Translated using Weblate (Russian)
[oweals/minetest.git] / README.md
1 Minetest
2 ========
3
4 ![Build Status](https://github.com/minetest/minetest/workflows/build/badge.svg)
5 [![Translation status](https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg)](https://hosted.weblate.org/engage/minetest/?utm_source=widget)
6 [![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
7
8 Minetest is a free open-source voxel game engine with easy modding and game creation.
9
10 Copyright (C) 2010-2020 Perttu Ahola <celeron55@gmail.com>
11 and contributors (see source file comments and the version control log)
12
13 In case you downloaded the source code
14 --------------------------------------
15 If you downloaded the Minetest Engine source code in which this file is
16 contained, you probably want to download the [Minetest Game](https://github.com/minetest/minetest_game/)
17 project too. See its README.txt for more information.
18
19 Table of Contents
20 ------------------
21
22 1. [Further Documentation](#further-documentation)
23 2. [Default Controls](#default-controls)
24 3. [Paths](#paths)
25 4. [Configuration File](#configuration-file)
26 5. [Command-line Options](#command-line-options)
27 6. [Compiling](#compiling)
28 7. [Docker](#docker)
29 8. [Version Scheme](#version-scheme)
30
31
32 Further documentation
33 ----------------------
34 - Website: http://minetest.net/
35 - Wiki: http://wiki.minetest.net/
36 - Developer wiki: http://dev.minetest.net/
37 - Forum: http://forum.minetest.net/
38 - GitHub: https://github.com/minetest/minetest/
39 - [doc/](doc/) directory of source distribution
40
41 Default controls
42 ----------------
43 All controls are re-bindable using settings.
44 Some can be changed in the key config dialog in the settings tab.
45
46 | Button                        | Action                                                         |
47 |-------------------------------|----------------------------------------------------------------|
48 | Move mouse                    | Look around                                                    |
49 | W, A, S, D                    | Move                                                           |
50 | Space                         | Jump/move up                                                   |
51 | Shift                         | Sneak/move down                                                |
52 | Q                             | Drop itemstack                                                 |
53 | Shift + Q                     | Drop single item                                               |
54 | Left mouse button             | Dig/punch/take item                                            |
55 | Right mouse button            | Place/use                                                      |
56 | Shift + right mouse button    | Build (without using)                                          |
57 | I                             | Inventory menu                                                 |
58 | Mouse wheel                   | Select item                                                    |
59 | 0-9                           | Select item                                                    |
60 | Z                             | Zoom (needs zoom privilege)                                    |
61 | T                             | Chat                                                           |
62 | /                             | Command                                                        |
63 | Esc                           | Pause menu/abort/exit (pauses only singleplayer game)          |
64 | R                             | Enable/disable full range view                                 |
65 | +                             | Increase view range                                            |
66 | -                             | Decrease view range                                            |
67 | K                             | Enable/disable fly mode (needs fly privilege)                  |
68 | P                             | Enable/disable pitch move mode                                 |
69 | J                             | Enable/disable fast mode (needs fast privilege)                |
70 | H                             | Enable/disable noclip mode (needs noclip privilege)            |
71 | E                             | Move fast in fast mode                                         |
72 | C                             | Cycle through camera modes                                     |
73 | V                             | Cycle through minimap modes                                    |
74 | Shift + V                     | Change minimap orientation                                     |
75 | F1                            | Hide/show HUD                                                  |
76 | F2                            | Hide/show chat                                                 |
77 | F3                            | Disable/enable fog                                             |
78 | F4                            | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds)  |
79 | F5                            | Cycle through debug information screens                        |
80 | F6                            | Cycle through profiler info screens                            |
81 | F10                           | Show/hide console                                              |
82 | F12                           | Take screenshot                                                |
83
84 Paths
85 -----
86 Locations:
87
88 * `bin`   - Compiled binaries
89 * `share` - Distributed read-only data
90 * `user`  - User-created modifiable data
91
92 Where each location is on each platform:
93
94 * Windows .zip / RUN_IN_PLACE source:
95     * `bin`   = `bin`
96     * `share` = `.`
97     * `user`  = `.`
98 * Windows installed:
99     * `bin`   = `C:\Program Files\Minetest\bin (Depends on the install location)`
100     * `share` = `C:\Program Files\Minetest (Depends on the install location)`
101     * `user`  = `%APPDATA%\Minetest`
102 * Linux installed:
103     * `bin`   = `/usr/bin`
104     * `share` = `/usr/share/minetest`
105     * `user`  = `~/.minetest`
106 * macOS:
107     * `bin`   = `Contents/MacOS`
108     * `share` = `Contents/Resources`
109     * `user`  = `Contents/User OR ~/Library/Application Support/minetest`
110
111 Worlds can be found as separate folders in: `user/worlds/`
112
113 Configuration file
114 ------------------
115 - Default location:
116     `user/minetest.conf`
117 - This file is created by closing Minetest for the first time.
