Clean up font caching, fix bitmap fonts
[oweals/minetest.git] / README.md
1 Minetest
2 ========
3
4 [![Build Status](https://travis-ci.org/minetest/minetest.svg?branch=master)](https://travis-ci.org/minetest/minetest)
5 [![Translation status](https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg)](https://hosted.weblate.org/engage/minetest/?utm_source=widget)
6 [![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
7
8 Minetest is a free open-source voxel game engine with easy modding and game creation.
9
10 Copyright (C) 2010-2019 Perttu Ahola <celeron55@gmail.com>
11 and contributors (see source file comments and the version control log)
12
13 In case you downloaded the source code
14 --------------------------------------
15 If you downloaded the Minetest Engine source code in which this file is
16 contained, you probably want to download the [Minetest Game](https://github.com/minetest/minetest_game/)
17 project too. See its README.txt for more information.
18
19 Table of Contents
20 ------------------
21
22 1. [Further Documentation](#further-documentation)
23 2. [Default Controls](#default-controls)
24 3. [Paths](#paths)
25 4. [Configuration File](#configuration-file)
26 5. [Command-line Options](#command-line-options)
27 6. [Compiling](#compiling)
28 7. [Docker](#docker)
29 8. [Version Scheme](#version-scheme)
30
31
32 Further documentation
33 ----------------------
34 - Website: http://minetest.net/
35 - Wiki: http://wiki.minetest.net/
36 - Developer wiki: http://dev.minetest.net/
37 - Forum: http://forum.minetest.net/
38 - GitHub: https://github.com/minetest/minetest/
39 - [doc/](doc/) directory of source distribution
40
41 Default controls
42 ----------------
43 All controls are re-bindable using settings.
44 Some can be changed in the key config dialog in the settings tab.
45
46 | Button                        | Action                                                         |
47 |-------------------------------|----------------------------------------------------------------|
48 | Move mouse                    | Look around                                                    |
49 | W, A, S, D                    | Move                                                           |
50 | Space                         | Jump/move up                                                   |
51 | Shift                         | Sneak/move down                                                |
52 | Q                             | Drop itemstack                                                 |
53 | Shift + Q                     | Drop single item                                               |
54 | Left mouse button             | Dig/punch/take item                                            |
55 | Right mouse button            | Place/use                                                      |
56 | Shift + right mouse button    | Build (without using)                                          |
57 | I                             | Inventory menu                                                 |
58 | Mouse wheel                   | Select item                                                    |
59 | 0-9                           | Select item                                                    |
60 | Z                             | Zoom (needs zoom privilege)                                    |
61 | T                             | Chat                                                           |
62 | /                             | Command                                                        |
63 | Esc                           | Pause menu/abort/exit (pauses only singleplayer game)          |
64 | R                             | Enable/disable full range view                                 |
65 | +                             | Increase view range                                            |
66 | -                             | Decrease view range                                            |
67 | K                             | Enable/disable fly mode (needs fly privilege)                  |
68 | P                             | Enable/disable pitch move mode                                 |
69 | J                             | Enable/disable fast mode (needs fast privilege)                |
70 | H                             | Enable/disable noclip mode (needs noclip privilege)            |
71 | E                             | Move fast in fast mode                                         |
72 | F1                            | Hide/show HUD                                                  |
73 | F2                            | Hide/show chat                                                 |
74 | F3                            | Disable/enable fog                                             |
75 | F4                            | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)  |
76 | F5                            | Cycle through debug information screens                        |
77 | F6                            | Cycle through profiler info screens                            |
78 | F7                            | Cycle through camera modes                                     |
79 | F9                            | Cycle through minimap modes                                    |
80 | Shift + F9                    | Change minimap orientation                                     |
81 | F10                           | Show/hide console                                              |
82 | F12                           | Take screenshot                                                |
83
84 Paths
85 -----
86 Locations:
87
88 * `bin`   - Compiled binaries
89 * `share` - Distributed read-only data
90 * `user`  - User-created modifiable data
91
92 Where each location is on each platform:
93
94 * Windows .zip / RUN_IN_PLACE source:
95     * `bin`   = `bin`
96     * `share` = `.`
97     * `user`  = `.`
98 * Windows installed:
99     * `bin`   = `C:\Program Files\Minetest\bin (Depends on the install location)`
100     * `share` = `C:\Program Files\Minetest (Depends on the install location)`
101     * `user`  = `%APPDATA%\Minetest`
102 * Linux installed:
103     * `bin`   = `/usr/bin`
104     * `share` = `/usr/share/minetest`
105     * `user`  = `~/.minetest`
106 * macOS:
107     * `bin`   = `Contents/MacOS`
108     * `share` = `Contents/Resources`
109     * `user`  = `Contents/User OR ~/Library/Application Support/minetest`
110
111 Worlds can be found as separate folders in: `user/worlds/`
112
113 Configuration file
114 ------------------
115 - Default location:
116     `user/minetest.conf`
117 - This file is created by closing Minetest for the first time.
