PilzAdam [Fri, 4 Jan 2013 19:00:49 +0000 (20:00 +0100)]
Fix typo doubletab -> doubletap
dannydark [Thu, 3 Jan 2013 22:32:31 +0000 (22:32 +0000)]
Fixed content_abm aliases
Since commit
5a13c49492 when I'm in a new area of the world that hasn't
yet been generated the debug log gets flooded with the following error:
Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to
replace "default:dirt_with_grass" at (729,1,-219) (block (45,0,-14))
This commit fixes that.
PilzAdam [Thu, 3 Jan 2013 18:51:52 +0000 (19:51 +0100)]
Switch to fly mode if spacebar is doubleclicked
Can be turned off in the key change GUI or in minetest.conf via doubletab_space
Jeija [Fri, 4 Jan 2013 14:19:16 +0000 (15:19 +0100)]
Repeated right clicking when holding the right mouse button
Configure using repeat_rightclick_time in minetest.conf
PilzAdam [Thu, 3 Jan 2013 23:05:56 +0000 (00:05 +0100)]
Add on_rightclick(pos, node, clicker) callback for nodes
PilzAdam [Thu, 3 Jan 2013 15:15:46 +0000 (16:15 +0100)]
Adjust the maximum alpha of the red hurt screen
Jeija [Sat, 28 Apr 2012 00:06:25 +0000 (02:06 +0200)]
Tilt camera on player damage (tweaked by PilzAdam)
PilzAdam [Wed, 2 Jan 2013 21:03:36 +0000 (22:03 +0100)]
Change the nodenames for dirt -> grass and sapling -> tree abms to match the mapgen aliases
PilzAdam [Wed, 2 Jan 2013 20:57:04 +0000 (21:57 +0100)]
Replace constant red hurt screen with fade out red
Perttu Ahola [Wed, 2 Jan 2013 21:17:52 +0000 (23:17 +0200)]
Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from the C++ side with proper script-defined initialization/destruction
Perttu Ahola [Wed, 2 Jan 2013 20:53:55 +0000 (22:53 +0200)]
Add InvRef:get_location()
Perttu Ahola [Wed, 2 Jan 2013 19:02:29 +0000 (21:02 +0200)]
Call this 0.4.4-d1 because it has a protocol addition since 0.4.4
sapier [Wed, 2 Jan 2013 19:45:04 +0000 (19:45 +0000)]
Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from lua
RealBadAngel [Tue, 1 Jan 2013 23:03:47 +0000 (00:03 +0100)]
Bugfixes to item_image formspec method
dannydark [Sun, 30 Dec 2012 12:22:13 +0000 (12:22 +0000)]
Fixed compile issues on windows
With latest upstream L-Systems treegen.
RealBadAngel [Sat, 29 Dec 2012 15:20:09 +0000 (16:20 +0100)]
L-System treegen
PilzAdam [Thu, 27 Dec 2012 17:33:24 +0000 (18:33 +0100)]
Use aux1 to move fast when flying
Esteban I. Ruiz Moreno [Wed, 26 Dec 2012 21:35:48 +0000 (18:35 -0300)]
Add selectionbox_color, crosshair_color, and crosshair_alpha options
PilzAdam [Wed, 26 Dec 2012 20:41:00 +0000 (21:41 +0100)]
Fix 'longjmp causes uninitialized stack frame' in cURL
Perttu Ahola [Sun, 23 Dec 2012 15:16:46 +0000 (17:16 +0200)]
Initialize all member variables of LuaEntitySAO
DannyDark [Sun, 9 Dec 2012 21:51:46 +0000 (21:51 +0000)]
Fixed two typos in wireshark lua file.
Ilya Zhuravlev [Sat, 22 Dec 2012 22:11:32 +0000 (02:11 +0400)]
Fix keycodes (#325)
Ilya Zhuravlev [Fri, 21 Dec 2012 16:35:04 +0000 (20:35 +0400)]
Prefer shared cURL library instead of the static one.