118 - A specific file can be specified on the command line:
119     `--config <path-to-file>`
120 - A run-in-place build will look for the configuration file in
121     `location_of_exe/../minetest.conf` and also `location_of_exe/../../minetest.conf`
122
123 Command-line options
124 --------------------
125 - Use `--help`
126
127 Compiling
128 ---------
129 ### Compiling on GNU/Linux
130
131 #### Dependencies
132
133 | Dependency | Version | Commentary |
134 |------------|---------|------------|
135 | GCC        | 4.9+    | Can be replaced with Clang 3.4+ |
136 | CMake      | 2.6+    |            |
137 | Irrlicht   | 1.7.3+  |            |
138 | SQLite3    | 3.0+    |            |
139 | LuaJIT     | 2.0+    | Bundled Lua 5.1 is used if not present |
140 | GMP        | 5.0.0+  | Bundled mini-GMP is used if not present |
141 | JsonCPP    | 1.0.0+  | Bundled JsonCPP is used if not present |
142
143 For Debian/Ubuntu users:
144
145     sudo apt install g++ make libc6-dev libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
146
147 For Fedora users:
148
149     sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
150     
151 For Arch users:
152
153     sudo pacman -S base-devel libcurl-gnutls cmake libxxf86vm irrlicht libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses
154
155 For Alpine users:
156
157     sudo apk add build-base irrlicht-dev cmake bzip2-dev libpng-dev jpeg-dev libxxf86vm-dev mesa-dev sqlite-dev libogg-dev libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev gmp-dev jsoncpp-dev luajit-dev
158
159 #### Download
160
161 You can install Git for easily keeping your copy up to date.
162 If you don’t want Git, read below on how to get the source without Git.
163 This is an example for installing Git on Debian/Ubuntu:
164
165     sudo apt install git
166
167 For Fedora users:
168
169     sudo dnf install git
170
171 Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
172
173     git clone --depth 1 https://github.com/minetest/minetest.git
174     cd minetest
175
176 Download minetest_game (otherwise only the "Development Test" game is available) using Git:
177
178     git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
179
180 Download source, without using Git:
181
182     wget https://github.com/minetest/minetest/archive/master.tar.gz
183     tar xf master.tar.gz
184     cd minetest-master
185
186 Download minetest_game, without using Git:
187
188     cd games/
189     wget https://github.com/minetest/minetest_game/archive/master.tar.gz
190     tar xf master.tar.gz
191     mv minetest_game-master minetest_game
192     cd ..
193
194 #### Build
195
196 Build a version that runs directly from the source directory:
197
198     cmake . -DRUN_IN_PLACE=TRUE
199     make -j$(nproc)
200
201 Run it:
202
203     ./bin/minetest
204
205 - Use `cmake . -LH` to see all CMake options and their current state.
206 - If you want to install it system-wide (or are making a distribution package),
207   you will want to use `-DRUN_IN_PLACE=FALSE`.
208 - You can build a bare server by specifying `-DBUILD_SERVER=TRUE`.
