raymoo [Mon, 2 Oct 2017 01:32:01 +0000 (18:32 -0700)]
Creative: Make the placenode registration check for non-player placers
raymoo [Mon, 2 Oct 2017 01:20:50 +0000 (18:20 -0700)]
Creative: Make handle_node_drops override work for non-player diggers
paramat [Sun, 5 Nov 2017 04:28:52 +0000 (04:28 +0000)]
Player API: Set eye height property for new player model
Correct the collisionbox height.
paramat [Thu, 2 Nov 2017 04:30:19 +0000 (04:30 +0000)]
Stairs: Set world-aligned textures for all stairs and slabs
Fix 'stair_images' code to avoid 'stair_images' being empty in some
situations.
Change stairs back to nodeboxes to make world-aligned textures work.
SmallJoker [Mon, 23 Oct 2017 18:25:46 +0000 (20:25 +0200)]
Bookshelf: Count written and empty books
paramat [Mon, 30 Oct 2017 20:06:05 +0000 (20:06 +0000)]
Binoculars: Only set property if necessary to reduce mesh reloading
paramat [Fri, 27 Oct 2017 07:28:22 +0000 (08:28 +0100)]
Player model: Remove vertical stretch of body and limbs, remove cape
Previously, body and limbs were stretched vertically by 1.125, creating
rectangular pixels on side faces. Head was unstretched.
Remove stretch of body and limbs, leaving the head unchanged.
No other change would excessively shorten the model, so also scale up
the model slightly, by * 1.05, such that the reduction factor for height is
equal to the increasing factor for width. This minimises the changes to
height and width.
Remove cape support.
Update the collisionbox to match.
Add missing license.txt.
sfan5 [Fri, 27 Oct 2017 11:34:41 +0000 (13:34 +0200)]
Add loot to dungeons (#1921)
paramat [Tue, 24 Oct 2017 03:51:53 +0000 (04:51 +0100)]
Binoculars / Map mods: Clarify key-activation of items in descriptions
Map mod:
Tune cyclic update interval.
Re-add HUD flags update on item 'use'.
paramat [Sat, 21 Oct 2017 06:01:23 +0000 (07:01 +0100)]
Footstep sounds: 5 new sounds
Original recording by Ryding.
http://freesound.org/people/Ryding/
Found by Anth0rx, edited by paramat.
Add and use 'default.node_sound_snow_defaults()' function.
Coder12a [Mon, 16 Oct 2017 02:09:26 +0000 (19:09 -0700)]
Books: Convert \r to \n
Some files or editors may use \r instand of \n like notepad++. If you copy
text written in notepad++ and pasted into the book. The book will only have
one page.
SmallJoker [Sun, 15 Oct 2017 10:05:31 +0000 (12:05 +0200)]
Carts: Better wiggle prevention
SmallJoker [Sun, 15 Oct 2017 09:49:48 +0000 (11:49 +0200)]
Carts: Replace old, deprecated function names
SmallJoker [Mon, 9 Oct 2017 15:07:32 +0000 (17:07 +0200)]
Creative: Cache inventory items on load
James Stevenson [Wed, 13 Sep 2017 07:55:00 +0000 (03:55 -0400)]
Chest sounds: Shorten open/close sounds
paramat [Wed, 30 Aug 2017 01:37:43 +0000 (02:37 +0100)]
Add binoculars mod with binoculars item to allow zoom
Uses the new player object property 'can zoom'.
In survival mode, use of zoom requires the binoculars item in
inventory.
Zoom is automatically allowed in creative mode and for players with
the 'creative' privilege.
The binoculars.update_player_property() function is global so can be
redefined by a mod for alternative behaviour.
paramat [Wed, 4 Oct 2017 22:46:32 +0000 (23:46 +0100)]
Decorations: Add kelp to cool and temperate shallow ocean
Original texture by tobyplowy, colourised by paramat.
tenplus1 [Thu, 28 Sep 2017 14:18:52 +0000 (15:18 +0100)]
TNT: Add tnt.boom defaults
This adds def, def.radius and def.damage_radius defaults to the
tnt.boom() function if they aren't specified on call.
Lars Hofhansl [Fri, 29 Sep 2017 19:59:11 +0000 (12:59 -0700)]
Creative: Do not give creative priv to admin
paramat [Tue, 3 Oct 2017 01:31:10 +0000 (02:31 +0100)]
Map mod: Remove confusing 'use', reduce update interval
Clarify README.txt.
paramat [Tue, 15 Aug 2017 19:59:27 +0000 (20:59 +0100)]
Minimap: Add 'map' mod with mapping kit item to enable minimap
In survival mode, use of the minimap requires the mapping kit item.
