("enable_remote_media_server", "true");
171
172         settings->setDefault("serverlist_url", "servers.minetest.net");
173         settings->setDefault("serverlist_file", "favoriteservers.txt");
174         settings->setDefault("server_announce", "false");
175         settings->setDefault("server_url", "");
176         settings->setDefault("server_address", "");
177         settings->setDefault("server_name", "");
178         settings->setDefault("server_description", "");
179
180 #if USE_FREETYPE
181         settings->setDefault("freetype", "true");
182         settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "liberationsans.ttf"));
183         settings->setDefault("font_shadow", "1");
184         settings->setDefault("font_shadow_alpha", "128");
185         settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "liberationmono.ttf"));
186         settings->setDefault("fallback_font_path", porting::getDataPath("fonts" DIR_DELIM "DroidSansFallbackFull.ttf"));
187
188         settings->setDefault("fallback_font_shadow", "1");
189         settings->setDefault("fallback_font_shadow_alpha", "128");
190
191         std::stringstream fontsize;
192         fontsize << TTF_DEFAULT_FONT_SIZE;
193
194         settings->setDefault("font_size", fontsize.str());
195         settings->setDefault("mono_font_size", fontsize.str());
196         settings->setDefault("fallback_font_size", fontsize.str());
197 #else
198         settings->setDefault("freetype", "false");
199         settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "lucida_sans"));
200         settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "mono_dejavu_sans"));
201
202         std::stringstream fontsize;
203         fontsize << DEFAULT_FONT_SIZE;
204
205         settings->setDefault("font_size", fontsize.str());
206         settings->setDefault("mono_font_size", fontsize.str());
207 #endif
208
209         // Server stuff
210         // "map-dir" doesn't exist by default.
211         settings->setDefault("workaround_window_size","5");
212         settings->setDefault("max_packets_per_iteration","1024");
213         settings->setDefault("port", "30000");
214         settings->setDefault("bind_address", "");
215         settings->setDefault("default_game", "minetest");
216         settings->setDefault("motd", "");
217         settings->setDefault("max_users", "15");
218         settings->setDefault("strict_protocol_version_checking", "false");
219         settings->setDefault("creative_mode", "false");
220         settings->setDefault("enable_damage", "true");
221         settings->setDefault("fixed_map_seed", "");
222         settings->setDefault("give_initial_stuff", "false");
223         settings->setDefault("default_password", "");
224         settings->setDefault("default_privs", "interact, shout");
225         settings->setDefault("player_transfer_distance", "0");
226         settings->setDefault("enable_pvp", "true");
227         settings->setDefault("disallow_empty_password", "false");
228         settings->setDefault("disable_anticheat", "false");
229         settings->setDefault("enable_rollback_recording", "false");
230 #ifdef NDEBUG
231         settings->setDefault("deprecated_lua_api_handling", "legacy");
232 #else
233         settings->setDefault("deprecated_lua_api_handling", "log");
234 #endif
235
236         settings->setDefault("profiler_print_interval", "0");
237         settings->setDefault("enable_mapgen_debug_info", "false");
238         settings->setDefault("active_object_send_range_blocks", "3");
239         settings->setDefault("active_block_range", "2");
240         //settings->setDefault("max_simultaneous_block_sends_per_client", "1");
241         // This causes frametime jitter on client side, or does it?