118 - A specific file can be specified on the command line:
119     `--config <path-to-file>`
120 - A run-in-place build will look for the configuration file in
121     `location_of_exe/../minetest.conf` and also `location_of_exe/../../minetest.conf`
122
123 Command-line options
124 --------------------
125 - Use `--help`
126
127 Compiling
128 ---------
129 ### Compiling on GNU/Linux
130
131 #### Dependencies
132
133 | Dependency | Version | Commentary |
134 |------------|---------|------------|
135 | GCC        | 4.9+    | Can be replaced with Clang 3.4+ |
136 | CMake      | 2.6+    |            |
137 | Irrlicht   | 1.7.3+  |            |
138 | SQLite3    | 3.0+    |            |
139 | LuaJIT     | 2.0+    | Bundled Lua 5.1 is used if not present |
140 | GMP        | 5.0.0+  | Bundled mini-GMP is used if not present |
141 | JsonCPP    | 1.0.0+  | Bundled JsonCPP is used if not present |
142
143 For Debian/Ubuntu users:
144
145     sudo apt install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
146
147 For Fedora users:
148
149     sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
150     
151 For Arch users:
152
153     sudo pacman -S base-devel libcurl-gnutls cmake libxxf86vm irrlicht libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses
154
155 #### Download
156
157 You can install Git for easily keeping your copy up to date.
158 If you don’t want Git, read below on how to get the source without Git.
159 This is an example for installing Git on Debian/Ubuntu:
160
161     sudo apt install git
162
163 For Fedora users:
164
165     sudo dnf install git
166
167 Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
168
169     git clone --depth 1 https://github.com/minetest/minetest.git
170     cd minetest
171
172 Download minetest_game (otherwise only the "Minimal development test" game is available) using Git:
173
174     git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
175
176 Download source, without using Git:
177
178     wget https://github.com/minetest/minetest/archive/master.tar.gz
179     tar xf master.tar.gz
180     cd minetest-master
181
182 Download minetest_game, without using Git:
183
184     cd games/
185     wget https://github.com/minetest/minetest_game/archive/master.tar.gz
186     tar xf master.tar.gz
187     mv minetest_game-master minetest_game
188     cd ..
189
190 #### Build
191
192 Build a version that runs directly from the source directory:
193
194     cmake . -DRUN_IN_PLACE=TRUE
195     make -j$(nproc)
196
197 Run it:
198
199     ./bin/minetest
200
201 - Use `cmake . -LH` to see all CMake options and their current state.
202 - If you want to install it system-wide (or are making a distribution package),
203   you will want to use `-DRUN_IN_PLACE=FALSE`.
204 - You can build a bare server by specifying `-DBUILD_SERVER=TRUE`.
205 - You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`.
206 - You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`.
