v2d & aabbox3d<f32> & sky cleanups
[oweals/minetest.git] / src / client / tile.h
2016-02-11 nerzhulv2d & aabbox3d<f32> & sky cleanups
2015-08-20 RealBadAngeltileable flags are needed also without shaders because...
2015-08-20 RealBadAngelRemove use of engine sent texture tiling flags - theyre...
2015-08-05 RealBadAngelFix tiling issues for PLANTLIKE and FIRELIKE with FSAA
2015-07-21 RealBadAngelAdd wielded (and CAOs) shader
2015-07-16 RealBadAngelFix relief mapping issues
2015-06-27 RealBadAngelAdd minimap feature
2015-04-01 Aaron SuenClean scaling pre-filter for formspec/HUD.
2015-03-31 Aaron SuenMove texture_min_size even further down the pipe. Now...
2015-03-05 Loic BlotReplace std::list to std::vector into tile.cpp (m_textu...