return 0;
}
+std::vector<std::string>* GUIFormSpecMenu::getDropDownValues(const std::string &name)
+{
+ for (u32 i = 0; i < m_dropdowns.size(); ++i) {
+ if (name == m_dropdowns[i].first.fname)
+ return &m_dropdowns[i].second;
+ }
+ return NULL;
+}
+
static std::vector<std::string> split(const std::string &s, char delim)
{
std::vector<std::string> tokens;
e->setSelected(stoi(str_initial_selection.c_str())-1);
m_fields.push_back(spec);
+
+ m_dropdowns.push_back(std::pair<FieldSpec,
+ std::vector<std::string> >(spec, std::vector<std::string>()));
+ std::vector<std::string> &values = m_dropdowns.back().second;
+ for (unsigned int i = 0; i < items.size(); i++) {
+ values.push_back(unescape_string(items[i]));
+ }
+
return;
}
errorstream << "Invalid dropdown element(" << parts.size() << "): '"
}
s32 selected = e->getSelected();
if (selected >= 0) {
- fields[name] =
- wide_to_utf8(e->getItem(selected));
+ std::vector<std::string> *dropdown_values =
+ getDropDownValues(s.fname);
+ if (dropdown_values && selected < (s32)dropdown_values->size()) {
+ fields[name] = (*dropdown_values)[selected];
+ }
}
}
else if (s.ftype == f_TabHeader) {
bool pausesGame() { return doPause; }
GUITable* getTable(const std::string &tablename);
+ std::vector<std::string>* getDropDownValues(const std::string &name);
#ifdef __ANDROID__
bool getAndroidUIInput();
std::vector<std::pair<FieldSpec,gui::IGUICheckBox*> > m_checkboxes;
std::map<std::string, TooltipSpec> m_tooltips;
std::vector<std::pair<FieldSpec,gui::IGUIScrollBar*> > m_scrollbars;
+ std::vector<std::pair<FieldSpec, std::vector<std::string> > > m_dropdowns;
ItemSpec *m_selected_item;
f32 m_timer1;