1 # This file contains all settings displayed in the settings menu.
4 # name (Readable name) type type_args
6 # Note that the parts are separated by exactly one space
16 # - key (will be ignored in GUI, since a special key change dialog exists)
25 # - default (if default is not specified then "" is set)
32 # - default value1,value2,...
34 # - default (if default is not specified then "" is set)
36 # - default (if default is not specified then "" is set)
40 # Flags are always separated by comma without spaces.
41 # - default possible_flags
43 # TODO: these are currently treated like strings
45 # Comments directly above a setting are bound to this setting.
46 # All other comments are ignored.
48 # Comments and (Readable name) are handled by gettext.
49 # Comments should be complete sentences that describe the setting and possibly
50 # give the user additional useful insight.
51 # Sections are marked by a single line in the format: [Section Name]
52 # Sub-section are marked by adding * in front of the section name: [*Sub-section]
53 # Sub-sub-sections have two * etc.
54 # There shouldn't be too much settings per category; settings that shouldn't be
55 # modified by the "average user" should be in (sub-)categories called "Advanced".
58 # If enabled, you can place blocks at the position (feet + eye level) where you stand.
59 # This is helpful when working with nodeboxes in small areas.
60 enable_build_where_you_stand (Build inside player) bool false
62 # Player is able to fly without being affected by gravity.
63 # This requires the "fly" privilege on the server.
64 free_move (Flying) bool false
66 # Fast movement (via the "special" key).
67 # This requires the "fast" privilege on the server.
68 fast_move (Fast movement) bool false
70 # If enabled together with fly mode, player is able to fly through solid nodes.
71 # This requires the "noclip" privilege on the server.
72 noclip (Noclip) bool false
74 # Smooths camera when looking around. Also called look or mouse smoothing.
75 # Useful for recording videos.
76 cinematic (Cinematic mode) bool false
78 # Smooths rotation of camera. 0 to disable.
79 camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
81 # Smooths rotation of camera in cinematic mode. 0 to disable.
82 cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
84 # Invert vertical mouse movement.
85 invert_mouse (Invert mouse) bool false
87 # Mouse sensitivity multiplier.
88 mouse_sensitivity (Mouse sensitivity) float 0.2
90 # If enabled, "special" key instead of "sneak" key is used for climbing down and descending.
91 aux1_descends (Special key for climbing/descending) bool false
93 # Double-tapping the jump key toggles fly mode.
94 doubletap_jump (Double tap jump for fly) bool false
96 # If disabled, "special" key is used to fly fast if both fly and fast mode are enabled.
97 always_fly_fast (Always fly and fast) bool true
99 # The time in seconds it takes between repeated right clicks when holding the right mouse button.
100 repeat_rightclick_time (Rightclick repetition interval) float 0.25
102 # Prevent digging and placing from repeating when holding the mouse buttons.
103 # Enable this when you dig or place too often by accident.
104 safe_dig_and_place (Safe digging and placing) bool false
106 # Enable random user input (only used for testing).
107 random_input (Random input) bool false
109 # Continuous forward movement, toggled by autoforward key.
110 continuous_forward (Continuous forward) bool false
113 enable_joysticks (Enable Joysticks) bool false
115 # The identifier of the joystick to use
116 joystick_id (Joystick ID) int 0
118 # The type of joystick
119 joystick_type (Joystick Type) enum auto auto,generic,xbox
121 # The time in seconds it takes between repeated events
122 # when holding down a joystick button combination.
123 repeat_joystick_button_time (Joystick button repetition interval) float 0.17
125 # The sensitivity of the joystick axes for moving the
126 # ingame view frustum around.
127 joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170
129 # Key for moving the player forward.
130 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
131 keymap_forward (Forward key) key KEY_KEY_W
133 # Key for moving the player backward.
134 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
135 keymap_backward (Backward key) key KEY_KEY_S
137 # Key for moving the player left.
138 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
139 keymap_left (Left key) key KEY_KEY_A
141 # Key for moving the player right.
142 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
143 keymap_right (Right key) key KEY_KEY_D
146 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
147 keymap_jump (Jump key) key KEY_SPACE
150 # Also used for climbing down and descending in water if aux1_descends is disabled.
151 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
152 keymap_sneak (Sneak key) key KEY_LSHIFT
154 # Key for opening the inventory.
155 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
156 keymap_inventory (Inventory key) key KEY_KEY_I
158 # Key for moving fast in fast mode.
159 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
160 keymap_special1 (Special key) key KEY_KEY_E
162 # Key for opening the chat window.
163 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
164 keymap_chat (Chat key) key KEY_KEY_T
166 # Key for opening the chat window to type commands.
167 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
168 keymap_cmd (Command key) key /
170 # Key for opening the chat window to type local commands.
171 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
172 keymap_cmd_local (Command key) key .
174 # Key for opening the chat console.
175 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
176 keyman_console (Console key) key KEY_F10
178 # Key for toggling unlimited view range.
179 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
180 keymap_rangeselect (Range select key) key KEY_KEY_R
182 # Key for toggling flying.
183 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
184 keymap_freemove (Fly key) key KEY_KEY_K
186 # Key for toggling fast mode.
187 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
188 keymap_fastmove (Fast key) key KEY_KEY_J
190 # Key for toggling noclip mode.
191 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
192 keymap_noclip (Noclip key) key KEY_KEY_H
194 # Key for selecting the next item in the hotbar.
195 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
196 keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
198 # Key for selecting the previous item in the hotbar.
199 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
200 keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
202 # Key for muting the game.
203 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
204 keymap_mute (Mute key) key KEY_KEY_M
206 # Key for increasing the volume.
207 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
208 keymap_increase_volume (Inc. volume key) key
210 # Key for decreasing the volume.
211 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
212 keymap_decrease_volume (Dec. volume key) key
214 # Key for toggling autoforward.
215 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
216 keymap_autoforward (Automatic forwards key) key
218 # Key for toggling cinematic mode.
219 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
220 keymap_cinematic (Cinematic mode key) key
222 # Key for toggling display of minimap.
223 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
224 keymap_minimap (Minimap key) key KEY_F9
226 # Key for taking screenshots.
227 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
228 keymap_screenshot (Screenshot) key KEY_F12
230 # Key for dropping the currently selected item.
231 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
232 keymap_drop (Drop item key) key KEY_KEY_Q
234 # Key to use view zoom when possible.
235 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
236 keymap_zoom (View zoom key) key KEY_KEY_Z
238 # Key for selecting the first hotbar slot.
239 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
240 keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
242 # Key for selecting the second hotbar slot.
243 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
244 keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2
246 # Key for selecting the third hotbar slot.
247 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
248 keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3
250 # Key for selecting the fourth hotbar slot.
251 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
252 keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4
254 # Key for selecting the fifth hotbar slot.
255 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
256 keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5
258 # Key for selecting the sixth hotbar slot.
259 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
260 keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6
262 # Key for selecting the seventh hotbar slot.
263 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
264 keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7
266 # Key for selecting the eighth hotbar slot.
267 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
268 keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8
270 # Key for selecting the ninth hotbar slot.
271 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
272 keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9
274 # Key for selecting the tenth hotbar slot.
275 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
276 keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0
278 # Key for selecting the 11th hotbar slot.
279 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
280 keymap_slot11 (Hotbar slot 11 key) key
282 # Key for selecting the 12th hotbar slot.
283 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
284 keymap_slot12 (Hotbar slot 12 key) key
286 # Key for selecting the 13th hotbar slot.
287 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
288 keymap_slot13 (Hotbar slot 13 key) key
290 # Key for selecting the 14th hotbar slot.