Minimap radar mode is always disabled in survival mode.
Minimap and minimap radar mode will be automatically enabled in creative mode
and for any player with the 'creative' privilege.
The 'map.update_hud_flags()' function is global so can be redefined by a mod for
alternative behaviour.
SmallJoker [Mon, 2 Oct 2017 09:01:01 +0000 (11:01 +0200)]
Bones: Return bones when taking the last ItemStack
paramat [Thu, 28 Sep 2017 17:23:08 +0000 (18:23 +0100)]
Beds: Strip colour bits from param2 in 'get look yaw'
Based on code by github user 'hdak1945git'.
Fixes a crash when 'colorfacedir' param2 is used for beds.
tenplus1 [Thu, 21 Sep 2017 14:18:08 +0000 (15:18 +0100)]
Flowers: Add waterlily right-click checks
Check for on_rightclick functions of nodes when holding a waterlily.
rubenwardy [Wed, 7 Jun 2017 20:33:42 +0000 (21:33 +0100)]
Sfinv: Remove possibility of infinite loop when homepage doesn't exist
rubenwardy [Wed, 7 Jun 2017 20:29:05 +0000 (21:29 +0100)]
Sfinv: Rename navigation tabs to reduce chance of a conflict
paramat [Sun, 2 Jul 2017 13:22:00 +0000 (14:22 +0100)]
Ores (non-mgv6 mapgens): New distributions
Make deeper, to compensate for ease of travel using 3D noise tunnels.
Make depth more progressive with value:
Ore, upper limit
Coal 64 no change
Iron 0 no change
Tin -32 > -64
Copper -16 > -128
Gold -64 > -256
Diamond -128 > -512
Mese crystal -64 > -512
Mese block -1024 no change
Make y of 1st density increase deeper but following a similar logic to before:
Ore, upper limit
Coal 0 no change
Iron -64 no change
Tin -128 no change
Copper -64 > -256
Gold -256 > -1024
Diamond -256 > -1024
Mese crystal -256 > -1024
Mese block -2048 new
Add second, denser layer of mese blocks with a decrease of separation and
increase in density equal to mese ore layers.
danielmeek32 [Wed, 20 Sep 2017 18:08:17 +0000 (19:08 +0100)]
Chests: Fix locked chest protection against explosions (#1886)
Fixes #1885
tenplus1 [Wed, 20 Sep 2017 18:08:06 +0000 (19:08 +0100)]
Chests: Fix open chest after player leave (#1884)
This should fix the chest staying open when a player disconnects while inside.
paramat [Sun, 17 Sep 2017 05:03:42 +0000 (06:03 +0100)]
Biome registration: Update due to revert of mgv7 'biomerepeat' option
sfan5 [Mon, 11 Sep 2017 20:52:19 +0000 (22:52 +0200)]
Doors: Same prediction change for trapdoors
Forgot this in the last commit, thanks @Fixer-007
sfan5 [Mon, 11 Sep 2017 19:13:55 +0000 (21:13 +0200)]
Doors: Disable client dig prediction for protected doors
tenplus1 [Sat, 26 Aug 2017 21:14:44 +0000 (22:14 +0100)]
TNT: Add explode_center flag
Add 'explode_centre' flag which when false explodes as normal and when true runs on_blast on centre node as well as dropping items.
tenplus1 [Sun, 30 Jul 2017 13:02:10 +0000 (14:02 +0100)]
Mushroom spread: Optimise and make overridable
Move mushroom spread ABM action into a global and overridable function.
Optimise spread code.
Reduce spread range to reduce spread through walls.
paramat [Mon, 14 Aug 2017 15:19:53 +0000 (16:19 +0100)]
Farming: Make cotton look like cotton, add crafted string item
Remove string -> cotton alias.
Hybrid Dog [Sun, 13 Aug 2017 10:47:43 +0000 (12:47 +0200)]
Register fence: Allow setting nodedefs to 'false'
tenplus1 [Sat, 8 Jul 2017 20:17:33 +0000 (21:17 +0100)]
TNT: Allow a custom explosion sound to be used
rubenwardy [Sun, 13 Aug 2017 00:23:08 +0000 (01:23 +0100)]
Make ice slippery
Rui [Sun, 13 Aug 2017 11:47:13 +0000 (20:47 +0900)]
Carts: Fix player position (#1872)
Rui [Sun, 13 Aug 2017 11:47:01 +0000 (20:47 +0900)]
Boats: Fix player position (#1871)
tenplus1 [Sun, 13 Aug 2017 11:46:30 +0000 (12:46 +0100)]
TNT's tnt:boom cleanup (#1868)
The tnt:boom node doesn't actually need the on_construct and on_timer functions to remove the node after 0.4 seconds as the tnt_explode function already does this beforehand.