209 - You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`.
210 - You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`.
211   - Debug build is slower, but gives much more useful output in a debugger.
212 - If you build a bare server you don't need to have Irrlicht installed.
213   - In that case use `-DIRRLICHT_SOURCE_DIR=/the/irrlicht/source`.
214
215 ### CMake options
216
217 General options and their default values:
218
219     BUILD_CLIENT=TRUE          - Build Minetest client
220     BUILD_SERVER=FALSE         - Build Minetest server
221     BUILD_UNITTESTS=TRUE       - Build unittest sources
222     CMAKE_BUILD_TYPE=Release   - Type of build (Release vs. Debug)
223         Release                - Release build
224         Debug                  - Debug build
225         SemiDebug              - Partially optimized debug build
226         RelWithDebInfo         - Release build with debug information
227         MinSizeRel             - Release build with -Os passed to compiler to make executable as small as possible
228     ENABLE_CURL=ON             - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
229     ENABLE_CURSES=ON           - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
230     ENABLE_FREETYPE=ON         - Build with FreeType2; Allows using TTF fonts
231     ENABLE_GETTEXT=ON          - Build with Gettext; Allows using translations
232     ENABLE_GLES=OFF            - Build for OpenGL ES instead of OpenGL (requires support by Irrlicht)
233     ENABLE_LEVELDB=ON          - Build with LevelDB; Enables use of LevelDB map backend
234     ENABLE_POSTGRESQL=ON       - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
235     ENABLE_REDIS=ON            - Build with libhiredis; Enables use of Redis map backend
236     ENABLE_SPATIAL=ON          - Build with LibSpatial; Speeds up AreaStores
237     ENABLE_SOUND=ON            - Build with OpenAL, libogg & libvorbis; in-game sounds
238     ENABLE_LUAJIT=ON           - Build with LuaJIT (much faster than non-JIT Lua)
239     ENABLE_PROMETHEUS=OFF      - Build with Prometheus metrics exporter (listens on tcp/30000 by default)
240     ENABLE_SYSTEM_GMP=ON       - Use GMP from system (much faster than bundled mini-gmp)
241     ENABLE_SYSTEM_JSONCPP=OFF  - Use JsonCPP from system
242     OPENGL_GL_PREFERENCE=LEGACY - Linux client build only; See CMake Policy CMP0072 for reference
243     RUN_IN_PLACE=FALSE         - Create a portable install (worlds, settings etc. in current directory)
244     USE_GPROF=FALSE            - Enable profiling using GProf
245     VERSION_EXTRA=             - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
246
247 Library specific options:
248
249     BZIP2_INCLUDE_DIR               - Linux only; directory where bzlib.h is located
250     BZIP2_LIBRARY                   - Linux only; path to libbz2.a/libbz2.so
251     CURL_DLL                        - Only if building with cURL on Windows; path to libcurl.dll
252     CURL_INCLUDE_DIR                - Only if building with cURL; directory where curl.h is located
253     CURL_LIBRARY                    - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
254     EGL_INCLUDE_DIR                 - Only if building with GLES; directory that contains egl.h
255     EGL_LIBRARY                     - Only if building with GLES; path to libEGL.a/libEGL.so
256     FREETYPE_INCLUDE_DIR_freetype2  - Only if building with FreeType 2; directory that contains an freetype directory with files such as ftimage.h in it
257     FREETYPE_INCLUDE_DIR_ft2build   - Only if building with FreeType 2; directory that contains ft2build.h
258     FREETYPE_LIBRARY                - Only if building with FreeType 2; path to libfreetype.a/libfreetype.so/freetype.lib
259     FREETYPE_DLL                    - Only if building with FreeType 2 on Windows; path to libfreetype.dll
260     GETTEXT_DLL                     - Only when building with gettext on Windows; path to libintl3.dll
261     GETTEXT_ICONV_DLL               - Only when building with gettext on Windows; path to libiconv2.dll
262     GETTEXT_INCLUDE_DIR             - Only when building with gettext; directory that contains iconv.h
263     GETTEXT_LIBRARY                 - Only when building with gettext on Windows; path to libintl.dll.a