291 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
292 keymap_slot14 (Hotbar slot 14 key) key
294 # Key for selecting the 15th hotbar slot.
295 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
296 keymap_slot15 (Hotbar slot 15 key) key
298 # Key for selecting the 16th hotbar slot.
299 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
300 keymap_slot16 (Hotbar slot 16 key) key
302 # Key for selecting the 17th hotbar slot.
303 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
304 keymap_slot17 (Hotbar slot 17 key) key
306 # Key for selecting the 18th hotbar slot.
307 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
308 keymap_slot18 (Hotbar slot 18 key) key
310 # Key for selecting the 19th hotbar slot.
311 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
312 keymap_slot19 (Hotbar slot 19 key) key
314 # Key for selecting the 20th hotbar slot.
315 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
316 keymap_slot20 (Hotbar slot 20 key) key
318 # Key for selecting the 21th hotbar slot.
319 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
320 keymap_slot21 (Hotbar slot 21 key) key
322 # Key for selecting the 22th hotbar slot.
323 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
324 keymap_slot22 (Hotbar slot 22 key) key
326 # Key for selecting the 23th hotbar slot.
327 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
328 keymap_slot23 (Hotbar slot 23 key) key
330 # Key for toggling the display of the HUD.
331 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
332 keymap_toggle_hud (HUD toggle key) key KEY_F1
334 # Key for toggling the display of the chat.
335 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
336 keymap_toggle_chat (Chat toggle key) key KEY_F2
338 # Key for toggling the display of the large chat console.
339 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
340 keymap_console (Large chat console key) key KEY_F10
342 # Key for toggling the display of the fog.
343 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
344 keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
346 # Key for toggling the camera update. Only used for development
347 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
348 keymap_toggle_update_camera (Camera update toggle key) key
350 # Key for toggling the display of debug info.
351 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
352 keymap_toggle_debug (Debug info toggle key) key KEY_F5
354 # Key for toggling the display of the profiler. Used for development.
355 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
356 keymap_toggle_profiler (Profiler toggle key) key KEY_F6
358 # Key for switching between first- and third-person camera.
359 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
360 keymap_camera_mode (Toggle camera mode key) key KEY_F7
362 # Key for increasing the viewing range.
363 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
364 keymap_increase_viewing_range_min (View range increase key) key +
366 # Key for decreasing the viewing range.
367 # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
368 keymap_decrease_viewing_range_min (View range decrease key) key -
377 enable_vbo (VBO) bool true
379 # Whether to fog out the end of the visible area.
380 enable_fog (Fog) bool true
383 # - Fancy: all faces visible
384 # - Simple: only outer faces, if defined special_tiles are used
385 # - Opaque: disable transparency
386 leaves_style (Leaves style) enum fancy fancy,simple,opaque
388 # Connects glass if supported by node.
389 connected_glass (Connect glass) bool false
391 # Enable smooth lighting with simple ambient occlusion.
392 # Disable for speed or for different looks.
393 smooth_lighting (Smooth lighting) bool true
395 # Clouds are a client side effect.
396 enable_clouds (Clouds) bool true
398 # Use 3D cloud look instead of flat.
399 enable_3d_clouds (3D clouds) bool true
401 # Method used to highlight selected object.
402 node_highlighting (Node highlighting) enum box box,halo,none
404 # Adds particles when digging a node.
405 enable_particles (Digging particles) bool true
409 # Use mip mapping to scale textures. May slightly increase performance.
410 mip_map (Mipmapping) bool false
412 # Use anisotropic filtering when viewing at textures from an angle.
413 anisotropic_filter (Anisotropic filtering) bool false
415 # Use bilinear filtering when scaling textures.
416 bilinear_filter (Bilinear filtering) bool false
418 # Use trilinear filtering when scaling textures.
419 trilinear_filter (Trilinear filtering) bool false
421 # Filtered textures can blend RGB values with fully-transparent neighbors,
422 # which PNG optimizers usually discard, sometimes resulting in a dark or
423 # light edge to transparent textures. Apply this filter to clean that up
424 # at texture load time.
425 texture_clean_transparent (Clean transparent textures) bool false
427 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
428 # can be blurred, so automatically upscale them with nearest-neighbor
429 # interpolation to preserve crisp pixels. This sets the minimum texture size
430 # for the upscaled textures; higher values look sharper, but require more
431 # memory. Powers of 2 are recommended. Setting this higher than 1 may not
432 # have a visible effect unless bilinear/trilinear/anisotropic filtering is
434 # This is also used as the base node texture size for world-aligned
435 # texture autoscaling.
436 texture_min_size (Minimum texture size) int 64
438 # Experimental option, might cause visible spaces between blocks
439 # when set to higher number than 0.
440 fsaa (FSAA) enum 0 0,1,2,4,8,16
442 # Undersampling is similar to using lower screen resolution, but it applies
443 # to the game world only, keeping the GUI intact.
444 # It should give significant performance boost at the cost of less detailed image.
445 undersampling (Undersampling) enum 0 0,2,3,4
449 # Shaders allow advanced visual effects and may increase performance on some video cards.
450 # This only works with the OpenGL video backend.
451 enable_shaders (Shaders) bool true
453 # Path to shader directory. If no path is defined, default location will be used.
454 shader_path (Shader path) path
458 # Enables filmic tone mapping
459 tone_mapping (Filmic tone mapping) bool false
463 # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
464 # or need to be auto-generated.
465 # Requires shaders to be enabled.
466 enable_bumpmapping (Bumpmapping) bool false
468 # Enables on the fly normalmap generation (Emboss effect).
469 # Requires bumpmapping to be enabled.
470 generate_normalmaps (Generate normalmaps) bool false
472 # Strength of generated normalmaps.
473 normalmaps_strength (Normalmaps strength) float 0.6
475 # Defines sampling step of texture.
476 # A higher value results in smoother normal maps.
477 normalmaps_smooth (Normalmaps sampling) int 0 0 2
479 [***Parallax Occlusion]
481 # Enables parallax occlusion mapping.
482 # Requires shaders to be enabled.
483 enable_parallax_occlusion (Parallax occlusion) bool false
485 # 0 = parallax occlusion with slope information (faster).
486 # 1 = relief mapping (slower, more accurate).
487 parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
489 # Strength of parallax.
490 3d_paralax_strength (Parallax occlusion strength) float 0.025
492 # Number of parallax occlusion iterations.
493 parallax_occlusion_iterations (Parallax occlusion iterations) int 4
495 # Overall scale of parallax occlusion effect.
496 parallax_occlusion_scale (Parallax occlusion Scale) float 0.08
498 # Overall bias of parallax occlusion effect, usually scale/2.
499 parallax_occlusion_bias (Parallax occlusion bias) float 0.04
503 # Set to true enables waving water.
504 # Requires shaders to be enabled.
505 enable_waving_water (Waving water) bool false
507 water_wave_height (Waving water height) float 1.0
509 water_wave_length (Waving water length) float 20.0
511 water_wave_speed (Waving water speed) float 5.0
513 # Set to true enables waving leaves.
514 # Requires shaders to be enabled.
515 enable_waving_leaves (Waving leaves) bool false
517 # Set to true enables waving plants.
518 # Requires shaders to be enabled.
519 enable_waving_plants (Waving plants) bool false
523 # Arm inertia, gives a more realistic movement of
524 # the arm when the camera moves.
525 arm_inertia (Arm inertia) bool true
527 # If FPS would go higher than this, limit it by sleeping
528 # to not waste CPU power for no benefit.