DannyDark [Mon, 10 Dec 2012 04:15:42 +0000 (04:15 +0000)]
Fixed u64 ambiguous symbol error
Fixed the compiler not being able to determine which symbol it should
use when compiling Minetest as 64bit with Irrlicht 1.8+
sfan5 [Mon, 17 Dec 2012 19:57:30 +0000 (20:57 +0100)]
Tweak CMake files for cURL
PilzAdam [Mon, 17 Dec 2012 18:49:18 +0000 (19:49 +0100)]
Add ability to change the itemstack in placenode callbacks
PilzAdam [Mon, 17 Dec 2012 17:04:41 +0000 (18:04 +0100)]
Fix falling damage when not flying
Ilya Zhuravlev [Mon, 17 Dec 2012 16:56:59 +0000 (20:56 +0400)]
Make m_media_fetch_threads to contain MediaFetchThread* instead of MediaFetchThread
Ilya Zhuravlev [Mon, 17 Dec 2012 15:46:54 +0000 (19:46 +0400)]
Fix hypen used as minus sign (manpages), fix spelling error (server.cpp)
Ilya Zhuravlev [Fri, 14 Dec 2012 11:30:17 +0000 (15:30 +0400)]
Added ability to fetch media from remote server (using cURL library)
jordan4ibanez [Sat, 15 Dec 2012 20:32:17 +0000 (15:32 -0500)]
Fix item entity's collision with nodeboxes
PilzAdam [Sun, 2 Dec 2012 11:17:05 +0000 (12:17 +0100)]
Dont sneak while flying
PilzAdam [Sun, 9 Dec 2012 12:34:16 +0000 (13:34 +0100)]
Only fly through walls in noclip mode wich requires the noclip privilege
Ilya Zhuravlev [Thu, 6 Dec 2012 22:20:42 +0000 (02:20 +0400)]
Update README
Perttu Ahola [Thu, 6 Dec 2012 19:21:10 +0000 (21:21 +0200)]
Bump version to 0.4.4
Perttu Ahola [Thu, 6 Dec 2012 19:01:45 +0000 (21:01 +0200)]
Update GUI texts
Jürgen Doser [Thu, 6 Dec 2012 16:33:11 +0000 (17:33 +0100)]
draw gui later. this fixes the hotbar disappearing while rendering to texture.
Jürgen Doser [Thu, 6 Dec 2012 15:11:15 +0000 (16:11 +0100)]
fix screen flickering black when rendering to texture
Perttu Ahola [Thu, 6 Dec 2012 17:35:40 +0000 (19:35 +0200)]
Set proper field background colors in Irrlicht 1.8
Perttu Ahola [Thu, 6 Dec 2012 13:48:59 +0000 (15:48 +0200)]
Raise default maximum render distance to 240
Perttu Ahola [Thu, 6 Dec 2012 13:48:19 +0000 (15:48 +0200)]
Fix automagic render distance tuner
Matthew I [Mon, 20 Aug 2012 02:30:59 +0000 (22:30 -0400)]
Add #include guards to base64.h
Perttu Ahola [Sun, 2 Dec 2012 21:47:27 +0000 (23:47 +0200)]
Try to add a bit of topside brightness when not using shaders
Perttu Ahola [Sun, 2 Dec 2012 21:08:46 +0000 (23:08 +0200)]
Tweak shader randomly a bit
Perttu Ahola [Sun, 2 Dec 2012 18:43:55 +0000 (20:43 +0200)]
Default to preload_item_visuals=true
MirceaKitsune [Sun, 2 Dec 2012 12:59:08 +0000 (14:59 +0200)]
Don't send player position from client to server if the player hasn't moved
Ilya Zhuravlev [Sun, 2 Dec 2012 16:19:06 +0000 (20:19 +0400)]
Fix minetest.get_node_drops(). It should always return list of item names, not ItemStack(s).