TumeniNodes [Sun, 13 Aug 2017 11:45:39 +0000 (07:45 -0400)]
default_desert_cobble.png with darker mortar (#1859)
Jens Rottmann [Thu, 10 Aug 2017 17:01:37 +0000 (19:01 +0200)]
Trivial: Make furnace info text look nicer
Furnace inactive (Item: Not cookable; Fuel:
Empty)
--> becomes -->
Furnace inactive
(Item: Not cookable; Fuel: Empty)
SmallJoker [Thu, 10 Aug 2017 07:52:53 +0000 (09:52 +0200)]
Beds: Do not crash when placing in an unknown node
paramat [Mon, 7 Aug 2017 03:27:19 +0000 (04:27 +0100)]
Player API: Integrate settable player step height
Split some long lines.
Some nearby code cleanup.
ForbiddenJ [Tue, 25 Jul 2017 18:52:39 +0000 (13:52 -0500)]
Torches: Make liquids drop torches as items
Liquids that are 'igniters', such as lava, will drop the torch without
a flame-extinguish sound, as the torch item will burn up after a few
seconds with a sound and smoke particles.
All other liquids cause a flame-extinguish sound.
paramat [Tue, 1 Aug 2017 03:47:37 +0000 (04:47 +0100)]
Floatland biomes: Simplify to grassland
Make the placeholder biomes grassland to make the shape of the floatland
terrain more visible.
paramat [Tue, 1 Aug 2017 03:14:09 +0000 (04:14 +0100)]
Player_api: Integrate settable player collisionbox
danielmeek32 [Sun, 30 Jul 2017 18:18:12 +0000 (19:18 +0100)]
Player API: Apply model default textures when passing nil to 'set_textures'
rubenwardy [Wed, 26 Jul 2017 18:38:11 +0000 (19:38 +0100)]
Separate player code into new mod
paramat [Thu, 27 Jul 2017 00:16:17 +0000 (01:16 +0100)]
Lava cooling: Increase interval to 2
An excessive load has been reported caused by the node searching, so even
when no lava is present.
SmallJoker [Sun, 30 Jul 2017 17:55:36 +0000 (19:55 +0200)]
Carts: Check for last pathfinder predition too
Minor fix to reduce cart jitter slightly
TumeniNodes [Sat, 29 Jul 2017 16:09:27 +0000 (12:09 -0400)]
Default: Correct dimensions of default_clay_brick.png (#1858)
Resize default_clay_brick.png from 16x17px to 16x16px, as mentioned in issue #1855
SmallJoker [Sat, 29 Jul 2017 16:09:15 +0000 (18:09 +0200)]
TNT: Only burn visually connected powder (#1857)
elinor-s [Sat, 29 Jul 2017 16:09:05 +0000 (12:09 -0400)]
Default: Increase the maximum level of the diamond axe to 3 (#1854)
This is the maximum level of the other diamond tools and makes the
number of uses similar to them.
DS [Wed, 26 Jul 2017 18:06:29 +0000 (20:06 +0200)]
Default: Reexport the player model (#1848)
Ezhh [Sun, 23 Jul 2017 08:26:10 +0000 (09:26 +0100)]
Improve node descriptions (#1834)
SmallJoker [Sat, 22 Jul 2017 18:16:25 +0000 (20:16 +0200)]
Creative: Prevent unauthorized item access (#1840)
Ezhh [Sat, 22 Jul 2017 14:11:40 +0000 (15:11 +0100)]
Correct farming/stairs dependency (#1838)
paramat [Thu, 13 Jul 2017 23:09:13 +0000 (00:09 +0100)]
Floatland biomes: Update due to mgv7 biomerepeat option
Only register floatland biomes if mgv7 'biomerepeat' flag is false.
Simplify floatland biomes to coniferous forest and ocean.
Make 'mgv7_floatland_level' and 'mgv7_shadow_limit' parameters global
values for mods to use to register their own floatland biomes.
TeTpaAka [Sun, 18 Jun 2017 12:58:19 +0000 (14:58 +0200)]
Player model: Remove vertical 1 node offset
Required due to the settable player collision box engine feature.
Change for MT/MTG v0.5.0 that breaks compatibility with old clients.