529 fps_max (Maximum FPS) int 60
531 # Maximum FPS when game is paused.
532 pause_fps_max (FPS in pause menu) int 20
534 # View distance in nodes.
535 viewing_range (Viewing range) int 100 20 4000
537 # Camera near plane distance in nodes, between 0 and 0.5
538 # Most users will not need to change this.
539 # Increasing can reduce artifacting on weaker GPUs.
540 # 0.1 = Default, 0.25 = Good value for weaker tablets.
541 near_plane (Near plane) float 0.1 0 0.5
543 # Width component of the initial window size.
544 screen_w (Screen width) int 1024
546 # Height component of the initial window size.
547 screen_h (Screen height) int 600
549 # Save window size automatically when modified.
550 autosave_screensize (Autosave Screen Size) bool true
553 fullscreen (Full screen) bool false
555 # Bits per pixel (aka color depth) in fullscreen mode.
556 fullscreen_bpp (Full screen BPP) int 24
558 # Vertical screen synchronization.
559 vsync (V-Sync) bool false
561 # Field of view in degrees.
562 fov (Field of view) int 72 30 160
564 # Field of view while zooming in degrees.
565 # Requires to be allowed by server-sided mods.
566 zoom_fov (Field of view for zoom) int 15 7 160
568 # Adjust the gamma encoding for the light tables. Higher numbers are brighter.
569 # This setting is for the client only and is ignored by the server.
570 display_gamma (Gamma) float 1.0 0.5 3.0
572 lighting_alpha (Darkness sharpness) float 0.0 0.0 4.0
574 lighting_beta (Lightness sharpness) float 0.0 0.0 4.0
576 # Path to texture directory. All textures are first searched from here.
577 texture_path (Texture path) path
579 # The rendering back-end for Irrlicht.
580 video_driver (Video driver) enum opengl null,software,burningsvideo,direct3d8,direct3d9,opengl
582 # Radius of cloud area stated in number of 64 node cloud squares.
583 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
584 cloud_radius (Cloud radius) int 12
586 # Enable view bobbing and amount of view bobbing.
587 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
588 view_bobbing_amount (View bobbing factor) float 1.0
590 # Multiplier for fall bobbing.
591 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
592 fall_bobbing_amount (Fall bobbing factor) float 0.0
595 # Currently supported:
596 # - none: no 3d output.
597 # - anaglyph: cyan/magenta color 3d.
598 # - interlaced: odd/even line based polarisation screen support.
599 # - topbottom: split screen top/bottom.
600 # - sidebyside: split screen side by side.
601 # - pageflip: quadbuffer based 3d.
602 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,pageflip
604 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
605 console_height (Console height) float 1.0 0.1 1.0
607 # In-game chat console background color (R,G,B).
608 console_color (Console color) string (0,0,0)
610 # In-game chat console background alpha (opaqueness, between 0 and 255).
611 console_alpha (Console alpha) int 200 0 255
613 # Formspec full-screen background opacity (between 0 and 255).
614 formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255
616 # Formspec full-screen background color (R,G,B).
617 formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0)
619 # Formspec default background opacity (between 0 and 255).
620 formspec_default_bg_opacity (Formspec Default Background Opacity) int 140 0 255
622 # Formspec default background color (R,G,B).
623 formspec_default_bg_color (Formspec Default Background Color) string (0,0,0)
625 # Selection box border color (R,G,B).
626 selectionbox_color (Selection box color) string (0,0,0)
628 # Width of the selectionbox's lines around nodes.
629 selectionbox_width (Selection box width) int 2 1 5
631 # Crosshair color (R,G,B).
632 crosshair_color (Crosshair color) string (255,255,255)
634 # Crosshair alpha (opaqueness, between 0 and 255).
635 crosshair_alpha (Crosshair alpha) int 255 0 255
637 # Maximum number of recent chat items to show
638 recent_chat_size (Recent Chat Messages) int 6 3 99
640 # Whether node texture animations should be desynchronized per mapblock.
641 desynchronize_mapblock_texture_animation (Desynchronize block animation) bool true
643 # Maximum proportion of current window to be used for hotbar.
644 # Useful if there's something to be displayed right or left of hotbar.
645 hud_hotbar_max_width (Maximum hotbar width) float 1.0
647 # Modifies the size of the hudbar elements.
648 hud_scaling (HUD scale factor) float 1.0
650 # Enables caching of facedir rotated meshes.
651 enable_mesh_cache (Mesh cache) bool false
653 # Delay between mesh updates on the client in ms. Increasing this will slow
654 # down the rate of mesh updates, thus reducing jitter on slower clients.
655 mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
657 # Size of the MapBlock cache of the mesh generator. Increasing this will
658 # increase the cache hit %, reducing the data being copied from the main
659 # thread, thus reducing jitter.
660 meshgen_block_cache_size (Mapblock mesh generator's MapBlock cache size MB) int 20 0 1000
663 enable_minimap (Minimap) bool true
665 # Shape of the minimap. Enabled = round, disabled = square.
666 minimap_shape_round (Round minimap) bool true
670 # Useable to make minimap smoother on slower machines.
671 minimap_double_scan_height (Minimap scan height) bool true
673 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
674 directional_colored_fog (Colored fog) bool true
676 # The strength (darkness) of node ambient-occlusion shading.
677 # Lower is darker, Higher is lighter. The valid range of values for this
678 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
679 # set to the nearest valid value.
680 ambient_occlusion_gamma (Ambient occlusion gamma) float 2.2 0.25 4.0
682 # Enables animation of inventory items.
683 inventory_items_animations (Inventory items animations) bool false
685 # Android systems only: Tries to create inventory textures from meshes
686 # when no supported render was found.
687 inventory_image_hack (Inventory image hack) bool false
689 # Fraction of the visible distance at which fog starts to be rendered
690 fog_start (Fog Start) float 0.4 0.0 0.99
692 # Makes all liquids opaque
693 opaque_water (Opaque liquids) bool false
695 # Textures on a node may be aligned either to the node or to the world.
696 # The former mode suits better things like machines, furniture, etc., while
697 # the latter makes stairs and microblocks fit surroundings better.
698 # However, as this possibility is new, thus may not be used by older servers,
699 # this option allows enforcing it for certain node types. Note though that
700 # that is considered EXPERIMENTAL and may not work properly.
701 world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox
703 # World-aligned textures may be scaled to span several nodes. However,
704 # the server may not send the scale you want, especially if you use
705 # a specially-designed texture pack; with this option, the client tries
706 # to determine the scale automatically basing on the texture size.
707 # See also texture_min_size.
708 # Warning: this option is EXPERIMENTAL!
709 autoscale_mode (Autoscaling mode) enum disable disable,enable,force
711 # Show entity selection boxes
712 show_entity_selectionbox (Show entity selection boxes) bool true
716 # Use a cloud animation for the main menu background.
717 menu_clouds (Clouds in menu) bool true
719 # Scale gui by a user specified value.
720 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
721 # This will smooth over some of the rough edges, and blend
722 # pixels when scaling down, at the cost of blurring some
723 # edge pixels when images are scaled by non-integer sizes.
724 gui_scaling (GUI scaling) float 1.0
726 # When gui_scaling_filter is true, all GUI images need to be
727 # filtered in software, but some images are generated directly
728 # to hardware (e.g. render-to-texture for nodes in inventory).
729 gui_scaling_filter (GUI scaling filter) bool false
731 # When gui_scaling_filter_txr2img is true, copy those images
732 # from hardware to software for scaling. When false, fall back
733 # to the old scaling method, for video drivers that don't
734 # properly support downloading textures back from hardware.
