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Schematic decorations: Add 'place_offset_y' placement parameter
2017-03-16
sfan5
Sneak: Fix various problems with sneaking
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2017-03-11
paramat
Climb speed: Increase default setting from 2 to 3
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2017-03-11
number Zero
Minimap: Optimise
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2017-03-11
Dániel Juhász
Light calculation: New bulk node lighting code
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2017-03-05
paramat
Dungeons: Use 'block' instead of 'brick' for nodebox...
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2017-03-05
Auke Kok
Font: attempt fallback font, abort if no fonts found.
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2017-03-05
Fixer
README.txt: Clarify loading of minetest.conf
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2017-02-26
paramat
Dungeongen: Add and improve parameters
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2017-02-18
Dániel Juhász
Fixes for colorwallmounted and colorfacedir nodes
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2017-02-18
paramat
Voxelmanip: Do not emerge or blit to blocks over map...
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2017-02-18
kilbith
Multiplayer menu: fix attempt to open nonexistant image
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2017-02-18
tenplus1
Statbars.lua: Cache enable_damage setting
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2017-02-16
paramat
Cavegen: Place correct biome surface in tunnel entrances
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2017-02-16
paramat
Objectpos over limit: Avoid crash caused by sector...
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2017-02-13
Dániel Juhász
Lighting: Update lighting at block loading
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2017-02-12
Hybrid Dog
Mainmenu: Brighter text colours for readability
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2017-02-12
paramat
Footsteps: Fix offset footstep and shallow water sound...
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2017-02-10
paramat
Plantlike: Fix visual_scale being applied squared
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2017-02-10
rubenwardy
Use tree to list mods rather than textlist
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2017-02-09
Lars Hofhansl
Perform mesh animation only once per frame.
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2017-02-09
paramat
OpenAL sound: Use a simpler distance model
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2017-02-09
red-001
No longer auto-generate a 'guest####' player name when...
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2017-02-07
paramat
Face shading: Add shade factor comments
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2017-02-04
paramat
Mgv6: Add fallback node for gravel
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2017-02-04
paramat
Mgv6: Add stairs to desert stone dungeons
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2017-02-04
paramat
MapgenBasic node resolver: Various fixes
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2017-02-01
paramat
Mgvalleys: Fix missing decorations and incorrect function...
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2017-02-01
Ekdohibs
Fix anticheat resetting client position after the client...
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2017-01-30
paramat
Plantlike visual scale: Send sqrt(visual_scale) to...
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2017-01-30
sapier
Add multiply texture modifier
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2017-01-26
paramat
Dungeongen: Fix selection of diagonal corridors
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2017-01-26
paramat
Dungeons: Add nodebox stairs to desert and sandstone...
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2017-01-23
paramat
Zoom FOV: Reduce minimum zoom FOV to 7 degrees
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2017-01-23
paramat
Dungeons: Support nodebox stairs wider than 1 node
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2017-01-23
Auke Kok
core: Add dir_to_yaw and yaw_to_dir helpers
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2017-01-23
Auke Kok
Vector: Add vector.sort(a, b): return box edges
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2017-01-15
paramat
Documentation: Correct biome heat / humidity noise...
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2017-01-15
sapier
Add color names from web page referenced in luaapi doc
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2017-01-13
paramat
Meshes: Make object mesh face shading consistent
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2017-01-08
paramat
Map generation limit: Cache as 'const' not 'const static'
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2017-01-08
paramat
Map generation limit: Fix checks for block/sector over...
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2016-12-24
Rogier
Minimal game: Use field 'tiles' instead of 'tile_images'
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2016-12-24
Rogier
Move PP() and PP2() macros to basic_macros.h
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2016-12-24
Lars Hofhansl
Process ABMs in a spherical volume instead of cubic
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2016-12-24
Lars Hofhansl
Shaders: Remove unnecessary 'if' statements
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2016-12-24
Rogier
Make minetest abort on lua panic
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2016-12-21
paramat
Builtin/../falling.lua: Avoid crash when object pos...
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2016-12-20
ShadowNinja
Mod security: Allow read-only access to all mod paths
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2016-12-16
Auke Kok
Mapgen: Make mgv7 the default in UI
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2016-12-14
paramat
Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys
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2016-12-13
sfan5
Mgv7: Change default cave width to 0.09
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2016-12-12
Bernardo Sulzbach
Mod dependency lists: Should have platform-independent...