207   - Debug build is slower, but gives much more useful output in a debugger.
208 - If you build a bare server you don't need to have Irrlicht installed.
209   - In that case use `-DIRRLICHT_SOURCE_DIR=/the/irrlicht/source`.
210
211 ### CMake options
212
213 General options and their default values:
214
215     BUILD_CLIENT=TRUE          - Build Minetest client
216     BUILD_SERVER=FALSE         - Build Minetest server
217     CMAKE_BUILD_TYPE=Release   - Type of build (Release vs. Debug)
218         Release                - Release build
219         Debug                  - Debug build
220         SemiDebug              - Partially optimized debug build
221         RelWithDebInfo         - Release build with debug information
222         MinSizeRel             - Release build with -Os passed to compiler to make executable as small as possible
223     ENABLE_CURL=ON             - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
224     ENABLE_CURSES=ON           - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
225     ENABLE_FREETYPE=ON         - Build with FreeType2; Allows using TTF fonts
226     ENABLE_GETTEXT=ON          - Build with Gettext; Allows using translations
227     ENABLE_GLES=OFF            - Build for OpenGL ES instead of OpenGL (requires support by Irrlicht)
228     ENABLE_LEVELDB=ON          - Build with LevelDB; Enables use of LevelDB map backend
229     ENABLE_POSTGRESQL=ON       - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
230     ENABLE_REDIS=ON            - Build with libhiredis; Enables use of Redis map backend
231     ENABLE_SPATIAL=ON          - Build with LibSpatial; Speeds up AreaStores
232     ENABLE_SOUND=ON            - Build with OpenAL, libogg & libvorbis; in-game sounds
233     ENABLE_LUAJIT=ON           - Build with LuaJIT (much faster than non-JIT Lua)
234     ENABLE_SYSTEM_GMP=ON       - Use GMP from system (much faster than bundled mini-gmp)
235     ENABLE_SYSTEM_JSONCPP=OFF  - Use JsonCPP from system
236     OPENGL_GL_PREFERENCE=LEGACY - Linux client build only; See CMake Policy CMP0072 for reference
237     RUN_IN_PLACE=FALSE         - Create a portable install (worlds, settings etc. in current directory)
238     USE_GPROF=FALSE            - Enable profiling using GProf
239     VERSION_EXTRA=             - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
240
241 Library specific options:
242
243     BZIP2_INCLUDE_DIR               - Linux only; directory where bzlib.h is located
244     BZIP2_LIBRARY                   - Linux only; path to libbz2.a/libbz2.so
245     CURL_DLL                        - Only if building with cURL on Windows; path to libcurl.dll
246     CURL_INCLUDE_DIR                - Only if building with cURL; directory where curl.h is located
247     CURL_LIBRARY                    - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
248     EGL_INCLUDE_DIR                 - Only if building with GLES; directory that contains egl.h
249     EGL_LIBRARY                     - Only if building with GLES; path to libEGL.a/libEGL.so
250     FREETYPE_INCLUDE_DIR_freetype2  - Only if building with FreeType 2; directory that contains an freetype directory with files such as ftimage.h in it
251     FREETYPE_INCLUDE_DIR_ft2build   - Only if building with FreeType 2; directory that contains ft2build.h
252     FREETYPE_LIBRARY                - Only if building with FreeType 2; path to libfreetype.a/libfreetype.so/freetype.lib
253     FREETYPE_DLL                    - Only if building with FreeType 2 on Windows; path to libfreetype.dll
254     GETTEXT_DLL                     - Only when building with gettext on Windows; path to libintl3.dll
255     GETTEXT_ICONV_DLL               - Only when building with gettext on Windows; path to libiconv2.dll
256     GETTEXT_INCLUDE_DIR             - Only when building with gettext; directory that contains iconv.h
257     GETTEXT_LIBRARY                 - Only when building with gettext on Windows; path to libintl.dll.a
258     GETTEXT_MSGFMT                  - Only when building with gettext; path to msgfmt/msgfmt.exe
259     IRRLICHT_DLL                    - Only on Windows; path to Irrlicht.dll