SmallJoker [Sun, 16 Jul 2017 12:31:34 +0000 (14:31 +0200)]
Default: Expose the formspec getter functions (#1783)
Paramat [Sun, 16 Jul 2017 12:31:21 +0000 (13:31 +0100)]
Crafting: Remove duplicate reversed recipes (#1777)
For axes and hoes only use one recipe that matches the appearance of the texture and in inventory.
Fixer [Fri, 7 Jul 2017 21:21:14 +0000 (00:21 +0300)]
Stairs: Add tin block stairs and slab
paramat [Wed, 5 Jul 2017 14:12:21 +0000 (15:12 +0100)]
Saplings: Reduce grow time to ABM equivalent
Previous times were chosen using statistical maths, but reports suggested
this was too long.
I tested by timing an ABM acting on 100 nodes, with interval and chance equal
to the old sapling ABM.
50 at 4m59s.
99 at 24m58s.
100 at 26m58s.
So choose a grow time between 5 and 25 min for tree and bush saplings.
If 'can grow' is false at grow time the timer is reset to 5 min.
TumeniNodes [Wed, 5 Jul 2017 17:35:26 +0000 (13:35 -0400)]
Stairs: Add inner and outer corner stairs
With thanks to MarkuBu for the original PR and GreenXenith for the stair models.
paramat [Thu, 29 Jun 2017 17:50:16 +0000 (18:50 +0100)]
Mapgen: Completely separate mgv6 ore registrations
This allows us to preserve mgv6 ore distribution while giving us the freedom
to alter ore distribution for other mapgens.
Other mapgens are larger scale and have 3D noise tunnels which make vertical
travel easier, so ores can be deeper.
Other mapgens have registered biomes which allows us to limit ores to certain
biomes.
DS-Minetest [Mon, 19 Jun 2017 16:51:21 +0000 (18:51 +0200)]
Add backface_culling to open chests and fencegates
Foz [Sat, 7 May 2016 01:47:22 +0000 (21:47 -0400)]
TNT: Track TNT owner in metadata for protection mods
It is useful for protection mods to know who owns an exploding
TNT block. This allows the blocks destroyed by the TNT to be
limited to the same ones the owner could destroy without using
TNT.
TNT placed within a protected area by the area owner, and later
ignited by another player will destroy within the protected area
nodes the igniter may not otherwise be able to interact with. Any
player could significantly increase the size of an explosion by
placing more TNT in an adjacent unprotected area if the original
TNT block was placed withing 1 node of such a boundary. This
feature sounds dangerous, but we are talking about TNT. Players
should use it carefully.
SmallJoker [Sun, 2 Jul 2017 08:32:10 +0000 (10:32 +0200)]
Carts: Do not connect rails with gunpowder (#1812)
paramat [Wed, 28 Jun 2017 11:04:00 +0000 (12:04 +0100)]
Flowers: More flowers
Johannes Fritz [Wed, 7 Jun 2017 16:42:44 +0000 (11:42 -0500)]
Stairs: Add backface culling to stair meshes
If backface culling is not specified for a tile in 'images' it is set to true.
Slabs already have backface culling due to being defined as nodeboxes (which
are then converted to meshnodes).
paramat [Wed, 28 Jun 2017 08:56:18 +0000 (09:56 +0100)]
Floatland biomes: Add ocean biomes to fix missing sandstone
Update biome lists for blob ores.
F.K.Z [Fri, 23 Jun 2017 02:34:30 +0000 (07:04 +0430)]
Furnace formspec: Replace deprecated 'current_name' with 'context'
Ezhh [Sun, 25 Jun 2017 09:19:12 +0000 (10:19 +0100)]
Make sapling, leaves and fence descriptions consistent (#1795)
John Cole [Thu, 22 Jun 2017 18:38:02 +0000 (14:38 -0400)]
Allow mossy cobble slabs to combine (#1791)
paramat [Fri, 16 Jun 2017 02:47:12 +0000 (03:47 +0100)]
Chests: Check 'def' of node above chest to avoid crash
In 'chest_lid_obstructed(pos)' check for nil 'def' to avoid a crash caused by
an unknown node above the chest.
red-001 [Wed, 14 Jun 2017 20:31:47 +0000 (21:31 +0100)]
Books: Also limit the max size of the title
This limits the max size of the full title of the book to `80` letters and
the size of the part thats displayed in the tooltip to `35` letters.
tenplus1 [Wed, 1 Feb 2017 19:07:30 +0000 (19:07 +0000)]
Creative: Add 'creative' privilege for survival servers
This adds a 'creative' privilege to survival servers which OPs can bestow
on admin or competent builders to give access to the creative inventory.
