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Dungeons: Add nodebox stairs to desert and sandstone dungeons
2017-01-26
paramat
Dungeons: Add nodebox stairs to desert and sandstone...
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2017-01-23
paramat
Zoom FOV: Reduce minimum zoom FOV to 7 degrees
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2017-01-23
paramat
Dungeons: Support nodebox stairs wider than 1 node
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2017-01-23
Auke Kok
core: Add dir_to_yaw and yaw_to_dir helpers
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2017-01-23
Auke Kok
Vector: Add vector.sort(a, b): return box edges
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2017-01-15
paramat
Documentation: Correct biome heat / humidity noise...
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2017-01-15
sapier
Add color names from web page referenced in luaapi doc
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2017-01-13
paramat
Meshes: Make object mesh face shading consistent
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2017-01-08
paramat
Map generation limit: Cache as 'const' not 'const static'
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2017-01-08
paramat
Map generation limit: Fix checks for block/sector over...
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2016-12-24
Rogier
Minimal game: Use field 'tiles' instead of 'tile_images'
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2016-12-24
Rogier
Move PP() and PP2() macros to basic_macros.h
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2016-12-24
Lars Hofhansl
Process ABMs in a spherical volume instead of cubic
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2016-12-24
Lars Hofhansl
Shaders: Remove unnecessary 'if' statements
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2016-12-24
Rogier
Make minetest abort on lua panic
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2016-12-21
paramat
Builtin/../falling.lua: Avoid crash when object pos...
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2016-12-20
ShadowNinja
Mod security: Allow read-only access to all mod paths
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2016-12-16
Auke Kok
Mapgen: Make mgv7 the default in UI
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2016-12-14
paramat
Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys
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2016-12-13
sfan5
Mgv7: Change default cave width to 0.09
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2016-12-12
Bernardo Sulzbach
Mod dependency lists: Should have platform-independent...
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2016-12-12
Rogier
Setting limits: Fix message text in advanced settings tab
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2016-12-12
Rogier
View range: Set maximum to 4000 nodes
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2016-12-12
paramat
Mapgen: Make mgv7 the default mapgen
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2016-12-08
sfan5
Buildbot: Update LuaJIT version
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2016-12-08
Auke Kok
Simple decorations: Fix range check for deco->deco_param2
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2016-12-07
Auke Kok
Simple deco: Allow setting param2 value on placement
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2016-12-07
Lars Hofhansl
Fog: Make fraction of visible distance at which fog...
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2016-12-07
MillersMan
Liquids: Update flow on block load
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2016-12-07
MillersMan
Liquids: Preserve flow state if 'ignore' is a neighbour
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2016-12-07
MillersMan
Map::isValidPosition: Return false instead of throwing...
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2016-12-03
Lars Hofhansl
Optimize block sent: Fix rendering issue
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2016-12-03
paramat
Biomes: Increase heat and humidity noise spread to...
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2016-12-01
paramat
Lua_api.txt: Clarify use of looping sounds
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2016-12-01
paramat
Mgv7 floatlands: Various improvements
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2016-11-26
TeTpaAka
Wieldhand: Allow overriding the hand
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2016-11-20
paramat
Tool break: Reduce gain of break sounds
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2016-11-18
orwell96
Particles: Make attached particle spawners respect...
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2016-11-18
Auke Kok
Builtin/../item: Enable tool breaking sounds
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2016-11-15
Wuzzy
Lua_api.txt: Naming convention for custom item/entity...
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2016-11-15
paramat
Mgv7: Add optional floatlands, disabled by default
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2016-11-12
paramat
Nodeupdate: Remove documentation in lua_api.txt
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2016-11-12
RealBadAngel
Halo: Highlight selected face
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2016-11-09
paramat
Occlusion culling: Add comments, minor code improvements
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2016-11-08
Lars Hofhansl
Conf.example: Document block_send_optimize_distance
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2016-11-08
Lars Hofhansl
Sky: Draw bottom of the sky box in 'cloudy fog color'
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2016-11-08
Lars Hofhansl
Retrieve mapblocks from the server in a sphere, not...
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2016-11-08
Lars Hofhansl
Occlusion culling: Fix 'end offset' distance, half...
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2016-11-07
Lars Hofhansl
Don't use reduced vertical limits for mapblock send...
