Inventory: Fix missing setModified calls
[oweals/minetest.git] / README.md
1 Minetest
2 ========
3
4 [![Build Status](https://travis-ci.org/minetest/minetest.svg?branch=master)](https://travis-ci.org/minetest/minetest)
5 [![Translation status](https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg)](https://hosted.weblate.org/engage/minetest/?utm_source=widget)
6 [![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
7
8 Minetest is a free open-source voxel game engine with easy modding and game creation.
9
10 Copyright (C) 2010-2019 Perttu Ahola <celeron55@gmail.com>
11 and contributors (see source file comments and the version control log)
12
13 In case you downloaded the source code
14 --------------------------------------
15 If you downloaded the Minetest Engine source code in which this file is
16 contained, you probably want to download the [Minetest Game](https://github.com/minetest/minetest_game/)
17 project too. See its README.txt for more information.
18
19 Table of Contents
20 ------------------
21
22 1. [Further Documentation](#further-documentation)
23 2. [Default Controls](#default-controls)
24 3. [Paths](#paths)
25 4. [Configuration File](#configuration-file)
26 5. [Command-line Options](#command-line-options)
27 6. [Compiling](#compiling)
28 7. [Docker](#docker)
29 8. [Version Scheme](#version-scheme)
30
31
32 Further documentation
33 ----------------------
34 - Website: http://minetest.net/
35 - Wiki: http://wiki.minetest.net/
36 - Developer wiki: http://dev.minetest.net/
37 - Forum: http://forum.minetest.net/
38 - GitHub: https://github.com/minetest/minetest/
39 - [doc/](doc/) directory of source distribution
40
41 Default controls
42 ----------------
43 All controls are re-bindable using settings.
44 Some can be changed in the key config dialog in the settings tab.
45
46 | Button                        | Action                                                         |
47 |-------------------------------|----------------------------------------------------------------|
48 | Move mouse                    | Look around                                                    |
49 | W, A, S, D                    | Move                                                           |
50 | Space                         | Jump/move up                                                   |
51 | Shift                         | Sneak/move down                                                |
52 | Q                             | Drop itemstack                                                 |
53 | Shift + Q                     | Drop single item                                               |
54 | Left mouse button             | Dig/punch/take item                                            |
55 | Right mouse button            | Place/use                                                      |
56 | Shift + right mouse button    | Build (without using)                                          |
57 | I                             | Inventory menu                                                 |
58 | Mouse wheel                   | Select item                                                    |
59 | 0-9                           | Select item                                                    |
60 | Z                             | Zoom (needs zoom privilege)                                    |
61 | T                             | Chat                                                           |
62 | /                             | Command                                                        |
63 | Esc                           | Pause menu/abort/exit (pauses only singleplayer game)          |
64 | R                             | Enable/disable full range view                                 |
65 | +                             | Increase view range                                            |
66 | -                             | Decrease view range                                            |
67 | K                             | Enable/disable fly mode (needs fly privilege)                  |
68 | P                             | Enable/disable pitch move mode                                 |
69 | J                             | Enable/disable fast mode (needs fast privilege)                |
70 | H                             | Enable/disable noclip mode (needs noclip privilege)            |
71 | E                             | Move fast in fast mode                                         |
72 | F1                            | Hide/show HUD                                                  |
73 | F2                            | Hide/show chat                                                 |
74 | F3                            | Disable/enable fog                                             |
75 | F4                            | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)  |
76 | F5                            | Cycle through debug information screens                        |
77 | F6                            | Cycle through profiler info screens                            |
78 | F7                            | Cycle through camera modes                                     |
79 | F9                            | Cycle through minimap modes                                    |
80 | Shift + F9                    | Change minimap orientation                                     |
81 | F10                           | Show/hide console                                              |
82 | F12                           | Take screenshot                                                |
83
84 Paths
85 -----
86 Locations:
87
88 * `bin`   - Compiled binaries
89 * `share` - Distributed read-only data
90 * `user`  - User-created modifiable data
91
92 Where each location is on each platform:
93
94 * Windows .zip / RUN_IN_PLACE source:
95     * `bin`   = `bin`
96     * `share` = `.`
97     * `user`  = `.`
98 * Windows installed:
99     * `bin`   = `C:\Program Files\Minetest\bin (Depends on the install location)`
100     * `share` = `C:\Program Files\Minetest (Depends on the install location)`
101     * `user`  = `%APPDATA%\Minetest`
102 * Linux installed:
103     * `bin`   = `/usr/bin`
104     * `share` = `/usr/share/minetest`
105     * `user`  = `~/.minetest`
106 * macOS:
107     * `bin`   = `Contents/MacOS`
108     * `share` = `Contents/Resources`
109     * `user`  = `Contents/User OR ~/Library/Application Support/minetest`
110
111 Worlds can be found as separate folders in: `user/worlds/`
112
113 Configuration file
114 ------------------
115 - Default location:
116     `user/minetest.conf`
117 - This file is created by closing Minetest for the first time.