260     IRRLICHT_INCLUDE_DIR            - Directory that contains IrrCompileConfig.h
261     IRRLICHT_LIBRARY                - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
262     LEVELDB_INCLUDE_DIR             - Only when building with LevelDB; directory that contains db.h
263     LEVELDB_LIBRARY                 - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
264     LEVELDB_DLL                     - Only when building with LevelDB on Windows; path to libleveldb.dll
265     PostgreSQL_INCLUDE_DIR          - Only when building with PostgreSQL; directory that contains libpq-fe.h
266     PostgreSQL_LIBRARY              - Only when building with PostgreSQL; path to libpq.a/libpq.so/libpq.lib
267     REDIS_INCLUDE_DIR               - Only when building with Redis; directory that contains hiredis.h
268     REDIS_LIBRARY                   - Only when building with Redis; path to libhiredis.a/libhiredis.so
269     SPATIAL_INCLUDE_DIR             - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
270     SPATIAL_LIBRARY                 - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
271     LUA_INCLUDE_DIR                 - Only if you want to use LuaJIT; directory where luajit.h is located
272     LUA_LIBRARY                     - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
273     MINGWM10_DLL                    - Only if compiling with MinGW; path to mingwm10.dll
274     OGG_DLL                         - Only if building with sound on Windows; path to libogg.dll
275     OGG_INCLUDE_DIR                 - Only if building with sound; directory that contains an ogg directory which contains ogg.h
276     OGG_LIBRARY                     - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
277     OPENAL_DLL                      - Only if building with sound on Windows; path to OpenAL32.dll
278     OPENAL_INCLUDE_DIR              - Only if building with sound; directory where al.h is located
279     OPENAL_LIBRARY                  - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
280     OPENGLES2_INCLUDE_DIR           - Only if building with GLES; directory that contains gl2.h
281     OPENGLES2_LIBRARY               - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
282     SQLITE3_INCLUDE_DIR             - Directory that contains sqlite3.h
283     SQLITE3_LIBRARY                 - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
284     VORBISFILE_DLL                  - Only if building with sound on Windows; path to libvorbisfile-3.dll
285     VORBISFILE_LIBRARY              - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
286     VORBIS_DLL                      - Only if building with sound on Windows; path to libvorbis-0.dll
287     VORBIS_INCLUDE_DIR              - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
288     VORBIS_LIBRARY                  - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
289     XXF86VM_LIBRARY                 - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
290     ZLIB_DLL                        - Only on Windows; path to zlib1.dll
291     ZLIB_INCLUDE_DIR                - Directory that contains zlib.h
292     ZLIB_LIBRARY                    - Path to libz.a/libz.so/zlib.lib
293
294 ### Compiling on Windows
295
296 ### Requirements
297
298 - [Visual Studio 2015 or newer](https://visualstudio.microsoft.com)
299 - [CMake](https://cmake.org/download/)
300 - [vcpkg](https://github.com/Microsoft/vcpkg)
301 - [Git](https://git-scm.com/downloads)
302
303 ### Compiling and installing the dependencies
304
305 It is highly recommended to use vcpkg as package manager.
306
307 #### a) Using vcpkg to install dependencies
308
309 After you successfully built vcpkg you can easily install the required libraries:
310 ```powershell
311 vcpkg install irrlicht zlib curl[winssl] openal-soft libvorbis libogg sqlite3 freetype luajit --triplet x64-windows
312 ```
313
314 - `curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store.
315 - `openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound.
316 - `freetype` is optional, it allows true-type font rendering.
317 - `luajit` is optional, it replaces the integrated Lua interpreter with a faster just-in-time interpreter.