Perttu Ahola [Sun, 2 Dec 2012 16:02:04 +0000 (18:02 +0200)]
Smooth day-night transitions
Perttu Ahola [Thu, 29 Nov 2012 16:31:17 +0000 (18:31 +0200)]
Const-correct util/serialize.h
Perttu Ahola [Sun, 2 Dec 2012 12:24:58 +0000 (14:24 +0200)]
Handle day-night transition in shader and make light sources brighter when shaders are used
Perttu Ahola [Sun, 2 Dec 2012 01:10:23 +0000 (03:10 +0200)]
Get rid of jordan4ibanez's insane digging animation speed
Perttu Ahola [Sun, 2 Dec 2012 00:57:14 +0000 (02:57 +0200)]
Fix tile MaterialType to make sense and make lava surface be shader'd lower like water
Perttu Ahola [Sat, 1 Dec 2012 23:45:31 +0000 (01:45 +0200)]
Install shaders properly
Perttu Ahola [Sat, 1 Dec 2012 23:42:03 +0000 (01:42 +0200)]
Remove accidental vim swap file
Perttu Ahola [Sat, 1 Dec 2012 22:14:27 +0000 (00:14 +0200)]
Add enable_shaders to minetest.conf.example
obneq [Sat, 1 Dec 2012 22:08:35 +0000 (00:08 +0200)]
Add checkboxes for shaders and on-demand item visual generation
Perttu Ahola [Sat, 1 Dec 2012 01:02:16 +0000 (03:02 +0200)]
Implement a global shader parameter passing system and useful shaders
Kahrl [Mon, 19 Mar 2012 01:59:12 +0000 (02:59 +0100)]
ShaderSource and silly example shaders
Perttu Ahola [Sat, 1 Dec 2012 21:54:15 +0000 (23:54 +0200)]
Add setting preload_item_visuals
Perttu Ahola [Fri, 30 Nov 2012 16:12:32 +0000 (18:12 +0200)]
On-demand item meshes and textures
Perttu Ahola [Fri, 30 Nov 2012 14:19:19 +0000 (16:19 +0200)]
Modify some client log message levels
RealBadAngel [Sat, 1 Dec 2012 17:36:42 +0000 (18:36 +0100)]
New elements in formspec, item_image and item_image_button.
Fixed also game bug drawing dragged item behind fields, buttons etc.
PilzAdam [Sat, 1 Dec 2012 14:20:53 +0000 (15:20 +0100)]
Only check attachment for nodes with group attached_node
PilzAdam [Sat, 1 Dec 2012 12:32:32 +0000 (13:32 +0100)]
Add the group attached_node
Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable.
PilzAdam [Sat, 1 Dec 2012 11:41:05 +0000 (12:41 +0100)]
Merge support for anaglyph stereo
Perttu Ahola [Fri, 30 Nov 2012 20:19:50 +0000 (22:19 +0200)]
Add the ability for client to check if image exists
DannyDark [Thu, 29 Nov 2012 19:00:33 +0000 (19:00 +0000)]
Log /grant and /revoke command usage
Jürgen Doser [Wed, 28 Nov 2012 17:39:58 +0000 (18:39 +0100)]
Make dragged itemstack following the mouse cursor much smoother
by using the cursor coordinates directly, instead of updating them only when a mouse event is seen.
Matthew I [Sun, 7 Oct 2012 14:03:22 +0000 (10:03 -0400)]
Ignore directories beginning with a "." when searching for mods
This is not a problem on POSIX systems (these directories are
ignored by the POSIX implementation of fs::GetDirListing() in
filesys.cpp), but these directories still are reported on Windows
systems. This becomes a problem when mod authors use version
control systems that create directories like ".git" or ".svn"
and collectMods() picks up on them. It has also been suggested
that ignoring such directories would allow for the easily disabling
mods by inserting a "." in front of their name.
This quick fix simply makes collectMods() ignore directories
beginning with a ".".
Perttu Ahola [Fri, 30 Nov 2012 17:41:13 +0000 (19:41 +0200)]
Run scriptapi_on_shutdown() thread-safely and remove some old crap
Matthew I [Sat, 8 Sep 2012 18:44:26 +0000 (14:44 -0400)]
Add shutdown hook interface to Lua API
Scripts can call minetest.register_on_shutdown() to register a
shutdown hook.
Document that minetest.register_on_shutdown() callbacks may not be run
If the server crashes, it is unlikely that callbacks registered using
minetest.register_on_shutdown() will be called.
Perttu Ahola [Tue, 27 Nov 2012 07:38:21 +0000 (09:38 +0200)]
Add congestion control settings to minetest.conf
Perttu Ahola [Mon, 26 Nov 2012 22:47:03 +0000 (00:47 +0200)]
Full protocol 13 compatibility on server side
Perttu Ahola [Mon, 26 Nov 2012 22:26:19 +0000 (00:26 +0200)]
Make strict and non-strict protocol version checking to work more like expected
Perttu Ahola [Mon, 26 Nov 2012 22:15:17 +0000 (00:15 +0200)]
Allow server to accept protocol 13 clients altough they don't work too well
Perttu Ahola [Mon, 26 Nov 2012 21:58:27 +0000 (23:58 +0200)]
Ranged support of protocol version on server side
Perttu Ahola [Mon, 26 Nov 2012 21:59:03 +0000 (23:59 +0200)]
Support serialization of protocol 13 ContentFeatures
Perttu Ahola [Mon, 26 Nov 2012 19:40:39 +0000 (21:40 +0200)]
unit test: TestNodedefSerialization
Perttu Ahola [Thu, 29 Nov 2012 17:44:58 +0000 (19:44 +0200)]
Modify new ObjectProperties format to such that 0.4.3 will eat it
Perttu Ahola [Thu, 29 Nov 2012 17:22:07 +0000 (19:22 +0200)]
Fix Taoki's messed up generic object command ids
Perttu Ahola [Thu, 29 Nov 2012 17:49:44 +0000 (19:49 +0200)]
Change version to 0.4.4-dev because... ehm... why it wasn't that already?