118 - A specific file can be specified on the command line:
119     `--config <path-to-file>`
120 - A run-in-place build will look for the configuration file in
121     `location_of_exe/../minetest.conf` and also `location_of_exe/../../minetest.conf`
122
123 Command-line options
124 --------------------
125 - Use `--help`
126
127 Compiling
128 ---------
129 ### Compiling on GNU/Linux
130
131 #### Dependencies
132
133 | Dependency | Version | Commentary |
134 |------------|---------|------------|
135 | GCC        | 4.9+    | Can be replaced with Clang 3.4+ |
136 | CMake      | 2.6+    |            |
137 | Irrlicht   | 1.7.3+  |            |
138 | SQLite3    | 3.0+    |            |
139 | LuaJIT     | 2.0+    | Bundled Lua 5.1 is used if not present |
140 | GMP        | 5.0.0+  | Bundled mini-GMP is used if not present |
141 | JsonCPP    | 1.0.0+  | Bundled JsonCPP is used if not present |
142
143 For Debian/Ubuntu users:
144
145     sudo apt install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
146
147 For Fedora users:
148
149     sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
150
151 #### Download
152
153 You can install Git for easily keeping your copy up to date.
154 If you don’t want Git, read below on how to get the source without Git.
155 This is an example for installing Git on Debian/Ubuntu:
156
157     sudo apt install git
158
159 For Fedora users:
160
161     sudo dnf install git
162
163 Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
164
165     git clone --depth 1 https://github.com/minetest/minetest.git
166     cd minetest
167
168 Download minetest_game (otherwise only the "Minimal development test" game is available) using Git:
169
170     git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
171
172 Download source, without using Git:
173
174     wget https://github.com/minetest/minetest/archive/master.tar.gz
175     tar xf master.tar.gz
176     cd minetest-master
177
178 Download minetest_game, without using Git:
179
180     cd games/
181     wget https://github.com/minetest/minetest_game/archive/master.tar.gz
182     tar xf master.tar.gz
183     mv minetest_game-master minetest_game
184     cd ..
185
186 #### Build
187
188 Build a version that runs directly from the source directory:
189
190     cmake . -DRUN_IN_PLACE=TRUE
191     make -j$(nproc)
192
193 Run it:
194
195     ./bin/minetest
196
197 - Use `cmake . -LH` to see all CMake options and their current state.
198 - If you want to install it system-wide (or are making a distribution package),
199   you will want to use `-DRUN_IN_PLACE=FALSE`.
200 - You can build a bare server by specifying `-DBUILD_SERVER=TRUE`.
201 - You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`.
202 - You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`.
203   - Debug build is slower, but gives much more useful output in a debugger.
204 - If you build a bare server you don't need to have Irrlicht installed.
205   - In that case use `-DIRRLICHT_SOURCE_DIR=/the/irrlicht/source`.
206
207 ### CMake options
208
209 General options and their default values:
210
211     BUILD_CLIENT=TRUE          - Build Minetest client
212     BUILD_SERVER=FALSE         - Build Minetest server
213     CMAKE_BUILD_TYPE=Release   - Type of build (Release vs. Debug)
214         Release                - Release build
215         Debug                  - Debug build
216         SemiDebug              - Partially optimized debug build
217         RelWithDebInfo         - Release build with debug information
218         MinSizeRel             - Release build with -Os passed to compiler to make executable as small as possible
219     ENABLE_CURL=ON             - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
220     ENABLE_CURSES=ON           - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
221     ENABLE_FREETYPE=ON         - Build with FreeType2; Allows using TTF fonts
222     ENABLE_GETTEXT=ON          - Build with Gettext; Allows using translations
223     ENABLE_GLES=OFF            - Build for OpenGL ES instead of OpenGL (requires support by Irrlicht)
224     ENABLE_LEVELDB=ON          - Build with LevelDB; Enables use of LevelDB map backend
225     ENABLE_POSTGRESQL=ON       - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
226     ENABLE_REDIS=ON            - Build with libhiredis; Enables use of Redis map backend
227     ENABLE_SPATIAL=ON          - Build with LibSpatial; Speeds up AreaStores
228     ENABLE_SOUND=ON            - Build with OpenAL, libogg & libvorbis; in-game sounds
229     ENABLE_LUAJIT=ON           - Build with LuaJIT (much faster than non-JIT Lua)
230     ENABLE_SYSTEM_GMP=ON       - Use GMP from system (much faster than bundled mini-gmp)
231     ENABLE_SYSTEM_JSONCPP=OFF  - Use JsonCPP from system
232     OPENGL_GL_PREFERENCE=LEGACY - Linux client build only; See CMake Policy CMP0072 for reference
233     RUN_IN_PLACE=FALSE         - Create a portable install (worlds, settings etc. in current directory)
234     USE_GPROF=FALSE            - Enable profiling using GProf
235     VERSION_EXTRA=             - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
236
237 Library specific options:
238
239     BZIP2_INCLUDE_DIR               - Linux only; directory where bzlib.h is located
240     BZIP2_LIBRARY                   - Linux only; path to libbz2.a/libbz2.so
241     CURL_DLL                        - Only if building with cURL on Windows; path to libcurl.dll
