2015-08-20 | RealBadAngel | tileable flags are needed also without shaders because... | blob | commitdiff | raw |
2015-08-20 | RealBadAngel | Remove use of engine sent texture tiling flags - theyre... | blob | commitdiff | raw | diff to current |
2015-08-05 | RealBadAngel | Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA | blob | commitdiff | raw | diff to current |
2015-07-21 | RealBadAngel | Add wielded (and CAOs) shader | blob | commitdiff | raw | diff to current |
2015-07-16 | RealBadAngel | Fix relief mapping issues | blob | commitdiff | raw | diff to current |
2015-06-27 | RealBadAngel | Add minimap feature | blob | commitdiff | raw | diff to current |
2015-04-01 | Aaron Suen | Clean scaling pre-filter for formspec/HUD. | blob | commitdiff | raw | diff to current |
2015-03-31 | Aaron Suen | Move texture_min_size even further down the pipe. Now... | blob | commitdiff | raw | diff to current |
2015-03-05 | Loic Blot | Replace std::list to std::vector into tile.cpp (m_textu... | blob | commitdiff | raw | diff to current |