Calinou [Wed, 28 Nov 2012 10:59:19 +0000 (11:59 +0100)]
Fix head shifting downards in glass, nodeboxes...
Perttu Ahola [Tue, 27 Nov 2012 17:00:09 +0000 (19:00 +0200)]
Fix mesh glitches on MapBlock boundaries
Perttu Ahola [Tue, 27 Nov 2012 15:32:58 +0000 (17:32 +0200)]
Revert "Use wielditem drawtype for all nodes in item_entity"
This reverts commit
ffad18e42442fed10c312adc989fc62b74e05896.
MirceaKitsune [Mon, 26 Nov 2012 23:35:18 +0000 (01:35 +0200)]
Fix forgotten material properties for meshes (also seems to have been forgotten for cubes previously). This allows transparent png images to work properly
Perttu Ahola [Mon, 26 Nov 2012 20:31:21 +0000 (22:31 +0200)]
Default server step to 0.1s and sync object/player update intervals to it
PilzAdam [Sat, 24 Nov 2012 18:02:16 +0000 (19:02 +0100)]
Use wielditem drawtype for all nodes in item_entity
Perttu Ahola [Mon, 26 Nov 2012 09:56:18 +0000 (11:56 +0200)]
Remove unnecessary util/serialize.h from content_mapblock.cpp
Perttu Ahola [Mon, 26 Nov 2012 09:39:52 +0000 (11:39 +0200)]
Const-correct SharedBuffer::SharedBuffer(const T *t, unsigned int size)
Perttu Ahola [Mon, 26 Nov 2012 09:18:34 +0000 (11:18 +0200)]
Move util/serialize.h out from staticobject.h for smaller header dependencies
Perttu Ahola [Mon, 26 Nov 2012 08:20:57 +0000 (10:20 +0200)]
Move a function from clientserver.h to clientserver.cpp
Perttu Ahola [Mon, 26 Nov 2012 07:49:31 +0000 (09:49 +0200)]
Proper versioning of new network-serialized stuff
Perttu Ahola [Mon, 26 Nov 2012 07:49:07 +0000 (09:49 +0200)]
New PROTOCOL_VERSION scheme (allow client to support a range of versions)
Perttu Ahola [Mon, 26 Nov 2012 07:10:27 +0000 (09:10 +0200)]
Fix LuaEntitySAO::getClientInitializationData() and bump the related version
Perttu Ahola [Sun, 25 Nov 2012 22:56:47 +0000 (00:56 +0200)]
Bump version to 0.4.4 as this isn't compatible with 0.4.3
Perttu Ahola [Sun, 25 Nov 2012 19:11:45 +0000 (21:11 +0200)]
Update ContentFeatures serialization format now as PROTOCOL_VERSION was changed
MirceaKitsune [Thu, 22 Nov 2012 19:01:31 +0000 (21:01 +0200)]
RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing
Correct lua api version number
Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe.
Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
MirceaKitsune [Mon, 12 Nov 2012 14:35:10 +0000 (16:35 +0200)]
A bunch of fixes
No longer hide players who are dead. With models, a death animation should be used instead
Some changes requested by celeron55
Rename a lot of things in the code, and use better lua api function names
Minor code corrections
Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
MirceaKitsune [Fri, 9 Nov 2012 19:51:45 +0000 (21:51 +0200)]
Allow Vanessa's texture filtering / mipmap patch to work on models, as well as all other node types
Initialize m_bone_posrot too
Update pos_translator for attached players, which should fix a bug noticed with carts where a detached player would travel from the detachment spot to where it was detached
Don't make attachments possible to right-click either
Properly apply object and text visibility for local attachments, and fix them showing when they shouldn't
MirceaKitsune [Fri, 9 Nov 2012 14:45:29 +0000 (16:45 +0200)]
Fix more things I forgot for attached players. Such players will now properly see themselves moving when attached, and the server will read their position accordingly
Fix attached players being able to bob their view and generate foostep sounds by pressing a movement key (running in place)