242     CURL_INCLUDE_DIR                - Only if building with cURL; directory where curl.h is located
243     CURL_LIBRARY                    - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
244     EGL_INCLUDE_DIR                 - Only if building with GLES; directory that contains egl.h
245     EGL_LIBRARY                     - Only if building with GLES; path to libEGL.a/libEGL.so
246     FREETYPE_INCLUDE_DIR_freetype2  - Only if building with FreeType 2; directory that contains an freetype directory with files such as ftimage.h in it
247     FREETYPE_INCLUDE_DIR_ft2build   - Only if building with FreeType 2; directory that contains ft2build.h
248     FREETYPE_LIBRARY                - Only if building with FreeType 2; path to libfreetype.a/libfreetype.so/freetype.lib
249     FREETYPE_DLL                    - Only if building with FreeType 2 on Windows; path to libfreetype.dll
250     GETTEXT_DLL                     - Only when building with gettext on Windows; path to libintl3.dll
251     GETTEXT_ICONV_DLL               - Only when building with gettext on Windows; path to libiconv2.dll
252     GETTEXT_INCLUDE_DIR             - Only when building with gettext; directory that contains iconv.h
253     GETTEXT_LIBRARY                 - Only when building with gettext on Windows; path to libintl.dll.a
254     GETTEXT_MSGFMT                  - Only when building with gettext; path to msgfmt/msgfmt.exe
255     IRRLICHT_DLL                    - Only on Windows; path to Irrlicht.dll
256     IRRLICHT_INCLUDE_DIR            - Directory that contains IrrCompileConfig.h
257     IRRLICHT_LIBRARY                - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
258     LEVELDB_INCLUDE_DIR             - Only when building with LevelDB; directory that contains db.h
259     LEVELDB_LIBRARY                 - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
260     LEVELDB_DLL                     - Only when building with LevelDB on Windows; path to libleveldb.dll
261     PostgreSQL_INCLUDE_DIR          - Only when building with PostgreSQL; directory that contains libpq-fe.h
262     PostgreSQL_LIBRARY              - Only when building with PostgreSQL; path to libpq.a/libpq.so/libpq.lib
263     REDIS_INCLUDE_DIR               - Only when building with Redis; directory that contains hiredis.h
264     REDIS_LIBRARY                   - Only when building with Redis; path to libhiredis.a/libhiredis.so
265     SPATIAL_INCLUDE_DIR             - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
266     SPATIAL_LIBRARY                 - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
267     LUA_INCLUDE_DIR                 - Only if you want to use LuaJIT; directory where luajit.h is located
268     LUA_LIBRARY                     - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
269     MINGWM10_DLL                    - Only if compiling with MinGW; path to mingwm10.dll
270     OGG_DLL                         - Only if building with sound on Windows; path to libogg.dll
271     OGG_INCLUDE_DIR                 - Only if building with sound; directory that contains an ogg directory which contains ogg.h
272     OGG_LIBRARY                     - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
273     OPENAL_DLL                      - Only if building with sound on Windows; path to OpenAL32.dll
274     OPENAL_INCLUDE_DIR              - Only if building with sound; directory where al.h is located
275     OPENAL_LIBRARY                  - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
276     OPENGLES2_INCLUDE_DIR           - Only if building with GLES; directory that contains gl2.h
277     OPENGLES2_LIBRARY               - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
278     SQLITE3_INCLUDE_DIR             - Directory that contains sqlite3.h
279     SQLITE3_LIBRARY                 - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
280     VORBISFILE_DLL                  - Only if building with sound on Windows; path to libvorbisfile-3.dll
281     VORBISFILE_LIBRARY              - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
282     VORBIS_DLL                      - Only if building with sound on Windows; path to libvorbis-0.dll
283     VORBIS_INCLUDE_DIR              - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
284     VORBIS_LIBRARY                  - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
285     XXF86VM_LIBRARY                 - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
286     ZLIB_DLL                        - Only on Windows; path to zlib1.dll
287     ZLIB_INCLUDE_DIR                - Directory that contains zlib.h
288     ZLIB_LIBRARY                    - Path to libz.a/libz.so/zlib.lib
289
290 ### Compiling on Windows
291
292 ### Requirements
293
294 - [Visual Studio 2015 or newer](https://visualstudio.microsoft.com)
295 - [CMake](https://cmake.org/download/)
296 - [vcpkg](https://github.com/Microsoft/vcpkg)
297 - [Git](https://git-scm.com/downloads)
298
299 ### Compiling and installing the dependencies
300
301 It is highly recommended to use vcpkg as package manager.
302
303 #### a) Using vcpkg to install dependencies
304
305 After you successfully built vcpkg you can easily install the required libraries:
306 ```powershell
307 vcpkg install irrlicht zlib curl[winssl] openal-soft libvorbis libogg sqlite3 freetype luajit --triplet x64-windows
308 ```
309
310 - `curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store.