735 gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
737 # Delay showing tooltips, stated in milliseconds.
738 tooltip_show_delay (Tooltip delay) int 400
740 # Append item name to tooltip.
741 tooltip_append_itemname (Append item name) bool false
743 # Whether freetype fonts are used, requires freetype support to be compiled in.
744 freetype (Freetype fonts) bool true
746 # Path to TrueTypeFont or bitmap.
747 font_path (Font path) filepath fonts/liberationsans.ttf
749 font_size (Font size) int 16
751 # Font shadow offset, if 0 then shadow will not be drawn.
752 font_shadow (Font shadow) int 1
754 # Font shadow alpha (opaqueness, between 0 and 255).
755 font_shadow_alpha (Font shadow alpha) int 127 0 255
757 mono_font_path (Monospace font path) filepath fonts/liberationmono.ttf
759 mono_font_size (Monospace font size) int 15
761 # This font will be used for certain languages.
762 fallback_font_path (Fallback font) filepath fonts/DroidSansFallbackFull.ttf
763 fallback_font_size (Fallback font size) int 15
764 fallback_font_shadow (Fallback font shadow) int 1
765 fallback_font_shadow_alpha (Fallback font shadow alpha) int 128 0 255
767 # Path to save screenshots at.
768 screenshot_path (Screenshot folder) path
770 # Format of screenshots.
771 screenshot_format (Screenshot format) enum png png,jpg,bmp,pcx,ppm,tga
773 # Screenshot quality. Only used for JPEG format.
774 # 1 means worst quality; 100 means best quality.
775 # Use 0 for default quality.
776 screenshot_quality (Screenshot quality) int 0 0 100
780 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
781 screen_dpi (DPI) int 72
783 # Windows systems only: Start Minetest with the command line window in the background.
784 # Contains the same information as the file debug.txt (default name).
785 enable_console (Enable console window) bool false
789 enable_sound (Sound) bool true
791 sound_volume (Volume) float 0.7 0.0 1.0
793 mute_sound (Mute sound) bool false
799 # Address to connect to.
800 # Leave this blank to start a local server.
801 # Note that the address field in the main menu overrides this setting.
802 address (Server address) string
804 # Port to connect to (UDP).
805 # Note that the port field in the main menu overrides this setting.
806 remote_port (Remote port) int 30000 1 65535
808 # Save the map received by the client on disk.
809 enable_local_map_saving (Saving map received from server) bool false
811 # Enable usage of remote media server (if provided by server).
812 # Remote servers offer a significantly faster way to download media (e.g. textures)
813 # when connecting to the server.
814 enable_remote_media_server (Connect to external media server) bool true
816 # Enable Lua modding support on client.
817 # This support is experimental and API can change.
818 enable_client_modding (Client modding) bool false
820 # URL to the server list displayed in the Multiplayer Tab.
821 serverlist_url (Serverlist URL) string servers.minetest.net
823 # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
824 serverlist_file (Serverlist file) string favoriteservers.txt
826 # Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
827 max_out_chat_queue_size (Maximum size of the out chat queue) int 20
831 # Timeout for client to remove unused map data from memory.
832 client_unload_unused_data_timeout (Mapblock unload timeout) int 600
834 # Maximum number of mapblocks for client to be kept in memory.
835 # Set to -1 for unlimited amount.
836 client_mapblock_limit (Mapblock limit) int 5000
838 # Whether to show the client debug info (has the same effect as hitting F5).
839 show_debug (Show debug info) bool false
841 [Server / Singleplayer]
843 # Name of the server, to be displayed when players join and in the serverlist.
844 server_name (Server name) string Minetest server
846 # Description of server, to be displayed when players join and in the serverlist.
847 server_description (Server description) string mine here
849 # Domain name of server, to be displayed in the serverlist.
850 server_address (Server address) string game.minetest.net
852 # Homepage of server, to be displayed in the serverlist.
853 server_url (Server URL) string http://minetest.net
855 # Automaticaly report to the serverlist.
856 server_announce (Announce server) bool false
858 # Announce to this serverlist.
859 # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
860 serverlist_url (Serverlist URL) string servers.minetest.net
862 # Remove color codes from incoming chat messages
863 # Use this to stop players from being able to use color in their messages
864 strip_color_codes (Strip color codes) bool false
868 # Network port to listen (UDP).
869 # This value will be overridden when starting from the main menu.
870 port (Server port) int 30000
872 # The network interface that the server listens on.
873 bind_address (Bind address) string
875 # Enable to disallow old clients from connecting.
876 # Older clients are compatible in the sense that they will not crash when connecting
877 # to new servers, but they may not support all new features that you are expecting.
878 strict_protocol_version_checking (Strict protocol checking) bool false
880 # Specifies URL from which client fetches media instead of using UDP.
881 # $filename should be accessible from $remote_media$filename via cURL
882 # (obviously, remote_media should end with a slash).
883 # Files that are not present will be fetched the usual way.
884 remote_media (Remote media) string
886 # Enable/disable running an IPv6 server. An IPv6 server may be restricted
887 # to IPv6 clients, depending on system configuration.
888 # Ignored if bind_address is set.
889 ipv6_server (IPv6 server) bool false
893 # Maximum number of blocks that are simultaneously sent per client.
894 # The maximum total count is calculated dynamically:
895 # max_total = ceil((#clients + max_users) * per_client / 4)
896 max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 10
898 # To reduce lag, block transfers are slowed down when a player is building something.
899 # This determines how long they are slowed down after placing or removing a node.
900 full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0
902 # Maximum number of packets sent per send step, if you have a slow connection
903 # try reducing it, but don't reduce it to a number below double of targeted
905 max_packets_per_iteration (Max. packets per iteration) int 1024
909 # Default game when creating a new world.
910 # This will be overridden when creating a world from the main menu.
911 default_game (Default game) string minetest
913 # Message of the day displayed to players connecting.
914 motd (Message of the day) string
916 # Maximum number of players that can connect simultaneously.
917 max_users (Maximum users) int 15
919 # World directory (everything in the world is stored here).
920 # Not needed if starting from the main menu.
921 map-dir (Map directory) path
923 # Time in seconds for item entity (dropped items) to live.
924 # Setting it to -1 disables the feature.
925 item_entity_ttl (Item entity TTL) int 900
927 # If enabled, show the server status message on player connection.
928 show_statusline_on_connect (Status message on connection) bool true
930 # Enable players getting damage and dying.
931 enable_damage (Damage) bool false
933 # Enable creative mode for new created maps.
934 creative_mode (Creative) bool false
936 # A chosen map seed for a new map, leave empty for random.
937 # Will be overridden when creating a new world in the main menu.
938 fixed_map_seed (Fixed map seed) string
940 # New users need to input this password.
941 default_password (Default password) string
943 # The privileges that new users automatically get.
944 # See /privs in game for a full list on your server and mod configuration.
945 default_privs (Default privileges) string interact, shout
947 # Privileges that players with basic_privs can grant
948 basic_privs (Basic Privileges) string interact, shout
950 # Whether players are shown to clients without any range limit.
951 # Deprecated, use the setting player_transfer_distance instead.
952 unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
954 # Defines the maximal player transfer distance in blocks (0 = unlimited).
955 player_transfer_distance (Player transfer distance) int 0
957 # Whether to allow players to damage and kill each other.
958 enable_pvp (Player versus Player) bool true
960 # Enable mod channels support.
961 enable_mod_channels (Mod channels) bool false
963 # If this is set, players will always (re)spawn at the given position.
964 static_spawnpoint (Static spawnpoint) string
966 # If enabled, new players cannot join with an empty password.
