2016-10-24 | Lars Hofhansl | Shaders: Harmonize Irrlicht and shader fog calculations | blob | commitdiff | raw |
2016-10-13 | Lars Hofhansl | Use range-based fog instead of z-plane based. | blob | commitdiff | raw | diff to current |
2015-07-21 | RealBadAngel | Add wielded (and CAOs) shader | blob | commitdiff | raw | diff to current |