242         settings->setDefault("max_simultaneous_block_sends_per_client", "10");
243         settings->setDefault("max_simultaneous_block_sends_server_total", "40");
244         settings->setDefault("max_block_send_distance", "9");
245         settings->setDefault("max_block_generate_distance", "7");
246         settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
247         settings->setDefault("time_send_interval", "5");
248         settings->setDefault("time_speed", "72");
249         settings->setDefault("year_days", "30");
250         settings->setDefault("server_unload_unused_data_timeout", "29");
251         settings->setDefault("max_objects_per_block", "49");
252         settings->setDefault("server_map_save_interval", "5.3");
253         settings->setDefault("sqlite_synchronous", "2");
254         settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
255         settings->setDefault("dedicated_server_step", "0.1");
256         settings->setDefault("ignore_world_load_errors", "false");
257         settings->setDefault("remote_media", "");
258         settings->setDefault("debug_log_level", "2");
259         settings->setDefault("emergequeue_limit_total", "256");
260         settings->setDefault("emergequeue_limit_diskonly", "32");
261         settings->setDefault("emergequeue_limit_generate", "32");
262         settings->setDefault("num_emerge_threads", "1");
263
264         // physics stuff
265         settings->setDefault("movement_acceleration_default", "3");
266         settings->setDefault("movement_acceleration_air", "2");
267         settings->setDefault("movement_acceleration_fast", "10");
268         settings->setDefault("movement_speed_walk", "4");
269         settings->setDefault("movement_speed_crouch", "1.35");
270         settings->setDefault("movement_speed_fast", "20");
271         settings->setDefault("movement_speed_climb", "2");
272         settings->setDefault("movement_speed_jump", "6.5");
273         settings->setDefault("movement_liquid_fluidity", "1");
274         settings->setDefault("movement_liquid_fluidity_smooth", "0.5");
275         settings->setDefault("movement_liquid_sink", "10");
276         settings->setDefault("movement_gravity", "9.81");
277
278         //liquid stuff
279         settings->setDefault("liquid_loop_max", "10000");
280         settings->setDefault("liquid_queue_purge_time", "30");
281         settings->setDefault("liquid_update", "1.0");
282
283         //mapgen stuff
284         settings->setDefault("mg_name", "v6");
285         settings->setDefault("water_level", "1");
286         settings->setDefault("chunksize", "5");
287         settings->setDefault("mg_flags", "");
288
289         // IPv6
290         settings->setDefault("enable_ipv6", "true");
291         settings->setDefault("ipv6_server", "false");
292
293         settings->setDefault("main_menu_path", "");
294         settings->setDefault("main_menu_mod_mgr", "1");
295         settings->setDefault("main_menu_game_mgr", "0");
296         settings->setDefault("modstore_download_url", "https://forum.minetest.net/media/");
297         settings->setDefault("modstore_listmods_url", "https://forum.minetest.net/mmdb/mods/");
298         settings->setDefault("modstore_details_url", "https://forum.minetest.net/mmdb/mod/*/");
299
300         settings->setDefault("high_precision_fpu", "true");
301
302         settings->setDefault("language", "");
303
304 #ifdef __ANDROID__
305         settings->setDefault("screenW", "0");
306         settings->setDefault("screenH", "0");
307         settings->setDefault("enable_shaders", "false");
308         settings->setDefault("fullscreen", "true");
309         settings->setDefault("enable_particles", "false");
310         settings->setDefault("video_driver", "ogles1");
311         settings->setDefault("touchtarget", "true");
312         settings->setDefault("TMPFolder","/sdcard/Minetest/tmp/");
313         settings->setDefault("touchscreen_threshold","20");
314         settings->setDefault("smooth_lighting", "false");
315         settings->setDefault("max_simultaneous_block_sends_per_client", "3");
316         settings->setDefault("emergequeue_limit_diskonly", "8");
317         settings->setDefault("emergequeue_limit_generate", "8");
318         settings->setDefault("preload_item_visuals", "false");
319
320         settings->setDefault("viewing_range_nodes_max", "50");
321         settings->setDefault("viewing_range_nodes_min", "20");
322         settings->setDefault("inventory_image_hack", "false");
323
324         //check for device with small screen
325         float x_inches = ((double) porting::getDisplaySize().X /
326                         (160 * porting::getDisplayDensity()));
327         if (x_inches  < 3.5) {
328                 settings->setDefault("gui_scaling", "0.6");
329         }
330         else if (x_inches < 4.5) {
331                 settings->setDefault("gui_scaling", "0.7");
332         }
333         settings->setDefault("curl_verify_cert","false");
334 #else
335         settings->setDefault("screen_dpi", "72");
336 #endif
337 }
338
339 void override_default_settings(Settings *settings, Settings *from)
340 {
341         std::vector<std::string> names = from->getNames();
342         for(size_t i=0; i<names.size(); i++){
343                 const std::string &name = names[i];
344                 settings->setDefault(name, from->get(name));
345         }
346 }
347