967 disallow_empty_password (Disallow empty passwords) bool false
969 # If enabled, disable cheat prevention in multiplayer.
970 disable_anticheat (Disable anticheat) bool false
972 # If enabled, actions are recorded for rollback.
973 # This option is only read when server starts.
974 enable_rollback_recording (Rollback recording) bool false
976 # A message to be displayed to all clients when the server shuts down.
977 kick_msg_shutdown (Shutdown message) string Server shutting down.
979 # A message to be displayed to all clients when the server crashes.
980 kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
982 # Whether to ask clients to reconnect after a (Lua) crash.
983 # Set this to true if your server is set up to restart automatically.
984 ask_reconnect_on_crash (Ask to reconnect after crash) bool false
986 # From how far clients know about objects, stated in mapblocks (16 nodes).
987 active_object_send_range_blocks (Active object send range) int 3
989 # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
990 # In active blocks objects are loaded and ABMs run.
991 active_block_range (Active block range) int 3
993 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
994 max_block_send_distance (Max block send distance) int 10
996 # Maximum number of forceloaded mapblocks.
997 max_forceloaded_blocks (Maximum forceloaded blocks) int 16
999 # Interval of sending time of day to clients.
1000 time_send_interval (Time send interval) int 5
1002 # Controls length of day/night cycle.
1003 # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
1004 time_speed (Time speed) int 72
1006 # Time of day when a new world is started, in millihours (0-23999).
1007 world_start_time (World start time) int 5250 0 23999
1009 # Interval of saving important changes in the world, stated in seconds.
1010 server_map_save_interval (Map save interval) float 5.3
1012 # Set the maximum character length of a chat message sent by clients.
1013 # chat_message_max_size int 500
1015 # Limit a single player to send X messages per 10 seconds.
1016 # chat_message_limit_per_10sec float 10.0
1018 # Kick player if send more than X messages per 10 seconds.
1019 # chat_message_limit_trigger_kick int 50
1023 movement_acceleration_default (Default acceleration) float 3
1024 movement_acceleration_air (Acceleration in air) float 2
1025 movement_acceleration_fast (Fast mode acceleration) float 10
1026 movement_speed_walk (Walking speed) float 4
1027 movement_speed_crouch (Crouch speed) float 1.35
1028 movement_speed_fast (Fast mode speed) float 20
1029 movement_speed_climb (Climbing speed) float 3
1030 movement_speed_jump (Jumping speed) float 6.5
1031 movement_liquid_fluidity (Liquid fluidity) float 1
1032 movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
1033 movement_liquid_sink (Liquid sink) float 10
1034 movement_gravity (Gravity) float 9.81
1038 # Handling for deprecated lua api calls:
1039 # - legacy: (try to) mimic old behaviour (default for release).
1040 # - log: mimic and log backtrace of deprecated call (default for debug).
1041 # - error: abort on usage of deprecated call (suggested for mod developers).
1042 deprecated_lua_api_handling (Deprecated Lua API handling) enum legacy legacy,log,error
1044 # Number of extra blocks that can be loaded by /clearobjects at once.
1045 # This is a trade-off between sqlite transaction overhead and
1046 # memory consumption (4096=100MB, as a rule of thumb).
1047 max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096
1049 # How much the server will wait before unloading unused mapblocks.
1050 # Higher value is smoother, but will use more RAM.
1051 server_unload_unused_data_timeout (Unload unused server data) int 29
1053 # Maximum number of statically stored objects in a block.
1054 max_objects_per_block (Maximum objects per block) int 64
1056 # See http://www.sqlite.org/pragma.html#pragma_synchronous
1057 sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
1059 # Length of a server tick and the interval at which objects are generally updated over network.
1060 dedicated_server_step (Dedicated server step) float 0.09
1062 # Time in between active block management cycles
1063 active_block_mgmt_interval (Active Block Management interval) float 2.0
1065 # Length of time between ABM execution cycles
1066 abm_interval (Active Block Modifier interval) float 1.0
1068 # Length of time between NodeTimer execution cycles
1069 nodetimer_interval (NodeTimer interval) float 0.2
1071 # If enabled, invalid world data won't cause the server to shut down.
1072 # Only enable this if you know what you are doing.
1073 ignore_world_load_errors (Ignore world errors) bool false
1075 # Max liquids processed per step.
1076 liquid_loop_max (Liquid loop max) int 100000
1078 # The time (in seconds) that the liquids queue may grow beyond processing
1079 # capacity until an attempt is made to decrease its size by dumping old queue
1080 # items. A value of 0 disables the functionality.
1081 liquid_queue_purge_time (Liquid queue purge time) int 0
1083 # Liquid update interval in seconds.
1084 liquid_update (Liquid update tick) float 1.0
1086 # At this distance the server will aggressively optimize which blocks are sent to clients.
1087 # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
1088 # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
1089 # Setting this to a value greater than max_block_send_distance disables this optimization.
1090 # Stated in mapblocks (16 nodes)
1091 block_send_optimize_distance (block send optimize distance) int 4 2
1093 # If enabled the server will perform map block occlusion culling based on
1094 # on the eye position of the player. This can reduce the number of blocks
1095 # sent to the client 50-80%. The client will not longer receive most invisible
1096 # so that the utility of noclip mode is reduced.
1097 server_side_occlusion_culling (Server side occlusion culling) bool true
1099 # Restricts the access of certain client-side functions on servers
1100 # Combine these byteflags below to restrict more client-side features:
1101 # LOOKUP_NODES_LIMIT: 1 (limits get_node call client-side to csm_flavour_noderange_limit)
1102 # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
1103 # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
1104 # READ_NODEDEFS: 8 (disable get_node_def call client-side)
1106 csm_flavour_limits (Client side modding flavour limits) int 3
1108 # If the CSM flavour for node range is enabled, get_node is limited to
1109 # this many nodes from the player.
1110 csm_flavour_noderange_limit (Client side noderange flavour limit) int 8
1114 # Prevent mods from doing insecure things like running shell commands.
1115 secure.enable_security (Enable mod security) bool true
1117 # Comma-separated list of trusted mods that are allowed to access insecure
1118 # functions even when mod security is on (via request_insecure_environment()).
1119 secure.trusted_mods (Trusted mods) string
1121 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1122 # allow them to upload and download data to/from the internet.
1123 secure.http_mods (HTTP Mods) string
1128 # Load the game profiler to collect game profiling data.
1129 # Provides a /profiler command to access the compiled profile.
1130 # Useful for mod developers and server operators.
1131 profiler.load (Load the game profiler) bool false
1133 # The default format in which profiles are being saved,
1134 # when calling `/profiler save [format]` without format.
1135 profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
1137 # The file path relative to your worldpath in which profiles will be saved to.
1138 profiler.report_path (Report path) string ""
1140 [***Instrumentation]
1142 # Instrument the methods of entities on registration.
1143 instrument.entity (Entity methods) bool true
1145 # Instrument the action function of Active Block Modifiers on registration.
1146 instrument.abm (Active Block Modifiers) bool true
1148 # Instrument the action function of Loading Block Modifiers on registration.
1149 instrument.lbm (Loading Block Modifiers) bool true
1151 # Instrument chatcommands on registration.
1152 instrument.chatcommand (Chatcommands) bool true
1154 # Instrument global callback functions on registration.
1155 # (anything you pass to a minetest.register_*() function)
1156 instrument.global_callback (Global callbacks) bool true
1159 # Instrument builtin.
1160 # This is usually only needed by core/builtin contributors
1161 instrument.builtin (Builtin) bool false
1163 # Have the profiler instrument itself:
1164 # * Instrument an empty function.
