BlockMen [Tue, 24 Feb 2015 20:44:21 +0000 (21:44 +0100)]
Use only red and white wool for beds
BlockMen [Tue, 24 Feb 2015 10:59:15 +0000 (11:59 +0100)]
Add beds
paramat [Wed, 21 Jan 2015 15:27:29 +0000 (15:27 +0000)]
mapgen.lua: Add dirt/sand/gravel blob ores for mgv5/mgv7
Create register ores function. Select and order functions per mapgen
Use blob ore for clay. Update ore height_min/max to y_min/max
Tune flower amount
Jeija [Tue, 3 Feb 2015 19:11:23 +0000 (20:11 +0100)]
Clean up trapdoors code and make them more flexible, so custom trapdoors
can be registered by other mods
Steven Smith [Wed, 4 Feb 2015 01:16:09 +0000 (09:16 +0800)]
Fix download URL
Craig Davison [Wed, 24 Dec 2014 23:13:15 +0000 (23:13 +0000)]
Fix typo in survival formspec & create legacy file
Tim [Sat, 27 Dec 2014 15:46:03 +0000 (16:46 +0100)]
Bones mod fixes
1. don't delete protected nodes, 2. time out in loaded chunks, 3. don't crash when dying in certain nodes (like default doors or sign_lib signs)
Xanthin [Wed, 4 Feb 2015 13:47:22 +0000 (14:47 +0100)]
Make trapdoor better visible when held in the hand
Screenshots at: https://github.com/minetest/minetest_game/issues/411
jeanpatrick.guerrero@gmail.com [Sun, 18 Jan 2015 21:38:58 +0000 (22:38 +0100)]
Textures Update
Xanthin [Thu, 22 Jan 2015 21:30:30 +0000 (22:30 +0100)]
Fix typo for obsidian glass door texture
I think that was just a typo?
MT-Modder [Tue, 20 Jan 2015 21:48:43 +0000 (16:48 -0500)]
Mossycobble fixes
jeanpatrick.guerrero@gmail.com [Mon, 12 Jan 2015 19:21:06 +0000 (20:21 +0100)]
Add straw
Craig Davison [Sat, 10 Jan 2015 17:02:47 +0000 (17:02 +0000)]
Follow naming convention of textures and sounds in doors
Craig Davison [Wed, 24 Dec 2014 19:54:24 +0000 (19:54 +0000)]
Add fancy inventory for bones
paramat [Sun, 11 Jan 2015 10:13:30 +0000 (10:13 +0000)]
Return to original water sink speed for player
PilzAdam [Mon, 15 Dec 2014 12:27:20 +0000 (13:27 +0100)]
Fix typo in water_flowing tile animation Also add missing commas and use non-deprecated field-names
PilzAdam [Fri, 12 Dec 2014 16:47:31 +0000 (17:47 +0100)]
Clarify comment in default:grass_1
PilzAdam [Sun, 7 Dec 2014 15:29:36 +0000 (16:29 +0100)]
Restructure default/nodes.lua
PilzAdam [Sun, 7 Dec 2014 14:25:39 +0000 (15:25 +0100)]
Add tree growing functions to game_api.txt
PilzAdam [Sun, 7 Dec 2014 14:17:09 +0000 (15:17 +0100)]
Remove weird constants in default
PilzAdam [Sun, 7 Dec 2014 13:58:18 +0000 (14:58 +0100)]
Remove useless, empty callbacks
Craig Davison [Thu, 1 Jan 2015 16:14:31 +0000 (16:14 +0000)]
Add crafting grid result arrow to creative inventory
paramat [Mon, 24 Nov 2014 04:14:48 +0000 (04:14 +0000)]
Simple biomes for mgv5/mgv7. Uses get_mapgen_params
Craig Davison [Thu, 25 Dec 2014 16:40:51 +0000 (16:40 +0000)]
Add Obsidian / Obsidian Brick stairs & slabs
Lean Rada [Fri, 9 Jan 2015 21:13:12 +0000 (05:13 +0800)]
Change furnace fire icons
Craig Davison [Sun, 21 Dec 2014 18:27:15 +0000 (18:27 +0000)]
Set number of screwdriver uses to 200
PilzAdam [Mon, 15 Dec 2014 21:12:21 +0000 (22:12 +0100)]
Don't override param2 bits that are not used for rotation in screwdriver
PilzAdam [Sat, 13 Dec 2014 11:52:47 +0000 (12:52 +0100)]
Fix typo in furnace.lua
PilzAdam [Fri, 12 Dec 2014 16:15:48 +0000 (17:15 +0100)]