311 - `openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound.
312 - `freetype` is optional, it allows true-type font rendering.
313 - `luajit` is optional, it replaces the integrated Lua interpreter with a faster just-in-time interpreter.
314
315 There are other optional libraries, but they are not tested if they can build and link correctly.
316
317 Use `--triplet` to specify the target triplet, e.g. `x64-windows` or `x86-windows`.
318
319 #### b) Compile the dependencies on your own
320
321 This is outdated and not recommended. Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
322
323 ### Compile Minetest
324
325 #### a) Using the vcpkg toolchain and CMake GUI
326 1. Start up the CMake GUI
327 2. Select **Browse Source...** and select DIR/minetest
328 3. Select **Browse Build...** and select DIR/minetest-build
329 4. Select **Configure**
330 5. Choose the right visual Studio version and target platform. It has to match the version of the installed dependencies
331 6. Choose **Specify toolchain file for cross-compiling**
332 7. Click **Next**
333 8. Select the vcpkg toolchain file e.g. `D:/vcpkg/scripts/buildsystems/vcpkg.cmake`
334 9. Click Finish
335 10. Wait until cmake have generated the cash file
336 11. If there are any errors, solve them and hit **Configure**
337 12. Click **Generate**
338 13. Click **Open Project**
339 14. Compile Minetest inside Visual studio.
340
341 #### b) Using the vcpkg toolchain and the commandline
342
343 Run the following script in PowerShell:
344
345 ```powershell
346 cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=0 -DENABLE_CURSES=0
347 cmake --build . --config Release
348 ```
349 Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct.
350
351 #### c) Using your own compiled libraries
352
353 **This is outdated and not recommended**
354
355 Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
356
357 ### Windows Installer using WiX Toolset
358
359 Requirements:
360 * [Visual Studio 2017](https://visualstudio.microsoft.com/)
361 * [WiX Toolset](https://wixtoolset.org/)
362
363 In the Visual Studio 2017 Installer select **Optional Features -> WiX Toolset**.
364
365 Build the binaries as described above, but make sure you unselect `RUN_IN_PLACE`.
366
367 Open the generated project file with Visual Studio. Right-click **Package** and choose **Generate**.
368 It may take some minutes to generate the installer.
369
370
371 Docker
372 ------
373 We provide Minetest server Docker images using the GitLab mirror registry.
374
375 Images are built on each commit and available using the following tag scheme:
376
377 * `registry.gitlab.com/minetest/minetest/server:latest` (latest build)
378 * `registry.gitlab.com/minetest/minetest/server:<branch/tag>` (current branch or current tag)
379 * `registry.gitlab.com/minetest/minetest/server:<commit-id>` (current commit id)
380
381 If you want to test it on a Docker server you can easily run:
382
383         sudo docker run registry.gitlab.com/minetest/minetest/server:<docker tag>
384
385 If you want to use it in a production environment you should use volumes bound to the Docker host
386 to persist data and modify the configuration:
387
388         sudo docker create -v /home/minetest/data/:/var/lib/minetest/ -v /home/minetest/conf/:/etc/minetest/ registry.gitlab.com/minetest/minetest/server:master
389
390 Data will be written to `/home/minetest/data` on the host, and configuration will be read from `/home/minetest/conf/minetest.conf`.
391
392 **Note:** If you don't understand the previous commands please read the official Docker documentation before use.
393
394 You can also host your Minetest server inside a Kubernetes cluster. See our example implementation in [`misc/kubernetes.yml`](misc/kubernetes.yml).
395
396
397 Version scheme
398 --------------
399 We use `major.minor.patch` since 5.0.0-dev. Prior to that we used `0.major.minor`.
400
401 - Major is incremented when the release contains breaking changes, all other
402 numbers are set to 0.
403 - Minor is incremented when the release contains new non-breaking features,
404 patch is set to 0.
405 - Patch is incremented when the release only contains bugfixes and very
406 minor/trivial features considered necessary.
407
408 Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release,
409 i.e.: 5.0.0-dev is the development version leading to 5.0.0.
410 Prior to that we used `previous_version-dev`.