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LINT fix since cloud API merge
[oweals/minetest.git]
/
src
/
wieldmesh.h
2017-04-21
Loïc Blot
Fix various performance issues reported by cppcheck...
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2017-04-21
Dániel Juhász
Soft node overlay (#5186)
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2017-04-10
Loïc Blot
Clang-format styles fixes since previous commit
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2017-04-10
Loic Blot
Clang format: fix LINT on old PR which doesn't have...
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2017-04-09
Dániel Juhász
Hardware coloring for itemstacks
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2017-04-06
Loïc Blot
Clang-format continuation indent fixes + .gitignore...
5302/head
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2017-01-23
Dániel Juhász
Add hardware node coloring. Includes:
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2017-01-09
Ner'zhul
Environment & IGameDef code refactoring (#4985)
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2016-02-11
nerzhul
v2d & aabbox3d<f32> & sky cleanups
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2016-02-07
RealBadAngel
Use meshes to display inventory items
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2015-07-21
RealBadAngel
Add wielded (and CAOs) shader
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2015-05-04
Kevin Ott
Add a check for animation when getting an extruded...
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2014-12-08
Kahrl
Fix struct vs. class in forward declarations
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2014-11-26
Kahrl
Wieldmesh: don't force anisotropic filtering on, instea...
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2014-11-13
RealBadAngel
Wielded fixes. Add shaders support.
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2014-11-08
Kahrl
Implement WieldMeshSceneNode which improves wield mesh...
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