Give 4 obsidianbrick for 4 obsidian
PilzAdam [Sun, 7 Dec 2014 20:29:54 +0000 (21:29 +0100)]
Only allow rotating nodes that could be dug
PilzAdam [Sun, 7 Dec 2014 11:23:43 +0000 (12:23 +0100)]
Cleanup
* Remove unused variables
* Fix wearing out of screwdriver
* Move magic numbers into constants
* Scale down texture
tenplus1 [Sat, 6 Sep 2014 20:07:57 +0000 (21:07 +0100)]
Screwdriver rewrite
paramat [Thu, 4 Dec 2014 03:47:46 +0000 (03:47 +0000)]
Pinetree (by sfan5, from mg mapgen) lua generation and sapling ABM. Add checks for ignore to other trees
Calinou [Sun, 30 Nov 2014 08:05:10 +0000 (09:05 +0100)]
Add 3D signs
ShadowNinja [Tue, 4 Nov 2014 21:19:27 +0000 (16:19 -0500)]
Add white to the crack texture
This makes the crack stand out better on dark textures,
like obsidian and black wool.
HybridDog [Sat, 8 Jun 2013 16:08:48 +0000 (18:08 +0200)]
Add obsidianbrick
use Zeg9`s texture
PilzAdam [Sat, 6 Dec 2014 10:28:24 +0000 (11:28 +0100)]
Use an overlay over default_dirt.png for soil
PilzAdam [Sun, 7 Dec 2014 00:00:33 +0000 (01:00 +0100)]
Correct node definitons for pine saplings and pine needles
PilzAdam [Sat, 6 Dec 2014 17:47:46 +0000 (18:47 +0100)]
Rewrite furnace
* Move furnace related code into furnace.lua
* Move duplicated code into functions
* Rewrite ABM:
* Easier to follow strcuture (no returns in the middle)
* No unnecessary calls to get_craft_result
* Split logic and "visual feedback" (a bit)
* Fewer calls to meta:set and meta:get
* Better feedback on the current state of the furnace
PilzAdam [Sat, 6 Dec 2014 11:56:58 +0000 (12:56 +0100)]
Remove remains of finite liquids from bucket mod
This reverts commit
79856c914d5b9d3eb43bec78840ee811880b30ff.
PilzAdam [Sat, 6 Dec 2014 11:50:05 +0000 (12:50 +0100)]
Remove remains of weather
PilzAdam [Sat, 6 Dec 2014 11:41:19 +0000 (12:41 +0100)]
Add a minetest.conf.example with all available settings
PilzAdam [Sat, 6 Dec 2014 11:11:07 +0000 (12:11 +0100)]
Move doc for dyes to game_api.txt
PilzAdam [Sat, 6 Dec 2014 11:00:58 +0000 (12:00 +0100)]
Fix visibility of global/local dye tables
PilzAdam [Sat, 6 Dec 2014 10:08:41 +0000 (11:08 +0100)]
Set param2 to 1 if player places leaves
PilzAdam [Sat, 6 Dec 2014 10:01:18 +0000 (11:01 +0100)]
Move leafdecay doc to game_api.txt
PilzAdam [Wed, 3 Dec 2014 17:46:02 +0000 (18:46 +0100)]
Dont dry out soil if unloaded blocks are nearby
PilzAdam [Sat, 6 Dec 2014 10:46:04 +0000 (11:46 +0100)]
Allow the group book to be placed into bookshelfs
PilzAdam [Sat, 6 Dec 2014 10:43:07 +0000 (11:43 +0100)]
Fix possible stacking of books in bookshelf
Original author: @MT-Modder
PilzAdam [Wed, 3 Dec 2014 16:12:57 +0000 (17:12 +0100)]
Add all saplings to group sapling
PilzAdam [Wed, 3 Dec 2014 16:12:20 +0000 (17:12 +0100)]
Add missing groups to pine sapling
PilzAdam [Wed, 3 Dec 2014 15:59:36 +0000 (16:59 +0100)]
Fix various fire sound bugs
Craig Davison [Tue, 25 Nov 2014 20:34:40 +0000 (20:34 +0000)]
Fix some undeclared global variables
paramat [Tue, 21 Oct 2014 17:53:04 +0000 (18:53 +0100)]
Pine tree, pine needles, pine sapling and pinewood nodes, including textures by Splizard and Cisoun
Amaz [Sat, 4 Oct 2014 19:49:22 +0000 (20:49 +0100)]
Added the new door textures
Diego MartÃnez [Sat, 29 Nov 2014 03:44:14 +0000 (00:44 -0300)]
Fix leaked globals.
