3 Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "irrlichttypes_extrabloated.h"
23 #include "activeobject.h"
24 #include <unordered_map>
25 #include <unordered_set>
28 class ClientEnvironment;
34 class WieldMeshSceneNode;
36 class ClientActiveObject : public ActiveObject
39 ClientActiveObject(u16 id, Client *client, ClientEnvironment *env);
40 virtual ~ClientActiveObject();
42 virtual void addToScene(ITextureSource *tsrc) {}
43 virtual void removeFromScene(bool permanent) {}
45 virtual void updateLight(u32 day_night_ratio) {}
47 virtual bool getCollisionBox(aabb3f *toset) const { return false; }
48 virtual bool getSelectionBox(aabb3f *toset) const { return false; }
49 virtual bool collideWithObjects() const { return false; }
50 virtual const v3f getPosition() const { return v3f(0.0f); }
51 virtual scene::ISceneNode *getSceneNode() const
53 virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() const
55 virtual bool isLocalPlayer() const { return false; }
57 virtual ClientActiveObject *getParent() const { return nullptr; };
58 virtual const std::unordered_set<int> &getAttachmentChildIds() const
59 { static std::unordered_set<int> rv; return rv; }
60 virtual void updateAttachments() {};
62 virtual bool doShowSelectionBox() { return true; }
64 // Step object in time
65 virtual void step(float dtime, ClientEnvironment *env) {}
67 // Process a message sent by the server side object
68 virtual void processMessage(const std::string &data) {}
70 virtual std::string infoText() { return ""; }
71 virtual std::string debugInfoText() { return ""; }
74 This takes the return value of
75 ServerActiveObject::getClientInitializationData
77 virtual void initialize(const std::string &data) {}
79 // Create a certain type of ClientActiveObject
80 static ClientActiveObject *create(ActiveObjectType type, Client *client,
81 ClientEnvironment *env);
83 // If returns true, punch will not be sent to the server
84 virtual bool directReportPunch(v3f dir, const ItemStack *punchitem = nullptr,
85 float time_from_last_punch = 1000000) { return false; }
88 // Used for creating objects based on type
89 typedef ClientActiveObject *(*Factory)(Client *client, ClientEnvironment *env);
90 static void registerType(u16 type, Factory f);
92 ClientEnvironment *m_env;
94 // Used for creating objects based on type
95 static std::unordered_map<u16, Factory> m_types;
98 class DistanceSortedActiveObject
101 ClientActiveObject *obj;
103 DistanceSortedActiveObject(ClientActiveObject *a_obj, f32 a_d)
109 bool operator < (const DistanceSortedActiveObject &other) const