1165 # This estimates the overhead, that instrumentation is adding (+1 function call).
1166 # * Instrument the sampler being used to update the statistics.
1167 instrument.profiler (Profiler) bool false
1171 # Name of the player.
1172 # When running a server, clients connecting with this name are admins.
1173 # When starting from the main menu, this is overridden.
1174 name (Player name) string
1176 # Set the language. Leave empty to use the system language.
1177 # A restart is required after changing this.
1178 language (Language) enum ,be,ca,cs,da,de,en,eo,es,et,fr,he,hu,id,it,ja,jbo,ko,ky,lt,nb,nl,pl,pt,pt_BR,ro,ru,sr_Cyrl,tr,uk,zh_CN,zh_TW
1180 # Level of logging to be written to debug.txt:
1181 # - <nothing> (no logging)
1182 # - none (messages with no level)
1188 debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose
1191 enable_ipv6 (IPv6) bool true
1195 # Default timeout for cURL, stated in milliseconds.
1196 # Only has an effect if compiled with cURL.
1197 curl_timeout (cURL timeout) int 5000
1199 # Limits number of parallel HTTP requests. Affects:
1200 # - Media fetch if server uses remote_media setting.
1201 # - Serverlist download and server announcement.
1202 # - Downloads performed by main menu (e.g. mod manager).
1203 # Only has an effect if compiled with cURL.
1204 curl_parallel_limit (cURL parallel limit) int 8
1206 # Maximum time in ms a file download (e.g. a mod download) may take.
1207 curl_file_download_timeout (cURL file download timeout) int 300000
1209 # Makes DirectX work with LuaJIT. Disable if it causes troubles.
1210 high_precision_fpu (High-precision FPU) bool true
1212 # Replaces the default main menu with a custom one.
1213 main_menu_script (Main menu script) string
1215 main_menu_game_mgr (Main menu game manager) int 0
1217 main_menu_mod_mgr (Main menu mod manager) int 1
1219 # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
1220 profiler_print_interval (Engine profiling data print interval) int 0
1224 # Name of map generator to be used when creating a new world.
1225 # Creating a world in the main menu will override this.
1226 mg_name (Mapgen name) enum v7 v5,v6,v7,flat,valleys,fractal,singlenode
1228 # Water surface level of the world.
1229 water_level (Water level) int 1
1231 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
1232 max_block_generate_distance (Max block generate distance) int 6
1234 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
1235 # Only mapchunks completely within the mapgen limit are generated.
1236 # Value is stored per-world.
1237 mapgen_limit (Map generation limit) int 31000 0 31000
1239 # Global map generation attributes.
1240 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
1241 # and junglegrass, in all other mapgens this flag controls all decorations.
1242 # Flags that are not specified in the flag string are not modified from the default.
1243 # Flags starting with 'no' are used to explicitly disable them.
1244 mg_flags (Mapgen flags) flags caves,dungeons,light,decorations caves,dungeons,light,decorations,nocaves,nodungeons,nolight,nodecorations
1246 # Whether dungeons occasionally project from the terrain.
1247 projecting_dungeons (Projecting dungeons) bool true
1249 [*Biome API temperature and humidity noise parameters]
1251 # Temperature variation for biomes.
1252 mg_biome_np_heat (Heat noise) noise_params 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
1254 # Small-scale temperature variation for blending biomes on borders.
1255 mg_biome_np_heat_blend (Heat blend noise) noise_params 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
1257 # Humidity variation for biomes.
1258 mg_biome_np_humidity (Humidity noise) noise_params 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
1260 # Small-scale humidity variation for blending biomes on borders.
1261 mg_biome_np_humidity_blend (Humidity blend noise) noise_params 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
1265 # Map generation attributes specific to Mapgen v5.
1266 # Flags that are not specified in the flag string are not modified from the default.
1267 # Flags starting with 'no' are used to explicitly disable them.
1268 mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
1270 # Controls width of tunnels, a smaller value creates wider tunnels.
1271 mgv5_cave_width (Cave width) float 0.125
1273 # Y of upper limit of large caves.
1274 mgv5_large_cave_depth (Large cave depth) int -256
1276 # Y of upper limit of lava in large caves.
1277 mgv5_lava_depth (Lava depth) int -256
1279 # Y-level of cavern upper limit.
1280 mgv5_cavern_limit (Cavern limit) int -256
1282 # Y-distance over which caverns expand to full size.
1283 mgv5_cavern_taper (Cavern taper) int 256
1285 # Defines full size of caverns, smaller values create larger caverns.
1286 mgv5_cavern_threshold (Cavern threshold) float 0.7
1290 # Variation of biome filler depth.
1291 mgv5_np_filler_depth (Filler depth noise) noise_params 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
1293 # Variation of terrain vertical scale.
1294 # When noise is < -0.55 terrain is near-flat.
1295 mgv5_np_factor (Factor noise) noise_params 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
1297 # Y-level of average terrain surface.
1298 mgv5_np_height (Height noise) noise_params 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
1300 # First of 2 3D noises that together define tunnels.
1301 mgv5_np_cave1 (Cave1 noise) noise_params 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
1303 # Second of 2 3D noises that together define tunnels.
1304 mgv5_np_cave2 (Cave2 noise) noise_params 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
1306 # 3D noise defining giant caverns.
1307 mgv5_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1310 # Noise parameters in group format, unsupported by advanced settings
1311 # menu but settable in minetest.conf.
1312 # See documentation of noise parameter formats in minetest.conf.example.
1313 # 3D noise defining terrain.
1317 # spread = (80, 80, 80)
1320 # persistence = 0.55
1327 # Map generation attributes specific to Mapgen v6.
1328 # The 'snowbiomes' flag enables the new 5 biome system.
1329 # When the new biome system is enabled jungles are automatically enabled and
1330 # the 'jungles' flag is ignored.
1331 # Flags that are not specified in the flag string are not modified from the default.
1332 # Flags starting with 'no' are used to explicitly disable them.
1333 mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,trees jungles,biomeblend,mudflow,snowbiomes,flat,trees,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees
1335 # Deserts occur when np_biome exceeds this value.
1336 # When the new biome system is enabled, this is ignored.
1337 mgv6_freq_desert (Desert noise threshold) float 0.45
1339 # Sandy beaches occur when np_beach exceeds this value.
1340 mgv6_freq_beach (Beach noise threshold) float 0.15
1344 # Y-level of lower terrain and lakebeds.
1345 mgv6_np_terrain_base (Terrain base noise) noise_params -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
1347 # Y-level of higher (cliff-top) terrain.
1348 mgv6_np_terrain_higher (Terrain higher noise) noise_params 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
1350 # Varies steepness of cliffs.
1351 mgv6_np_steepness (Steepness noise) noise_params 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
1353 # Defines areas of 'terrain_higher' (cliff-top terrain).
1354 mgv6_np_height_select (Height select noise) noise_params 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
1356 # Varies depth of biome surface nodes.
1357 mgv6_np_mud (Mud noise) noise_params 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
1359 # Defines areas with sandy beaches.
1360 mgv6_np_beach (Beach noise) noise_params 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
1362 # Temperature variation for biomes.
1363 mgv6_np_biome (Biome noise) noise_params 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
1365 # Variation of number of caves.
1366 mgv6_np_cave (Cave noise) noise_params 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
1368 # Humidity variation for biomes.
1369 mgv6_np_humidity (Humidity noise) noise_params 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
1371 # Defines tree areas and tree density.
1372 mgv6_np_trees (Trees noise) noise_params 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
1374 # Defines areas where trees have apples.