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2016-12-12
Rogier
Setting limits: Fix message text in advanced settings tab
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2016-12-12
Rogier
View range: Set maximum to 4000 nodes
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2016-12-12
paramat
Mapgen: Make mgv7 the default mapgen
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2016-12-08
sfan5
Buildbot: Update LuaJIT version
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2016-12-08
Auke Kok
Simple decorations: Fix range check for deco->deco_param2
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2016-12-07
Auke Kok
Simple deco: Allow setting param2 value on placement
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2016-12-07
Lars Hofhansl
Fog: Make fraction of visible distance at which fog...
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2016-12-07
MillersMan
Liquids: Update flow on block load
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2016-12-07
MillersMan
Liquids: Preserve flow state if 'ignore' is a neighbour
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2016-12-07
MillersMan
Map::isValidPosition: Return false instead of throwing...
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2016-12-03
Lars Hofhansl
Optimize block sent: Fix rendering issue
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2016-12-03
paramat
Biomes: Increase heat and humidity noise spread to...
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2016-12-01
paramat
Lua_api.txt: Clarify use of looping sounds
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2016-12-01
paramat
Mgv7 floatlands: Various improvements
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2016-11-26
TeTpaAka
Wieldhand: Allow overriding the hand
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2016-11-20
paramat
Tool break: Reduce gain of break sounds
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2016-11-18
orwell96
Particles: Make attached particle spawners respect...
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2016-11-18
Auke Kok
Builtin/../item: Enable tool breaking sounds
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2016-11-15
Wuzzy
Lua_api.txt: Naming convention for custom item/entity...
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2016-11-15
paramat
Mgv7: Add optional floatlands, disabled by default
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2016-11-12
paramat
Nodeupdate: Remove documentation in lua_api.txt
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2016-11-12
RealBadAngel
Halo: Highlight selected face
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2016-11-09
paramat
Occlusion culling: Add comments, minor code improvements
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2016-11-08
Lars Hofhansl
Conf.example: Document block_send_optimize_distance
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2016-11-08
Lars Hofhansl
Sky: Draw bottom of the sky box in 'cloudy fog color'
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2016-11-08
Lars Hofhansl
Retrieve mapblocks from the server in a sphere, not...
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2016-11-08
Lars Hofhansl
Occlusion culling: Fix 'end offset' distance, half...
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2016-11-07
Lars Hofhansl
Don't use reduced vertical limits for mapblock send...
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2016-11-07
paramat
Builtin/../falling: Fix bugs caused by 'ignore' nodes
...t4im, rebased and developed by
paramat
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2016-11-07
Wuzzy
Privileges: Only give singleplayer 4 basic privs
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2016-11-07
adrido
Windows: Add manifest file and set "High DPI Aware...
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2016-10-31
paramat
Lua voxelmanip: Add optional buffer param for 'get...
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2016-10-31
Auke Kok
Core.rotate_and_place: Remove unused call to get_look_pitch()
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2016-10-24
Lars Hofhansl
Shaders: Harmonize Irrlicht and shader fog calculations
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2016-10-21
paramat
Lua_api.txt: Clarify 'override_meta' bool in 'set mapgen...
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2016-10-21
paramat
Damage flash: Reduce maximum alpha. Avoid fade overload
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2016-10-20
paramat
Changes to static object storage limit and error message
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2016-10-20
red-001
Chat commands: Trim whitespaces from input of `/privs...
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2016-10-16
ShadowNinja
Enable mod security by default
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2016-10-16
red-001
Builtin/../chatcommands: Add /grantme command
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2016-10-16
Rogier
Emergeblocks: Fix occasional crash
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2016-10-14
tenplus1
Builtin/../falling.lua: Code optimisation
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2016-10-07
paramat
Lua_api.txt: Add biome and nodeupdate documentation
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2016-10-07
SmallJoker
Textures: Ignore unknown node in override.txt
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2016-10-03
paramat
Mapblock_mesh_generate_special: Improve performance
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2016-10-03
paramat
Textures: New 'smoke puff' texture from TNT mod
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2016-10-03
paramat
Builtin/falling: Add fallback vector in case of nil...
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2016-10-03
raymoo
Forceloading: Transient forceloads
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