kilbith [Thu, 16 Oct 2014 09:57:37 +0000 (11:57 +0200)]
New ladder texture
PenguinDad [Thu, 20 Nov 2014 16:02:07 +0000 (17:02 +0100)]
Fix leaking globals in flowers and default mapgen.lua
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
paramat [Wed, 5 Nov 2014 20:22:55 +0000 (20:22 +0000)]
Default and flowers: only run on-generated functions in mgv6. Remove indev ore definitions
RHRhino [Sat, 4 Oct 2014 11:35:22 +0000 (13:35 +0200)]
New flower textures
BlockMen [Sat, 8 Nov 2014 22:25:40 +0000 (23:25 +0100)]
Revert "Fix fire blocking sunlight"
This reverts commit
dcce6e97959647fd625c1ce219721c0b800f4938.
kilbith [Sat, 11 Oct 2014 08:27:22 +0000 (10:27 +0200)]
New grass(plant) and leaves textures
kilbith [Fri, 10 Oct 2014 08:30:05 +0000 (10:30 +0200)]
Vessels: new textures
ShadowNinja [Tue, 4 Nov 2014 21:17:56 +0000 (16:17 -0500)]
Fix fire blocking sunlight
paramat [Sat, 4 Oct 2014 03:44:23 +0000 (04:44 +0100)]
Boats mod improve y motion. Smaller collision box. Reverse turn with negative velocity only. Smooth turning. Enable underwater higher acceleration
kilbith [Tue, 30 Sep 2014 08:35:26 +0000 (10:35 +0200)]
Add new ore blocks textures
BlockMen [Fri, 3 Oct 2014 09:25:22 +0000 (11:25 +0200)]
Tweak some textures, new chest texture
BlockMen [Fri, 3 Oct 2014 09:21:12 +0000 (11:21 +0200)]
Add improved grass textures by @Philipbenr (slightly modified), fixes #323
BlockMen [Fri, 3 Oct 2014 01:20:31 +0000 (03:20 +0200)]
Allow only boat driver to be detached from boat (fixes #276)
BlockMen [Thu, 2 Oct 2014 09:51:47 +0000 (11:51 +0200)]
Use new optional framed glasslike drawtype
BlockMen [Sat, 27 Sep 2014 18:33:17 +0000 (20:33 +0200)]
Make new textures fit existing style
Neuromancer56 [Tue, 23 Sep 2014 02:04:07 +0000 (21:04 -0500)]
Some new textures (natural beauty texturepack)
BlockMen [Sun, 21 Sep 2014 20:25:00 +0000 (22:25 +0200)]
Use new firelike drawtype
BlockMen [Tue, 16 Sep 2014 17:12:31 +0000 (19:12 +0200)]
Fix dye stuff, fixes #243
ShadowNinja [Fri, 13 Jun 2014 18:03:14 +0000 (14:03 -0400)]
Clean up treegen code
Amaz [Tue, 29 Jul 2014 17:25:33 +0000 (18:25 +0100)]
Enable dungeons by default
BlockMen [Tue, 16 Sep 2014 15:11:54 +0000 (17:11 +0200)]
Fix xpanes API
CraigyDavi [Thu, 4 Sep 2014 22:10:33 +0000 (23:10 +0100)]
Remove API from player.lua
It's now in game_api.txt
ShadowNinja [Sun, 7 Sep 2014 00:34:52 +0000 (20:34 -0400)]
Fix farming unloaded node crash
Calinou [Fri, 22 Aug 2014 09:52:51 +0000 (11:52 +0200)]
Make sand and some leaves sounds quieter
BlockMen [Thu, 21 Aug 2014 13:22:35 +0000 (15:22 +0200)]
Localize player_attached
BlockMen [Thu, 21 Aug 2014 10:45:14 +0000 (12:45 +0200)]
Fix some farming stuff
Zefram [Thu, 7 Aug 2014 11:46:21 +0000 (13:46 +0200)]
Fix door hardness detection for open/close sounds
Jat [Mon, 4 Aug 2014 16:28:09 +0000 (18:28 +0200)]
Add API doors : Sound for door open and close.