264     GETTEXT_MSGFMT                  - Only when building with gettext; path to msgfmt/msgfmt.exe
265     IRRLICHT_DLL                    - Only on Windows; path to Irrlicht.dll
266     IRRLICHT_INCLUDE_DIR            - Directory that contains IrrCompileConfig.h
267     IRRLICHT_LIBRARY                - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
268     LEVELDB_INCLUDE_DIR             - Only when building with LevelDB; directory that contains db.h
269     LEVELDB_LIBRARY                 - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
270     LEVELDB_DLL                     - Only when building with LevelDB on Windows; path to libleveldb.dll
271     PostgreSQL_INCLUDE_DIR          - Only when building with PostgreSQL; directory that contains libpq-fe.h
272     PostgreSQL_LIBRARY              - Only when building with PostgreSQL; path to libpq.a/libpq.so/libpq.lib
273     REDIS_INCLUDE_DIR               - Only when building with Redis; directory that contains hiredis.h
274     REDIS_LIBRARY                   - Only when building with Redis; path to libhiredis.a/libhiredis.so
275     SPATIAL_INCLUDE_DIR             - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
276     SPATIAL_LIBRARY                 - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
277     LUA_INCLUDE_DIR                 - Only if you want to use LuaJIT; directory where luajit.h is located
278     LUA_LIBRARY                     - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
279     MINGWM10_DLL                    - Only if compiling with MinGW; path to mingwm10.dll
280     OGG_DLL                         - Only if building with sound on Windows; path to libogg.dll
281     OGG_INCLUDE_DIR                 - Only if building with sound; directory that contains an ogg directory which contains ogg.h
282     OGG_LIBRARY                     - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
283     OPENAL_DLL                      - Only if building with sound on Windows; path to OpenAL32.dll
284     OPENAL_INCLUDE_DIR              - Only if building with sound; directory where al.h is located
285     OPENAL_LIBRARY                  - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
286     OPENGLES2_INCLUDE_DIR           - Only if building with GLES; directory that contains gl2.h
287     OPENGLES2_LIBRARY               - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
288     SQLITE3_INCLUDE_DIR             - Directory that contains sqlite3.h
289     SQLITE3_LIBRARY                 - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
290     VORBISFILE_DLL                  - Only if building with sound on Windows; path to libvorbisfile-3.dll
291     VORBISFILE_LIBRARY              - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
292     VORBIS_DLL                      - Only if building with sound on Windows; path to libvorbis-0.dll
293     VORBIS_INCLUDE_DIR              - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
294     VORBIS_LIBRARY                  - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
295     XXF86VM_LIBRARY                 - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
296     ZLIB_DLL                        - Only on Windows; path to zlib1.dll
297     ZLIB_INCLUDE_DIR                - Directory that contains zlib.h
298     ZLIB_LIBRARY                    - Path to libz.a/libz.so/zlib.lib
299
300 ### Compiling on Windows
301
302 ### Requirements
303
304 - [Visual Studio 2015 or newer](https://visualstudio.microsoft.com)
305 - [CMake](https://cmake.org/download/)
306 - [vcpkg](https://github.com/Microsoft/vcpkg)
307 - [Git](https://git-scm.com/downloads)
308
309 ### Compiling and installing the dependencies
310
311 It is highly recommended to use vcpkg as package manager.
312
313 #### a) Using vcpkg to install dependencies
314
315 After you successfully built vcpkg you can easily install the required libraries:
316 ```powershell
317 vcpkg install irrlicht zlib curl[winssl] openal-soft libvorbis libogg sqlite3 freetype luajit --triplet x64-windows
318 ```
319
320 - `curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store.
321 - `openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound.
322 - `freetype` is optional, it allows true-type font rendering.
