void Game::handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation *cam)
{
- if (client->getHP() == 0)
- return;
-
if (client->moddingEnabled()) {
client->getScript()->on_damage_taken(event->player_damage.amount);
}
- runData.damage_flash += 95.0 + 3.2 * event->player_damage.amount;
- runData.damage_flash = MYMIN(runData.damage_flash, 127.0f);
+ // Damage flash and hurt tilt are not used at death
+ if (client->getHP() > 0) {
+ runData.damage_flash += 95.0f + 3.2f * event->player_damage.amount;
+ runData.damage_flash = MYMIN(runData.damage_flash, 127.0f);
- LocalPlayer *player = client->getEnv().getLocalPlayer();
+ LocalPlayer *player = client->getEnv().getLocalPlayer();
- player->hurt_tilt_timer = 1.5;
- player->hurt_tilt_strength =
- rangelim(event->player_damage.amount / 4, 1.0f, 4.0f);
+ player->hurt_tilt_timer = 1.5f;
+ player->hurt_tilt_strength =
+ rangelim(event->player_damage.amount / 4.0f, 1.0f, 4.0f);
+ }
+ // Play damage sound
client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::PLAYER_DAMAGE));
}