1375 mgv6_np_apple_trees (Apple trees noise) noise_params 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
1379 # Map generation attributes specific to Mapgen v7.
1380 # 'ridges' enables the rivers.
1381 # Flags that are not specified in the flag string are not modified from the default.
1382 # Flags starting with 'no' are used to explicitly disable them.
1383 mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
1385 # Y of mountain density gradient zero level. Used to shift mountains vertically.
1386 mgv7_mount_zero_level (Mountain zero level) int 0
1388 # Controls width of tunnels, a smaller value creates wider tunnels.
1389 mgv7_cave_width (Cave width) float 0.09
1391 # Y of upper limit of large caves.
1392 mgv7_large_cave_depth (Large cave depth) int -33
1394 # Y of upper limit of lava in large caves.
1395 mgv7_lava_depth (Lava depth) int -256
1397 # Controls the density of floatland mountain terrain.
1398 # Is an offset added to the 'np_mountain' noise value.
1399 mgv7_float_mount_density (Floatland mountain density) float 0.6
1401 # Typical maximum height, above and below midpoint, of floatland mountain terrain.
1402 mgv7_float_mount_height (Floatland mountain height) float 128.0
1404 # Y-level of floatland midpoint and lake surface.
1405 mgv7_floatland_level (Floatland level) int 1280
1407 # Y-level to which floatland shadows extend.
1408 mgv7_shadow_limit (Shadow limit) int 1024
1410 # Y-level of cavern upper limit.
1411 mgv7_cavern_limit (Cavern limit) int -256
1413 # Y-distance over which caverns expand to full size.
1414 mgv7_cavern_taper (Cavern taper) int 256
1416 # Defines full size of caverns, smaller values create larger caverns.
1417 mgv7_cavern_threshold (Cavern threshold) float 0.7
1421 # Y-level of higher (cliff-top) terrain.
1422 mgv7_np_terrain_base (Terrain base noise) noise_params 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
1424 # Y-level of lower terrain and lakebeds.
1425 mgv7_np_terrain_alt (Terrain alt noise) noise_params 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
1427 # Varies roughness of terrain.
1428 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
1429 mgv7_np_terrain_persist (Terrain persistence noise) noise_params 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
1431 # Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
1432 mgv7_np_height_select (Height select noise) noise_params -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
1434 # Variation of biome filler depth.
1435 mgv7_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1437 # Variation of maximum mountain height (in nodes).
1438 mgv7_np_mount_height (Mountain height noise) noise_params 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
1440 # Defines large-scale river channel structure.
1441 mgv7_np_ridge_uwater (Ridge underwater noise) noise_params 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
1443 # Defines areas of floatland smooth terrain.
1444 # Smooth floatlands occur when noise > 0.
1445 mgv7_np_floatland_base (Floatland base noise) noise_params -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
1447 # Variation of hill height and lake depth on floatland smooth terrain.
1448 mgv7_np_float_base_height (Floatland base height noise) noise_params 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
1450 # 3D noise defining mountain structure and height.
1451 # Also defines structure of floatland mountain terrain.
1452 mgv7_np_mountain (Mountain noise) noise_params -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
1454 # 3D noise defining structure of river canyon walls.
1455 mgv7_np_ridge (Ridge noise) noise_params 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
1457 # 3D noise defining giant caverns.
1458 mgv7_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1460 # First of 2 3D noises that together define tunnels.
1461 mgv7_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1463 # Second of 2 3D noises that together define tunnels.
1464 mgv7_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1466 [*Mapgen Carpathian]
1468 # Map generation attributes specific to Mapgen Carpathian.
1469 # Flags that are not specified in the flag string are not modified from the default.
1470 # Flags starting with 'no' are used to explicitly disable them.
1471 mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns caverns,nocaverns
1473 # Controls width of tunnels, a smaller value creates wider tunnels.
1474 mgcarpathian_cave_width (Cave width) float 0.09
1476 # Y of upper limit of large caves.
1477 mgcarpathian_large_cave_depth (Large cave depth) int -33
1479 # Y of upper limit of lava in large caves.
1480 mgcarpathian_lava_depth (Lava depth) int -256
1482 # Y-level of cavern upper limit.
1483 mgcarpathian_cavern_limit (Cavern limit) int -256
1485 # Y-distance over which caverns expand to full size.
1486 mgcarpathian_cavern_taper (Cavern taper) int 256
1488 # Defines full size of caverns, smaller values create larger caverns.
1489 mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
1493 # 2D noise that defines the base ground level.
1494 mgcarpathian_np_base (Base ground noise) noise_params 12, 1, (2557, 2557, 2557), 6538, 4, 0.8, 0.5
1496 # Variation of biome filler depth.
1497 mgcarpathian_np_filler_depth (Filler depth noise) noise_params 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0
1499 # First of 4 3D noises that together define hill/mountain range height.
1500 mgcarpathian_np_height1 (Hilliness1 noise) noise_params 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0
1502 # Second of 4 3D noises that together define hill/mountain range height.
1503 mgcarpathian_np_height2 (Hilliness2 noise) noise_params 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0
1505 # Third of 4 3D noises that together define hill/mountain range height.
1506 mgcarpathian_np_height3 (Hilliness3 noise) noise_params 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0
1508 # Fourth of 4 3D noises that together define hill/mountain range height.
1509 mgcarpathian_np_height4 (Hilliness4 noise) noise_params 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0
1511 # 2D noise that controls the size/occurance of rolling hills.
1512 mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0
1514 # 2D noise that controls the size/occurance of ridged mountain ranges.
1515 mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0
1517 # 2D noise that controls the size/occurance of step mountain ranges.
1518 mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0
1520 # 2D noise that controls the shape/size of rolling hills.
1521 mgcarpathian_np_hills (Rolling hill size noise) noise_params 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0
1523 # 2D noise that controls the shape/size of ridged mountains.
1524 mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0
1526 # 2D noise that controls the shape/size of step mountains.
1527 mgcarpathian_np_step_mnt (Step mountain size noise) noise_params 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0
1529 # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
1530 mgcarpathian_np_mnt_var (Mountain variation noise) noise_params 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
1532 # First of 2 3D noises that together define tunnels.
1533 mgcarpathian_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1535 # Second of 2 3D noises that together define tunnels.
1536 mgcarpathian_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1538 # 3D noise defining giant caverns.
1539 mgcarpathian_np_cavern (Cavern noise) noise_params 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1543 # Map generation attributes specific to Mapgen flat.
1544 # Occasional lakes and hills can be added to the flat world.
1545 # Flags that are not specified in the flag string are not modified from the default.
1546 # Flags starting with 'no' are used to explicitly disable them.
1547 mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills lakes,hills,nolakes,nohills
1550 mgflat_ground_level (Ground level) int 8
1552 # Y of upper limit of large caves.
1553 mgflat_large_cave_depth (Large cave depth) int -33
1555 # Y of upper limit of lava in large caves.
1556 mgflat_lava_depth (Lava depth) int -256
1558 # Controls width of tunnels, a smaller value creates wider tunnels.
1559 mgflat_cave_width (Cave width) float 0.09
1561 # Terrain noise threshold for lakes.
1562 # Controls proportion of world area covered by lakes.
1563 # Adjust towards 0.0 for a larger proportion.
1564 mgflat_lake_threshold (Lake threshold) float -0.45
1566 # Controls steepness/depth of lake depressions.
1567 mgflat_lake_steepness (Lake steepness) float 48.0
1569 # Terrain noise threshold for hills.
1570 # Controls proportion of world area covered by hills.