paramat [Thu, 7 Aug 2014 10:14:27 +0000 (12:14 +0200)]
Fix boat flying up and some tweaks
Gabriel Huber [Fri, 25 Jul 2014 17:12:01 +0000 (19:12 +0200)]
Fix TNT init for undefined enable_tnt setting
Zefram [Sun, 20 Jul 2014 16:27:58 +0000 (17:27 +0100)]
Show filled buckets in creative inventory
ShadowNinja [Sun, 13 Jul 2014 22:08:03 +0000 (18:08 -0400)]
Rewrite TNT
Zefram [Sun, 20 Jul 2014 19:19:05 +0000 (20:19 +0100)]
Pair door with door of any type
Mirror the setup of a door placed next to any door, not just next to
a door of the same type. This is particularly useful where there are
multiple door types that have the same appearance, but one wants the
doors of a pair to have different behaviour in some other respect.
Zefram [Sun, 20 Jul 2014 18:03:16 +0000 (19:03 +0100)]
Make open trapdoor climbable
When a trapdoor is mounted upside down, to make its top surface flush
with the floor above when closed, it is necessary to have some way to
climb through the trapdoor node when it's open. Making it climbable
like a ladder satisfies this need. It is somewhat realistic, as a real
trapdoor can have a ladder segment mounted on one face. When the trapdoor
is mounted in its default orientation, making the bottom surface flush
with the ceiling below when closed, the climbability when open is not
strictly necessary, but is still a convenience.
Zefram [Sun, 20 Jul 2014 17:22:52 +0000 (18:22 +0100)]
Improve message about screwdriver control
The message to "hold shift" makes an unwarranted assumption about the
user's keybindings. Messages from the server should refer to a key's
game function, rather than its extragame identity.
Zefram [Sun, 20 Jul 2014 16:42:30 +0000 (17:42 +0100)]
Consistently use group:stick in tool recipes
The left-handed recipes for axes were using default:stick instead of
the group:stick used by all other tool recipes.
Zefram [Sun, 20 Jul 2014 16:22:54 +0000 (17:22 +0100)]
Retain sign text when editing is aborted by <esc>
Amaz [Tue, 22 Jul 2014 10:31:47 +0000 (11:31 +0100)]
Fix desert_sand_soil dropping itself, and changed the descriptions
cupofinsane [Wed, 9 Jul 2014 18:40:18 +0000 (00:40 +0600)]
Alias string to cotton
Cotton plants used to drop strings, now they drop farming:cotton. Some mods (namely, throwing) still use farming:string, therefore we need farming:string to be equal farming:cotton.
Novatux [Wed, 9 Jul 2014 16:51:31 +0000 (18:51 +0200)]
Better ingot textures
BlockMen [Sun, 13 Jul 2014 17:20:20 +0000 (19:20 +0200)]
Add protection to TNT (by @tenplus1)
Novatux [Wed, 9 Jul 2014 07:47:51 +0000 (09:47 +0200)]
Add spaces around operators in boat mod code, fix a problem with boat staticdata, fix a crash that can occur with boat going over unknown nodes.
BlockMen [Tue, 8 Jul 2014 17:10:55 +0000 (19:10 +0200)]
Fix crafting recipe for iron bars
BlockMen [Tue, 8 Jul 2014 14:50:06 +0000 (16:50 +0200)]
Fix jump-stacking