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2016-11-07
paramat
Builtin/../falling: Fix bugs caused by 'ignore' nodes
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2016-11-07
Wuzzy
Privileges: Only give singleplayer 4 basic privs
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2016-11-07
adrido
Windows: Add manifest file and set "High DPI Aware...
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2016-10-31
paramat
Lua voxelmanip: Add optional buffer param for 'get...
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2016-10-31
Auke Kok
Core.rotate_and_place: Remove unused call to get_look_pitch()
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2016-10-24
Lars Hofhansl
Shaders: Harmonize Irrlicht and shader fog calculations
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2016-10-21
paramat
Lua_api.txt: Clarify 'override_meta' bool in 'set mapgen...
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2016-10-21
paramat
Damage flash: Reduce maximum alpha. Avoid fade overload
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2016-10-20
paramat
Changes to static object storage limit and error message
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2016-10-20
red-001
Chat commands: Trim whitespaces from input of `/privs...
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2016-10-16
ShadowNinja
Enable mod security by default
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2016-10-16
red-001
Builtin/../chatcommands: Add /grantme command
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2016-10-16
Rogier
Emergeblocks: Fix occasional crash
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2016-10-14
tenplus1
Builtin/../falling.lua: Code optimisation
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2016-10-07
paramat
Lua_api.txt: Add biome and nodeupdate documentation
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2016-10-07
SmallJoker
Textures: Ignore unknown node in override.txt
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2016-10-03
paramat
Mapblock_mesh_generate_special: Improve performance
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2016-10-03
paramat
Textures: New 'smoke puff' texture from TNT mod
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2016-10-03
paramat
Builtin/falling: Add fallback vector in case of nil...
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2016-10-03
raymoo
Forceloading: Transient forceloads
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2016-10-03
rubenwardy
Formspec: Add container[] and container_end[] elements
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2016-09-30
Wuzzy
Update default controls in README.txt
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2016-09-30
paramat
Mgv7: Avoid mid-air spawn on disabled mountain terrain...
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2016-09-23
paramat
Conf.example: Re-add deleted noise parameter documentation
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2016-09-17
paramat
Register.lua: Throw error if node 'light_source' >...
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2016-09-15
paramat
Lua_api.txt: Add note of maximum value for node 'light_source'
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2016-09-15
Thomas--S
Add an [invert:<mode> texture modifier
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2016-09-15
ShadowNinja
Collision: Improve performance by combining 6 vectors...
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2016-09-14
paramat
Decorations: Generalise 'spawn by' to be used by all...
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2016-09-14
sfan5
Allow escaping of texture names when passed as an argument...
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2016-08-29
red-001
Settingtypes.txt: Clarify comments, correct spelling
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2016-08-28
SmallJoker
Builtin: Disallow registering users with the same name
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2016-08-26
paramat
Camera: Higher frequency limit for view/hand bobbing...
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2016-08-26
Auke Kok
Make plantlike drawtype more fun
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2016-08-18
obneq
Mapblock mesh: Fix updateFastFaceRow tiling issue
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2016-08-18
SmallJoker
Script API: Make the craft recipe field 'method' consistent
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2016-08-14
DonBatman
Lua_api.txt: Change 'maxwear' to 'uses' in 'tool_capabilities'
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2016-08-05
paramat
Decorations: Fix decoration height check errors
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2016-08-04
paramat
Mapgen: Remove unused 'flat' and 'trees' flags from...
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2016-07-30
SmallJoker
texture_packs.txt: Document special textures
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2016-07-30
rubenwardy
Documentation: Create texture_packs.txt
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2016-07-30
mtango688
lua_api.txt: Document how to properly clear node metadata
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2016-07-27
SmallJoker
Upright sprite objects: Horizontally flip the front...
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2016-07-27
Wuzzy
Main menu, lua_api.txt: Fix mod/texture pack screenshot...
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2016-07-26
Tim
Builtin: Add core.MAP_BLOCKSIZE constant
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2016-07-26
Tim
Builtin: Fix check for a player object in core.check_player_...
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2016-07-21
paramat
Mgvalleys / cavegen: Place riverbed nodes under river...
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2016-07-21
James Stevenson
lua_api.txt: Remove tooltip checkbox[] element
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2016-07-12
Duane
Lua_api.txt: Fix description of node drop behaviour
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2016-07-12
paramat
Treegen: Improve use of signed vs. unsigned integers
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2016-06-24
paramat
Mgflat/fractal/v7/valleys: Denser 3D noise tunnels
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