318
319 There are other optional libraries, but they are not tested if they can build and link correctly.
320
321 Use `--triplet` to specify the target triplet, e.g. `x64-windows` or `x86-windows`.
322
323 #### b) Compile the dependencies on your own
324
325 This is outdated and not recommended. Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
326
327 ### Compile Minetest
328
329 #### a) Using the vcpkg toolchain and CMake GUI
330 1. Start up the CMake GUI
331 2. Select **Browse Source...** and select DIR/minetest
332 3. Select **Browse Build...** and select DIR/minetest-build
333 4. Select **Configure**
334 5. Choose the right visual Studio version and target platform. It has to match the version of the installed dependencies
335 6. Choose **Specify toolchain file for cross-compiling**
336 7. Click **Next**
337 8. Select the vcpkg toolchain file e.g. `D:/vcpkg/scripts/buildsystems/vcpkg.cmake`
338 9. Click Finish
339 10. Wait until cmake have generated the cash file
340 11. If there are any errors, solve them and hit **Configure**
341 12. Click **Generate**
342 13. Click **Open Project**
343 14. Compile Minetest inside Visual studio.
344
345 #### b) Using the vcpkg toolchain and the commandline
346
347 Run the following script in PowerShell:
348
349 ```powershell
350 cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=0 -DENABLE_CURSES=0
351 cmake --build . --config Release
352 ```
353 Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct.
354
355 #### c) Using your own compiled libraries
356
357 **This is outdated and not recommended**
358
359 Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
360
361 ### Windows Installer using WiX Toolset
362
363 Requirements:
364 * [Visual Studio 2017](https://visualstudio.microsoft.com/)
365 * [WiX Toolset](https://wixtoolset.org/)
366
367 In the Visual Studio 2017 Installer select **Optional Features -> WiX Toolset**.
368
369 Build the binaries as described above, but make sure you unselect `RUN_IN_PLACE`.
370
371 Open the generated project file with Visual Studio. Right-click **Package** and choose **Generate**.
372 It may take some minutes to generate the installer.
373
374
375 Docker
376 ------
377 We provide Minetest server Docker images using the GitLab mirror registry.
378
379 Images are built on each commit and available using the following tag scheme:
380
381 * `registry.gitlab.com/minetest/minetest/server:latest` (latest build)
382 * `registry.gitlab.com/minetest/minetest/server:<branch/tag>` (current branch or current tag)
383 * `registry.gitlab.com/minetest/minetest/server:<commit-id>` (current commit id)
384
385 If you want to test it on a Docker server you can easily run:
386
387         sudo docker run registry.gitlab.com/minetest/minetest/server:<docker tag>
388
389 If you want to use it in a production environment you should use volumes bound to the Docker host
390 to persist data and modify the configuration:
391
392         sudo docker create -v /home/minetest/data/:/var/lib/minetest/ -v /home/minetest/conf/:/etc/minetest/ registry.gitlab.com/minetest/minetest/server:master
393
394 Data will be written to `/home/minetest/data` on the host, and configuration will be read from `/home/minetest/conf/minetest.conf`.
395
396 **Note:** If you don't understand the previous commands please read the official Docker documentation before use.
397
398 You can also host your Minetest server inside a Kubernetes cluster. See our example implementation in [`misc/kubernetes.yml`](misc/kubernetes.yml).
399
400
401 Version scheme
402 --------------
403 We use `major.minor.patch` since 5.0.0-dev. Prior to that we used `0.major.minor`.
404
405 - Major is incremented when the release contains breaking changes, all other
406 numbers are set to 0.
407 - Minor is incremented when the release contains new non-breaking features,
408 patch is set to 0.
409 - Patch is incremented when the release only contains bugfixes and very
410 minor/trivial features considered necessary.
411
412 Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release,
413 i.e.: 5.0.0-dev is the development version leading to 5.0.0.
414 Prior to that we used `previous_version-dev`.