1571 # Adjust towards 0.0 for a larger proportion.
1572 mgflat_hill_threshold (Hill threshold) float 0.45
1574 # Controls steepness/height of hills.
1575 mgflat_hill_steepness (Hill steepness) float 64.0
1579 # Defines location and terrain of optional hills and lakes.
1580 mgflat_np_terrain (Terrain noise) noise_params 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
1582 # Variation of biome filler depth.
1583 mgflat_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1585 # First of 2 3D noises that together define tunnels.
1586 mgflat_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1588 # Second of 2 3D noises that together define tunnels.
1589 mgflat_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1593 # Controls width of tunnels, a smaller value creates wider tunnels.
1594 mgfractal_cave_width (Cave width) float 0.09
1596 # Y of upper limit of large caves.
1597 mgfractal_large_cave_depth (Large cave depth) int -33
1599 # Y of upper limit of lava in large caves.
1600 mgfractal_lava_depth (Lava depth) int -256
1602 # Choice of 18 fractals from 9 formulas.
1603 # 1 = 4D "Roundy" mandelbrot set.
1604 # 2 = 4D "Roundy" julia set.
1605 # 3 = 4D "Squarry" mandelbrot set.
1606 # 4 = 4D "Squarry" julia set.
1607 # 5 = 4D "Mandy Cousin" mandelbrot set.
1608 # 6 = 4D "Mandy Cousin" julia set.
1609 # 7 = 4D "Variation" mandelbrot set.
1610 # 8 = 4D "Variation" julia set.
1611 # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
1612 # 10 = 3D "Mandelbrot/Mandelbar" julia set.
1613 # 11 = 3D "Christmas Tree" mandelbrot set.
1614 # 12 = 3D "Christmas Tree" julia set.
1615 # 13 = 3D "Mandelbulb" mandelbrot set.
1616 # 14 = 3D "Mandelbulb" julia set.
1617 # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
1618 # 16 = 3D "Cosine Mandelbulb" julia set.
1619 # 17 = 4D "Mandelbulb" mandelbrot set.
1620 # 18 = 4D "Mandelbulb" julia set.
1621 mgfractal_fractal (Fractal type) int 1 1 18
1623 # Iterations of the recursive function.
1624 # Controls the amount of fine detail.
1625 mgfractal_iterations (Iterations) int 11
1627 # Approximate (X,Y,Z) scale of fractal in nodes.
1628 mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
1630 # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
1631 # Used to move a suitable spawn area of low land close to (0, 0).
1632 # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
1633 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
1634 mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
1636 # W co-ordinate of the generated 3D slice of a 4D fractal.
1637 # Determines which 3D slice of the 4D shape is generated.
1638 # Has no effect on 3D fractals.
1639 # Range roughly -2 to 2.
1640 mgfractal_slice_w (Slice w) float 0.0
1642 # Julia set only: X component of hypercomplex constant determining julia shape.
1643 # Range roughly -2 to 2.
1644 mgfractal_julia_x (Julia x) float 0.33
1646 # Julia set only: Y component of hypercomplex constant determining julia shape.
1647 # Range roughly -2 to 2.
1648 mgfractal_julia_y (Julia y) float 0.33
1650 # Julia set only: Z component of hypercomplex constant determining julia shape.
1651 # Range roughly -2 to 2.
1652 mgfractal_julia_z (Julia z) float 0.33
1654 # Julia set only: W component of hypercomplex constant determining julia shape.
1655 # Has no effect on 3D fractals.
1656 # Range roughly -2 to 2.
1657 mgfractal_julia_w (Julia w) float 0.33
1661 # Y-level of seabed.
1662 mgfractal_np_seabed (Seabed noise) noise_params -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
1664 # Variation of biome filler depth.
1665 mgfractal_np_filler_depth (Filler depth noise) noise_params 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
1667 # First of 2 3D noises that together define tunnels.
1668 mgfractal_np_cave1 (Cave1 noise) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1670 # Second of 2 3D noises that together define tunnels.
1671 mgfractal_np_cave2 (Cave2 noise) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1675 # Map generation attributes specific to Mapgen Valleys.
1676 # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
1677 # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
1678 # it may interfere with delicately adjusted biomes.
1679 # Flags that are not specified in the flag string are not modified from the default.
1680 # Flags starting with 'no' are used to explicitly disable them.
1681 mg_valleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers altitude_chill,noaltitude_chill,humid_rivers,nohumid_rivers
1683 # The altitude at which temperature drops by 20C
1684 mgvalleys_altitude_chill (Altitude Chill) int 90
1686 # Depth below which you'll find large caves.
1687 mgvalleys_large_cave_depth (Large cave depth) int -33
1689 # Creates unpredictable lava features in caves.
1690 # These can make mining difficult. Zero disables them. (0-10)
1691 mgvalleys_lava_features (Lava Features) int 0
1693 # Depth below which you'll find massive caves.
1694 mgvalleys_massive_cave_depth (Massive cave depth) int -256
1696 # How deep to make rivers
1697 mgvalleys_river_depth (River Depth) int 4
1699 # How wide to make rivers
1700 mgvalleys_river_size (River Size) int 5
1702 # Creates unpredictable water features in caves.
1703 # These can make mining difficult. Zero disables them. (0-10)
1704 mgvalleys_water_features (Water Features) int 0
1706 # Controls width of tunnels, a smaller value creates wider tunnels.
1707 mgvalleys_cave_width (Cave width) float 0.09
1711 # Caves and tunnels form at the intersection of the two noises
1712 mgvalleys_np_cave1 (Cave noise #1) noise_params 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1714 # Caves and tunnels form at the intersection of the two noises
1715 mgvalleys_np_cave2 (Cave noise #2) noise_params 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1717 # The depth of dirt or other filler
1718 mgvalleys_np_filler_depth (Filler Depth) noise_params 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
1720 # Massive caves form here.
1721 mgvalleys_np_massive_caves (Massive cave noise) noise_params 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
1723 # River noise -- rivers occur close to zero
1724 mgvalleys_np_rivers (River Noise) noise_params 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
1726 # Base terrain height
1727 mgvalleys_np_terrain_height (Terrain Height) noise_params -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
1729 # Raises terrain to make valleys around the rivers
1730 mgvalleys_np_valley_depth (Valley Depth) noise_params 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
1732 # Slope and fill work together to modify the heights
1733 mgvalleys_np_inter_valley_fill (Valley Fill) noise_params 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
1735 # Amplifies the valleys
1736 mgvalleys_np_valley_profile (Valley Profile) noise_params 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
1738 # Slope and fill work together to modify the heights
1739 mgvalleys_np_inter_valley_slope (Valley Slope) noise_params 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
1743 # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
1744 chunksize (Chunk size) int 5
1746 # Dump the mapgen debug infos.
1747 enable_mapgen_debug_info (Mapgen debug) bool false
1749 # Maximum number of blocks that can be queued for loading.
1750 emergequeue_limit_total (Absolute limit of emerge queues) int 256
1752 # Maximum number of blocks to be queued that are to be loaded from file.
1753 # Set to blank for an appropriate amount to be chosen automatically.
1754 emergequeue_limit_diskonly (Limit of emerge queues on disk) int 32
1756 # Maximum number of blocks to be queued that are to be generated.
1757 # Set to blank for an appropriate amount to be chosen automatically.
1758 emergequeue_limit_generate (Limit of emerge queues to generate) int 32
1760 # Number of emerge threads to use. Make this field blank, or increase this number
1761 # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
1762 # at the cost of slightly buggy caves.
1763 num_emerge_threads (Number of emerge threads) int 1