red-001 [Wed, 14 Jun 2017 17:57:05 +0000 (18:57 +0100)]
Books: Limit the size of books
Really large books just waste hard drive space and the engine is not designed to
handle that much data in item metadata, this can cause strange things to happen.
ezhh [Wed, 14 Jun 2017 01:22:46 +0000 (02:22 +0100)]
Descriptions: Make capitalization consistent
red-001 [Tue, 13 Jun 2017 22:59:25 +0000 (23:59 +0100)]
Books: Add nil value checks to the book formspec handler
paramat [Sat, 3 Jun 2017 21:41:39 +0000 (22:41 +0100)]
Stairs: Use one recipe matching inventory appearence
No longer have 2 recipes for stairs, choose the one that matches the appearence
in inventory (stair rising toward the right).
Helps to reduce recipe count now that an increasing number of stairs are
being registered.
Wuzzy [Mon, 22 May 2017 01:20:10 +0000 (03:20 +0200)]
Stairs: Allow crafting slabs and stairs into full blocks again
DS-Minetest [Tue, 6 Jun 2017 17:14:52 +0000 (19:14 +0200)]
Doors: Avoid white particles when digging wooden trapdoor
Alter the wooden trapdoor side texture, replacing the white area with a
repetition of the wood pixels.
It is now consistent with the steel trapdoor side texture.
paramat [Thu, 25 May 2017 14:44:21 +0000 (15:44 +0100)]
Flowers: New texture for yellow dandelion
Derived from the white dandelion texture.
Uses the flower head colours of the previous yellow dandelion.
vorunbekannt75@web.de [Tue, 6 Jun 2017 17:20:58 +0000 (19:20 +0200)]
Default: Revert "Default: Shorter and better ABMs"
This reverts commit
e523c3a2965afe76b9102b67992e15fafba1594a to re-enable
the overriding and redefinition of these global functions.
sfan5 [Tue, 6 Jun 2017 10:54:42 +0000 (12:54 +0200)]
Use transparency for unused part of mese post top texture
The color autogeneration algorithm of minetestmapper otherwise
causes this node to appear as solid black.
MrIbby [Wed, 24 May 2017 21:22:17 +0000 (14:22 -0700)]
Change "Junglewood" to "Jungle Wood"
Michael Bargatin [Thu, 25 May 2017 10:34:14 +0000 (13:34 +0300)]
Resize book textures from 16x17 to 16x16
paramat [Mon, 22 May 2017 13:41:17 +0000 (14:41 +0100)]
Settings: Use new settings object
theFox6 [Sat, 20 May 2017 12:32:52 +0000 (14:32 +0200)]
Default: Shorter and better ABMs (#1739)
Action of some abm's call functions directly, instead of calling the function inside a function.
sfan5 [Wed, 17 May 2017 18:56:39 +0000 (20:56 +0200)]
Remove set_inventory_formspec in default, remove delay in sfinv
Vanessa Ezekowitz [Mon, 8 May 2017 19:29:07 +0000 (15:29 -0400)]
Chest: Redo new chests to use single-tile textures where possible
This keeps the filenames the same, but adds a new "inside" double texture
for the open chest.
Use regular drawtype for closed chest and delete the "cube.obj" model.
X-flip the right-side texture for the closed chest.
ezhh [Mon, 10 Apr 2017 01:23:00 +0000 (02:23 +0100)]
Fire: Disable fire by default in multiplayer
tenplus1 [Mon, 8 May 2017 11:47:53 +0000 (12:47 +0100)]
Chests: Revert inventory name
Revert the new 'default:game' inventory back to the old 'main' and use the
lbm to restore the contents of the chest.
Change the name of the conversion LBM to ensure it is run again on already
converted chests.
cx384 [Sat, 13 May 2017 10:49:04 +0000 (12:49 +0200)]
Change the selection_box of bush stems (#1733)
This is needed because you can't place a node above a bush stem when you are pointing at the bush stem.
Auke Kok [Sun, 7 May 2017 05:01:31 +0000 (22:01 -0700)]
Chest open model: UV map fix.
The back side had a UV mapping issue which caused the bottom
rear part to "shrink" when opened.
Auke Kok [Sun, 7 May 2017 04:15:34 +0000 (21:15 -0700)]
Fix nil deref issue with people hitting chests too often.
SmallJoker [Sun, 7 May 2017 06:33:26 +0000 (08:33 +0200)]
Chests: Keep old textures for mod compability
Prevents generating ugly looking dummy images for mods that weren't updated yet.