323 - `luajit` is optional, it replaces the integrated Lua interpreter with a faster just-in-time interpreter.
324
325 There are other optional libraries, but they are not tested if they can build and link correctly.
326
327 Use `--triplet` to specify the target triplet, e.g. `x64-windows` or `x86-windows`.
328
329 #### b) Compile the dependencies on your own
330
331 This is outdated and not recommended. Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
332
333 ### Compile Minetest
334
335 #### a) Using the vcpkg toolchain and CMake GUI
336 1. Start up the CMake GUI
337 2. Select **Browse Source...** and select DIR/minetest
338 3. Select **Browse Build...** and select DIR/minetest-build
339 4. Select **Configure**
340 5. Choose the right visual Studio version and target platform. It has to match the version of the installed dependencies
341 6. Choose **Specify toolchain file for cross-compiling**
342 7. Click **Next**
343 8. Select the vcpkg toolchain file e.g. `D:/vcpkg/scripts/buildsystems/vcpkg.cmake`
344 9. Click Finish
345 10. Wait until cmake have generated the cash file
346 11. If there are any errors, solve them and hit **Configure**
347 12. Click **Generate**
348 13. Click **Open Project**
349 14. Compile Minetest inside Visual studio.
350
351 #### b) Using the vcpkg toolchain and the commandline
352
353 Run the following script in PowerShell:
354
355 ```powershell
356 cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=0 -DENABLE_CURSES=0
357 cmake --build . --config Release
358 ```
359 Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct.
360
361 #### c) Using your own compiled libraries
362
363 **This is outdated and not recommended**
364
365 Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
366
367 ### Windows Installer using WiX Toolset
368
369 Requirements:
370 * [Visual Studio 2017](https://visualstudio.microsoft.com/)
371 * [WiX Toolset](https://wixtoolset.org/)
372
373 In the Visual Studio 2017 Installer select **Optional Features -> WiX Toolset**.
374
375 Build the binaries as described above, but make sure you unselect `RUN_IN_PLACE`.
376
377 Open the generated project file with Visual Studio. Right-click **Package** and choose **Generate**.
378 It may take some minutes to generate the installer.
379
380
381 Docker
382 ------
383 We provide Minetest server Docker images using the GitLab mirror registry.
384
385 Images are built on each commit and available using the following tag scheme:
386
387 * `registry.gitlab.com/minetest/minetest/server:latest` (latest build)
388 * `registry.gitlab.com/minetest/minetest/server:<branch/tag>` (current branch or current tag)
389 * `registry.gitlab.com/minetest/minetest/server:<commit-id>` (current commit id)
390
391 If you want to test it on a Docker server you can easily run:
392
393         sudo docker run registry.gitlab.com/minetest/minetest/server:<docker tag>
394
395 If you want to use it in a production environment you should use volumes bound to the Docker host
396 to persist data and modify the configuration:
397
398         sudo docker create -v /home/minetest/data/:/var/lib/minetest/ -v /home/minetest/conf/:/etc/minetest/ registry.gitlab.com/minetest/minetest/server:master
399
400 Data will be written to `/home/minetest/data` on the host, and configuration will be read from `/home/minetest/conf/minetest.conf`.
401
402 **Note:** If you don't understand the previous commands please read the official Docker documentation before use.
403
404 You can also host your Minetest server inside a Kubernetes cluster. See our example implementation in [`misc/kubernetes.yml`](misc/kubernetes.yml).
405
406
407 Version scheme
408 --------------
409 We use `major.minor.patch` since 5.0.0-dev. Prior to that we used `0.major.minor`.
410
411 - Major is incremented when the release contains breaking changes, all other
412 numbers are set to 0.
413 - Minor is incremented when the release contains new non-breaking features,
414 patch is set to 0.
415 - Patch is incremented when the release only contains bugfixes and very
416 minor/trivial features considered necessary.
417
418 Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release,
419 i.e.: 5.0.0-dev is the development version leading to 5.0.0.
420 Prior to that we used `previous_version-dev`.