oweals/minetest.git
2013-07-22 sapierAdd configurable curl timeout
2013-07-22 sapierAdd playernumber to favorites list
2013-07-22 sapierfilterlist api cleanup
2013-07-22 sapierAdd port to favorites if not 30000
2013-07-22 sapierReplace worldlist by generic filterlist implementation
2013-07-22 sapierAdd support for modstore screenshots
2013-07-22 sapierSwap name/password <-> server description
2013-07-22 sapierRevert "Fix serverdescription and name not beeing saved...
2013-07-22 sapierRemove unused required by list in worldconfig
2013-07-21 RealBadAngelFix light issue in 6d facedir.
2013-07-20 PilzAdamBump protocol version
2013-07-20 PilzAdamAdd an option to disable object <-> object collision...
2013-07-20 PilzAdamAdd liquid_range to nodedef
2013-07-20 PilzAdamMake range of tools configureable
2013-07-20 RealBadAngelAdd set_breath and get_breath to lua API.
2013-07-16 PilzAdamRandomly choose singleplayer port
2013-07-15 PilzAdamFix lighting bug caused by disappearing lava
2013-07-15 PilzAdamRemove support for common mods
2013-07-14 KahrlChange ContentFeatures array to a vector
2013-07-13 prollerLeveled nodebox
2013-07-13 prollerMasterserver mods fix
2013-07-12 prollerBetter masterserver html
2013-07-12 sapierDon't show flags in local favorites
2013-07-12 sapierFix bug server name set to address field when using...
2013-07-12 sapierAdd missing server flags in public serverlist
2013-07-12 sapierRemove lots of debug output from modmgr
2013-07-12 sapierFix serverdescription and name not beeing saved to...
2013-07-12 prollerMasterserver mods announse, ipv6, better curl errors
2013-07-12 kwolekrClean up bumpmap code a bit
2013-07-12 PilzAdamDisallow the name 'singleplayer' in a multiplayer server
2013-07-11 KahrlAdd VoxelArea:position, VoxelArea:iter and VoxelArea...
2013-07-11 sapierWorldlist fixes
2013-07-09 stujones11Fix multiple texture support for animated meshnodes
2013-07-09 sapierFix serverlist
2013-07-09 prollerPublic server checkbox
2013-07-09 PilzAdamDont play digging sound if not digging
2013-07-09 kwolekrRevert "Fix serverlist not beeing escaped correctly"
2013-07-08 sapierFix header not beeing shown except on singleplayer tab
2013-07-08 sapierFix serverlist not beeing escaped correctly
2013-07-08 sapierfix crash on play/start with empty world list
2013-07-08 kwolekrFix wallmounted rotations along Y axis for 90 and 270...
2013-07-08 kwolekrDecoration: Handle facedir and wallmounted param2types...
2013-07-08 PilzAdamRemove note in lua-api.txt that there are no vector...
2013-07-08 PilzAdamMake sure that coordinates passed to /teleport are...
2013-07-08 ShadowNinjaMove math.hypot() to misc_helpers.lua and fix zero...
2013-07-08 kwolekrLua main menu: Fix world creation dialog
2013-07-08 PilzAdamSet numeric locale in Lua in main menu
2013-07-07 PilzAdamSettings: everything != 0 equals true; remove .asm...
2013-07-07 sapierFix many formspec menu bugs
2013-07-07 Sfan5Fix parseColor, change remaining colorkeys to new forma...
2013-07-07 KahrlWhen server sends late media, log to errorstream instea...
2013-07-07 ShadowNinjaHandle 0 vectors in vector.normalize()
2013-07-07 Vincent Heukeninclude mathconstants.h in numerics.cpp
2013-07-07 ShadowNinjaAdd vector helpers
2013-07-06 kwolekrBiomeDefManager: Fully initialize default biome
2013-07-06 kwolekrMapgen V7: Fix out-of-bounds array access
2013-07-06 kwolekrLuaVoxelManip: Allow liquid updates in non-mapgen Voxel...
2013-07-06 kwolekrDecoration: Remove usage of multi-character constants
2013-07-06 Sfan5Use hexadecimal RRGGBB instead of colorkeys, rename...
2013-07-06 kwolekrMapgen V7: Huge rewrite, also tweaks to cavegen et al.
2013-07-06 KahrlFix possible NULL dereference in createExtrudedMesh
2013-07-05 KahrlDon't rebuild the dummy shader (less SourceShaderCache...
2013-07-04 prollerImprove finite liquid distribution, fix small bug
2013-07-04 KahrlThrow exception instead of assert on nested reliable...
2013-07-04 RealBadAngelAdd texture bumpmapping feature.
2013-07-03 KahrlWhoever called a function parameter m_device is fired...
2013-07-03 kwolekrLua main menu: Fix crash on init lua error, mapgen...
2013-07-03 kwolekrChange debug optimization level back to -O1
2013-07-03 BlockMenUpdate wiki url
2013-07-03 KahrlMove generateTextureFromMesh to TextureSource to fix...
2013-07-03 sapierFix possible 0 pointer access
2013-07-02 sapierReplace C++ mainmenu by formspec powered one
2013-07-02 kwolekrCavegen: Prevent caves from occuring above ground level...
2013-07-02 KahrlRemove texture atlas / AtlasPointer, rename getTextureR...
2013-07-02 PilzAdamRemove unnecessary debug output in node_dig()
2013-07-02 Lord89JamesInfinite tools in creative mode
2013-07-02 arsdragonflyFix i18n of some strings.
2013-07-01 kwolekrDecoration: Add schematic rotation support
2013-06-30 prollerDisable collision fix, its broke unit tests
2013-06-30 prollerFix sand, gravel falling stuck
2013-06-30 kwolekrLuaVoxelManip: Fix minor bug with set_lighting, remove...
2013-06-29 prollerOptimize liquid queue on generate map for liquid_finite
2013-06-29 kwolekrUpdate documentation for get_mapgen_object
2013-06-29 kwolekrAdd Lua VoxelArea methods: contains, containsp, containsi
2013-06-29 kwolekrMake generated water a shade darker to match up with...
2013-06-28 kwolekrAdd voxelarea.lua helper to builtin
2013-06-28 PilzAdamDont write player files all the time
2013-06-28 kwolekrApply various fixes to several things
2013-06-28 kwolekrLuaVoxelManip: Separate VoxelManip data get/set from...
2013-06-28 kwolekrAdd Lua on_mapgen_init callback, and minetest.set_mapge...
2013-06-28 kwolekrAdd Lua PerlinNoiseMap:get#dMap_flat API
2013-06-28 kwolekrAdd minetest.get_mapgen_object to API
2013-06-28 kwolekrFix issue of VManip occasionally not blitting back...
2013-06-28 kwolekrAdd LuaVoxelManip
2013-06-24 prollerFix ipv6 on windows
2013-06-23 kwolekrCavegen: fix division by 0 with abnormal max tunnel...
2013-06-23 prollerMath mapgen fix, ip show on connect, pathfinder segfaul...
2013-06-23 prollerNew math mapgen with fractal based worlds
2013-06-23 prollerAdd support for IPv6
2013-06-23 kwolekrDecoration: Add support for zero probability, fix break...
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