-- nodes from being placed in the top half of the door.
minetest.register_node("doors:hidden", {
description = S("Hidden Door Segment"),
- -- can't use airlike otherwise falling nodes will turn to entities
- -- and will be forever stuck until door is removed.
- drawtype = "nodebox",
+ drawtype = "airlike",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
drop = "",
groups = {not_in_creative_inventory = 1},
on_blast = function() end,
- tiles = {"doors_blank.png"},
- -- 1px transparent block inside door hinge near node top.
- node_box = {
- type = "fixed",
- fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
- },
- -- collision_box needed otherise selection box would be full node size
+ -- 1px block inside door hinge near node top
collision_box = {
type = "fixed",
fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},